849 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			849 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
 | |
| package com.l2jserver.gameserver.model;
 | |
| 
 | |
| import java.lang.reflect.Constructor;
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| import java.util.Deque;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.concurrent.ConcurrentHashMap;
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| import java.util.concurrent.ConcurrentLinkedDeque;
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| import java.util.concurrent.CopyOnWriteArrayList;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.ThreadPoolManager;
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| import com.l2jserver.gameserver.data.sql.impl.TerritoryTable;
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| import com.l2jserver.gameserver.data.xml.impl.NpcData;
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| import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
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| import com.l2jserver.gameserver.model.actor.L2Attackable;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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| import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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| import com.l2jserver.gameserver.model.interfaces.ILocational;
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| import com.l2jserver.gameserver.model.interfaces.INamable;
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| import com.l2jserver.gameserver.model.interfaces.IPositionable;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.model.zone.type.NpcSpawnTerritory;
 | |
| import com.l2jserver.util.Rnd;
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| 
 | |
| /**
 | |
|  * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
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|  * <B><U>Concept</U>:</B><br>
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|  * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
 | |
|  * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
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|  * @author Nightmare
 | |
|  */
 | |
| public class L2Spawn implements IPositionable, IIdentifiable, INamable
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| {
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| 	protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
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| 	
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| 	/** String identifier of this spawn */
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| 	private String _name;
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| 	/** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
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| 	private L2NpcTemplate _template;
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| 	/** The maximum number of L2NpcInstance that can manage this L2Spawn */
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| 	private int _maximumCount;
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| 	/** The current number of L2NpcInstance managed by this L2Spawn */
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| 	private int _currentCount;
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| 	/** The current number of SpawnTask in progress or stand by of this L2Spawn */
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| 	protected int _scheduledCount;
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| 	/** The identifier of the location area where L2NpcInstance can be spwaned */
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| 	private int _locationId;
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| 	/** The Location of this NPC spawn. */
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| 	private Location _location = new Location(0, 0, 0, 0, 0);
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| 	/** Link to NPC spawn territory */
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| 	private NpcSpawnTerritory _spawnTerritory = null;
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| 	/** Minimum respawn delay */
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| 	private int _respawnMinDelay;
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| 	/** Maximum respawn delay */
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| 	private int _respawnMaxDelay;
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| 	/** The generic constructor of L2NpcInstance managed by this L2Spawn */
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| 	private Constructor<? extends L2Npc> _constructor;
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| 	/** If True a L2NpcInstance is respawned each time that another is killed */
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| 	private boolean _doRespawn;
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| 	/** If true then spawn is custom */
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| 	private boolean _customSpawn;
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| 	private static List<SpawnListener> _spawnListeners = new CopyOnWriteArrayList<>();
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| 	private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
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| 	private Map<Integer, Location> _lastSpawnPoints;
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| 	private boolean _isNoRndWalk = false; // Is no random walk
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| 	
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| 	/** The task launching the function doSpawn() */
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| 	class SpawnTask implements Runnable
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| 	{
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| 		private final L2Npc _oldNpc;
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| 		
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| 		public SpawnTask(L2Npc pOldNpc)
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| 		{
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| 			_oldNpc = pOldNpc;
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| 		}
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| 		
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| 		@Override
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| 		public void run()
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| 		{
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| 			try
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| 			{
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| 				// doSpawn();
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| 				respawnNpc(_oldNpc);
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| 			}
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| 			catch (Exception e)
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| 			{
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| 				_log.log(Level.WARNING, "", e);
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| 			}
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| 			
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| 			_scheduledCount--;
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| 		}
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| 	}
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| 	
 | |
| 	/**
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| 	 * Constructor of L2Spawn.<br>
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| 	 * <B><U>Concept</U>:</B><br>
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| 	 * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
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| 	 * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
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| 	 * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
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| 	 * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
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| 	 * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
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| 	 * <B><U> Actions</U>:</B><br>
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| 	 * <ul>
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| 	 * <li>Set the _template of the L2Spawn</li>
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| 	 * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
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| 	 * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
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| 	 * </ul>
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| 	 * @param template The L2NpcTemplate to link to this L2Spawn
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| 	 * @throws SecurityException
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| 	 * @throws ClassNotFoundException
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| 	 * @throws NoSuchMethodException
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| 	 * @throws ClassCastException when template type is not subclass of L2Npc
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| 	 */
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| 	public L2Spawn(L2NpcTemplate template) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
 | |
| 	{
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| 		// Set the _template of the L2Spawn
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| 		_template = template;
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| 		
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| 		if (_template == null)
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| 		{
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| 			return;
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| 		}
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| 		
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| 		String className = "com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance";
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| 		
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| 		// Create the generic constructor of L2Npc managed by this L2Spawn
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| 		_constructor = Class.forName(className).asSubclass(L2Npc.class).getConstructor(L2NpcTemplate.class);
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| 	}
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| 	
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| 	/**
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| 	 * Creates a spawn.
