Files
l2j_mobius/trunk/dist/game/data/stats/skills/01900-01999.xml
2016-06-12 01:34:09 +00:00

2527 lines
74 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1901" toLevel="1" name="Aim">
<!-- Glory Days confirmed -->
<!-- Elemental Resistance + 10. -->
<icon>icon.skill1901</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="1902" toLevel="1" name="Mental Fortress">
<!-- Glory Days confirmed -->
<!-- Debuff Resistance + 1%. -->
<icon>icon.skill1902</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-1</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="1903" toLevel="1" name="Fitness">
<!-- Glory Days confirmed -->
<!-- Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. -->
<icon>icon.skill1903</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="HpRegen">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1904" toLevel="2" name="Unbind">
<!-- Glory Days confirmed -->
<!-- Cancels all debuffs and renders immune for 10 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
</abnormalTime>
<abnormalType>RACE_HUMAN1</abnormalType>
<icon>icon.skill1904</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
</effect>
<effect name="DefenceTrait">
<POISON>100</POISON>
<BLEED>100</BLEED>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="1905" toLevel="1" name="Swiftness">
<!-- Glory Days confirmed -->
<!-- Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. -->
<icon>icon.skill1905</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>13</amount>
<mode>DIFF</mode>
<inCombat>false</inCombat>
</effect>
</effects>
</skill>
<skill id="1906" toLevel="1" name="Blessing of Water">
<!-- Glory Days confirmed -->
<!-- Increases Water resistance by 20. -->
<icon>icon.skill1906</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="1907" toLevel="2" name="Prevision">
<!-- Glory Days confirmed -->
<!-- For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50. -->
<table name="#bonus"> 0 90 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>RACE_ELF1</abnormalType>
<icon>icon.skill1907</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>90</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>90</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1908" toLevel="1" name="Delicacy">
<!-- Glory Days confirmed -->
<!-- P. Critical Rate + 10 and M. Critical Rate + 10. -->
<icon>icon.skill1908</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1909" toLevel="1" name="Sharpness">
<!-- Glory Days confirmed -->
<!-- Increases P. Critical Damage and M. Critical Damage by 1%. -->
<icon>icon.skill1909</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1910" toLevel="1" name="Dark Presence">
<!-- Glory Days confirmed -->
<!-- STR and INT + 1 at night. -->
<icon>icon.skill1910</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="1911" toLevel="1" name="Blessing of Wind">
<!-- Glory Days confirmed -->
<!-- Increases Wind resistance by 20. -->
<icon>icon.skill1911</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="1912" toLevel="2" name="Disparition">
<!-- Glory Days confirmed -->
<!-- Cancels all your debuffs. For 5 seconds, you cannot be targeted. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
<value level="2">6</value>
</abnormalTime>
<abnormalType>RACE_DARKELF1</abnormalType>
<icon>icon.skill1912</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="Untargetable" />
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="1913" toLevel="1" name="Life Siphon">
<!-- Glory Days confirmed -->
<!-- Absorbs 1% of the damage inflicted as HP. -->
<icon>icon.skill1913</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="VampiricAttack">
<amount>1</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="1914" toLevel="2" name="Savage">
<!-- Glory Days confirmed -->
<!-- For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. -->
<table name="#def"> 0.9 1 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>RACE_ORC1</abnormalType>
<icon>icon.skill1914</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1915" toLevel="1" name="Blessing of Fire">
<!-- Glory Days confirmed -->
<!-- Increases Fire resistance by 20. -->
<icon>icon.skill1915</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="1916" toLevel="1" name="Energetic">
<!-- Glory Days confirmed -->
<!-- HP/MP/CP + 1%. -->
<icon>icon.skill1916</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1917" toLevel="1" name="Undying Will">
<!-- Glory Days confirmed -->
<!-- When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
<icon>icon.skill1917</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Undying Will -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1918</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1918" toLevel="2" name="Undying Will">
