315 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.ai;
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| 
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| import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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| import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
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| import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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| 
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| import java.util.concurrent.Future;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.GeoData;
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| import com.l2jserver.gameserver.ThreadPoolManager;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Summon;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.pathfinding.PathFinding;
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| import com.l2jserver.util.Rnd;
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| 
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| public class L2SummonAI extends L2PlayableAI implements Runnable
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| {
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| 	private static final int AVOID_RADIUS = 70;
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| 	
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| 	private volatile boolean _thinking; // to prevent recursive thinking
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| 	private volatile boolean _startFollow = ((L2Summon) _actor).getFollowStatus();
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| 	private L2Character _lastAttack = null;
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| 	
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| 	private volatile boolean _startAvoid = false;
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| 	private Future<?> _avoidTask = null;
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| 	
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| 	public L2SummonAI(L2Summon creature)
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| 	{
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| 		super(creature);
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionAttack(L2Character target)
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| 	{
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| 		if ((Config.PATHFINDING > 0) && (PathFinding.getInstance().findPath(_actor.getX(), _actor.getY(), _actor.getZ(), target.getX(), target.getY(), target.getZ(), _actor.getInstanceId(), true) == null))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		super.onIntentionAttack(target);
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionIdle()
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| 	{
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| 		stopFollow();
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| 		_startFollow = false;
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| 		onIntentionActive();
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionActive()
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| 	{
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| 		L2Summon summon = (L2Summon) _actor;
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| 		if (_startFollow)
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| 		{
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| 			setIntention(AI_INTENTION_FOLLOW, summon.getOwner());
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| 		}
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| 		else
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| 		{
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| 			super.onIntentionActive();
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
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| 	{
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| 		switch (intention)
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| 		{
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| 			case AI_INTENTION_ACTIVE:
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| 			case AI_INTENTION_FOLLOW:
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| 				startAvoidTask();
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| 				break;
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| 			default:
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| 				stopAvoidTask();
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| 		}
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| 		
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| 		super.changeIntention(intention, arg0, arg1);
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| 	}
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| 	
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| 	private void thinkAttack()
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| 	{
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| 		if (checkTargetLostOrDead(getAttackTarget()))
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| 		{
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| 			setAttackTarget(null);
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| 			return;
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| 		}
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| 		if (maybeMoveToPawn(getAttackTarget(), _actor.getPhysicalAttackRange()))
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| 		{
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| 			return;
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| 		}
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| 		clientStopMoving(null);
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| 		_actor.doAttack(getAttackTarget());
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| 	}
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| 	
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| 	private void thinkCast()
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| 	{
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| 		L2Summon summon = (L2Summon) _actor;
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| 		if (checkTargetLost(getCastTarget()))
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| 		{
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| 			setCastTarget(null);
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| 			return;
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| 		}
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| 		boolean val = _startFollow;
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| 		if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill)))
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| 		{
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| 			return;
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| 		}
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| 		clientStopMoving(null);
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| 		summon.setFollowStatus(false);
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| 		setIntention(AI_INTENTION_IDLE);
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| 		_startFollow = val;
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| 		_actor.doCast(_skill);
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| 	}
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| 	
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| 	private void thinkPickUp()
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| 	{
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| 		if (checkTargetLost(getTarget()))
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| 		{
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| 			return;
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| 		}
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| 		if (maybeMoveToPawn(getTarget(), 36))
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| 		{
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| 			return;
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| 		}
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| 		setIntention(AI_INTENTION_IDLE);
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| 		((L2Summon) _actor).doPickupItem(getTarget());
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| 	}
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| 	
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| 	private void thinkInteract()
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| 	{
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| 		if (checkTargetLost(getTarget()))
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| 		{
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| 			return;
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| 		}
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| 		if (maybeMoveToPawn(getTarget(), 36))
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| 		{
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| 			return;
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| 		}
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| 		setIntention(AI_INTENTION_IDLE);
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| 	}
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| 	
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| 	@Override
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| 	protected void onEvtThink()
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| 	{
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| 		if (_thinking || _actor.isCastingNow() || _actor.isAllSkillsDisabled())
