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l2j_mobius/trunk/dist/game/data/stats/skills/01300-01399.xml
2016-06-12 01:34:09 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1300" toLevel="3" name="Servitor Cure">
<table name="#dispelAbnormals"> POISON,3;BLEEDING,3 POISON,7;BLEEDING,7 POISON,9;BLEEDING,9 </table>
<castRange>600</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">566</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1300</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">60</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">44</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3</value>
<value level="2">POISON,7;BLEEDING,7</value>
<value level="3">POISON,9;BLEEDING,9</value>
</dispel>
</effect>
</effects>
</skill>
<skill id="1301" toLevel="1" name="Servitor Blessing">
<castRange>600</castRange>
<effectPoint>582</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1301</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>62</magicLvl>
<mpConsume>46</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,1;ROOT_MAGICALLY,1;PARALYZE,1;ATTACK_TIME_UP,3;SPEED_DOWN,3</dispel>
</effect>
</effects>
</skill>
<skill id="1303" toLevel="2" name="Wild Magic">
<table name="#mCritRate"> 1 2 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">582</value>
<value level="2">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1303</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">62</value>
<value level="2">70</value>
</magicLvl>
<mpConsume>
<value level="1">46</value>
<value level="2">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1304" toLevel="3" name="Advanced Block">
<table name="#sDef"> 1.3 1.4 1.5 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">646</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1304</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">72</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefence">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1305" toLevel="5" name="The Honor of Pa'agrio">
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">689</value>
<value level="2">722</value>
<value level="3">743</value>
<value level="4">763</value>
<value level="5">780</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1305</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">66</value>
<value level="2">68</value>
<value level="3">70</value>
<value level="4">72</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">171</value>
<value level="2">177</value>
<value level="3">182</value>
<value level="4">186</value>
<value level="5">191</value>
</mpConsume>
<mpInitialConsume>
<value level="1">43</value>
<value level="2">45</value>
<value level="3">46</value>
<value level="4">47</value>
<value level="5">48</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Cp">
<amount>
<value level="1">616</value>
<value level="2">636</value>
<value level="3">654</value>
<value level="4">671</value>
<value level="5">687</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1306" toLevel="6" name="Ritual of Life">
<castRange>600</castRange>
<effectPoint>
<value level="1">677</value>
<value level="2">700</value>
<value level="3">722</value>
<value level="4">743</value>
<value level="5">763</value>
<value level="6">780</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<icon>icon.skill1306</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
<value level="4">70</value>
<value level="5">72</value>
<value level="6">74</value>
</magicLvl>
<mpConsume>
<value level="1">83</value>
<value level="2">86</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">22</value>
<value level="3">23</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>
<value level="1">745</value>
<value level="2">770</value>
<value level="3">795</value>
<value level="4">817</value>
<value level="5">839</value>
<value level="6">858</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1307" toLevel="3" name="Prayer">
<table name="#healEffect"> 1.08 1.1 1.12 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HEAL_EFFECT_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">611</value>
<value level="2">635</value>
<value level="3">655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1307</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">66</value>
<value level="2">70</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">195</value>
<value level="2">207</value>
<value level="3">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1308" toLevel="3" name="Chant of Predator">
<table name="#rCrit"> 0.2 0.25 0.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">566</value>
<value level="3">624</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1308</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">60</value>
<value level="3">68</value>
</magicLvl>
<mpConsume>
<value level="1">137</value>
<value level="2">156</value>
<value level="3">201</value>
</mpConsume>
<mpInitialConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">51</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1309" toLevel="3" name="Chant of Eagle">
<table name="#accCombat"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">549</value>
<value level="3">597</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1309</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">58</value>
<value level="3">64</value>
</magicLvl>
<mpConsume>
<value level="1">137</value>
<value level="2">170</value>
<value level="3">189</value>
</mpConsume>
<mpInitialConsume>
<value level="1">35</value>
<value level="2">43</value>
<value level="3">48</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1310" toLevel="4" name="Chant of Vampire">
<table name="#absorbDam"> 6 7 8 9 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">418</value>
<value level="2">549</value>
<value level="3">611</value>
<value level="4">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1310</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">58</value>
<value level="3">66</value>
<value level="4">74</value>