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| 	 * @param npcId the NPC ID
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| 	 * @throws ClassCastException
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| 	 * @throws NoSuchMethodException
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| 	 * @throws ClassNotFoundException
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| 	 * @throws SecurityException
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| 	 */
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| 	public L2Spawn(int npcId) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
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| 	{
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| 		this(NpcData.getInstance().getTemplate(npcId));
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| 	}
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| 	
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| 	/**
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| 	 * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
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| 	 */
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| 	public int getAmount()
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| 	{
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| 		return _maximumCount;
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| 	}
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| 	
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| 	/**
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| 	 * @return the String Identifier of this spawn.
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| 	 */
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| 	@Override
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| 	public String getName()
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| 	{
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| 		return _name;
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| 	}
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| 	
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| 	/**
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| 	 * Set the String Identifier of this spawn.
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| 	 * @param name
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| 	 */
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| 	public void setName(String name)
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| 	{
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| 		_name = name;
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| 	}
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| 	
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| 	/**
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| 	 * @return the Identifier of the location area where L2NpcInstance can be spwaned.
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| 	 */
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| 	public int getLocationId()
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| 	{
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| 		return _locationId;
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| 	}
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| 	
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| 	@Override
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| 	public Location getLocation()
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| 	{
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| 		return _location;
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| 	}
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| 	
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| 	public Location getLocation(L2Object obj)
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| 	{
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| 		return ((_lastSpawnPoints == null) || (obj == null) || !_lastSpawnPoints.containsKey(obj.getObjectId())) ? _location : _lastSpawnPoints.get(obj.getObjectId());
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| 	}
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| 	
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| 	@Override
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| 	public int getX()
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| 	{
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| 		return _location.getX();
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| 	}
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| 	
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| 	/**
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| 	 * @param obj object to check
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| 	 * @return the X position of the last spawn point of given NPC.
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| 	 */
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| 	public int getX(L2Object obj)
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| 	{
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| 		return getLocation(obj).getX();
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| 	}
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| 	
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| 	/**
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| 	 * Set the X position of the spawn point.
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| 	 * @param x the x coordinate
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| 	 */
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| 	@Override
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| 	public void setX(int x)
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| 	{
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| 		_location.setX(x);
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| 	}
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| 	
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| 	@Override
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| 	public int getY()
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| 	{
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| 		return _location.getY();
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| 	}
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| 	
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| 	/**
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| 	 * @param obj object to check
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| 	 * @return the Y position of the last spawn point of given NPC.
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| 	 */
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| 	public int getY(L2Object obj)
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| 	{
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| 		return getLocation(obj).getY();
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| 	}
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| 	
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| 	/**
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| 	 * Set the Y position of the spawn point.
