1172 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			1172 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
 | |
| package com.l2jserver.gameserver.model.entity;
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| 
 | |
| import java.util.HashMap;
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| import java.util.Iterator;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.Map.Entry;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
 | |
| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.cache.HtmCache;
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| import com.l2jserver.gameserver.data.xml.impl.DoorData;
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| import com.l2jserver.gameserver.datatables.ItemTable;
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| import com.l2jserver.gameserver.datatables.SkillData;
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| import com.l2jserver.gameserver.datatables.SpawnTable;
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| import com.l2jserver.gameserver.enums.ChatType;
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| import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
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| import com.l2jserver.gameserver.instancemanager.InstanceManager;
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| import com.l2jserver.gameserver.model.L2Spawn;
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| import com.l2jserver.gameserver.model.L2World;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
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| import com.l2jserver.gameserver.model.events.EventDispatcher;
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| import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventFinish;
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| import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventKill;
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| import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventRegistrationStart;
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| import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventStart;
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| import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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| import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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| import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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| import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| import com.l2jserver.util.Rnd;
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| import com.l2jserver.util.StringUtil;
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| 
 | |
| /**
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|  * @author HorridoJoho
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|  */
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| public class TvTEvent
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| {
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| 	enum EventState
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| 	{
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| 		INACTIVE,
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| 		INACTIVATING,
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| 		PARTICIPATING,
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| 		STARTING,
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| 		STARTED,
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| 		REWARDING
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| 	}
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| 	
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| 	protected static final Logger _log = Logger.getLogger(TvTEvent.class.getName());
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| 	/** html path **/
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| 	private static final String htmlPath = "scripts/custom/events/TvT/TvTManager/";
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| 	/** The teams of the TvTEvent<br> */
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| 	private static TvTEventTeam[] _teams = new TvTEventTeam[2];
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| 	/** The state of the TvTEvent<br> */
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| 	private static EventState _state = EventState.INACTIVE;
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| 	/** The spawn of the participation npc<br> */
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| 	private static L2Spawn _npcSpawn = null;
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| 	/** the npc instance of the participation npc<br> */
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| 	private static L2Npc _lastNpcSpawn = null;
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| 	/** Instance id<br> */
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| 	private static int _TvTEventInstance = 0;
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| 	
 | |
| 	private TvTEvent()
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| 	{
 | |
| 		// Prevent external initialization.
 | |
| 	}
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| 	
 | |
| 	/**
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| 	 * Teams initializing<br>
 | |
| 	 */
 | |
| 	public static void init()
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| 	{
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| 		AntiFeedManager.getInstance().registerEvent(AntiFeedManager.TVT_ID);
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| 		_teams[0] = new TvTEventTeam(Config.TVT_EVENT_TEAM_1_NAME, Config.TVT_EVENT_TEAM_1_COORDINATES);
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| 		_teams[1] = new TvTEventTeam(Config.TVT_EVENT_TEAM_2_NAME, Config.TVT_EVENT_TEAM_2_COORDINATES);
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| 	}
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| 	
 | |
| 	/**
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| 	 * Starts the participation of the TvTEvent<br>
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| 	 * 1. Get L2NpcTemplate by Config.TVT_EVENT_PARTICIPATION_NPC_ID<br>
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| 	 * 2. Try to spawn a new npc of it<br>
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| 	 * <br>
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| 	 * @return boolean: true if success, otherwise false<br>
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| 	 */
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| 	public static boolean startParticipation()
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| 	{
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| 		try
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| 		{
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| 			_npcSpawn = new L2Spawn(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
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| 			
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| 			_npcSpawn.setX(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0]);
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| 			_npcSpawn.setY(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1]);
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| 			_npcSpawn.setZ(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2]);
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| 			_npcSpawn.setAmount(1);
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| 			_npcSpawn.setHeading(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[3]);
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| 			_npcSpawn.setRespawnDelay(1);
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| 			// later no need to delete spawn from db, we don't store it (false)
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| 			SpawnTable.getInstance().addNewSpawn(_npcSpawn, false);
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| 			_npcSpawn.init();
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| 			_lastNpcSpawn = _npcSpawn.getLastSpawn();
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| 			_lastNpcSpawn.setCurrentHp(_lastNpcSpawn.getMaxHp());
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| 			_lastNpcSpawn.setTitle("TvT Event Participation");
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| 			_lastNpcSpawn.isAggressive();
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| 			_lastNpcSpawn.decayMe();
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| 			_lastNpcSpawn.spawnMe(_npcSpawn.getLastSpawn().getX(), _npcSpawn.getLastSpawn().getY(), _npcSpawn.getLastSpawn().getZ());
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| 			_lastNpcSpawn.broadcastPacket(new MagicSkillUse(_lastNpcSpawn, _lastNpcSpawn, 1034, 1, 1, 1));
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| 		}
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| 		catch (Exception e)
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| 		{
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| 			_log.log(Level.WARNING, "TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e.getMessage(), e);
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| 			return false;
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| 		}
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| 		
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| 		setState(EventState.PARTICIPATING);
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| 		EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventRegistrationStart());
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| 		return true;
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| 	}
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| 	
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| 	private static int highestLevelPcInstanceOf(Map<Integer, L2PcInstance> players)
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| 	{
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| 		int maxLevel = Integer.MIN_VALUE, maxLevelId = -1;
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| 		for (L2PcInstance player : players.values())
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| 		{
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| 			if (player.getLevel() >= maxLevel)
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| 			{
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| 				maxLevel = player.getLevel();
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| 				maxLevelId = player.getObjectId();
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| 			}
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| 		}
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| 		return maxLevelId;
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| 	}
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| 	
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| 	/**
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| 	 * Starts the TvTEvent fight<br>
