121 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.ai;
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| 
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Playable;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * This class manages AI of L2Playable.<br>
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|  * L2PlayableAI : <li>L2SummonAI</li> <li>L2PlayerAI</li>
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|  * @author JIV
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|  */
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| public abstract class L2PlayableAI extends L2CharacterAI
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| {
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| 	/**
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| 	 * @param creature the creature
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| 	 */
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| 	public L2PlayableAI(L2Playable creature)
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| 	{
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| 		super(creature);
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionAttack(L2Character target)
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| 	{
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| 		if (target instanceof L2Playable)
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| 		{
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| 			if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
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| 			{
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| 				// If attacker have karma and have level >= 10 than his target and target have
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| 				// Newbie Protection Buff,
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				return;
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| 			}
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| 			
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| 			if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
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| 			{
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| 				// If target have karma and have level >= 10 than his target and actor have
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| 				// Newbie Protection Buff,
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				return;
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| 			}
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| 			
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| 			if (target.getActingPlayer().isCursedWeaponEquipped() && (_actor.getActingPlayer().getLevel() <= 20))
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| 			{
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				return;
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| 			}
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| 			
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| 			if (_actor.getActingPlayer().isCursedWeaponEquipped() && (target.getActingPlayer().getLevel() <= 20))
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| 			{
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				return;
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| 			}
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| 		}
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| 		
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| 		super.onIntentionAttack(target);
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| 	}
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| 	
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| 	@Override
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| 	protected void onIntentionCast(Skill skill, L2Object target)
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| 	{
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| 		if ((target instanceof L2Playable) && skill.isBad())
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| 		{
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| 			if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
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| 			{
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| 				// If attacker have karma and have level >= 10 than his target and target have
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| 				// Newbie Protection Buff,
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				_actor.setIsCastingNow(false);
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| 				return;
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| 			}
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| 			
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| 			if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
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| 			{
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| 				// If target have karma and have level >= 10 than his target and actor have
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| 				// Newbie Protection Buff,
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				_actor.setIsCastingNow(false);
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| 				return;
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| 			}
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| 			
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| 			if (target.getActingPlayer().isCursedWeaponEquipped() && ((_actor.getActingPlayer().getLevel() <= 20) || (target.getActingPlayer().getLevel() <= 20)))
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| 			{
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| 				_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 				clientActionFailed();
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| 				_actor.setIsCastingNow(false);
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| 				return;
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| 			}
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| 		}
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| 		super.onIntentionCast(skill, target);
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| 	}
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| 	
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| }
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