1354 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			1354 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.engines;
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| 
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| import java.io.File;
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| import java.util.ArrayList;
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| import java.util.HashMap;
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| import java.util.HashSet;
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| import java.util.List;
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| import java.util.Map;
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| import java.util.Set;
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| import java.util.StringTokenizer;
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| import java.util.logging.Level;
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| import java.util.logging.Logger;
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| 
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| import javax.xml.parsers.DocumentBuilderFactory;
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| 
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| import org.w3c.dom.Document;
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| import org.w3c.dom.NamedNodeMap;
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| import org.w3c.dom.Node;
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| 
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| import com.l2jserver.gameserver.datatables.ItemTable;
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| import com.l2jserver.gameserver.enums.CastleSide;
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| import com.l2jserver.gameserver.enums.CategoryType;
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| import com.l2jserver.gameserver.enums.InstanceType;
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| import com.l2jserver.gameserver.enums.Race;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.base.PlayerState;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.conditions.ConditionCategoryType;
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| import com.l2jserver.gameserver.model.conditions.ConditionChangeWeapon;
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| import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
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| import com.l2jserver.gameserver.model.conditions.ConditionGameTime;
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| import com.l2jserver.gameserver.model.conditions.ConditionGameTime.CheckGameTime;
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| import com.l2jserver.gameserver.model.conditions.ConditionLogicAnd;
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| import com.l2jserver.gameserver.model.conditions.ConditionLogicNot;
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| import com.l2jserver.gameserver.model.conditions.ConditionLogicOr;
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| import com.l2jserver.gameserver.model.conditions.ConditionMinDistance;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerAgathionId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCallPc;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanCreateBase;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanEscape;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanRefuelAirship;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanResurrect;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSummonPet;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSummonServitor;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSummonSiegeGolem;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSweep;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanSwitchSubclass;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTakeCastle;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTakeFort;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanTransform;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCanUntransform;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCharges;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCheckAbnormal;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerClassIdRestriction;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCloakStatus;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerCp;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerFlyMounted;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerGrade;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasCastle;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasClanHall;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasFort;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasFreeSummonPoints;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasPet;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHasServitor;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerHp;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerImmobile;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerInsideZoneId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerInstanceId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerInvSize;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsClanLeader;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsHero;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsInCombat;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsOnSide;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerLandingZone;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevel;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevelRange;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerMp;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerPkCount;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerPledgeClass;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerRace;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerRangeFromNpc;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerSex;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerSiegeSide;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerSouls;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerState;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerSubclass;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerTransformationId;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerTvTEvent;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerVehicleMounted;
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| import com.l2jserver.gameserver.model.conditions.ConditionPlayerWeight;
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| import com.l2jserver.gameserver.model.conditions.ConditionSiegeZone;