<!-- Glory Days confirmed -->
<!-- TODO: Check what the second level is doing -->
<!-- Becomes invincible. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>RACE_ORC2</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<icon>icon.skill1917</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<hitTime>200</hitTime>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>20</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="1919" toLevel="1" name="Dexterity">
<!-- Glory Days confirmed -->
<!-- Skill Cooldown - 1%. -->
<icon>icon.skill1919</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-1</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="1920" toLevel="2" name="Endurance">
<!-- Glory Days confirmed -->
<!-- For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">5</value>
<value level="2">7</value>
</abnormalTime>
<abnormalType>RACE_DWAF1</abnormalType>
<icon>icon.skill1920</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<basicProperty>NONE</basicProperty>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>92</power>
<ticks>1</ticks>
</effect>
<effect name="DamageShield">
<amount>50</amount>
</effect>
</effects>
</skill>
<skill id="1921" toLevel="1" name="Blessing of Earth">
<!-- Glory Days confirmed -->
<!-- Increases Earth resistance by 20. -->
<icon>icon.skill1921</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="1922" toLevel="2" name="Earth Tremor">
<!-- Glory Days confirmed -->
<!-- Knocks Down nearby enemies for 3 sec., and decreases their P. Def./ M. Def. by 50%. -->
<table name="#abnormalTime"> 3 5 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">5</value>
</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<icon>icon.skill1922</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-2</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<trait>KNOCKDOWN</trait>
<affectRange>200</affectRange>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>100</DERANGEMENT>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1923" toLevel="1" name="Battle Instinct">
<!-- Glory Days confirmed -->
<!-- Increases PvP damage by 1%. -->
<icon>icon.skill1923</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1924" toLevel="1" name="Dark Silence">
<!-- Glory Days confirmed -->
<!-- Increases Dark Attack Resistance by 20. -->
<icon>icon.skill1924</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1925" toLevel="2" name="Soul Protection">
<!-- Glory Days confirmed -->
<!-- For 60 seconds, blocks debuff attacks 2 times. -->
<table name="#res"> 0 15 </table>
<table name="#debuffBlock"> 2 3 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>RACE_KAMAEL1</abnormalType>
<icon>icon.skill1925</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<hitCancelTime>0.2</hitCancelTime>
<activateRate>0</activateRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbnormalShield">
<times>
<value level="1">2</value>
<value level="2">3</value>
</times>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">15</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1926" toLevel="1" name="Body Reinforcement">
<!-- Glory Days confirmed -->
<!-- For 5 minutes, transforms into ultimate combat form. -->
<!-- The p(m)atk/p(m)def multiplier are gone in Lindvior in benefit of higher stat in transform template -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<icon>icon.skill1926</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<hitTime>2500</hitTime>
<coolTime>200</coolTime>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE</rideState>
<specialLevel>-1</specialLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>506</transformId>
</condition>
</conditions>
<effects>
<effect name="TargetCancel" />
<effect name="Transformation">
<transformationId>506</transformationId>
</effect>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
</effect>
</effects>
</skill>
<skill id="1927" toLevel="1" name="Sigel Aura">
<!-- Glory Days confirmed -->
<!-- Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
<icon>icon.icon_sigel</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<toggleGroupId>0</toggleGroupId>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sigel Force -->
<skillId>1928</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>SYNERGY_FEOH;SYNERGY_LENKER;SYNERGY_OTHEL;SYNERGY_SEER;SYNERGY_TIR;SYNERGY_WYNN;SYNERGY_YR</optionalSlots>
<requiredSlots>SYNERGY_SIGEL;SYNERGY_EOLH</requiredSlots>
<partyBuffSkillId>1955</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>3</skillLevelScaleTo>
<ticks>15</ticks>
</effect>
</effects>
</skill>
<skill id="1928" toLevel="1" name="Sigel Force">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_SIGEL</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_sigel_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1929" toLevel="1" name="Tyrr Aura">