</magicLvl>
<mpConsume>
<value level="1">123</value>
<value level="2">170</value>
<value level="3">195</value>
<value level="4">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">31</value>
<value level="2">43</value>
<value level="3">49</value>
<value level="4">55</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="1311" toLevel="6" name="Body of Avatar">
<table name="#amount"> 10 15 20 25 30 35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">532</value>
<value level="3">566</value>
<value level="4">597</value>
<value level="5">624</value>
<value level="6">646</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1311</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">56</value>
<value level="3">60</value>
<value level="4">64</value>
<value level="5">68</value>
<value level="6">72</value>
</magicLvl>
<mpConsume>
<value level="1">273</value>
<value level="2">326</value>
<value level="3">352</value>
<value level="4">378</value>
<value level="5">402</value>
<value level="6">424</value>
</mpConsume>
<mpInitialConsume>
<value level="1">69</value>
<value level="2">82</value>
<value level="3">88</value>
<value level="4">95</value>
<value level="5">101</value>
<value level="6">106</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
<skill id="1312" toLevel="1" name="Unused Fishing">
<icon>icon.skill1312</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_cast" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1313" toLevel="27" name="Unused Pumping">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1313</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_pumping" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1314" toLevel="27" name="Unused Reeling">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1314</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<!-- TODO: Missing condition for "op_fishing_reeling" -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>FISHINGROD</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="1315" toLevel="27" name="Unused Fishing Expertise">
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<icon>icon.skill1315</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1316" toLevel="1" name="Fishing Expertise: C Grade">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1316</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1317" toLevel="1" name="Fishing Expertise: B Grade">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1317</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1318" toLevel="1" name="Fishing Expertise: A-Grade">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1318</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1319" toLevel="1" name="Fishing Expertise: S-Grade">
<!-- Confirmed CT2.5 -->
<icon>icon.skill1319</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1320" toLevel="10" name="Create Common Item">
<icon>icon.skill0172</icon>
<magicLvl>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">36</value>
<value level="5">43</value>
<value level="6">49</value>
<value level="7">55</value>
<value level="8">62</value>
<value level="9">70</value>
<value level="10">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1321" toLevel="1" name="Dwarven Craft">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0172</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="OpenDwarfRecipeBook" />
</effects>
</skill>
<skill id="1322" toLevel="1" name="Common Craft">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0172</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="OpenCommonRecipeBook" />
</effects>
</skill>
<skill id="1323" toLevel="1" name="Noblesse Blessing">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1323</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>99</magicLvl>
<mpConsume>55</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="1324" toLevel="2" name="Summon CP Potion">
<!-- Confirmed CT2.5 and updated to IO -->
<table name="#reuseDelay"> 600000 3600000 </table>
<hitTime>20000</hitTime>
<icon>icon.skill1324</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">500</value>
<value level="2">5000</value>
</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<magicLvl>-1</magicLvl>
<mpInitialConsume>
<value level="1">412</value>
<value level="2">1500</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<!-- TODO Find item ID for level 2 -->
<itemId>5592</itemId>
<itemCount>20</itemCount>
</effect>
</effects>
</skill>
<skill id="1325" toLevel="1" name="Noblesse Fortune">
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>659</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1325</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>5806</itemConsumeId> <!-- Lucky Charm (A-Grade) -->
<magicLvl>-1</magicLvl>
<mpConsume>220</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ReduceDropPenalty">
<deathPenalty>-100</deathPenalty>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="1326" toLevel="1" name="Noblesse Harmony">
<!-- Confirmed CT2.5 and Updated to H5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>659</effectPoint>
<hitTime>1000</hitTime>
<hpConsume>200</hpConsume>
<icon>icon.skill1326</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>1</magicLvl>
<mpConsume>80</mpConsume>
<mpInitialConsume>20</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="RemainCpPer">
<amount>50</amount>
<percentType>MORE</percentType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>10</BOW>
<CROSSBOW>6</CROSSBOW>
</effect>
<effect name="Speed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3000</amount>
<mode>DIFF</mode>
</effect>
<effect name="LimitHp">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="1327" toLevel="1" name="Noblesse Symphony">
<!-- Confirmed CT2.5 and Updated to H5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>659</effectPoint>
<hitTime>1000</hitTime>
<hpConsume>200</hpConsume>
<icon>icon.skill1327</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>1</magicLvl>
<mpConsume>80</mpConsume>