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| import com.l2jserver.gameserver.model.conditions.ConditionSlotItemId;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetAbnormalType;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveEffectId;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetActiveSkillId;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetAggro;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetClassIdRestriction;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetHp;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetInvSize;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetLevel;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetLevelRange;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetMyPartyExceptMe;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcId;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetNpcType;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetPlayable;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetRace;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetUsesWeaponKind;
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| import com.l2jserver.gameserver.model.conditions.ConditionTargetWeight;
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| import com.l2jserver.gameserver.model.conditions.ConditionUsingItemType;
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| import com.l2jserver.gameserver.model.conditions.ConditionUsingSkill;
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| import com.l2jserver.gameserver.model.conditions.ConditionUsingSlotType;
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| import com.l2jserver.gameserver.model.conditions.ConditionWithSkill;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
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| import com.l2jserver.gameserver.model.items.L2Item;
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| import com.l2jserver.gameserver.model.items.type.ArmorType;
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| import com.l2jserver.gameserver.model.items.type.WeaponType;
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| import com.l2jserver.gameserver.model.skills.AbnormalType;
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| import com.l2jserver.gameserver.model.skills.EffectScope;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.stats.Stats;
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| import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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| 
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| /**
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|  * @author mkizub
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|  */
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| public abstract class DocumentBase
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| {
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| 	protected final Logger _log = Logger.getLogger(getClass().getName());
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| 	
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| 	private final File _file;
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| 	protected final Map<String, String[]> _tables = new HashMap<>();
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| 	
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| 	protected DocumentBase(File pFile)
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| 	{
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| 		_file = pFile;
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| 	}
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| 	
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| 	public Document parse()
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| 	{
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| 		Document doc = null;
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| 		try
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| 		{
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| 			DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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| 			factory.setValidating(false);
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| 			factory.setIgnoringComments(true);
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| 			doc = factory.newDocumentBuilder().parse(_file);
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| 			parseDocument(doc);
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| 		}
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| 		catch (Exception e)
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| 		{
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| 			_log.log(Level.SEVERE, "Error loading file " + _file, e);
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| 		}
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| 		return doc;
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| 	}
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| 	
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| 	protected abstract void parseDocument(Document doc);
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| 	
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| 	protected abstract StatsSet getStatsSet();
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| 	
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| 	protected abstract String getTableValue(String name);
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| 	
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| 	protected abstract String getTableValue(String name, int idx);
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| 	
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| 	protected void resetTable()
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| 	{
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| 		_tables.clear();
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| 	}
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| 	
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| 	protected void setTable(String name, String[] table)
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| 	{
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| 		_tables.put(name, table);
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| 	}
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| 	
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| 	protected void parseTemplate(Node n, Object template)
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| 	{
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| 		parseTemplate(n, template, null);
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| 	}
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| 	
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| 	protected void parseTemplate(Node n, Object template, EffectScope effectScope)