<!-- Glory Days confirmed -->
<!-- Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
<icon>icon.icon_tir</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<toggleGroupId>0</toggleGroupId>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Tyrr Force -->
<skillId>1930</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1930" toLevel="1" name="Tyrr Force">
<!-- Glory Days confirmed -->
<!-- P. Critical Rate + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_TIR</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_tir_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1931" toLevel="1" name="Othell Aura">
<!-- Glory Days confirmed -->
<!-- Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_othel</icon>
<operateType>AU</operateType>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Othell Force -->
<skillId>1932</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1932" toLevel="1" name="Othell Force">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_OTHEL</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_othel_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1933" toLevel="1" name="Yul Aura">
<!-- Glory Days confirmed -->
<!-- Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_yr</icon>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Yul Force -->
<skillId>1934</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1934" toLevel="1" name="Yul Force">
<!-- Glory Days confirmed -->
<!-- MP Recovery Bonus + 50%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_YR</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_yr_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1935" toLevel="1" name="Feoh Aura">
<!-- Glory Days confirmed -->
<!-- Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_feoh</icon>
<operateType>AU</operateType>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Feoh Force -->
<skillId>1936</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1936" toLevel="1" name="Feoh Force">
<!-- Glory Days confirmed -->
<!-- Casting Spd. + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_FEOH</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_feoh_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1937" toLevel="1" name="Wynn Aura">
<!-- Glory Days confirmed -->
<!-- Casts Wynn Force on entire party, which decreases P./M. Skill MP Consumption by 3%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_wynn</icon>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Wynn Force -->
<skillId>1938</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1938" toLevel="1" name="Wynn Force">
<!-- Glory Days confirmed -->
<!-- P./M. Skill MP Consumption - 3%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_WYNN</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_wynn_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="1939" toLevel="1" name="Aeore Aura">
<!-- Glory Days confirmed -->
<!-- Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<icon>icon.icon_eolh</icon>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Aeore Force -->
<skillId>1940</skillId>
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
</effects>
</skill>
<skill id="1940" toLevel="1" name="Aeore Force">
<!-- Glory Days confirmed -->
<!-- M. Atk. + 1%. -->
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_EOLH</abnormalType>
<affectRange>1600</affectRange>
<canBeDispelled>false</canBeDispelled>
<icon>icon.icon_eolh_01</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<isMagic>3</isMagic>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1941" toLevel="1" name="Physical Nail Attack">
<!-- Glory Days confirmed -->
<!-- Inflicts consecutive attacks using a Demon's claws. -->
<effectRange>400</effectRange>
<icon>icon.skill0539</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>1</mpConsume>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>13158</power>
</effect>
</effects>
</skill>
<skill id="1942" toLevel="1" name="Wing Storm">
<!-- Glory Days confirmed -->
<!-- Attacks nearby enemies with spread wings. -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0492</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>4000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>9000</power>
</effect>
</effects>
</skill>
<skill id="1943" toLevel="1" name="Wing Rush">
<!-- Glory Days confirmed -->
<!-- Attacks with spread wings. Strikes all in target rush area. -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0540</icon>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
<effect name="PhysicalAttack">
<power>5841</power>
</effect>
</effects>