<mpInitialConsume>20</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="RemainCpPer">
<amount>50</amount>
<percentType>MORE</percentType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>10</BOW>
<CROSSBOW>6</CROSSBOW>
</effect>
<effect name="Speed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>4500</amount>
<mode>DIFF</mode>
</effect>
<effect name="LimitHp">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="1328" toLevel="8" name="Mass Summon Storm Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 </table>
<affectRange>1000</affectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1328</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">16</value>
<value level="2">20</value>
<value level="3">26</value>
<value level="4">29</value>
<value level="5">36</value>
<value level="6">39</value>
<value level="7">42</value>
<value level="8">46</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
<value level="4">58</value>
<value level="5">62</value>
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">130</value>
<value level="3">150</value>
<value level="4">170</value>
<value level="5">183</value>
<value level="6">195</value>
<value level="7">207</value>
<value level="8">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">33</value>
<value level="3">38</value>
<value level="4">43</value>
<value level="5">46</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>1</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1329" toLevel="9" name="Mass Summon Aqua Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 9 </table>
<affectRange>1000</affectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1329</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">62</value>
<value level="7">66</value>
<value level="8">70</value>
<value level="9">74</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">123</value>
<value level="3">137</value>
<value level="4">150</value>
<value level="5">163</value>
<value level="6">183</value>
<value level="7">195</value>
<value level="8">207</value>
<value level="9">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">35</value>
<value level="4">38</value>
<value level="5">41</value>
<value level="6">46</value>
<value level="7">49</value>
<value level="8">52</value>
<value level="9">55</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>7</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1330" toLevel="8" name="Mass Summon Phantom Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 5 6 7 8 </table>
<affectRange>1000</affectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1330</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
<value level="4">58</value>
<value level="5">62</value>
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">130</value>
<value level="3">150</value>
<value level="4">170</value>
<value level="5">183</value>
<value level="6">195</value>
<value level="7">207</value>
<value level="8">217</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">33</value>
<value level="3">38</value>
<value level="4">43</value>
<value level="5">46</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>5</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="1331" toLevel="10" name="Summon Feline Queen">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 4 4 4 6 6 </table>
<table name="#npcIds"> 14251 14252 14253 14254 14255 14256 14257 14258 14259 14260 14261 14262 14263 14264 </table>
<icon>icon.skill1331</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14251</value>
<value level="2">14252</value>
<value level="3">14253</value>
<value level="4">14254</value>
<value level="5">14255</value>
<value level="6">14256</value>
<value level="7">14257</value>
<value level="8">14258</value>
<value level="9">14259</value>
<value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">6</value>
<value level="10">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1332" toLevel="10" name="Summon Seraphim the Unicorn">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 4 4 4 6 6 </table>
<table name="#npcIds"> 14435 14436 14437 14438 14439 14440 14441 14442 14443 14444 14445 14446 14447 14448 </table>
<icon>icon.skill1332</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14435</value>
<value level="2">14436</value>
<value level="3">14437</value>
<value level="4">14438</value>
<value level="5">14439</value>
<value level="6">14440</value>
<value level="7">14441</value>
<value level="8">14442</value>
<value level="9">14443</value>
<value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">6</value>
<value level="10">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1333" toLevel="10" name="Summon Nightshade">
<table name="#itemConsumeCountOT"> 2 2 2 2 2 4 4 4 6 6 </table>
<table name="#npcIds"> 14619 14620 14621 14622 14623 14624 14625 14626 14627 14628 14629 14630 14631 14632 </table>
<icon>icon.skill1333</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">95</value>
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
<value level="8">23</value>
<value level="9">24</value>
<value level="10">25</value>
</mpInitialConsume>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<!-- H5 hitTime -->
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14619</value>
<value level="2">14620</value>
<value level="3">14621</value>
<value level="4">14622</value>
<value level="5">14623</value>
<value level="6">14624</value>
<value level="7">14625</value>
<value level="8">14626</value>
<value level="9">14627</value>
<value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">6</value>
<value level="10">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1334" toLevel="16" name="Summon Cursed Man">
<table name="#itemConsumeCountOT"> 1 1 1 2 2 2 2 0 0 0 0 0 0 0 0 0 </table>
<table name="#npcIds"> 14074 14075 14076 14077 14078 14079 14080 15142 15143 15144 15145 15146 15147 15194 15195 15196 </table>
<icon>icon.skill1334</icon>
<coolTime>500</coolTime>
<itemConsumeCount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">12</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">56</value>