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| 	{
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| 		Condition condition = null;
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| 		n = n.getFirstChild();
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| 		if (n == null)
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| 		{
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| 			return;
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| 		}
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| 		if ("cond".equalsIgnoreCase(n.getNodeName()))
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| 		{
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| 			condition = parseCondition(n.getFirstChild(), template);
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| 			Node msg = n.getAttributes().getNamedItem("msg");
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| 			Node msgId = n.getAttributes().getNamedItem("msgId");
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| 			if ((condition != null) && (msg != null))
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| 			{
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| 				condition.setMessage(msg.getNodeValue());
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| 			}
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| 			else if ((condition != null) && (msgId != null))
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| 			{
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| 				condition.setMessageId(Integer.decode(getValue(msgId.getNodeValue(), null)));
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| 				Node addName = n.getAttributes().getNamedItem("addName");
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| 				if ((addName != null) && (Integer.decode(getValue(msgId.getNodeValue(), null)) > 0))
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| 				{
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| 					condition.addName();
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| 				}
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| 			}
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| 			n = n.getNextSibling();
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| 		}
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| 		for (; n != null; n = n.getNextSibling())
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| 		{
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| 			final String name = n.getNodeName().toLowerCase();
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| 			
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| 			switch (name)
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| 			{
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| 				case "effect":
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| 				{
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| 					if (template instanceof AbstractEffect)
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| 					{
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| 						throw new RuntimeException("Nested effects");
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| 					}
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| 					attachEffect(n, template, condition, effectScope);
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| 					break;
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| 				}
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| 				case "add":
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| 				case "sub":
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| 				case "mul":
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| 				case "div":
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| 				case "set":
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| 				case "share":
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| 				case "enchant":
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| 				case "enchanthp":
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| 				{
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| 					attachFunc(n, template, name, condition);
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	protected void attachFunc(Node n, Object template, String functionName, Condition attachCond)
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| 	{
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| 		Stats stat = Stats.valueOfXml(n.getAttributes().getNamedItem("stat").getNodeValue());
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| 		int order = -1;
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| 		final Node orderNode = n.getAttributes().getNamedItem("order");
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| 		if (orderNode != null)
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| 		{
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| 			order = Integer.parseInt(orderNode.getNodeValue());
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| 		}
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| 		
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| 		String valueString = n.getAttributes().getNamedItem("val").getNodeValue();
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| 		double value;
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| 		if (valueString.charAt(0) == '#')
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| 		{
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| 			value = Double.parseDouble(getTableValue(valueString));
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| 		}
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| 		else
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| 		{
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| 			value = Double.parseDouble(valueString);
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| 		}
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| 		
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| 		final Condition applayCond = parseCondition(n.getFirstChild(), template);
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| 		final FuncTemplate ft = new FuncTemplate(attachCond, applayCond, functionName, order, stat, value);
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| 		if (template instanceof L2Item)
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| 		{
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| 			((L2Item) template).attach(ft);
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| 		}
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| 		else if (template instanceof AbstractEffect)
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| 		{
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| 			((AbstractEffect) template).attach(ft);
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| 		}