</skill>
<skill id="1944" toLevel="1" name="Death Arrow">
<!-- Glory Days confirmed -->
<!-- Shoots a death arrow at the enemy. -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill1431</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>182</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="1945" toLevel="1" name="Power Death Beam">
<!-- Glory Days confirmed -->
<!-- Attack enemies at the front. -->
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill1471</icon>
<operateType>A1</operateType>
<fanRange>0;0;400;180</fanRange>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttackRange">
<power>212</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="1946" toLevel="1" name="Block Sigel Force">
<!-- Glory Days confirmed -->
<!-- Sigel Momentum is not applied. -->
<icon>icon.icon_sigel</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1947" toLevel="1" name="Block Tyrr Force">
<!-- Glory Days confirmed -->
<!-- Tyrr Momentum is not applied. -->
<icon>icon.icon_tir</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1948" toLevel="1" name="Block Othell Force">
<!-- Glory Days confirmed -->
<!-- Othell Momentum is not applied. -->
<icon>icon.icon_othel</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1949" toLevel="1" name="Block Yul Force">
<!-- Glory Days confirmed -->
<!-- Yul Momentum is not applied. -->
<icon>icon.icon_yr</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1950" toLevel="1" name="Block Feoh Force">
<!-- Glory Days confirmed -->
<!-- Feoh Momentum is not applied. -->
<icon>icon.icon_feoh</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1951" toLevel="1" name="Block Iss Force">
<!-- Glory Days confirmed -->
<!-- Iss Momentum is not applied. -->
<icon>icon.icon_is</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1952" toLevel="1" name="Block Wynn Force">
<!-- Glory Days confirmed -->
<!-- Wynn Momentum is not applied. -->
<icon>icon.icon_wynn</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1953" toLevel="1" name="Block Aeore Force">
<!-- Glory Days confirmed -->
<!-- Aeore Momentum is not applied. -->
<icon>icon.icon_eolh</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="1954" toLevel="1" name="Flying Body Reinforcement">
<!-- Glory Days confirmed -->
<!-- Transforms into final flying combat form. -->
<abnormalLvl>1</abnormalLvl>
<abnormalType>TRANSFORM</abnormalType>
<icon>icon.skill0840</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<hitTime>2500</hitTime>
<coolTime>200</coolTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>507</transformId>
</condition>
</conditions>
<effects>
<effect name="TargetCancel" />
<effect name="Transformation">
<transformationId>507</transformationId>
</effect>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<deathPenalty>-90</deathPenalty>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<deathPenalty>-90</deathPenalty>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="ReduceDropPenalty">
<deathPenalty>-90</deathPenalty>
<mode>RAID</mode>
<type>PK</type>
</effect>
</effects>
</skill>
<skill id="1955" toLevel="3" name="Party Solidarity">
<!-- Glory Days confirmed -->
<!-- Increases party members' P. Atk. by 1%, M. Atk. by 1%, P. Critical Rate by 1%, Atk. Spd. by 1%, and Casting Spd. by 1%. Decreases physical and magic skill Cooldown by 1%. Always includes Sigel and Aeore Force. When 4 or more forces are applied, the Party Solidarity effect is activated. When the number of forces applied increases, the Party Solidarity effect is raised. -->
<table name="#pAtk"> 1.01 1.05 1.13 </table>
<table name="#mAtk"> 1.01 1.05 1.16 </table>
<table name="#bonus"> 0.01 0.02 0.04 </table>
<table name="#reuse"> 0.99 0.98 0.95 </table>
<abnormallVL>1</abnormallVL>
<abnormalTime>11</abnormalTime>
<abnormalType>SYNERGY_PARTY_BUF</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill1955</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A5</operateType>
<!-- Target ONE on retail, will be PARTY here. -->
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">5</value>
<value level="3">13</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">1</value>
<value level="2">5</value>
<value level="3">16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-99</value>
<value level="2">-98</value>
<value level="3">-96</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">-99</value>
<value level="2">-98</value>
<value level="3">-96</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="1956" toLevel="4" name="Sub - P. Atk./M. Atk. Increase">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 1%, M. Atk. + 1%. -->
<table name="#pAtk"> 1.01 1.02 1.03 1.04 </table>
<table name="#mAtk"> 1.01 1.03 1.04 1.06 </table>
