195 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import java.util.HashSet;
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| 
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| import com.l2jmobius.gameserver.datatables.SkillData;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.conditions.Condition;
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| import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| 
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| /**
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|  * @author Ofelin
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|  */
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| public class FeohStance extends AbstractEffect
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| {
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| 	private final static int FIRE_STANCE = 11007;
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| 	private final static int WATER_STANCE = 11008;
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| 	private final static int WIND_STANCE = 11009;
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| 	private final static int EARTH_STANCE = 11010;
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| 	private final static int ELEMENTAL_SPIKE = 11011;
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| 	private final static int ELEMENTAL_CRASH = 11017;
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| 	private final static int ELEMENTAL_DESTRUCTION = 11023;
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| 	private final static int ELEMENTAL_BLAST = 11034;
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| 	private final static int ELEMENTAL_STORM = 11040;
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| 	private final HashSet<Skill> _skillList = new HashSet<>();
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| 	private int _stanceId;
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| 	
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| 	public FeohStance(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		final L2PcInstance player = (L2PcInstance) info.getEffector();
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| 		final Skill elementalSpike = player.getKnownSkill(ELEMENTAL_SPIKE);
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| 		final Skill elementalCrash = player.getKnownSkill(ELEMENTAL_CRASH);
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| 		final Skill elementalDestruction = player.getKnownSkill(ELEMENTAL_DESTRUCTION);
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| 		final Skill elementalBlast = player.getKnownSkill(ELEMENTAL_BLAST);
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| 		final Skill elementalStorm = player.getKnownSkill(ELEMENTAL_STORM);
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| 		if (elementalSpike != null)
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| 		{
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| 			_skillList.add(elementalSpike);
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| 		}
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| 		if (elementalCrash != null)
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| 		{
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| 			_skillList.add(elementalCrash);
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| 			
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| 		}
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| 		if (elementalDestruction != null)
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| 		{
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| 			_skillList.add(elementalDestruction);
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| 		}
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| 		if (elementalBlast != null)
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| 		{
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| 			_skillList.add(elementalBlast);
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| 		}
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| 		if (elementalStorm != null)
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| 		{
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| 			_skillList.add(elementalStorm);
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| 		}
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| 		_stanceId = info.getSkill().getId();
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| 		
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| 		switch (_stanceId)
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| 		{
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| 			case FIRE_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
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| 					player.replaceShortCuts(skillId, skillId + 1);
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| 				}
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| 				break;
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| 			}
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| 			case WATER_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
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| 					player.replaceShortCuts(skillId, skillId + 2);
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| 				}
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| 				break;
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| 			}
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| 			case WIND_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
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| 					player.replaceShortCuts(skillId, skillId + 3);
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| 				}
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| 				break;
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| 			}
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| 			case EARTH_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
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| 					player.replaceShortCuts(skillId, skillId + 4);
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| 				}
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| 				break;
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| 			}
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| 		}
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| 		player.sendSkillList();
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| 	}
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| 	
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| 	@Override
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| 	public void onExit(BuffInfo info)
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| 	{
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| 		final L2PcInstance player = (L2PcInstance) info.getEffector();
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| 		switch (_stanceId)
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| 		{
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| 			case FIRE_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId + 1);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.replaceShortCuts(skillId + 1, skillId);
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| 				}
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| 				break;
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| 			}
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| 			case WATER_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId + 2);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.replaceShortCuts(skillId + 2, skillId);
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| 				}
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| 				break;
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| 			}
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| 			case WIND_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId + 3);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.replaceShortCuts(skillId + 3, skillId);
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| 				}
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| 				break;
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| 			}
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| 			case EARTH_STANCE:
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| 			{
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| 				for (Skill skill : _skillList)
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| 				{
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| 					final int skillId = skill.getId();
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| 					final int skillLevel = player.getSkillLevel(skillId + 4);
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| 					player.removeSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
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| 					player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
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| 					player.replaceShortCuts(skillId + 4, skillId);
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| 				}
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| 				break;
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| 			}
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| 		}
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| 		player.sendSkillList();
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| 	}
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| }
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