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| 		else
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| 		{
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| 			throw new RuntimeException("Attaching stat to a non-effect template!!!");
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| 		}
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| 	}
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| 	
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| 	protected void attachEffect(Node n, Object template, Condition attachCond)
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| 	{
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| 		attachEffect(n, template, attachCond, null);
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| 	}
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| 	
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| 	protected void attachEffect(Node n, Object template, Condition attachCond, EffectScope effectScope)
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| 	{
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| 		final NamedNodeMap attrs = n.getAttributes();
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| 		final StatsSet set = new StatsSet();
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| 		for (int i = 0; i < attrs.getLength(); i++)
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| 		{
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| 			Node att = attrs.item(i);
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| 			set.set(att.getNodeName(), getValue(att.getNodeValue(), template));
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| 		}
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| 		
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| 		final StatsSet parameters = parseParameters(n.getFirstChild(), template);
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| 		final Condition applayCond = parseCondition(n.getFirstChild(), template);
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| 		
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| 		if (template instanceof IIdentifiable)
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| 		{
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| 			set.set("id", ((IIdentifiable) template).getId());
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| 		}
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| 		
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| 		final AbstractEffect effect = AbstractEffect.createEffect(attachCond, applayCond, set, parameters);
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| 		parseTemplate(n, effect);
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| 		if (template instanceof L2Item)
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| 		{
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| 			_log.severe("Item " + template + " with effects!!!");
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| 		}
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| 		else if (template instanceof Skill)
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| 		{
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| 			final Skill skill = (Skill) template;
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| 			if (effectScope != null)
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| 			{
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| 				skill.addEffect(effectScope, effect);
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| 			}
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| 			else if (skill.isPassive())
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| 			{
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| 				skill.addEffect(EffectScope.PASSIVE, effect);
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| 			}
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| 			else
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| 			{
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| 				skill.addEffect(EffectScope.GENERAL, effect);
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| 			}
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| 		}
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| 	}
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| 	
 | |
| 	/**
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| 	 * Parse effect's parameters.
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| 	 * @param n the node to start the parsing
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| 	 * @param template the effect template
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| 	 * @return the list of parameters if any, {@code null} otherwise
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| 	 */
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| 	private StatsSet parseParameters(Node n, Object template)
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| 	{
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| 		StatsSet parameters = null;
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| 		while ((n != null))
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| 		{
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| 			// Parse all parameters.
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| 			if ((n.getNodeType() == Node.ELEMENT_NODE) && "param".equals(n.getNodeName()))
 | |
| 			{
 | |
| 				if (parameters == null)
 | |
| 				{
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| 					parameters = new StatsSet();
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| 				}
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| 				NamedNodeMap params = n.getAttributes();
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| 				for (int i = 0; i < params.getLength(); i++)
 | |
| 				{
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| 					Node att = params.item(i);
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| 					parameters.set(att.getNodeName(), getValue(att.getNodeValue(), template));
 | |
| 				}
 | |
| 			}
 | |
| 			n = n.getNextSibling();
 | |
| 		}
 | |
| 		return parameters == null ? StatsSet.EMPTY_STATSET : parameters;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseCondition(Node n, Object template)
 | |
| 	{
 | |
| 		while ((n != null) && (n.getNodeType() != Node.ELEMENT_NODE))
 | |
| 		{
 | |
| 			n = n.getNextSibling();
 | |
| 		}
 | |
| 		
 | |
| 		Condition condition = null;
 | |
| 		if (n != null)
 | |
| 		{
 | |
| 			switch (n.getNodeName().toLowerCase())
 | |
| 			{
 | |
| 				case "and":
 | |
| 				{
 | |
| 					condition = parseLogicAnd(n, template);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "or":
 | |
| 				{
 | |
| 					condition = parseLogicOr(n, template);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "not":
 | |
| 				{