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| 	 * 1. Set state EventState.STARTING<br>
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| 	 * 2. Close doors specified in configs<br>
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| 	 * 3. Abort if not enough participants(return false)<br>
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| 	 * 4. Set state EventState.STARTED<br>
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| 	 * 5. Teleport all participants to team spot<br>
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| 	 * <br>
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| 	 * @return boolean: true if success, otherwise false<br>
 | |
| 	 */
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| 	public static boolean startFight()
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| 	{
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| 		// Set state to STARTING
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| 		setState(EventState.STARTING);
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| 		
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| 		// Randomize and balance team distribution
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| 		Map<Integer, L2PcInstance> allParticipants = new HashMap<>();
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| 		allParticipants.putAll(_teams[0].getParticipatedPlayers());
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| 		allParticipants.putAll(_teams[1].getParticipatedPlayers());
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| 		_teams[0].cleanMe();
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| 		_teams[1].cleanMe();
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| 		
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| 		L2PcInstance player;
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| 		Iterator<L2PcInstance> iter;
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| 		if (needParticipationFee())
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| 		{
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| 			iter = allParticipants.values().iterator();
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| 			while (iter.hasNext())
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| 			{
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| 				player = iter.next();
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| 				if (!hasParticipationFee(player))
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| 				{
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| 					iter.remove();
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| 				}
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| 			}
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| 		}
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| 		
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| 		int balance[] =
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| 		{
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| 			0,
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| 			0
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| 		}, priority = 0, highestLevelPlayerId;
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| 		L2PcInstance highestLevelPlayer;
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| 		// TODO: allParticipants should be sorted by level instead of using highestLevelPcInstanceOf for every fetch
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| 		while (!allParticipants.isEmpty())
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| 		{
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| 			// Priority team gets one player
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| 			highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
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| 			highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
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| 			allParticipants.remove(highestLevelPlayerId);
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| 			_teams[priority].addPlayer(highestLevelPlayer);
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| 			balance[priority] += highestLevelPlayer.getLevel();
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| 			// Exiting if no more players
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| 			if (allParticipants.isEmpty())
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| 			{
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| 				break;
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| 			}
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| 			// The other team gets one player
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| 			// TODO: Code not dry
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| 			priority = 1 - priority;
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| 			highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
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| 			highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
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| 			allParticipants.remove(highestLevelPlayerId);
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| 			_teams[priority].addPlayer(highestLevelPlayer);
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| 			balance[priority] += highestLevelPlayer.getLevel();
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| 			// Recalculating priority
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| 			priority = balance[0] > balance[1] ? 1 : 0;
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| 		}
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| 		
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| 		// Check for enought participants
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| 		if ((_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS) || (_teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS))
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| 		{
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| 			// Set state INACTIVE
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| 			setState(EventState.INACTIVE);
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| 			// Cleanup of teams
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| 			_teams[0].cleanMe();
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| 			_teams[1].cleanMe();
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| 			// Unspawn the event NPC
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| 			unSpawnNpc();
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| 			AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID);
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| 			return false;
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| 		}
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| 		
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| 		if (needParticipationFee())
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| 		{
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| 			iter = _teams[0].getParticipatedPlayers().values().iterator();
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| 			while (iter.hasNext())
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| 			{
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| 				player = iter.next();
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| 				if (!payParticipationFee(player))
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| 				{
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| 					iter.remove();
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| 				}
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| 			}
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| 			iter = _teams[1].getParticipatedPlayers().values().iterator();
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| 			while (iter.hasNext())
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| 			{
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| 				player = iter.next();
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| 				if (!payParticipationFee(player))
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| 				{
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| 					iter.remove();
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| 				}
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| 			}
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| 		}
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| 		
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| 		if (Config.TVT_EVENT_IN_INSTANCE)
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| 		{
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| 			try
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| 			{
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| 				_TvTEventInstance = InstanceManager.getInstance().createDynamicInstance(Config.TVT_EVENT_INSTANCE_FILE);
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| 				InstanceManager.getInstance().getInstance(_TvTEventInstance).setAllowSummon(false);
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| 				InstanceManager.getInstance().getInstance(_TvTEventInstance).setPvPInstance(true);
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| 				InstanceManager.getInstance().getInstance(_TvTEventInstance).setEmptyDestroyTime((Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY * 1000) + 60000L);
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				_TvTEventInstance = 0;
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| 				_log.log(Level.WARNING, "TvTEventEngine[TvTEvent.createDynamicInstance]: exception: " + e.getMessage(), e);
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| 			}
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| 		}
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| 		
 | |
| 		// Opens all doors specified in configs for tvt
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| 		openDoors(Config.TVT_DOORS_IDS_TO_OPEN);
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| 		// Closes all doors specified in configs for tvt
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| 		closeDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
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| 		// Set state STARTED
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| 		setState(EventState.STARTED);
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| 		
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| 		// Iterate over all teams
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| 		for (TvTEventTeam team : _teams)
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| 		{
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| 			// Iterate over all participated player instances in this team
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| 			for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
 | |
| 			{
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| 				if (playerInstance != null)
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| 				{
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| 					// Disable player revival.