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| 		{
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| 			return;
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| 		}
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| 		_thinking = true;
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| 		try
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| 		{
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| 			switch (getIntention())
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| 			{
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| 				case AI_INTENTION_ATTACK:
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| 					thinkAttack();
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| 					break;
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| 				case AI_INTENTION_CAST:
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| 					thinkCast();
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| 					break;
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| 				case AI_INTENTION_PICK_UP:
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| 					thinkPickUp();
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| 					break;
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| 				case AI_INTENTION_INTERACT:
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| 					thinkInteract();
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| 					break;
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| 			}
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| 		}
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| 		finally
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| 		{
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| 			_thinking = false;
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	protected void onEvtFinishCasting()
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| 	{
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| 		if (_lastAttack == null)
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| 		{
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| 			((L2Summon) _actor).setFollowStatus(_startFollow);
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| 		}
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| 		else
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| 		{
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| 			setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lastAttack);
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| 			_lastAttack = null;
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	protected void onEvtAttacked(L2Character attacker)
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| 	{
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| 		super.onEvtAttacked(attacker);
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| 		
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| 		avoidAttack(attacker);
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| 	}
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| 	
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| 	@Override
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| 	protected void onEvtEvaded(L2Character attacker)
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| 	{
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| 		super.onEvtEvaded(attacker);
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| 		
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| 		avoidAttack(attacker);
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| 	}
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| 	
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| 	private void avoidAttack(L2Character attacker)
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| 	{
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| 		// trying to avoid if summon near owner
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| 		if ((((L2Summon) _actor).getOwner() != null) && (((L2Summon) _actor).getOwner() != attacker) && ((L2Summon) _actor).getOwner().isInsideRadius(_actor, 2 * AVOID_RADIUS, true, false))
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| 		{
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| 			_startAvoid = true;
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public void run()
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| 	{
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| 		if (_startAvoid)
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| 		{
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| 			_startAvoid = false;
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| 			
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| 			if (!_clientMoving && !_actor.isDead() && !_actor.isMovementDisabled())
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| 			{
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| 				final int ownerX = ((L2Summon) _actor).getOwner().getX();
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| 				final int ownerY = ((L2Summon) _actor).getOwner().getY();
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| 				final double angle = Math.toRadians(Rnd.get(-90, 90)) + Math.atan2(ownerY - _actor.getY(), ownerX - _actor.getX());
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| 				
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| 				final int targetX = ownerX + (int) (AVOID_RADIUS * Math.cos(angle));
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| 				final int targetY = ownerY + (int) (AVOID_RADIUS * Math.sin(angle));
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| 				if (GeoData.getInstance().canMove(_actor.getX(), _actor.getY(), _actor.getZ(), targetX, targetY, _actor.getZ(), _actor.getInstanceId()))
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| 				{
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| 					moveTo(targetX, targetY, _actor.getZ());
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	public void notifyFollowStatusChange()
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| 	{
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| 		_startFollow = !_startFollow;
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| 		switch (getIntention())
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| 		{
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| 			case AI_INTENTION_ACTIVE:
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| 			case AI_INTENTION_FOLLOW:
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| 			case AI_INTENTION_IDLE:
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| 			case AI_INTENTION_MOVE_TO:
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| 			case AI_INTENTION_PICK_UP:
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| 				((L2Summon) _actor).setFollowStatus(_startFollow);
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| 		}
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| 	}
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| 	
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| 	public void setStartFollowController(boolean val)
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| 	{
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| 		_startFollow = val;
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionCast(Skill skill, L2Object target)
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| 	{
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| 		if (getIntention() == AI_INTENTION_ATTACK)
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| 		{
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| 			_lastAttack = getAttackTarget();
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| 		}
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| 		else
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| 		{
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| 			_lastAttack = null;
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| 		}
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| 		super.onIntentionCast(skill, target);
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| 	}
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| 	
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| 	private void startAvoidTask()
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| 	{
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| 		if (_avoidTask == null)
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| 		{
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| 			_avoidTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 100, 100);
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| 		}
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| 	}
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| 	
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| 	private void stopAvoidTask()
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| 	{
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| 		if (_avoidTask != null)
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| 		{
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| 			_avoidTask.cancel(false);
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| 			_avoidTask = null;
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public void stopAITask()
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| 	{
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| 		stopAvoidTask();
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| 		super.stopAITask();
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| 	}
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| }
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