71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| 
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| /**
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|  * Target Me Probability effect implementation.
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|  * @author Adry_85
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|  */
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| public final class TargetMeProbability extends AbstractEffect
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| {
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| 	private final int _chance;
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| 	
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| 	public TargetMeProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_chance = params.getInt("chance", 100);
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| 	}
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| 	
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| 	@Override
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| 	public boolean calcSuccess(BuffInfo info)
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| 	{
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| 		return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if (info.getEffected().isPlayable())
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| 		{
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| 			if (info.getEffected().getTarget() != info.getEffector())
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| 			{
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| 				final L2PcInstance effector = info.getEffector().getActingPlayer();
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| 				// If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
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| 				if ((effector == null) || effector.checkPvpSkill(info.getEffected(), info.getSkill()))
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| 				{
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| 					// Target is different
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| 					info.getEffected().setTarget(info.getEffector());
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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