 | |
| 					condition = parseLogicNot(n, template);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "player":
 | |
| 				{
 | |
| 					condition = parsePlayerCondition(n, template);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "target":
 | |
| 				{
 | |
| 					condition = parseTargetCondition(n, template);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "using":
 | |
| 				{
 | |
| 					condition = parseUsingCondition(n);
 | |
| 					break;
 | |
| 				}
 | |
| 				case "game":
 | |
| 				{
 | |
| 					condition = parseGameCondition(n);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return condition;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseLogicAnd(Node n, Object template)
 | |
| 	{
 | |
| 		ConditionLogicAnd cond = new ConditionLogicAnd();
 | |
| 		for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
 | |
| 		{
 | |
| 			if (n.getNodeType() == Node.ELEMENT_NODE)
 | |
| 			{
 | |
| 				cond.add(parseCondition(n, template));
 | |
| 			}
 | |
| 		}
 | |
| 		if ((cond.conditions == null) || (cond.conditions.length == 0))
 | |
| 		{
 | |
| 			_log.severe("Empty <and> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseLogicOr(Node n, Object template)
 | |
| 	{
 | |
| 		ConditionLogicOr cond = new ConditionLogicOr();
 | |
| 		for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
 | |
| 		{
 | |
| 			if (n.getNodeType() == Node.ELEMENT_NODE)
 | |
| 			{
 | |
| 				cond.add(parseCondition(n, template));
 | |
| 			}
 | |
| 		}
 | |
| 		if ((cond.conditions == null) || (cond.conditions.length == 0))
 | |
| 		{
 | |
| 			_log.severe("Empty <or> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseLogicNot(Node n, Object template)
 | |
| 	{
 | |
| 		for (n = n.getFirstChild(); n != null; n = n.getNextSibling())
 | |
| 		{
 | |
| 			if (n.getNodeType() == Node.ELEMENT_NODE)
 | |
| 			{
 | |
| 				return new ConditionLogicNot(parseCondition(n, template));
 | |
| 			}
 | |
| 		}
 | |
| 		_log.severe("Empty <not> condition in " + _file);
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parsePlayerCondition(Node n, Object template)
 | |
| 	{
 | |
| 		Condition cond = null;
 | |
| 		NamedNodeMap attrs = n.getAttributes();
 | |
| 		for (int i = 0; i < attrs.getLength(); i++)
 | |
| 		{
 | |
| 			Node a = attrs.item(i);
 | |
| 			switch (a.getNodeName().toLowerCase())
 | |
| 			{
 | |
| 				case "races":
 | |
| 				{
 | |
| 					final String[] racesVal = a.getNodeValue().split(",");
 | |
| 					final Race[] races = new Race[racesVal.length];
 | |
| 					for (int r = 0; r < racesVal.length; r++)
 | |
| 					{
 | |
| 						if (racesVal[r] != null)
 | |
| 						{
 | |
| 							races[r] = Race.valueOf(racesVal[r]);
 | |
| 						}
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerRace(races));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "level":
 | |
| 				{
 | |
| 					int lvl = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerLevel(lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "levelrange":
 | |
| 				{
 | |
| 					String[] range = getValue(a.getNodeValue(), template).split(";");
 | |
| 					if (range.length == 2)
 | |
| 					{
 | |
| 						int[] lvlRange = new int[2];
 | |
| 						lvlRange[0] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[0]);
 | |
| 						lvlRange[1] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[1]);
 | |
| 						cond = joinAnd(cond, new ConditionPlayerLevelRange(lvlRange));
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 				case "resting":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RESTING, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "flying":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FLYING, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "moving":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.MOVING, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "running":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.RUNNING, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "standing":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.STANDING, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "behind":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.BEHIND, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "front":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.FRONT, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "chaotic":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.CHAOTIC, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "olympiad":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerState(PlayerState.OLYMPIAD, val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "ishero":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerIsHero(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "transformationid":
 | |
| 				{
 | |
| 					int id = Integer.parseInt(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerTransformationId(id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "hp":
 | |
| 				{
 | |
| 					int hp = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHp(hp));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "mp":
 | |
| 				{
 | |
| 					int mp = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerMp(mp));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cp":
 | |
| 				{
 | |
| 					int cp = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCp(cp));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "grade":
 | |
| 				{
 | |
| 					int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerGrade(expIndex));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "pkcount":
 | |
| 				{
 | |
| 					int expIndex = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerPkCount(expIndex));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "siegezone":
 | |
| 				{
 | |
| 					int value = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionSiegeZone(value, true));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "siegeside":
 | |
| 				{
 | |
| 					int value = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerSiegeSide(value));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "charges":
 | |
| 				{
 | |
| 					int value = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCharges(value));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "souls":
 | |
| 				{
 | |
| 					int value = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerSouls(value));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "weight":
 | |
| 				{
 | |
| 					int weight = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerWeight(weight));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "invsize":
 | |
| 				{
 | |
| 					int size = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerInvSize(size));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "isclanleader":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerIsClanLeader(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "ontvtevent":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerTvTEvent(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "pledgeclass":