<value level="2">60</value>
<value level="3">64</value>
<value level="4">68</value>
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">99</value>
<value level="14">101</value>
<value level="15">103</value>
<value level="16">105</value>
</magicLvl>
<mpConsume>
<value level="1">82</value>
<value level="2">88</value>
<value level="3">95</value>
<value level="4">102</value>
<value level="5">104</value>
<value level="6">106</value>
<value level="7">110</value>
<value level="8">338</value>
<value level="9">348</value>
<value level="10">358</value>
<value level="11">367</value>
<value level="12">377</value>
<value level="13">386</value>
<value level="14">395</value>
<value level="15">404</value>
<value level="16">414</value>
</mpConsume>
<mpInitialConsume>
<value level="1">21</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">25</value>
<value level="5">26</value>
<value level="6">27</value>
<value level="7">27</value>
<value level="8">85</value>
<value level="9">87</value>
<value level="10">89</value>
<value level="11">92</value>
<value level="12">94</value>
<value level="13">97</value>
<value level="14">100</value>
<value level="15">103</value>
<value level="16">105</value>
</mpInitialConsume>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14074</value>
<value level="2">14075</value>
<value level="3">14076</value>
<value level="4">14077</value>
<value level="5">14078</value>
<value level="6">14079</value>
<value level="7">14080</value>
<value level="8">15142</value>
<value level="9">15143</value>
<value level="10">15144</value>
<value level="11">15145</value>
<value level="12">15146</value>
<value level="13">15147</value>
<value level="14">15194</value>
<value level="15">15195</value>
<value level="16">15196</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId>
<consumeItemCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
</consumeItemCount>
</effect>
</effects>
</skill>
<skill id="1335" toLevel="1" name="Balance Life">
<!-- Confirmed CT2.5 -->
<affectRange>1000</affectRange>
<effectPoint>398</effectPoint>
<hitTime>5000</hitTime>
<icon>icon.skill1335</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>98</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="RebalanceHP" />
</effects>
</skill>
<skill id="1336" toLevel="1" name="Curse of Doom">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1336</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="1337" toLevel="1" name="Curse of Abyss">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-669</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1337</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-6</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1338" toLevel="1" name="Arcane Chaos">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-669</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1338</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaDamOverTime">
<power>24</power>
<ticks>5</ticks>
</effect>
<effect name="ResistDispelByCategory">
<amount>30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="1339" toLevel="1" name="Fire Vortex">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<icon>icon.skill1339</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>140</power>
<overHit>true</overHit>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="1340" toLevel="1" name="Ice Vortex">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<icon>icon.skill1340</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>140</power>
<overHit>true</overHit>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="1341" toLevel="1" name="Wind Vortex">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<icon>icon.skill1341</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>140</power>
<overHit>true</overHit>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="1342" toLevel="1" name="Light Vortex">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_HOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-993</effectPoint>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<icon>icon.skill1342</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>139</power>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
</effect>
<effect name="Accuracy">
<amount>-6</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="1343" toLevel="1" name="Dark Vortex">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-993</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<icon>icon.skill1343</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>139</power>
<percentage>25</percentage>
</effect>
<effect name="ManaDamOverTime">
<power>12</power>
<ticks>5</ticks>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1344" toLevel="1" name="Mass Warrior Bane">
<!-- Confirmed CT2.5 -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-666</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1344</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>40</rate>
</effect>
</effects>
</skill>
<skill id="1345" toLevel="1" name="Mass Mage Bane">
<!-- Confirmed CT2.5 -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-669</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1345</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<mpConsume>85</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP</dispel>
<rate>40</rate>
</effect>
</effects>
</skill>
<skill id="1346" toLevel="1" name="Warrior Servitor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1346</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="1347" toLevel="1" name="Wizard Servitor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1347</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1348" toLevel="1" name="Assassin Servitor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1348</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>80</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>20</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="1349" toLevel="1" name="Final Servitor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1349</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1350" toLevel="1" name="Warrior Bane">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-662</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1350</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>80</rate>
