153 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.model.L2Party;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.L2Summon;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.util.Util;
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| 
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| /**
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|  * Rebalance HP effect implementation.
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|  * @author Adry_85, earendil
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|  */
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| public final class RebalanceHP extends AbstractEffect
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| {
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| 	public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.REBALANCE_HP;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		double fullHP = 0;
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| 		double currentHPs = 0;
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| 		final L2Party party = info.getEffector().getParty();
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| 		final Skill skill = info.getSkill();
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| 		final L2Character effector = info.getEffector();
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| 		for (L2PcInstance member : party.getMembers())
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| 		{
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| 			if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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| 			{
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| 				fullHP += member.getMaxHp();
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| 				currentHPs += member.getCurrentHp();
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| 			}
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| 			
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| 			final L2Summon summon = member.getPet();
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| 			if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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| 			{
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| 				fullHP += summon.getMaxHp();
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| 				currentHPs += summon.getCurrentHp();
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| 			}
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| 			
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| 			for (L2Summon servitors : member.getServitors().values())
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| 			{
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| 				fullHP += servitors.getMaxHp();
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| 				currentHPs += servitors.getCurrentHp();
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| 			}
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| 		}
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| 		
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| 		final double percentHP = currentHPs / fullHP;
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| 		for (L2PcInstance member : party.getMembers())
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| 		{
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| 			if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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| 			{
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| 				double newHP = member.getMaxHp() * percentHP;
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| 				if (newHP > member.getCurrentHp()) // The target gets healed
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| 				{
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| 					// The heal will be blocked if the current hp passes the limit
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| 					if (member.getCurrentHp() > member.getMaxRecoverableHp())
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| 					{
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| 						newHP = member.getCurrentHp();
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| 					}
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| 					else if (newHP > member.getMaxRecoverableHp())
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| 					{
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| 						newHP = member.getMaxRecoverableHp();
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| 					}
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| 				}
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| 				
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| 				member.setCurrentHp(newHP);
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| 			}
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| 			
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| 			final L2Summon summon = member.getPet();
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| 			if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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| 			{
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| 				double newHP = summon.getMaxHp() * percentHP;
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| 				if (newHP > summon.getCurrentHp()) // The target gets healed
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| 				{
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| 					// The heal will be blocked if the current hp passes the limit
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| 					if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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| 					{
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| 						newHP = summon.getCurrentHp();
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| 					}
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| 					else if (newHP > summon.getMaxRecoverableHp())
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| 					{
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| 						newHP = summon.getMaxRecoverableHp();
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| 					}
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| 				}
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| 				summon.setCurrentHp(newHP);
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| 			}
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| 			
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| 			for (L2Summon servitors : member.getServitors().values())
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| 			{
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| 				if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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| 				{
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| 					double newHP = servitors.getMaxHp() * percentHP;
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| 					if (newHP > servitors.getCurrentHp()) // The target gets healed
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| 					{
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| 						// The heal will be blocked if the current hp passes the limit
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| 						if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
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| 						{
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| 							newHP = servitors.getCurrentHp();
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| 						}
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| 						else if (newHP > servitors.getMaxRecoverableHp())
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| 						{
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| 							newHP = servitors.getMaxRecoverableHp();
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| 						}
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| 					}
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| 					servitors.setCurrentHp(newHP);
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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