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| 	 * @param y the y coordinate
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| 	 */
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| 	@Override
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| 	public void setY(int y)
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| 	{
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| 		_location.setY(y);
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| 	}
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| 	
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| 	@Override
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| 	public int getZ()
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| 	{
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| 		return _location.getZ();
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| 	}
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| 	
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| 	/**
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| 	 * @param obj object to check
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| 	 * @return the Z position of the last spawn point of given NPC.
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| 	 */
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| 	public int getZ(L2Object obj)
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| 	{
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| 		return getLocation(obj).getZ();
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| 	}
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| 	
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| 	/**
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| 	 * Set the Z position of the spawn point.
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| 	 * @param z the z coordinate
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| 	 */
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| 	@Override
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| 	public void setZ(int z)
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| 	{
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| 		_location.setZ(z);
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| 	}
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| 	
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| 	/**
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| 	 * Set the x, y, z position of the spawn point.
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| 	 * @param x The x coordinate.
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| 	 * @param y The y coordinate.
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| 	 * @param z The z coordinate.
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| 	 */
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| 	@Override
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| 	public void setXYZ(int x, int y, int z)
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| 	{
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| 		setX(x);
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| 		setY(y);
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| 		setZ(z);
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| 	}
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| 	
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| 	/**
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| 	 * Set the x, y, z position of the spawn point.
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| 	 * @param loc The location.
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| 	 */
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| 	@Override
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| 	public void setXYZ(ILocational loc)
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| 	{
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| 		setXYZ(loc.getX(), loc.getY(), loc.getZ());
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| 		
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| 	}
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| 	
 | |
| 	/**
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| 	 * @return the heading of L2NpcInstance when they are spawned.
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| 	 */
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| 	@Override
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| 	public int getHeading()
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| 	{
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| 		return _location.getHeading();
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| 	}
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| 	
 | |
| 	/**
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| 	 * Set the heading of L2NpcInstance when they are spawned.
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| 	 * @param heading
 | |
| 	 */
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| 	@Override
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| 	public void setHeading(int heading)
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| 	{
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| 		_location.setHeading(heading);
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| 	}
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| 	
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| 	/**
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| 	 * Set the XYZ position of the spawn point.
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| 	 * @param loc
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| 	 */
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| 	@Override
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| 	public void setLocation(Location loc)
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| 	{
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| 		_location = loc;
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| 	}
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| 	
 | |
| 	/**
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| 	 * Gets the NPC ID.
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| 	 * @return the NPC ID
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| 	 */
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| 	@Override
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| 	public int getId()
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| 	{
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| 		return _template.getId();
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| 	}
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| 	
 | |
| 	/**
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| 	 * @return min respawn delay.
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| 	 */
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| 	public int getRespawnMinDelay()
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| 	{
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| 		return _respawnMinDelay;
 | |
| 	}
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| 	
 | |
| 	/**
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| 	 * @return max respawn delay.
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| 	 */
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| 	public int getRespawnMaxDelay()
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| 	{
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| 		return _respawnMaxDelay;
 | |
| 	}
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| 	
 | |
| 	/**
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| 	 * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
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| 	 * @param amount
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| 	 */
 | |
| 	public void setAmount(int amount)
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| 	{
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| 		_maximumCount = amount;
 | |
| 	}
 | |
| 	
 | |
| 	/**
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| 	 * Set the Identifier of the location area where L2NpcInstance can be spawned.
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| 	 * @param id
 | |
| 	 */
 | |
| 	public void setLocationId(int id)
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| 	{
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| 		_locationId = id;
 | |
| 	}
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| 	
 | |
| 	/**
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| 	 * Set Minimum Respawn Delay.
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| 	 * @param date
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| 	 */
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| 	public void setRespawnMinDelay(int date)
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| 	{
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| 		_respawnMinDelay = date;
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| 	}
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| 	
 | |
| 	/**
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| 	 * Set Maximum Respawn Delay.
