64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.conditions;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.util.Util;
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| 
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| /**
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|  * Exist NPC condition.
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|  * @author UnAfraid, Zoey76
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|  */
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| public class ConditionPlayerRangeFromNpc extends Condition
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| {
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| 	/** NPC Ids. */
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| 	private final int[] _npcIds;
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| 	/** Radius to check. */
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| 	private final int _radius;
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| 	/** Expected value. */
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| 	private final boolean _val;
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| 	
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| 	public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val)
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| 	{
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| 		_npcIds = npcIds;
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| 		_radius = radius;
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| 		_val = val;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		boolean existNpc = false;
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| 		if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
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| 		{
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| 			for (L2Character target : effector.getKnownList().getKnownCharactersInRadius(_radius))
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| 			{
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| 				if (target.isNpc() && Util.contains(_npcIds, target.getId()))
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| 				{
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| 					existNpc = true;
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| 					break;
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| 				}
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| 			}
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| 		}
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| 		return existNpc == _val;
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| 	}
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| }
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