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| 					playerInstance.setCanRevive(false);
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| 					// Teleporter implements Runnable and starts itself
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| 					new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
 | |
| 				}
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| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Notify to scripts.
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| 		EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventStart());
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
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| 	 * Calculates the TvTEvent reward<br>
 | |
| 	 * 1. If both teams are at a tie(points equals), send it as system message to all participants, if one of the teams have 0 participants left online abort rewarding<br>
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| 	 * 2. Wait till teams are not at a tie anymore<br>
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| 	 * 3. Set state EvcentState.REWARDING<br>
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| 	 * 4. Reward team with more points<br>
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| 	 * 5. Show win html to wining team participants<br>
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| 	 * <br>
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| 	 * @return String: winning team name<br>
 | |
| 	 */
 | |
| 	public static String calculateRewards()
 | |
| 	{
 | |
| 		if (_teams[0].getPoints() == _teams[1].getPoints())
 | |
| 		{
 | |
| 			// Check if one of the teams have no more players left
 | |
| 			if ((_teams[0].getParticipatedPlayerCount() == 0) || (_teams[1].getParticipatedPlayerCount() == 0))
 | |
| 			{
 | |
| 				// set state to rewarding
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| 				setState(EventState.REWARDING);
 | |
| 				// return here, the fight can't be completed
 | |
| 				return "TvT Event: Event has ended. No team won due to inactivity!";
 | |
| 			}
 | |
| 			
 | |
| 			// Both teams have equals points
 | |
| 			sysMsgToAllParticipants("TvT Event: Event has ended, both teams have tied.");
 | |
| 			if (Config.TVT_REWARD_TEAM_TIE)
 | |
| 			{
 | |
| 				rewardTeam(_teams[0]);
 | |
| 				rewardTeam(_teams[1]);
 | |
| 				return "TvT Event: Event has ended with both teams tying.";
 | |
| 			}
 | |
| 			return "TvT Event: Event has ended with both teams tying.";
 | |
| 		}
 | |
| 		
 | |
| 		// Set state REWARDING so nobody can point anymore
 | |
| 		setState(EventState.REWARDING);
 | |
| 		
 | |
| 		// Get team which has more points
 | |
| 		TvTEventTeam team = _teams[_teams[0].getPoints() > _teams[1].getPoints() ? 0 : 1];
 | |
| 		rewardTeam(team);
 | |
| 		
 | |
| 		// Notify to scripts.