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| 	 * @param date
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| 	 */
 | |
| 	public void setRespawnMaxDelay(int date)
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| 	{
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| 		_respawnMaxDelay = date;
 | |
| 	}
 | |
| 	
 | |
| 	/**
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| 	 * Set the spawn as custom.<BR>
 | |
| 	 * @param custom
 | |
| 	 */
 | |
| 	public void setCustom(boolean custom)
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| 	{
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| 		_customSpawn = custom;
 | |
| 	}
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| 	
 | |
| 	/**
 | |
| 	 * @return type of spawn.
 | |
| 	 */
 | |
| 	public boolean isCustom()
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| 	{
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| 		return _customSpawn;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
 | |
| 	 * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
 | |
| 	 * _currentCount < _maximumCount</B></FONT>
 | |
| 	 * @param oldNpc
 | |
| 	 */
 | |
| 	public void decreaseCount(L2Npc oldNpc)
 | |
| 	{
 | |
| 		// sanity check
 | |
| 		if (_currentCount <= 0)
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		// Decrease the current number of L2NpcInstance of this L2Spawn
 | |
| 		_currentCount--;
 | |
| 		
 | |
| 		// Remove this NPC from list of spawned
 | |
| 		_spawnedNpcs.remove(oldNpc);
 | |
| 		
 | |
| 		// Remove spawn point for old NPC
 | |
| 		if (_lastSpawnPoints != null)
 | |
| 		{
 | |
| 			_lastSpawnPoints.remove(oldNpc.getObjectId());
 | |
| 		}
 | |
| 		
 | |
| 		// Check if respawn is possible to prevent multiple respawning caused by lag
 | |
| 		if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
 | |
| 		{
 | |
| 			// Update the current number of SpawnTask in progress or stand by of this L2Spawn
 | |
| 			_scheduledCount++;
 | |
| 			
 | |
| 			// Create a new SpawnTask to launch after the respawn Delay
 | |
| 			// ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
 | |
| 			ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
 | |
| 	 * @return The number of L2NpcInstance that were spawned
 | |
| 	 */
 | |
| 	public int init()
 | |
| 	{
 | |
| 		while (_currentCount < _maximumCount)
 | |
| 		{
 | |
| 			doSpawn();
 | |
| 		}
 | |
| 		_doRespawn = _respawnMinDelay != 0;
 | |
| 		
 | |
| 		return _currentCount;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Create a L2NpcInstance in this L2Spawn.
 | |
| 	 * @param val
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public L2Npc spawnOne(boolean val)
 | |
| 	{
 | |
| 		return doSpawn(val);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @return true if respawn enabled
 | |
| 	 */
 | |
| 	public boolean isRespawnEnabled()
 | |
| 	{
 | |
| 		return _doRespawn;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Set _doRespawn to False to stop respawn in this L2Spawn.
 | |
| 	 */
 | |
| 	public void stopRespawn()
 | |
| 	{
 | |
| 		_doRespawn = false;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Set _doRespawn to True to start or restart respawn in this L2Spawn.