 | |
| 				{
 | |
| 					int pledgeClass = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerPledgeClass(pledgeClass));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "clanhall":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					ArrayList<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasClanHall(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "fort":
 | |
| 				{
 | |
| 					int fort = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasFort(fort));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "castle":
 | |
| 				{
 | |
| 					int castle = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasCastle(castle));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "sex":
 | |
| 				{
 | |
| 					int sex = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerSex(sex));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "flymounted":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerFlyMounted(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "vehiclemounted":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerVehicleMounted(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "landingzone":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerLandingZone(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_effect_id":
 | |
| 				{
 | |
| 					int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_effect_id_lvl":
 | |
| 				{
 | |
| 					String val = getValue(a.getNodeValue(), template);
 | |
| 					int effect_id = Integer.decode(getValue(val.split(",")[0], template));
 | |
| 					int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerActiveEffectId(effect_id, effect_lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_skill_id":
 | |
| 				{
 | |
| 					int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_skill_id_lvl":
 | |
| 				{
 | |
| 					String val = getValue(a.getNodeValue(), template);
 | |
| 					int skill_id = Integer.decode(getValue(val.split(",")[0], template));
 | |
| 					int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
 | |
| 					cond = joinAnd(cond, new ConditionPlayerActiveSkillId(skill_id, skill_lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "class_id_restriction":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					ArrayList<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerClassIdRestriction(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "subclass":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerSubclass(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "canswitchsubclass":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanSwitchSubclass(Integer.decode(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "instanceid":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					ArrayList<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerInstanceId(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "agathionid":
 | |
| 				{
 | |
| 					int agathionId = Integer.decode(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerAgathionId(agathionId));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cloakstatus":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCloakStatus(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "haspet":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					ArrayList<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasPet(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "hasservitor":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasServitor());
 | |
| 					break;
 | |
| 				}
 | |
| 				case "npcidradius":
 | |
| 				{
 | |
| 					final StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					if (st.countTokens() == 3)
 | |
| 					{
 | |
| 						final String[] ids = st.nextToken().split(";");
 | |
| 						final int[] npcIds = new int[ids.length];
 | |
| 						for (int index = 0; index < ids.length; index++)
 | |
| 						{
 | |
| 							npcIds[index] = Integer.parseInt(getValue(ids[index], template));
 | |
| 						}
 | |
| 						final int radius = Integer.parseInt(st.nextToken());
 | |
| 						final boolean val = Boolean.parseBoolean(st.nextToken());
 | |
| 						cond = joinAnd(cond, new ConditionPlayerRangeFromNpc(npcIds, radius, val));
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 				case "callpc":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCallPc(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cancreatebase":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanCreateBase(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "canescape":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanEscape(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "canrefuelairship":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanRefuelAirship(Integer.parseInt(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "canresurrect":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanResurrect(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cansummonpet":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanSummonPet(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cansummonservitor":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanSummonServitor(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "hasfreesummonpoints":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerHasFreeSummonPoints(Integer.parseInt(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cansummonsiegegolem":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanSummonSiegeGolem(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cansweep":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanSweep(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cantakecastle":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanTakeCastle());
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cantakefort":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanTakeFort(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "cantransform":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanTransform(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "canuntransform":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerCanUntransform(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "insidezoneid":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					List<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionPlayerInsideZoneId(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "checkabnormal":
 | |
| 				{
 | |
| 					final String value = a.getNodeValue();
 | |
| 					if (value.contains(","))
 | |
| 					{
 | |
| 						final String[] values = value.split(",");
 | |
| 						cond = joinAnd(cond, new ConditionPlayerCheckAbnormal(AbnormalType.valueOf(values[0]), Integer.decode(getValue(values[1], template))));