 | |
| 		EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventFinish());
 | |
| 		return "TvT Event: Event finish. Team " + team.getName() + " won with " + team.getPoints() + " kills.";
 | |
| 	}
 | |
| 	
 | |
| 	private static void rewardTeam(TvTEventTeam team)
 | |
| 	{
 | |
| 		// Iterate over all participated player instances of the winning team
 | |
| 		for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
 | |
| 		{
 | |
| 			// Check for nullpointer
 | |
| 			if (playerInstance == null)
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			
 | |
| 			SystemMessage systemMessage = null;
 | |
| 			
 | |
| 			// Iterate over all tvt event rewards
 | |
| 			for (int[] reward : Config.TVT_EVENT_REWARDS)
 | |
| 			{
 | |
| 				PcInventory inv = playerInstance.getInventory();
 | |
| 				
 | |
| 				// Check for stackable item, non stackabe items need to be added one by one
 | |
| 				if (ItemTable.getInstance().getTemplate(reward[0]).isStackable())
 | |
| 				{
 | |
| 					inv.addItem("TvT Event", reward[0], reward[1], playerInstance, playerInstance);
 | |
| 					
 | |
| 					if (reward[1] > 1)
 | |
| 					{
 | |
| 						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S2_S1_S);
 | |
| 						systemMessage.addItemName(reward[0]);
 | |
| 						systemMessage.addLong(reward[1]);
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
 | |
| 						systemMessage.addItemName(reward[0]);
 | |
| 					}
 | |
| 					
 | |
| 					playerInstance.sendPacket(systemMessage);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					for (int i = 0; i < reward[1]; ++i)
 | |
| 					{
 | |
| 						inv.addItem("TvT Event", reward[0], 1, playerInstance, playerInstance);
 | |
| 						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
 | |
| 						systemMessage.addItemName(reward[0]);
 | |
| 						playerInstance.sendPacket(systemMessage);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			playerInstance.sendPacket(new ExUserInfoInvenWeight(playerInstance));
 | |
| 			final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage();
 | |
| 			npcHtmlMessage.setHtml(HtmCache.getInstance().getHtm(playerInstance.getHtmlPrefix(), htmlPath + "Reward.html"));
 | |
| 			playerInstance.sendPacket(npcHtmlMessage);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Stops the TvTEvent fight<br>
 | |
| 	 * 1. Set state EventState.INACTIVATING<br>
 | |
| 	 * 2. Remove tvt npc from world<br>
 | |
| 	 * 3. Open doors specified in configs<br>
 | |
| 	 * 4. Teleport all participants back to participation npc location<br>
 | |
| 	 * 5. Teams cleaning<br>
 | |
| 	 * 6. Set state EventState.INACTIVE<br>
 | |
| 	 */
 | |
| 	public static void stopFight()
 | |
| 	{
 | |
| 		// Set state INACTIVATING
 | |
| 		setState(EventState.INACTIVATING);
 | |
| 		// Unspawn event npc
 | |
| 		unSpawnNpc();
 | |
| 		// Opens all doors specified in configs for tvt
 | |
| 		openDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
 | |
| 		// Closes all doors specified in Configs for tvt
 | |
| 		closeDoors(Config.TVT_DOORS_IDS_TO_OPEN);
 | |
| 		
 | |
| 		// Iterate over all teams
 | |
| 		for (TvTEventTeam team : _teams)
 | |
| 		{
 | |
| 			for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
 | |
| 			{
 | |
| 				// Check for nullpointer
 | |
| 				if (playerInstance != null)
 | |
| 				{
 | |
| 					// Enable player revival.
 | |
| 					playerInstance.setCanRevive(true);
 | |
| 					// Teleport back.
 | |
| 					new TvTEventTeleporter(playerInstance, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES, false, false);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Cleanup of teams
 | |
| 		_teams[0].cleanMe();
 | |
| 		_teams[1].cleanMe();
 | |
| 		// Set state INACTIVE
 | |
| 		setState(EventState.INACTIVE);
 | |
| 		AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Adds a player to a TvTEvent team<br>
 | |
| 	 * 1. Calculate the id of the team in which the player should be added<br>
 | |
| 	 * 2. Add the player to the calculated team<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerInstance as L2PcInstance<br>
 | |
| 	 * @return boolean: true if success, otherwise false<br>
 | |
| 	 */
 | |
| 	public static synchronized boolean addParticipant(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		// Check for nullpoitner
 | |
| 		if (playerInstance == null)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		byte teamId = 0;
 | |
| 		
 | |
| 		// Check to which team the player should be added
 | |
| 		if (_teams[0].getParticipatedPlayerCount() == _teams[1].getParticipatedPlayerCount())
 | |
| 		{
 | |
| 			teamId = (byte) (Rnd.get(2));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			teamId = (byte) (_teams[0].getParticipatedPlayerCount() > _teams[1].getParticipatedPlayerCount() ? 1 : 0);
 | |
| 		}
 | |
| 		playerInstance.addEventListener(new TvTEventListener(playerInstance));
 | |
| 		return _teams[teamId].addPlayer(playerInstance);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Removes a TvTEvent player from it's team<br>
 | |
| 	 * 1. Get team id of the player<br>
 | |
| 	 * 2. Remove player from it's team<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if success, otherwise false
 | |
| 	 */
 | |
