45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.ai;
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| 
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| /**
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|  * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed.
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|  */
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| public enum CtrlIntention
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| {
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| 	/** Do nothing, disconnect AI of NPC if no players around */
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| 	AI_INTENTION_IDLE,
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| 	/** Alerted state without goal : scan attackable targets, random walk, etc */
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| 	AI_INTENTION_ACTIVE,
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| 	/** Rest (sit until attacked) */
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| 	AI_INTENTION_REST,
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| 	/** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */
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| 	AI_INTENTION_ATTACK,
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| 	/** Cast a spell, depending on the spell - may start or stop attacking */
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| 	AI_INTENTION_CAST,
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| 	/** Just move to another location */
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| 	AI_INTENTION_MOVE_TO,
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| 	/** Like move, but check target's movement and follow it */
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| 	AI_INTENTION_FOLLOW,
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| 	/** PickUp and item, (got to item, pickup it, become idle */
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| 	AI_INTENTION_PICK_UP,
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| 	/** Move to target, then interact */
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| 	AI_INTENTION_INTERACT;
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| }
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