<operateType>P</operateType>
<icon>icon.skill0816</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1957" toLevel="4" name="Sub - P. Def./M. Def. Increase">
<!-- Glory Days confirmed -->
<!-- P. Def. + 1%, M. Def. + 1%. -->
<table name="#def"> 1.01 1.02 1.03 1.04 </table>
<operateType>P</operateType>
<icon>icon.skill0439</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1958" toLevel="4" name="Sub - Atk. Spd./Casting Spd. Increase">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 1%, Casting Spd. + 1%. -->
<table name="#atkSpd"> 1.01 1.02 1.03 1.04 </table>
<operateType>P</operateType>
<icon>icon.skill0817</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1959" toLevel="4" name="Sub - Critical Rate Increase">
<!-- Glory Days confirmed -->
<!-- P. Critical Rate/ M. Critical Rate + 10. -->
<table name="#critRate"> 10 20 30 40 </table>
<operateType>P</operateType>
<icon>icon.skill0814</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1960" toLevel="4" name="Sub - P. Accuracy/ M. Accuracy Increase">
<!-- Glory Days confirmed -->
<!-- P. Accuracy + 2, M. Accuracy + 2. -->
<table name="#acc"> 2 4 6 8 </table>
<operateType>P</operateType>
<icon>icon.skill1240</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1961" toLevel="4" name="Sub - P. Evasion/ M. Evasion Increase">
<!-- Glory Days confirmed -->
<!-- P. Evasion + 2, M. Evasion + 2. -->
<table name="#evas"> 2 4 6 8 </table>
<operateType>P</operateType>
<icon>icon.skill0198</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1962" toLevel="4" name="Dual - P. Atk./M. Atk. Increase">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 3%, M. Atk. + 4%. -->
<table name="#pAtk"> 1.03 1.06 1.09 1.12 </table>
<table name="#mAtk"> 1.04 1.09 1.13 1.18 </table>
<operateType>P</operateType>
<icon>icon.skill0816</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">4</value>
<value level="2">9</value>
<value level="3">13</value>
<value level="4">18</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1963" toLevel="4" name="Dual - P. Def./M. Def. Increase">
<!-- Glory Days confirmed -->
<!-- P. Def. + 3%, M. Def. + 3%. -->
<table name="#def"> 1.03 1.06 1.09 1.12 </table>
<operateType>P</operateType>
<icon>icon.skill0439</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1964" toLevel="4" name="Dual - Atk. Spd./Casting Spd. Increase">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 3%, Casting Spd. + 3%. -->
<table name="#atkSpd"> 1.03 1.06 1.09 1.12 </table>
<operateType>P</operateType>
<icon>icon.skill0817</icon>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1965" toLevel="4" name="Dual - Max HP Increase">
<!-- Glory Days confirmed -->
<!-- Max HP + 6%. -->
<table name="#maxHp"> 6 12 18 24 </table>
<operateType>P</operateType>
<icon>icon.skill0211</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1966" toLevel="4" name="Dual - Max MP Increase">
<!-- Glory Days confirmed -->
<!-- Max MP + 6%. -->
<table name="#maxMp"> 1.06 1.12 1.18 1.24 </table>
<operateType>P</operateType>
<icon>icon.skill0213</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1967" toLevel="4" name="Dual - Max CP Increase">
<!-- Glory Days confirmed -->
<!-- Max CP + 6%. -->
<table name="#maxCp"> 1.06 1.12 1.18 1.24 </table>
<operateType>P</operateType>
<icon>icon.skill1397</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1968" toLevel="1" name="Dual - HP Drain">
<!-- Glory Days confirmed -->
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP when attacking. -->
<operateType>P</operateType>
<icon>icon.dual_hpsteal</icon>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="1969" toLevel="1" name="Dual - MP Drain">
<!-- Has a chance of recovering your own MP when attacking or using a skill. -->
<icon>icon.dual_mpsteal</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByMagicType">
<!-- Dual - MP Drain -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1995</skillId>
<skillLevel>1</skillLevel>
<chance>10</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Dual - MP Drain -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>1995</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Dual - MP Drain -->
<isCritical>false</isCritical>
<skillId>1995</skillId>
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>10</chance>
</effect>
</effects>
</skill>
<skill id="1970" toLevel="1" name="Dual - Specialized for P. Atk.">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 9%, P. Def./ M. Def. - 9%. -->
<operateType>P</operateType>
<icon>icon.dual_atkup</icon>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>9</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-9</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-9</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1971" toLevel="1" name="Dual - Specialized for M. Atk.">