| 	public static boolean removeParticipant(int playerObjectId)
 | |
| 	{
 | |
| 		// Get the teamId of the player
 | |
| 		byte teamId = getParticipantTeamId(playerObjectId);
 | |
| 		
 | |
| 		// Check if the player is participant
 | |
| 		if (teamId != -1)
 | |
| 		{
 | |
| 			// Remove the player from team
 | |
| 			_teams[teamId].removePlayer(playerObjectId);
 | |
| 			
 | |
| 			final L2PcInstance player = L2World.getInstance().getPlayer(playerObjectId);
 | |
| 			if (player != null)
 | |
| 			{
 | |
| 				player.removeEventListener(TvTEventListener.class);
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	public static boolean needParticipationFee()
 | |
| 	{
 | |
| 		return (Config.TVT_EVENT_PARTICIPATION_FEE[0] != 0) && (Config.TVT_EVENT_PARTICIPATION_FEE[1] != 0);
 | |
| 	}
 | |
| 	
 | |
| 	public static boolean hasParticipationFee(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		return playerInstance.getInventory().getInventoryItemCount(Config.TVT_EVENT_PARTICIPATION_FEE[0], -1) >= Config.TVT_EVENT_PARTICIPATION_FEE[1];
 | |
| 	}
 | |
| 	
 | |
| 	public static boolean payParticipationFee(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		return playerInstance.destroyItemByItemId("TvT Participation Fee", Config.TVT_EVENT_PARTICIPATION_FEE[0], Config.TVT_EVENT_PARTICIPATION_FEE[1], _lastNpcSpawn, true);
 | |
| 	}
 | |
| 	
 | |
| 	public static String getParticipationFee()
 | |
| 	{
 | |
| 		int itemId = Config.TVT_EVENT_PARTICIPATION_FEE[0];
 | |
| 		int itemNum = Config.TVT_EVENT_PARTICIPATION_FEE[1];
 | |
| 		
 | |
| 		if ((itemId == 0) || (itemNum == 0))
 | |
| 		{
 | |
| 			return "-";
 | |
| 		}
 | |
| 		
 | |
| 		return StringUtil.concat(String.valueOf(itemNum), " ", ItemTable.getInstance().getTemplate(itemId).getName());
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Send a SystemMessage to all participated players<br>
 | |
| 	 * 1. Send the message to all players of team number one<br>
 | |
| 	 * 2. Send the message to all players of team number two<br>
 | |
| 	 * <br>
 | |
| 	 * @param message as String<br>
 | |
| 	 */
 | |
| 	public static void sysMsgToAllParticipants(String message)
 | |
| 	{
 | |
| 		for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values())
 | |
| 		{
 | |
| 			if (playerInstance != null)
 | |
| 			{
 | |
| 				playerInstance.sendMessage(message);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values())
 | |
| 		{
 | |
| 			if (playerInstance != null)
 | |
| 			{
 | |
| 				playerInstance.sendMessage(message);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	private static L2DoorInstance getDoor(int doorId)
 | |
| 	{
 | |
| 		L2DoorInstance door = null;
 | |
| 		if (_TvTEventInstance <= 0)
 | |
| 		{
 | |
| 			door = DoorData.getInstance().getDoor(doorId);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			final Instance inst = InstanceManager.getInstance().getInstance(_TvTEventInstance);
 | |
| 			if (inst != null)
 | |
| 			{
 | |
| 				door = inst.getDoor(doorId);
 | |
| 			}
 | |
| 		}
 | |
| 		return door;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Close doors specified in configs
 | |
| 	 * @param doors
 | |
| 	 */
 | |
| 	private static void closeDoors(List<Integer> doors)
 | |
| 	{
 | |
| 		for (int doorId : doors)
 | |
| 		{
 | |
| 			final L2DoorInstance doorInstance = getDoor(doorId);
 | |
| 			if (doorInstance != null)
 | |
| 			{
 | |
| 				doorInstance.closeMe();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Open doors specified in configs
 | |
| 	 * @param doors
 | |
| 	 */
 | |
| 	private static void openDoors(List<Integer> doors)
 | |
| 	{
 | |
| 		for (int doorId : doors)
 | |
| 		{
 | |
| 			final L2DoorInstance doorInstance = getDoor(doorId);
 | |
| 			if (doorInstance != null)
 | |
| 			{
 | |
| 				doorInstance.openMe();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * UnSpawns the TvTEvent npc
 | |
| 	 */
 | |
| 	private static void unSpawnNpc()
 | |
| 	{
 | |
| 		// Delete the npc
 | |
| 		_lastNpcSpawn.deleteMe();
 | |
| 		SpawnTable.getInstance().deleteSpawn(_lastNpcSpawn.getSpawn(), false);
 | |
| 		// Stop respawning of the npc
 | |
| 		_npcSpawn.stopRespawn();
 | |
| 		_npcSpawn = null;
 | |
| 		_lastNpcSpawn = null;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called when a player logs in<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerInstance as L2PcInstance<br>
 | |
| 	 */
 | |
| 	public static void onLogin(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		if ((playerInstance == null) || (!isStarting() && !isStarted()))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		byte teamId = getParticipantTeamId(playerInstance.getObjectId());
 | |
| 		
 | |
| 		if (teamId == -1)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		_teams[teamId].addPlayer(playerInstance);
 | |
| 		new TvTEventTeleporter(playerInstance, _teams[teamId].getCoordinates(), true, false);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called when a player logs out<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerInstance as L2PcInstance<br>
 | |
| 	 */
 | |
| 	public static void onLogout(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		if ((playerInstance != null) && (isStarting() || isStarted() || isParticipating()))