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						cond = joinAnd(cond, new ConditionPlayerCheckAbnormal(AbnormalType.valueOf(value)));
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 				case "categorytype":
 | |
| 				{
 | |
| 					final String[] values = a.getNodeValue().split(",");
 | |
| 					final Set<CategoryType> array = new HashSet<>(values.length);
 | |
| 					for (String value : values)
 | |
| 					{
 | |
| 						array.add(CategoryType.valueOf(getValue(value, template)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionCategoryType(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "immobile":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerImmobile(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "incombat":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerIsInCombat(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "isonside":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionPlayerIsOnSide(Enum.valueOf(CastleSide.class, a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (cond == null)
 | |
| 		{
 | |
| 			_log.severe("Unrecognized <player> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseTargetCondition(Node n, Object template)
 | |
| 	{
 | |
| 		Condition cond = null;
 | |
| 		NamedNodeMap attrs = n.getAttributes();
 | |
| 		for (int i = 0; i < attrs.getLength(); i++)
 | |
| 		{
 | |
| 			Node a = attrs.item(i);
 | |
| 			switch (a.getNodeName().toLowerCase())
 | |
| 			{
 | |
| 				case "aggro":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionTargetAggro(val));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "siegezone":
 | |
| 				{
 | |
| 					int value = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionSiegeZone(value, false));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "level":
 | |
| 				{
 | |
| 					int lvl = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetLevel(lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "levelrange":
 | |
| 				{
 | |
| 					String[] range = getValue(a.getNodeValue(), template).split(";");
 | |
| 					if (range.length == 2)
 | |
| 					{
 | |
| 						int[] lvlRange = new int[2];
 | |
| 						lvlRange[0] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[0]);
 | |
| 						lvlRange[1] = Integer.decode(getValue(a.getNodeValue(), template).split(";")[1]);
 | |
| 						cond = joinAnd(cond, new ConditionTargetLevelRange(lvlRange));
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 				case "mypartyexceptme":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionTargetMyPartyExceptMe(Boolean.parseBoolean(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "playable":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionTargetPlayable());
 | |
| 					break;
 | |
| 				}
 | |
| 				case "class_id_restriction":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					List<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, null)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionTargetClassIdRestriction(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_effect_id":
 | |
| 				{
 | |
| 					int effect_id = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_effect_id_lvl":
 | |
| 				{
 | |
| 					String val = getValue(a.getNodeValue(), template);
 | |
| 					int effect_id = Integer.decode(getValue(val.split(",")[0], template));
 | |
| 					int effect_lvl = Integer.decode(getValue(val.split(",")[1], template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetActiveEffectId(effect_id, effect_lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_skill_id":
 | |
| 				{
 | |
| 					int skill_id = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "active_skill_id_lvl":
 | |
| 				{
 | |
| 					String val = getValue(a.getNodeValue(), template);
 | |
| 					int skill_id = Integer.decode(getValue(val.split(",")[0], template));
 | |
| 					int skill_lvl = Integer.decode(getValue(val.split(",")[1], template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetActiveSkillId(skill_id, skill_lvl));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "abnormaltype":
 | |
| 				{
 | |
| 					AbnormalType abnormalType = AbnormalType.getAbnormalType(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetAbnormalType(abnormalType));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "hp":
 | |
| 				{
 | |
| 					int hp = Integer.decode(getValue(a.getNodeValue(), template));
 | |
| 					cond = joinAnd(cond, new ConditionTargetHp(hp));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "mindistance":
 | |
| 				{
 | |
| 					int distance = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionMinDistance(distance * distance));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "race":
 | |
| 				{
 | |
| 					cond = joinAnd(cond, new ConditionTargetRace(Race.valueOf(a.getNodeValue())));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "using":
 | |
| 				{
 | |
| 					int mask = 0;
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						for (WeaponType wt : WeaponType.values())
 | |
| 						{
 | |
| 							if (wt.name().equals(item))
 | |
| 							{
 | |
| 								mask |= wt.mask();
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 						for (ArmorType at : ArmorType.values())
 | |
| 						{
 | |
| 							if (at.name().equals(item))
 | |
| 							{
 | |
| 								mask |= at.mask();
 | |
| 								break;
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionTargetUsesWeaponKind(mask));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "npcid":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					List<Integer> array = new ArrayList<>(st.countTokens());
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						String item = st.nextToken().trim();
 | |
| 						array.add(Integer.decode(getValue(item, null)));
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionTargetNpcId(array));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "npctype":
 | |
| 				{
 | |
| 					String values = getValue(a.getNodeValue(), template).trim();
 | |
| 					String[] valuesSplit = values.split(",");
 | |
| 					InstanceType[] types = new InstanceType[valuesSplit.length];
 | |
| 					InstanceType type;
 | |
| 					for (int j = 0; j < valuesSplit.length; j++)
 | |
| 					{
 | |
| 						type = Enum.valueOf(InstanceType.class, valuesSplit[j]);
 | |
| 						if (type == null)
 | |
| 						{
 | |
| 							throw new IllegalArgumentException("Instance type not recognized: " + valuesSplit[j]);
 | |
| 						}
 | |
| 						types[j] = type;
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionTargetNpcType(types));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "weight":
 | |
| 				{
 | |
| 					int weight = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionTargetWeight(weight));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "invsize":
 | |
| 				{
 | |