<!-- Glory Days confirmed -->
<!-- M. Atk. + 13%, P. Def./ M. Def. - 9%. -->
<operateType>P</operateType>
<icon>icon.dual_defup</icon>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="MAtk">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-9</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-9</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1972" toLevel="1" name="Dual - Physical Trait Increase">
<!-- Glory Days confirmed -->
<!-- Increases success rate for physical attacks and physical defense by 20%. -->
<operateType>P</operateType>
<icon>icon.skill4084</icon>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
<KNOCKDOWN>20</KNOCKDOWN>
<PULL>20</PULL>
<PHYSICAL_BLOCKADE>20</PHYSICAL_BLOCKADE>
<DISARM>20</DISARM>
<KNOCKBACK>20</KNOCKBACK>
</effect>
<effect name="DefenceTrait">
<SHOCK>20</SHOCK>
<KNOCKDOWN>20</KNOCKDOWN>
<PULL>20</PULL>
<KNOCKBACK>20</KNOCKBACK>
<DISARM>20</DISARM>
<PHYSICAL_BLOCKADE>20</PHYSICAL_BLOCKADE>
</effect>
</effects>
</skill>
<skill id="1973" toLevel="1" name="Dual - Mental Trait Increase">
<!-- Glory Days confirmed -->
<!-- Increases success rate for mental attacks and mental defense by 20%. -->
<operateType>P</operateType>
<icon>icon.skill4116</icon>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="AttackTrait">
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<AIRBIND>20</AIRBIND>
<DEPORT>20</DEPORT>
<SLEEP>20</SLEEP>
<CHANGEBODY>20</CHANGEBODY>
<PARALYZE>20</PARALYZE>
<TURN_STONE>20</TURN_STONE>
</effect>
<effect name="DefenceTrait">
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<AIRBIND>20</AIRBIND>
<DEPORT>20</DEPORT>
<SLEEP>20</SLEEP>
<CHANGEBODY>20</CHANGEBODY>
<PARALYZE>20</PARALYZE>
<TURN_STONE>20</TURN_STONE>
</effect>
</effects>
</skill>
<skill id="1974" toLevel="1" name="Dual - Berserker's Rage">
<!-- Glory Days confirmed -->
<!-- Has a chance of P. Atk. + 27% when attacking. -->
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.dual_t_atkup</icon>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Dual - Berserker's Rage -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>1975</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1975" toLevel="1" name="Dual - Berserker's Rage">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 27% for 15 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DUAL_ATTACK_UP</abnormalType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<icon>icon.dual_t_atkup</icon>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>27</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1976" toLevel="1" name="Dual - Master's Rage">
<!-- Glory Days confirmed -->
<!-- Has a chance of Skill Power + 27% during skill use. -->
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<icon>icon.dual_t_skup</icon>
<magicCriticalRate>5</magicCriticalRate>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByMagicType">
<!-- Dual - Master's Rage -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>1977</skillId>
<skillLevel>1</skillLevel>
<chance>2</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1977" toLevel="1" name="Dual - Master's Rage">
<!-- Glory Days confirmed -->
<!-- Skill Power + 27% for 15 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DUAL_SKILL_UP</abnormalType>
<operateType>A2</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<icon>icon.dual_t_skup</icon>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- TODO mul stat="magicalSkillPower" val="1.27" / -->
<effect name="PhysicalSkillPower">
<amount>27</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1978" toLevel="1" name="Dual - Light of Protection">
<!-- Glory Days confirmed -->
<!-- Has a chance of P. Def./ M. Def. + 27% when attacked. -->
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.dual_t_dmgdef</icon>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Dual - Light of Protection -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<skillId>1979</skillId>
<skillLevel>1</skillLevel>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1979" toLevel="1" name="Dual - Light of Protection">
<!-- Glory Days confirmed -->
<!-- P. Def./ M. Def. + 27% for 15 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DUAL_DEFENCE_UP</abnormalType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<icon>icon.dual_t_dmgdef</icon>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>27</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>27</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1980" toLevel="1" name="Dual - Light of Blessing">
<!-- Glory Days confirmed -->
<!-- Has a chance of restoring HP when attacked. -->
