263 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.util;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.network.L2GameClient;
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| 
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| /**
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|  * Collection of flood protectors for single player.
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|  * @author fordfrog
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|  */
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| public final class FloodProtectors
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| {
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| 	/**
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| 	 * Use-item flood protector.
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| 	 */
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| 	private final FloodProtectorAction _useItem;
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| 	/**
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| 	 * Roll-dice flood protector.
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| 	 */
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| 	private final FloodProtectorAction _rollDice;
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| 	/**
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| 	 * Firework flood protector.
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| 	 */
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| 	private final FloodProtectorAction _firework;
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| 	/**
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| 	 * Item-pet-summon flood protector.
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| 	 */
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| 	private final FloodProtectorAction _itemPetSummon;
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| 	/**
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| 	 * Hero-voice flood protector.
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| 	 */
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| 	private final FloodProtectorAction _heroVoice;
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| 	/**
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| 	 * Global-chat flood protector.
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| 	 */
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| 	private final FloodProtectorAction _globalChat;
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| 	/**
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| 	 * Subclass flood protector.
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| 	 */
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| 	private final FloodProtectorAction _subclass;
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| 	/**
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| 	 * Drop-item flood protector.
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| 	 */
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| 	private final FloodProtectorAction _dropItem;
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| 	/**
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| 	 * Server-bypass flood protector.
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| 	 */
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| 	private final FloodProtectorAction _serverBypass;
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| 	/**
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| 	 * Multisell flood protector.
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| 	 */
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| 	private final FloodProtectorAction _multiSell;
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| 	/**
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| 	 * Transaction flood protector.
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| 	 */
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| 	private final FloodProtectorAction _transaction;
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| 	/**
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| 	 * Manufacture flood protector.
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| 	 */
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| 	private final FloodProtectorAction _manufacture;
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| 	/**
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| 	 * Manor flood protector.
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| 	 */
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| 	private final FloodProtectorAction _manor;
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| 	/**
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| 	 * Send mail flood protector.
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| 	 */
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| 	private final FloodProtectorAction _sendMail;
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| 	/**
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| 	 * Character Select protector
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| 	 */
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| 	private final FloodProtectorAction _characterSelect;
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| 	/**
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| 	 * Item Auction
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| 	 */
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| 	private final FloodProtectorAction _itemAuction;
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| 	
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| 	/**
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| 	 * Creates new instance of FloodProtectors.
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| 	 * @param client game client for which the collection of flood protectors is being created.
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| 	 */
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| 	public FloodProtectors(final L2GameClient client)
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| 	{
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| 		super();
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| 		_useItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_USE_ITEM);
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| 		_rollDice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ROLL_DICE);
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| 		_firework = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_FIREWORK);
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| 		_itemPetSummon = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_PET_SUMMON);
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| 		_heroVoice = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_HERO_VOICE);
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| 		_globalChat = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_GLOBAL_CHAT);
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| 		_subclass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SUBCLASS);
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| 		_dropItem = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_DROP_ITEM);
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| 		_serverBypass = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
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| 		_multiSell = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MULTISELL);
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| 		_transaction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_TRANSACTION);
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| 		_manufacture = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANUFACTURE);
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| 		_manor = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_MANOR);
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| 		_sendMail = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_SENDMAIL);
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| 		_characterSelect = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_CHARACTER_SELECT);
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| 		_itemAuction = new FloodProtectorAction(client, Config.FLOOD_PROTECTOR_ITEM_AUCTION);
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_useItem}.
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| 	 * @return {@link #_useItem}
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| 	 */
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| 	public FloodProtectorAction getUseItem()
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| 	{
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| 		return _useItem;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_rollDice}.
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| 	 * @return {@link #_rollDice}
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| 	 */
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| 	public FloodProtectorAction getRollDice()
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| 	{
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| 		return _rollDice;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_firework}.
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| 	 * @return {@link #_firework}
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| 	 */
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| 	public FloodProtectorAction getFirework()
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| 	{
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| 		return _firework;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_itemPetSummon}.
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| 	 * @return {@link #_itemPetSummon}
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| 	 */
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| 	public FloodProtectorAction getItemPetSummon()
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| 	{
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| 		return _itemPetSummon;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_heroVoice}.
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| 	 * @return {@link #_heroVoice}
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| 	 */
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| 	public FloodProtectorAction getHeroVoice()
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| 	{
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| 		return _heroVoice;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_globalChat}.
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| 	 * @return {@link #_globalChat}
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| 	 */
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| 	public FloodProtectorAction getGlobalChat()
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| 	{
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| 		return _globalChat;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_subclass}.
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| 	 * @return {@link #_subclass}
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| 	 */
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| 	public FloodProtectorAction getSubclass()
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| 	{
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| 		return _subclass;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_dropItem}.
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| 	 * @return {@link #_dropItem}
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| 	 */
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| 	public FloodProtectorAction getDropItem()
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| 	{
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| 		return _dropItem;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_serverBypass}.
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| 	 * @return {@link #_serverBypass}
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| 	 */
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| 	public FloodProtectorAction getServerBypass()
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| 	{
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| 		return _serverBypass;
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| 	}
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| 	
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| 	/**
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| 	 * @return {@link #_multiSell}
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| 	 */
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| 	public FloodProtectorAction getMultiSell()
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| 	{
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| 		return _multiSell;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_transaction}.
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| 	 * @return {@link #_transaction}
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| 	 */
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| 	public FloodProtectorAction getTransaction()
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| 	{
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| 		return _transaction;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_manufacture}.
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| 	 * @return {@link #_manufacture}
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| 	 */
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| 	public FloodProtectorAction getManufacture()
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| 	{
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| 		return _manufacture;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_manor}.
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| 	 * @return {@link #_manor}
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| 	 */
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| 	public FloodProtectorAction getManor()
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| 	{
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| 		return _manor;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_sendMail}.
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| 	 * @return {@link #_sendMail}
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| 	 */
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| 	public FloodProtectorAction getSendMail()
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| 	{
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| 		return _sendMail;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_characterSelect}.
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| 	 * @return {@link #_characterSelect}
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| 	 */
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| 	public FloodProtectorAction getCharacterSelect()
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| 	{
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| 		return _characterSelect;
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| 	}
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| 	
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| 	/**
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| 	 * Returns {@link #_itemAuction}.
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| 	 * @return {@link #_itemAuction}
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| 	 */
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| 	public FloodProtectorAction getItemAuction()
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| 	{
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| 		return _itemAuction;
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| 	}
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| }
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