 | |
| 	 */
 | |
| 	public void startRespawn()
 | |
| 	{
 | |
| 		_doRespawn = true;
 | |
| 	}
 | |
| 	
 | |
| 	public L2Npc doSpawn()
 | |
| 	{
 | |
| 		return doSpawn(false);
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
 | |
| 	 * <B><U>Concept</U>:</B><br>
 | |
| 	 * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
 | |
| 	 * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
 | |
| 	 * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
 | |
| 	 * <ul>
 | |
| 	 * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
 | |
| 	 * <li>Call the constructor of the L2NpcInstance</li>
 | |
| 	 * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
 | |
| 	 * <li>Set the position of the L2NpcInstance</li>
 | |
| 	 * <li>Set the HP and MP of the L2NpcInstance to the max</li>
 | |
| 	 * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
 | |
| 	 * <li>Link the L2NpcInstance to this L2Spawn</li>
 | |
| 	 * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
 | |
| 	 * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
 | |
| 	 * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
 | |
| 	 * </ul>
 | |
| 	 * @param isSummonSpawn
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	public L2Npc doSpawn(boolean isSummonSpawn)
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 			// Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
 | |
| 			if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap"))
 | |
| 			{
 | |
| 				_currentCount++;
 | |
| 				
 | |
| 				return null;
 | |
| 			}
 | |
| 			
 | |
| 			// Call the constructor of the L2Npc
 | |
| 			L2Npc npc = _constructor.newInstance(_template);
 | |
| 			npc.setInstanceId(getInstanceId()); // Must be done before object is spawned into visible world
 | |
| 			if (isSummonSpawn)
 | |
| 			{
 | |
| 				npc.setShowSummonAnimation(isSummonSpawn);
 | |
| 			}
 | |
| 			
 | |
| 			// Check for certain AI data, overriden in spawnlist
 | |
| 			if (_name != null)
 | |
| 			{
 | |
| 				NpcPersonalAIData.getInstance().initializeNpcParameters(npc, this, _name);
 | |
| 			}
 | |
| 			
 | |
| 			return initializeNpcInstance(npc);
 | |
| 		}
 | |
| 		catch (Exception e)
 | |
| 		{
 | |
| 			_log.log(Level.WARNING, "NPC " + _template.getId() + " class not found", e);
 | |
| 		}
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param mob
 | |
| 	 * @return
 | |
| 	 */
 | |
| 	private L2Npc initializeNpcInstance(L2Npc mob)
 | |
| 	{
 | |
| 		int newlocx = 0;
 | |
| 		int newlocy = 0;
 | |
| 		int newlocz = 0;
 | |
| 		
 | |
| 		// If Locx and Locy are not defined, the L2NpcInstance must be spawned in an area defined by location or spawn territory
 | |
| 		// New method
 | |
| 		if (isTerritoryBased())
 | |
| 		{
 | |
| 			int[] p = _spawnTerritory.getRandomPoint();
 | |
| 			newlocx = p[0];
 | |
| 			newlocy = p[1];
 | |
| 			newlocz = p[2];
 | |
| 		}
 | |
| 		// Old method (for backward compatibility)
 | |
| 		else if ((getX() == 0) && (getY() == 0))
 | |
| 		{
 | |
| 			if (getLocationId() == 0)
 | |
| 			{
 | |
| 				return mob;
 | |
| 			}
 | |
| 			
 | |
| 			// Calculate the random position in the location area
 | |
| 			final Location location = TerritoryTable.getInstance().getRandomPoint(getLocationId());
 | |
| 			
 | |
| 			// Set the calculated position of the L2NpcInstance
 | |
| 			if (location != null)
 | |
| 			{
 | |
| 				newlocx = location.getX();
 | |
| 				newlocy = location.getY();
 | |
| 				newlocz = location.getZ();
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// The L2NpcInstance is spawned at a random position