| 					int size = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 					cond = joinAnd(cond, new ConditionTargetInvSize(size));
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (cond == null)
 | |
| 		{
 | |
| 			_log.severe("Unrecognized <target> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseUsingCondition(Node n)
 | |
| 	{
 | |
| 		Condition cond = null;
 | |
| 		NamedNodeMap attrs = n.getAttributes();
 | |
| 		for (int i = 0; i < attrs.getLength(); i++)
 | |
| 		{
 | |
| 			Node a = attrs.item(i);
 | |
| 			switch (a.getNodeName().toLowerCase())
 | |
| 			{
 | |
| 				case "kind":
 | |
| 				{
 | |
| 					int mask = 0;
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						int old = mask;
 | |
| 						String item = st.nextToken().trim();
 | |
| 						for (WeaponType wt : WeaponType.values())
 | |
| 						{
 | |
| 							if (wt.name().equals(item))
 | |
| 							{
 | |
| 								mask |= wt.mask();
 | |
| 							}
 | |
| 						}
 | |
| 						
 | |
| 						for (ArmorType at : ArmorType.values())
 | |
| 						{
 | |
| 							if (at.name().equals(item))
 | |
| 							{
 | |
| 								mask |= at.mask();
 | |
| 							}
 | |
| 						}
 | |
| 						
 | |
| 						if (old == mask)
 | |
| 						{
 | |
| 							_log.info("[parseUsingCondition=\"kind\"] Unknown item type name: " + item);
 | |
| 						}
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionUsingItemType(mask));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "slot":
 | |
| 				{
 | |
| 					int mask = 0;
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ",");
 | |
| 					while (st.hasMoreTokens())
 | |
| 					{
 | |
| 						int old = mask;
 | |
| 						String item = st.nextToken().trim();
 | |
| 						if (ItemTable.SLOTS.containsKey(item))
 | |
| 						{
 | |
| 							mask |= ItemTable.SLOTS.get(item);
 | |
| 						}
 | |
| 						
 | |
| 						if (old == mask)
 | |
| 						{
 | |
| 							_log.info("[parseUsingCondition=\"slot\"] Unknown item slot name: " + item);
 | |
| 						}
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionUsingSlotType(mask));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "skill":
 | |
| 				{
 | |
| 					int id = Integer.parseInt(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionUsingSkill(id));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "slotitem":
 | |
| 				{
 | |
| 					StringTokenizer st = new StringTokenizer(a.getNodeValue(), ";");
 | |
| 					int id = Integer.parseInt(st.nextToken().trim());
 | |
| 					int slot = Integer.parseInt(st.nextToken().trim());
 | |
| 					int enchant = 0;
 | |
| 					if (st.hasMoreTokens())
 | |
| 					{
 | |
| 						enchant = Integer.parseInt(st.nextToken().trim());
 | |
| 					}
 | |
| 					cond = joinAnd(cond, new ConditionSlotItemId(slot, id, enchant));
 | |
| 					break;
 | |
| 				}
 | |
| 				case "weaponchange":
 | |
| 				{
 | |
| 					boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 					cond = joinAnd(cond, new ConditionChangeWeapon(val));
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (cond == null)
 | |
| 		{
 | |
| 			_log.severe("Unrecognized <using> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition parseGameCondition(Node n)
 | |
| 	{
 | |
| 		Condition cond = null;
 | |
| 		NamedNodeMap attrs = n.getAttributes();
 | |
| 		for (int i = 0; i < attrs.getLength(); i++)
 | |
| 		{
 | |
| 			Node a = attrs.item(i);
 | |
| 			if ("skill".equalsIgnoreCase(a.getNodeName()))
 | |
| 			{
 | |
| 				boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 				cond = joinAnd(cond, new ConditionWithSkill(val));
 | |
| 			}
 | |
| 			if ("night".equalsIgnoreCase(a.getNodeName()))
 | |
| 			{
 | |
| 				boolean val = Boolean.parseBoolean(a.getNodeValue());
 | |
| 				cond = joinAnd(cond, new ConditionGameTime(CheckGameTime.NIGHT, val));
 | |
| 			}
 | |
| 			if ("chance".equalsIgnoreCase(a.getNodeName()))
 | |
| 			{
 | |
| 				int val = Integer.decode(getValue(a.getNodeValue(), null));
 | |
| 				cond = joinAnd(cond, new ConditionGameChance(val));
 | |
| 			}
 | |
| 		}
 | |
| 		if (cond == null)
 | |
| 		{
 | |
| 			_log.severe("Unrecognized <game> condition in " + _file);
 | |
| 		}
 | |
| 		return cond;
 | |
| 	}
 | |
| 	
 | |
| 	protected void parseTable(Node n)
 | |
| 	{
 | |
| 		NamedNodeMap attrs = n.getAttributes();
 | |
| 		String name = attrs.getNamedItem("name").getNodeValue();
 | |
| 		if (name.charAt(0) != '#')
 | |
| 		{
 | |
| 			throw new IllegalArgumentException("Table name must start with #");
 | |
| 		}
 | |
| 		StringTokenizer data = new StringTokenizer(n.getFirstChild().getNodeValue());
 | |
| 		List<String> array = new ArrayList<>(data.countTokens());
 | |
| 		while (data.hasMoreTokens())
 | |
| 		{
 | |
| 			array.add(data.nextToken());
 | |
| 		}
 | |
| 		setTable(name, array.toArray(new String[array.size()]));
 | |
| 	}
 | |
| 	
 | |
| 	protected void parseBeanSet(Node n, StatsSet set, Integer level)
 | |
| 	{
 | |
| 		String name = n.getAttributes().getNamedItem("name").getNodeValue().trim();
 | |
| 		String value = n.getAttributes().getNamedItem("val").getNodeValue().trim();
 | |
| 		char ch = value.isEmpty() ? ' ' : value.charAt(0);
 | |
| 		if ((ch == '#') || (ch == '-') || Character.isDigit(ch))
 | |
| 		{
 | |
| 			set.set(name, String.valueOf(getValue(value, level)));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			set.set(name, value);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	protected void setExtractableSkillData(StatsSet set, String value)
 | |
| 	{
 | |
| 		set.set("capsuled_items_skill", value);
 | |
| 	}
 | |
| 	
 | |
| 	protected void setAlchemyTransmuteIngredientData(StatsSet set, String value)
 | |
| 	{
 | |
| 		set.set("alchemyTransmuteIngredients", value);
 | |
| 	}
 | |
| 	
 | |
| 	protected void setAlchemyTransmuteProductData(StatsSet set, String value)
 | |
| 	{
 | |
| 		set.set("alchemyTransmuteProduction", value);
 | |
| 	}
 | |
| 	
 | |
| 	protected String getValue(String value, Object template)
 | |
| 	{
 | |
| 		// is it a table?
 | |
| 		if (value.charAt(0) == '#')
 | |
| 		{
 | |
| 			if (template instanceof Skill)
 | |
| 			{
 | |
| 				return getTableValue(value);
 | |
| 			}
 | |
| 			else if (template instanceof Integer)
 | |
| 			{
 | |
| 				return getTableValue(value, ((Integer) template).intValue());
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				throw new IllegalStateException();
 | |
| 			}
 | |
| 		}
 | |
| 		return value;
 | |
| 	}
 | |
| 	
 | |
| 	protected Condition joinAnd(Condition cond, Condition c)
 | |
| 	{
 | |
| 		if (cond == null)
 | |
| 		{
 | |
| 			return c;
 | |
| 		}
 | |
| 		if (cond instanceof ConditionLogicAnd)
 | |
| 		{
 | |
| 			((ConditionLogicAnd) cond).add(c);
 | |
| 			return cond;
 | |
| 		}
 | |
| 		ConditionLogicAnd and = new ConditionLogicAnd();
 | |
| 		and.add(cond);
 | |
| 		and.add(c);
 | |
| 		return and;
 | |
| 	}
 | |
| }
 | 