 | |
| 		{
 | |
| 			if (removeParticipant(playerInstance.getObjectId()))
 | |
| 			{
 | |
| 				playerInstance.setXYZInvisible((Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0] + Rnd.get(101)) - 50, (Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1] + Rnd.get(101)) - 50, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2]);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on every onAction in L2PcIstance<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerInstance
 | |
| 	 * @param targetedPlayerObjectId
 | |
| 	 * @return boolean: true if player is allowed to target, otherwise false
 | |
| 	 */
 | |
| 	public static boolean onAction(L2PcInstance playerInstance, int targetedPlayerObjectId)
 | |
| 	{
 | |
| 		if ((playerInstance == null) || !isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (playerInstance.isGM())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		byte playerTeamId = getParticipantTeamId(playerInstance.getObjectId());
 | |
| 		byte targetedPlayerTeamId = getParticipantTeamId(targetedPlayerObjectId);
 | |
| 		
 | |
| 		if (((playerTeamId != -1) && (targetedPlayerTeamId == -1)) || ((playerTeamId == -1) && (targetedPlayerTeamId != -1)))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		if ((playerTeamId != -1) && (targetedPlayerTeamId != -1) && (playerTeamId == targetedPlayerTeamId) && (playerInstance.getObjectId() != targetedPlayerObjectId) && !Config.TVT_EVENT_TARGET_TEAM_MEMBERS_ALLOWED)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on every scroll use<br>
 | |
| 	 * <br>
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if player is allowed to use scroll, otherwise false
 | |
| 	 */
 | |
| 	public static boolean onScrollUse(int playerObjectId)
 | |
| 	{
 | |
| 		if (!isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SCROLL_ALLOWED)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on every potion use
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if player is allowed to use potions, otherwise false
 | |
| 	 */
 | |
| 	public static boolean onPotionUse(int playerObjectId)
 | |
| 	{
 | |
| 		if (!isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_POTIONS_ALLOWED)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on every escape use(thanks to nbd)
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if player is not in tvt event, otherwise false
 | |
| 	 */
 | |
| 	public static boolean onEscapeUse(int playerObjectId)
 | |
| 	{
 | |
| 		if (!isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (isPlayerParticipant(playerObjectId))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on every summon item use
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if player is allowed to summon by item, otherwise false
 | |
| 	 */
 | |
| 	public static boolean onItemSummon(int playerObjectId)
 | |
| 	{
 | |
| 		if (!isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		
 | |
| 		if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SUMMON_BY_ITEM_ALLOWED)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is called when a player is killed<br>
 | |
| 	 * <br>
 | |
| 	 * @param killerCharacter as L2Character<br>
 | |
| 	 * @param killedPlayerInstance as L2PcInstance<br>
 | |
| 	 */
 | |
| 	public static void onKill(L2Character killerCharacter, L2PcInstance killedPlayerInstance)
 | |
| 	{
 | |
| 		if ((killedPlayerInstance == null) || !isStarted())
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		byte killedTeamId = getParticipantTeamId(killedPlayerInstance.getObjectId());
 | |
| 		
 | |
| 		if (killedTeamId == -1)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		new TvTEventTeleporter(killedPlayerInstance, _teams[killedTeamId].getCoordinates(), false, false);
 | |
| 		
 | |
| 		if (killerCharacter == null)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		L2PcInstance killerPlayerInstance = null;
 | |
| 		
 | |
| 		if ((killerCharacter instanceof L2PetInstance) || (killerCharacter instanceof L2ServitorInstance))
 | |
| 		{
 | |
| 			killerPlayerInstance = ((L2Summon) killerCharacter).getOwner();
 | |
| 			
 | |
| 			if (killerPlayerInstance == null)
 | |
| 			{
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (killerCharacter instanceof L2PcInstance)
 | |
| 		{
 | |
| 			killerPlayerInstance = (L2PcInstance) killerCharacter;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		byte killerTeamId = getParticipantTeamId(killerPlayerInstance.getObjectId());
 | |
| 		
 | |
| 		if ((killerTeamId != -1) && (killedTeamId != -1) && (killerTeamId != killedTeamId))
 | |
| 		{
 | |
| 			TvTEventTeam killerTeam = _teams[killerTeamId];
 | |
| 			
 | |
| 			killerTeam.increasePoints();
 | |
| 			
 | |
| 			CreatureSay cs = new CreatureSay(killerPlayerInstance.getObjectId(), ChatType.WHISPER, killerPlayerInstance.getName(), "I have killed " + killedPlayerInstance.getName() + "!");
 | |
| 			
 | |
| 			for (L2PcInstance playerInstance : _teams[killerTeamId].getParticipatedPlayers().values())
 | |
| 			{
 | |
| 				if (playerInstance != null)
 | |
| 				{
 | |
| 					playerInstance.sendPacket(cs);
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			// Notify to scripts.