</effect>
</effects>
</skill>
<skill id="1351" toLevel="1" name="Mage Bane">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1351</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP</dispel>
<rate>80</rate>
</effect>
</effects>
</skill>
<skill id="1352" toLevel="1" name="Elemental Resistance">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP_ATTR</abnormalType>
<castRange>400</castRange>
<effectPoint>662</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1352</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="1353" toLevel="1" name="Holy Attack Resistance">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_HOLY_UNHOLY</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1353</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1354" toLevel="1" name="Arcane Protection">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<castRange>400</castRange>
<effectPoint>662</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1354</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="1355" toLevel="1" name="Prophecy of Water">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1355</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="1356" toLevel="1" name="Prophecy of Fire">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1356</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1357" toLevel="1" name="Prophecy of Wind">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1357</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>57</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SHIELD_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1358</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>PD_UP;IMPROVE_PA_PD_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PD_UP</slot>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1359" toLevel="1" name="Block Wind Walk">
<!-- Confirmed CT2.5 -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SPEED_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1359</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>56</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1360" toLevel="1" name="Mass Block Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SHIELD_UP</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-666</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1360</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PD_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PD_UP</slot>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1361" toLevel="1" name="Mass Block Wind Walk">
<!-- Confirmed CT2.5 -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SPEED_UP</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-669</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1361</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>85</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_SPEED_AVOID_UP;SPEED_UP</slot>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1362" toLevel="1" name="Chant of Spirit">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1362</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="1363" toLevel="1" name="Chant of Victory">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1363</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>78</magicLvl>
<mpConsume>227</mpConsume>
<mpInitialConsume>57</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1364" toLevel="1" name="Eye of Pa'agrio">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_HIT_DEFENCE_CRT_RATE_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1364</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>HIT_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>HIT_UP</slot>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1365" toLevel="1" name="Soul of Pa'agrio">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1365</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>77</magicLvl>
<mpConsume>224</mpConsume>
<mpInitialConsume>56</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>MA_UP,9;MD_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MA_UP;MD_UP</slot>
</effect>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1366" toLevel="1" name="Seal of Despair">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-669</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1366</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>78</magicLvl>
<mpConsume>85</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>-6</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1367" toLevel="1" name="Seal of Disease">
<!-- FIXME: SHOULD AFFECT ONLY ENEMY CLAN -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>40</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-662</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1367</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>76</magicLvl>
<mpConsume>84</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="HealEffect">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1368" toLevel="8" name="Expand Dwarven Craft">
<icon>icon.skill1368</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">36</value>
<value level="5">43</value>
<value level="6">49</value>
<value level="7">55</value>
<value level="8">62</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="5">30</value>
<value level="6">36</value>
<value level="7">42</value>
<value level="8">48</value>
</amount>
<mode>DIFF</mode>
<type>RECIPE_DWARVEN</type>
</effect>
</effects>
</skill>
<skill id="1369" toLevel="8" name="Expand Common Craft">
<icon>icon.skill1369</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="5">30</value>
<value level="6">36</value>
<value level="7">42</value>
<value level="8">48</value>
</amount>
<mode>DIFF</mode>
<type>RECIPE_COMMON</type>
