136 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jmobius.gameserver.enums.ShotType;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.effects.L2EffectType;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.stats.Formulas;
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| import com.l2jmobius.gameserver.model.stats.Stats;
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| import com.l2jmobius.gameserver.network.SystemMessageId;
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| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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| 
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| /**
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|  * Physical Soul Attack effect implementation.
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|  * @author Adry_85
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|  */
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| public final class PhysicalSoulAttack extends AbstractEffect
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| {
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| 	public PhysicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public boolean calcSuccess(BuffInfo info)
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| 	{
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| 		return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.PHYSICAL_ATTACK;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		final L2Character target = info.getEffected();
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| 		final L2Character activeChar = info.getEffector();
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| 		final Skill skill = info.getSkill();
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| 		
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| 		if (activeChar.isAlikeDead())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if (((skill.getFlyRadius() > 0) || (skill.getFlyType() != null)) && activeChar.isMovementDisabled())
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| 		{
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| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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| 			sm.addSkillName(skill);
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| 			activeChar.sendPacket(sm);
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| 			return;
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| 		}
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| 		
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| 		if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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| 		{
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| 			target.stopFakeDeath(true);
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| 		}
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| 		
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| 		int damage = 0;
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| 		final boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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| 		final byte shld = Formulas.calcShldUse(activeChar, target, skill);
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| 		// Physical damage critical rate is only affected by STR.
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| 		boolean crit = false;
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| 		if (skill.getBaseCritRate() > 0)
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| 		{
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| 			crit = Formulas.calcCrit(activeChar, target, skill);
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| 		}
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| 		
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| 		damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
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| 		
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| 		if ((skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
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| 		{
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| 			// Souls Formula (each soul increase +4%)
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| 			final int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount();
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| 			damage *= 1 + (chargedSouls * 0.04);
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| 		}
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| 		if (crit)
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| 		{
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| 			damage *= 2;
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| 		}
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| 		
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| 		if (damage > 0)
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| 		{
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| 			// reduce damage if target has maxdamage buff
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| 			final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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| 			if (maxDamage > 0)
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| 			{
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| 				damage = (int) maxDamage;
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| 			}
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| 			
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| 			activeChar.sendDamageMessage(target, damage, false, crit, false);
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| 			target.reduceCurrentHp(damage, activeChar, skill);
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| 			target.notifyDamageReceived(damage, activeChar, skill, crit, false);
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| 			
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| 			// Check if damage should be reflected
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| 			Formulas.calcDamageReflected(activeChar, target, skill, crit);
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| 		}
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| 		else
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| 		{
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| 			activeChar.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
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| 		}
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| 		
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| 		if (skill.isSuicideAttack())
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| 		{
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| 			activeChar.doDie(activeChar);
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| 		}
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| 	}
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| }
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