 | |
| 			EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventKill(killerPlayerInstance, killedPlayerInstance, killerTeam));
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Called on Appearing packet received (player finished teleporting)
 | |
| 	 * @param playerInstance
 | |
| 	 */
 | |
| 	public static void onTeleported(L2PcInstance playerInstance)
 | |
| 	{
 | |
| 		if (!isStarted() || (playerInstance == null) || !isPlayerParticipant(playerInstance.getObjectId()))
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (playerInstance.isMageClass())
 | |
| 		{
 | |
| 			if ((Config.TVT_EVENT_MAGE_BUFFS != null) && !Config.TVT_EVENT_MAGE_BUFFS.isEmpty())
 | |
| 			{
 | |
| 				for (Entry<Integer, Integer> e : Config.TVT_EVENT_MAGE_BUFFS.entrySet())
 | |
| 				{
 | |
| 					Skill skill = SkillData.getInstance().getSkill(e.getKey(), e.getValue());
 | |
| 					if (skill != null)
 | |
| 					{
 | |
| 						skill.applyEffects(playerInstance, playerInstance);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if ((Config.TVT_EVENT_FIGHTER_BUFFS != null) && !Config.TVT_EVENT_FIGHTER_BUFFS.isEmpty())
 | |
| 			{
 | |
| 				for (Entry<Integer, Integer> e : Config.TVT_EVENT_FIGHTER_BUFFS.entrySet())
 | |
| 				{
 | |
| 					Skill skill = SkillData.getInstance().getSkill(e.getKey(), e.getValue());
 | |
| 					if (skill != null)
 | |
| 					{
 | |
| 						skill.applyEffects(playerInstance, playerInstance);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param source
 | |
| 	 * @param target
 | |
| 	 * @param skill
 | |
| 	 * @return true if player valid for skill
 | |
| 	 */
 | |
| 	public static final boolean checkForTvTSkill(L2PcInstance source, L2PcInstance target, Skill skill)
 | |
| 	{
 | |
| 		if (!isStarted())
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		// TvT is started
 | |
| 		final int sourcePlayerId = source.getObjectId();
 | |
| 		final int targetPlayerId = target.getObjectId();
 | |
| 		final boolean isSourceParticipant = isPlayerParticipant(sourcePlayerId);
 | |
| 		final boolean isTargetParticipant = isPlayerParticipant(targetPlayerId);
 | |
| 		
 | |
| 		// both players not participating
 | |
| 		if (!isSourceParticipant && !isTargetParticipant)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 		// one player not participating
 | |
| 		if (!(isSourceParticipant && isTargetParticipant))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		// players in the different teams ?
 | |
| 		if (getParticipantTeamId(sourcePlayerId) != getParticipantTeamId(targetPlayerId))
 | |
| 		{
 | |
| 			if (!skill.isBad())
 | |
| 			{
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Sets the TvTEvent state<br>
 | |
| 	 * <br>
 | |
| 	 * @param state as EventState<br>
 | |
| 	 */
 | |
| 	private static void setState(EventState state)
 | |
| 	{
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			_state = state;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent inactive?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is inactive(waiting for next event cycle), otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isInactive()
 | |
| 	{
 | |
| 		boolean isInactive;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isInactive = _state == EventState.INACTIVE;
 | |
| 		}
 | |
| 		
 | |
| 		return isInactive;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent in inactivating?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is in inactivating progress, otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isInactivating()
 | |
| 	{
 | |
| 		boolean isInactivating;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isInactivating = _state == EventState.INACTIVATING;
 | |
| 		}
 | |
| 		
 | |
| 		return isInactivating;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent in participation?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is in participation progress, otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isParticipating()
 | |
| 	{
 | |
| 		boolean isParticipating;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isParticipating = _state == EventState.PARTICIPATING;
 | |
| 		}
 | |
| 		
 | |
| 		return isParticipating;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent starting?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is starting up(setting up fighting spot, teleport players etc.), otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isStarting()
 | |
| 	{
 | |
| 		boolean isStarting;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isStarting = _state == EventState.STARTING;
 | |
| 		}
 | |
| 		
 | |
| 		return isStarting;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent started?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is started, otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isStarted()
 | |
| 	{
 | |