</effect>
</effects>
</skill>
<skill id="1370" toLevel="8" name="Expand Trade">
<icon>icon.skill1370</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">55</value>
<value level="3">65</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</amount>
<mode>DIFF</mode>
<type>TRADE_BUY</type>
</effect>
<effect name="EnlargeSlot">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</amount>
<mode>DIFF</mode>
<type>TRADE_SELL</type>
</effect>
</effects>
</skill>
<skill id="1371" toLevel="8" name="Expand Warehouse">
<icon>icon.skill0333</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="5">30</value>
<value level="6">36</value>
<value level="7">42</value>
<value level="8">48</value>
</amount>
<mode>DIFF</mode>
<type>STORAGE_PRIVATE</type>
</effect>
</effects>
</skill>
<skill id="1372" toLevel="8" name="Expand Inventory">
<icon>icon.skill0332</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>
<value level="1">6</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">24</value>
<value level="5">30</value>
<value level="6">36</value>
<value level="7">42</value>
<value level="8">48</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1373" toLevel="1" name="Strider Mastery">
<icon>icon.skill1373</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1374" toLevel="1" name="Heroic Valor">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>676</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1374</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>80</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>-1</magicLvl>
<mpConsume>231</mpConsume>
<mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="1375" toLevel="1" name="Heroic Grandeur">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<activateRate>80</activateRate>
<affectRange>1000</affectRange>
<basicProperty>MAGIC</basicProperty>
<blockedInOlympiad>true</blockedInOlympiad>
<canBeDispelled>false</canBeDispelled>
<effectPoint>-676</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1375</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>80</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>-1</magicLvl>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Mute">
</effect>
<effect name="PhysicalMute" />
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-16</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1376" toLevel="1" name="Heroic Dread">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>1000</affectRange>
<basicProperty>MAGIC</basicProperty>
<blockedInOlympiad>true</blockedInOlympiad>
<canBeDispelled>false</canBeDispelled>
<effectPoint>-676</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1376</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>80</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>-1</magicLvl>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>2</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="Fear">
</effect>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="1377" toLevel="1" name="none">
<!-- Confirmed CT2.5 -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1378" toLevel="1" name="none">
<!-- Confirmed CT2.5 -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1379" toLevel="1" name="none">
<!-- Confirmed CT2.5 -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1380" toLevel="10" name="Betray">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1380</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">54</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">67</value>
<value level="10">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Betray" />
</effects>
</skill>
<skill id="1381" toLevel="5" name="Mass Curse Fear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>500</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1381</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">69</value>
<value level="3">74</value>
<value level="4">78</value>
<value level="5">82</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">18</value>
<value level="3">19</value>
<value level="4">20</value>
<value level="5">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="1382" toLevel="5" name="Mass Curse Gloom">
<table name="#power"> 33 36 39 41 44 </table>
<table name="#vuln"> 5 10 15 20 25 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>100</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<icon>icon.skill1382</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">80</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">98</value>
<value level="5">103</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">33</value>
<value level="2">36</value>
<value level="3">39</value>
<value level="4">41</value>
<value level="5">44</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1383" toLevel="5" name="Mass Surrender to Fire">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1383</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">80</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">98</value>
<value level="5">103</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<targetType>SUMMON</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="1384" toLevel="5" name="Mass Surrender to Water">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1384</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">80</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">98</value>
<value level="5">103</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<targetType>SUMMON</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="1385" toLevel="5" name="Mass Surrender to Wind">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>6000</hitTime>
<icon>icon.skill1385</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">80</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">98</value>
<value level="5">103</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<targetType>SUMMON</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="1386" toLevel="10" name="Arcane Disruption">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1386</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">54</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">67</value>