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.dual_t_dmgheal</icon>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Dual - Light of Blessing -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<skillId>1981</skillId>
<skillLevel>1</skillLevel>
<minDamage>1000</minDamage>
<chance>20</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="1981" toLevel="1" name="Dual - Light of Blessing">
<!-- Restores HP. -->
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>30000</reuseDelay>
<icon>icon.dual_t_dmgheal</icon>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>5000</power>
</effect>
</effects>
</skill>
<skill id="1982" toLevel="1" name="Dual - Shackles of the Giants">
<!-- Glory Days confirmed -->
<!-- Blocks target's Physical Skills for 5 sec. Can only use on PCs. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SILENCE_PHYSICAL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.dual_a_pblock</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>-1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="1983" toLevel="1" name="Dual - Silence of the Giants">
<!-- Glory Days confirmed -->
<!-- Blocks target's Magical Skills for 5 sec. Can only use on PCs. -->
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<icon>icon.dual_a_mblock</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalType>SILENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="1984" toLevel="1" name="Dual - Yoke of the Giants">
<!-- Glory Days confirmed -->
<!-- Decreases target and nearby enemies' Spd. by 90% for 5 sec. Can only use on PCs. -->
<icon>icon.dual_a_spdown</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>HOLD</trait>
<affectRange>200</affectRange>
<affectLimit>9-10</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1985" toLevel="1" name="Dual - Shield of the Giants">
<!-- Glory Days confirmed -->
<!-- Damage Reflect Resistance becomes 100% for 30 sec. -->
<icon>icon.dual_a_refdmg</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>DUAL_DMG_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShieldResist">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="1986" toLevel="4" name="Dual Maximum HP">
<!-- Glory Days confirmed -->
<!-- Max HP + 463. Can be used when the main/ dual class is Level 85 or above. -->
<table name="#maxHp"> 463 972 1458 1926 </table>
<icon>icon.skill0917</icon>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<targetType>NONE</targetType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">463</value>
<value level="2">972</value>
<value level="3">1458</value>
<value level="4">1926</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1987" toLevel="1" name="Sigel Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Light Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1988" toLevel="1" name="Tyrr Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1989" toLevel="1" name="Yul Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1990" toLevel="1" name="Othell Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1991" toLevel="1" name="Feoh Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Light Armor/ Heavy Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1992" toLevel="1" name="Wynn Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1993" toLevel="1" name="Iss Armor Limit">
<!-- Glory Days confirmed -->
<!-- No Penalty. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="1994" toLevel="1" name="Aeore Armor Limit">
<!-- Glory Days confirmed -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<icon>icon.skill6213_4</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="1995" toLevel="1" name="Dual - MP Drain">
<!-- Glory Days Confirmed -->
<!-- Restores MP. -->
<icon>icon.dual_mpsteal</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<reuseDelay>6000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>81</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1996" toLevel="2" name="Hurricane Shackle">
<!-- Updated to IO -->
<!-- For 60 sec., blocks target from using escape items and skills. -->
<icon>icon.skill1996</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLOCK_ESCAPE</abnormalType>
<isDebuff>true</isDebuff>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="BlockEscape" />
</effects>
</skill>
<skill id="1997" toLevel="2" name="Gravity Exile">
<!-- Updated to IO -->
<!-- For 30 sec., blocks target from being resurrected by another character. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>BLOCK_RESURRECTION</abnormalType>
<icon>icon.skill1997</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>30</abnormalTime>
<isDebuff>true</isDebuff>
<magicLvl>-2</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="BlockResurrection" />
</effects>
</skill>
</list>