| 		boolean isStarted;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isStarted = _state == EventState.STARTED;
 | |
| 		}
 | |
| 		
 | |
| 		return isStarted;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is TvTEvent rewarding?<br>
 | |
| 	 * <br>
 | |
| 	 * @return boolean: true if event is currently rewarding, otherwise false<br>
 | |
| 	 */
 | |
| 	public static boolean isRewarding()
 | |
| 	{
 | |
| 		boolean isRewarding;
 | |
| 		
 | |
| 		synchronized (_state)
 | |
| 		{
 | |
| 			isRewarding = _state == EventState.REWARDING;
 | |
| 		}
 | |
| 		
 | |
| 		return isRewarding;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns the team id of a player, if player is not participant it returns -1
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return byte: team name of the given playerName, if not in event -1
 | |
| 	 */
 | |
| 	public static byte getParticipantTeamId(int playerObjectId)
 | |
| 	{
 | |
| 		return (byte) (_teams[0].containsPlayer(playerObjectId) ? 0 : (_teams[1].containsPlayer(playerObjectId) ? 1 : -1));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns the team of a player, if player is not participant it returns null
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return TvTEventTeam: team of the given playerObjectId, if not in event null
 | |
| 	 */
 | |
| 	public static TvTEventTeam getParticipantTeam(int playerObjectId)
 | |
| 	{
 | |
| 		return (_teams[0].containsPlayer(playerObjectId) ? _teams[0] : (_teams[1].containsPlayer(playerObjectId) ? _teams[1] : null));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns the enemy team of a player, if player is not participant it returns null
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return TvTEventTeam: enemy team of the given playerObjectId, if not in event null
 | |
| 	 */
 | |
| 	public static TvTEventTeam getParticipantEnemyTeam(int playerObjectId)
 | |
| 	{
 | |
| 		return (_teams[0].containsPlayer(playerObjectId) ? _teams[1] : (_teams[1].containsPlayer(playerObjectId) ? _teams[0] : null));
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns the team coordinates in which the player is in, if player is not in a team return null
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return int[]: coordinates of teams, 2 elements, index 0 for team 1 and index 1 for team 2
 | |
| 	 */
 | |
| 	public static int[] getParticipantTeamCoordinates(int playerObjectId)
 | |
| 	{
 | |
| 		return _teams[0].containsPlayer(playerObjectId) ? _teams[0].getCoordinates() : (_teams[1].containsPlayer(playerObjectId) ? _teams[1].getCoordinates() : null);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Is given player participant of the event?
 | |
| 	 * @param playerObjectId
 | |
| 	 * @return boolean: true if player is participant, ohterwise false
 | |
| 	 */
 | |
| 	public static boolean isPlayerParticipant(int playerObjectId)
 | |
| 	{
 | |
| 		if (!isParticipating() && !isStarting() && !isStarted())
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		return _teams[0].containsPlayer(playerObjectId) || _teams[1].containsPlayer(playerObjectId);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns participated player count<br>
 | |
| 	 * <br>
 | |
| 	 * @return int: amount of players registered in the event<br>
 | |
| 	 */
 | |
| 	public static int getParticipatedPlayersCount()
 | |
| 	{
 | |
| 		if (!isParticipating() && !isStarting() && !isStarted())
 | |
| 		{
 | |
| 			return 0;
 | |
| 		}
 | |
| 		
 | |
| 		return _teams[0].getParticipatedPlayerCount() + _teams[1].getParticipatedPlayerCount();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns teams names<br>
 | |
| 	 * <br>
 | |
| 	 * @return String[]: names of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
 | |
| 	 */
 | |
| 	public static String[] getTeamNames()
 | |
| 	{
 | |
| 		return new String[]
 | |
| 		{
 | |
| 			_teams[0].getName(),
 | |
| 			_teams[1].getName()
 | |
| 		};
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns player count of both teams<br>
 | |
| 	 * <br>
 | |
| 	 * @return int[]: player count of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
 | |
| 	 */
 | |
| 	public static int[] getTeamsPlayerCounts()
 | |
| 	{
 | |
| 		return new int[]
 | |
| 		{
 | |
| 			_teams[0].getParticipatedPlayerCount(),
 | |
| 			_teams[1].getParticipatedPlayerCount()
 | |
| 		};
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Returns points count of both teams
 | |
| 	 * @return int[]: points of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
 | |
| 	 */
 | |
| 	public static int[] getTeamsPoints()
 | |
| 	{
 | |
| 		return new int[]
 | |
| 		{
 | |
| 			_teams[0].getPoints(),
 | |
| 			_teams[1].getPoints()
 | |
| 		};
 | |
| 	}
 | |
| 	
 | |
| 	public static int getTvTEventInstance()
 | |
| 	{
 | |
| 		return _TvTEventInstance;
 | |
| 	}
 | |
| }
 | 