 | |
| 			newlocx = getX();
 | |
| 			newlocy = getY();
 | |
| 			newlocz = getZ();
 | |
| 			
 | |
| 			// If random spawn system is enabled
 | |
| 			if (Config.ENABLE_RANDOM_MONSTER_SPAWNS)
 | |
| 			{
 | |
| 				final int randX = newlocx + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
 | |
| 				final int randY = newlocy + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
 | |
| 				
 | |
| 				boolean isQuestMonster = false;
 | |
| 				if ((mob.getTitle() != null) && mob.getTitle().contains("Quest"))
 | |
| 				{
 | |
| 					isQuestMonster = true;
 | |
| 				}
 | |
| 				
 | |
| 				if (mob.isMonster() && !isQuestMonster && !mob.isWalker() && !mob.isInsideZone(ZoneId.NO_BOOKMARK) && GeoData.getInstance().canSeeTarget(newlocx, newlocy, newlocz, randX, randY, newlocz) && (getInstanceId() == 0) && !getTemplate().isUndying() && !mob.isRaid() && !mob.isRaidMinion() && !Config.MOBS_LIST_NOT_RANDOM.contains(mob.getId()))
 | |
| 				{
 | |
| 					newlocx = randX;
 | |
| 					newlocy = randY;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// don't correct z of flying npc's
 | |
| 		if (!mob.isFlying())
 | |
| 		{
 | |
| 			newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, newlocz);
 | |
| 		}
 | |
| 		
 | |
| 		mob.stopAllEffects();
 | |
| 		
 | |
| 		mob.setIsDead(false);
 | |
| 		// Reset decay info
 | |
| 		mob.setDecayed(false);
 | |
| 		// Set the HP and MP of the L2NpcInstance to the max
 | |
| 		mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
 | |
| 		// Clear script variables
 | |
| 		if (mob.hasVariables())
 | |
| 		{
 | |
| 			mob.getVariables().getSet().clear();
 | |
| 		}
 | |
| 		// Set is not random walk default value
 | |
| 		mob.setIsNoRndWalk(isNoRndWalk());
 | |
| 		
 | |
| 		// Set the heading of the L2NpcInstance (random heading if not defined)
 | |
| 		if (getHeading() == -1)
 | |
| 		{
 | |
| 			mob.setHeading(Rnd.nextInt(61794));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			mob.setHeading(getHeading());
 | |
| 		}
 | |
| 		
 | |
| 		if (mob instanceof L2Attackable)
 | |
| 		{
 | |
| 			((L2Attackable) mob).setChampion(false);
 | |
| 		}
 | |
| 		
 | |
| 		if (Config.L2JMOD_CHAMPION_ENABLE)
 | |
| 		{
 | |
| 			// Set champion on next spawn
 | |
| 			if (mob.isMonster() && !getTemplate().isUndying() && !mob.isRaid() && !mob.isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
 | |
| 			{
 | |
| 				if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
 | |
| 				{
 | |
| 					((L2Attackable) mob).setChampion(true);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Set custom Npc server side name and title
 | |
| 		if (mob.getTemplate().isUsingServerSideName())
 | |
| 		{
 | |
| 			mob.setName(mob.getTemplate().getName());
 | |
| 		}
 | |
| 		if (mob.getTemplate().isUsingServerSideTitle())
 | |
| 		{
 | |
| 			mob.setTitle(mob.getTemplate().getTitle());
 | |
| 		}
 | |
| 		
 | |
| 		// Reset summoner
 | |
| 		mob.setSummoner(null);
 | |
| 		// Reset summoned list
 | |
| 		mob.resetSummonedNpcs();
 | |
| 		// Link the L2NpcInstance to this L2Spawn
 | |
| 		mob.setSpawn(this);
 | |
| 		
 | |
| 		// Spawn NPC
 | |
| 		mob.spawnMe(newlocx, newlocy, newlocz);
 | |
| 		
 | |
| 		notifyNpcSpawned(mob);
 | |
| 		
 | |
| 		_spawnedNpcs.add(mob);
 | |
| 		if (_lastSpawnPoints != null)
 | |
| 		{
 | |
| 			_lastSpawnPoints.put(mob.getObjectId(), new Location(newlocx, newlocy, newlocz));
 | |
| 		}
 | |
| 		
 | |
| 		if (Config.DEBUG)
 | |
| 		{
 | |
| 			_log.finest("Spawned Mob Id: " + _template.getId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
