120 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  *
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|  * This file is part of L2J Server.
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|  *
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model.conditions;
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| 
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Player Can Resurrect condition implementation.
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|  * @author UnAfraid
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|  */
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| public class ConditionPlayerCanResurrect extends Condition
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| {
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| 	private final boolean _val;
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| 	
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| 	public ConditionPlayerCanResurrect(boolean val)
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| 	{
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| 		_val = val;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		// Need skill rework for fix that properly
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| 		if (skill.getAffectRange() > 0)
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| 		{
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| 			return true;
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| 		}
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| 		if (effected == null)
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| 		{
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| 			return false;
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| 		}
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| 		boolean canResurrect = true;
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| 		
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| 		if (effected.isPlayer())
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| 		{
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| 			final L2PcInstance player = effected.getActingPlayer();
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| 			if (!player.isDead())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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| 					msg.addSkillName(skill);
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| 					effector.sendPacket(msg);
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| 				}
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| 			}
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| 			else if (player.isResurrectionBlocked())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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| 				}
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| 			}
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| 			else if (player.isReviveRequested())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
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| 				}
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| 			}
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| 		}
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| 		else if (effected.isSummon())
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| 		{
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| 			final L2Summon summon = (L2Summon) effected;
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| 			final L2PcInstance player = summon.getOwner();
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| 			if (!summon.isDead())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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| 					msg.addSkillName(skill);
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| 					effector.sendPacket(msg);
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| 				}
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| 			}
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| 			else if (summon.isResurrectionBlocked())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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| 				}
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| 			}
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| 			else if ((player != null) && player.isRevivingPet())
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| 			{
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| 				canResurrect = false;
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| 				if (effector.isPlayer())
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| 				{
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| 					effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
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| 				}
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| 			}
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| 		}
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| 		return (_val == canResurrect);
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| 	}
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| }
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