115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.data.xml.impl.FishingRodsData;
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.fishing.L2Fishing;
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| import com.l2jmobius.gameserver.model.fishing.L2FishingRod;
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| import com.l2jmobius.gameserver.model.items.L2Weapon;
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| import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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| 
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| /**
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|  * Reeling effect implementation.
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|  * @author UnAfraid
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|  */
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| public final class Reeling extends AbstractEffect
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| {
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| 	private final double _power;
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| 	
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| 	public Reeling(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		if (params.getString("power", null) == null)
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| 		{
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| 			throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!");
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| 		}
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| 		_power = params.getDouble("power");
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.FISHING;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		final L2Character activeChar = info.getEffector();
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| 		if (!activeChar.isPlayer())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2PcInstance player = activeChar.getActingPlayer();
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| 		final L2Fishing fish = player.getFishCombat();
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| 		if (fish == null)
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| 		{
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| 			// Reeling skill is available only while fishing
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| 			player.sendPacket(SystemMessageId.YOU_MAY_ONLY_USE_THE_REELING_SKILL_WHILE_YOU_ARE_FISHING);
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| 			player.sendPacket(ActionFailed.STATIC_PACKET);
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| 			return;
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| 		}
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| 		final L2Weapon weaponItem = player.getActiveWeaponItem();
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| 		final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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| 		if ((weaponInst == null) || (weaponItem == null))
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| 		{
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| 			return;
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| 		}
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| 		int SS = 1;
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| 		int pen = 0;
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| 		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
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| 		{
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| 			SS = 2;
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| 		}
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| 		final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
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| 		final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
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| 		int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS);
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| 		// Penalty 5% less damage dealt
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| 		if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise
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| 		{
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| 			player.sendPacket(SystemMessageId.DUE_TO_YOUR_REELING_AND_OR_PUMPING_SKILL_BEING_THREE_OR_MORE_LEVELS_HIGHER_THAN_YOUR_FISHING_SKILL_A_S1_DAMAGE_PENALTY_WILL_BE_APPLIED);
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| 			pen = (int) (dmg * 0.05);
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| 			dmg = dmg - pen;
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| 		}
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| 		if (SS > 1)
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| 		{
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| 			weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
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| 		}
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| 		
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| 		fish.useReeling(dmg, pen);
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| 	}
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| }
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