 | |
| 		}
 | |
| 		// Increase the current number of L2NpcInstance managed by this L2Spawn
 | |
| 		_currentCount++;
 | |
| 		return mob;
 | |
| 	}
 | |
| 	
 | |
| 	public static void addSpawnListener(SpawnListener listener)
 | |
| 	{
 | |
| 		_spawnListeners.add(listener);
 | |
| 	}
 | |
| 	
 | |
| 	public static void removeSpawnListener(SpawnListener listener)
 | |
| 	{
 | |
| 		_spawnListeners.remove(listener);
 | |
| 	}
 | |
| 	
 | |
| 	public static void notifyNpcSpawned(L2Npc npc)
 | |
| 	{
 | |
| 		for (SpawnListener listener : _spawnListeners)
 | |
| 		{
 | |
| 			listener.npcSpawned(npc);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Set bounds for random calculation and delay for respawn
 | |
| 	 * @param delay delay in seconds
 | |
| 	 * @param randomInterval random interval in seconds
 | |
| 	 */
 | |
| 	public void setRespawnDelay(int delay, int randomInterval)
 | |
| 	{
 | |
| 		if (delay != 0)
 | |
| 		{
 | |
| 			if (delay < 0)
 | |
| 			{
 | |
| 				_log.warning("respawn delay is negative for spawn:" + this);
 | |
| 			}
 | |
| 			
 | |
| 			int minDelay = delay - randomInterval;
 | |
| 			int maxDelay = delay + randomInterval;
 | |
| 			
 | |
| 			_respawnMinDelay = Math.max(10, minDelay) * 1000;
 | |
| 			_respawnMaxDelay = Math.max(10, maxDelay) * 1000;
 | |
| 		}
 | |
| 		
 | |
| 		else
 | |
| 		{
 | |
| 			_respawnMinDelay = 0;
 | |
| 			_respawnMaxDelay = 0;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public void setRespawnDelay(int delay)
 | |
| 	{
 | |
| 		setRespawnDelay(delay, 0);
 | |
| 	}
 | |
| 	
 | |
| 	public int getRespawnDelay()
 | |
| 	{
 | |
| 		return (_respawnMinDelay + _respawnMaxDelay) / 2;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean hasRespawnRandom()
 | |
| 	{
 | |
| 		return _respawnMinDelay != _respawnMaxDelay;
 | |
| 	}
 | |
| 	
 | |
| 	public void setSpawnTerritory(NpcSpawnTerritory territory)
 | |
| 	{
 | |
| 		_spawnTerritory = territory;
 | |
| 		_lastSpawnPoints = new ConcurrentHashMap<>();
 | |
| 	}
 | |
| 	
 | |
| 	public NpcSpawnTerritory getSpawnTerritory()
 | |
| 	{
 | |
| 		return _spawnTerritory;
 | |
| 	}
 | |
| 	
 | |
| 	public boolean isTerritoryBased()
 | |
| 	{
 | |
| 		return (_spawnTerritory != null) && (_location.getX() == 0) && (_location.getY() == 0);
 | |
| 	}
 | |
| 	
 | |
| 	public L2Npc getLastSpawn()
 | |
| 	{
 | |
| 		return _spawnedNpcs.peekLast();
 | |
| 	}
 | |
| 	
 | |
| 	public final Deque<L2Npc> getSpawnedNpcs()
 | |
| 	{
 | |
| 		return _spawnedNpcs;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * @param oldNpc
 | |
| 	 */
 | |
| 	public void respawnNpc(L2Npc oldNpc)
 | |
| 	{
 | |
| 		if (_doRespawn)
 | |
| 		{
 | |
| 			oldNpc.refreshID();
 | |
| 			initializeNpcInstance(oldNpc);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	public L2NpcTemplate getTemplate()
 | |
| 	{
 | |
| 		return _template;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public int getInstanceId()
 | |
| 	{
 | |
| 		return _location.getInstanceId();
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public void setInstanceId(int instanceId)
 | |
| 	{
 | |
| 		_location.setInstanceId(instanceId);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String toString()
 | |
| 	{
 | |
| 		return "L2Spawn ID: " + getId() + " " + getLocation();
 | |
| 	}
 | |
| 	
 | |
| 	public final boolean isNoRndWalk()
 | |
| 	{
 | |
| 		return _isNoRndWalk;
 | |
| 	}
 | |
| 	
 | |
| 	public final void setIsNoRndWalk(boolean value)
 | |
| 	{
 | |
| 		_isNoRndWalk = value;
 | |
| 	}
 | |
| }
 | 