<value level="10">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1387" toLevel="3" name="Summon Cursed Bones">
<!-- Confirmed CT2.5 -->
<!-- Not Used Anymore -->
<hitTime>10000</hitTime>
<icon>icon.skill1387</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">40</value>
<value level="2">80</value>
<value level="3">160</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">318</value>
<value level="2">366</value>
<value level="3">407</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="30">
<item id="2508" count="25" />
</item>
<item chance="50">
<item id="2508" count="50" />
</item>
<item chance="20">
<item id="2508" count="100" />
</item>
</value>
<value level="2">
<item chance="30">
<item id="2508" count="50" />
</item>
<item chance="50">
<item id="2508" count="100" />
</item>
<item chance="20">
<item id="2508" count="200" />
</item>
</value>
<value level="3">
<item chance="30">
<item id="2508" count="100" />
</item>
<item chance="50">
<item id="2508" count="200" />
</item>
<item chance="20">
<item id="2508" count="400" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="1388" toLevel="3" name="Greater Might">
<table name="#pAtk"> 1.04 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1388</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1389" toLevel="3" name="Greater Shield">
<table name="#pDef"> 1.05 1.1 1.15 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1389</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1390" toLevel="3" name="War Chant">
<table name="#pAtk"> 1.04 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1390</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">8</value>
<value level="3">12</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">213</value>
<value level="2">244</value>
<value level="3">272</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1391" toLevel="3" name="Chant of Earth">
<table name="#pDef"> 1.05 1.1 1.15 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill1391</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">4</value>
<value level="2">8</value>
<value level="3">12</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">213</value>
<value level="2">244</value>
<value level="3">272</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1392" toLevel="3" name="Holy Attack Resistance">
<table name="#holyRes"> 15 23 30 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1392</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="1393" toLevel="3" name="Dark Attack Resistance">
<table name="#darkRes"> 15 23 30 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1393</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="1394" toLevel="10" name="Trance">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill1394</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">21</value>
<value level="2">22</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">25</value>
<value level="7">26</value>
<value level="8">26</value>
<value level="9">27</value>
<value level="10">28</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="1395" toLevel="10" name="Erase">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1395</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">44</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">49</value>
<value level="7">51</value>
<value level="8">52</value>
<value level="9">53</value>
<value level="10">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>11000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Unsummon">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="1396" toLevel="10" name="Magical Backfire">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MP_COST_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1396</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">41</value>
<value level="2">43</value>
<value level="3">44</value>
<value level="4">46</value>
<value level="5">48</value>
<value level="6">49</value>
<value level="7">51</value>
<value level="8">52</value>
<value level="9">53</value>
<value level="10">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="1397" toLevel="3" name="Clarity">
<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
<table name="#MpConsumeRate"> 0.9 0.85 0.8 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1397</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="1398" toLevel="10" name="Mana Burn">
<castRange>900</castRange>
<effectPoint>
<value level="1">-532</value>
<value level="2">-549</value>
<value level="3">-566</value>
<value level="4">-582</value>
<value level="5">-597</value>
<value level="6">-611</value>
<value level="7">-624</value>
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1398</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">77</value>
<value level="2">80</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">89</value>
<value level="6">93</value>
<value level="7">95</value>
<value level="8">98</value>
<value level="9">100</value>
<value level="10">103</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackMp">
<power>
<value level="1">117</value>
<value level="2">123</value>
<value level="3">128</value>
<value level="4">133</value>
<value level="5">138</value>
<value level="6">143</value>
<value level="7">148</value>
<value level="8">153</value>
<value level="9">157</value>
<value level="10">162</value>
</power>
<critical>true</critical>
<criticalLimit>7000</criticalLimit>
</effect>
</effects>
</skill>
<skill id="1399" toLevel="5" name="Mana Storm">
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
</effectPoint>
<hitTime>6000</hitTime>
<icon>icon.skill1399</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">120</value>
<value level="2">129</value>
<value level="3">138</value>
<value level="4">147</value>
<value level="5">153</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttackMp">
<power>
<value level="1">62</value>
<value level="2">67</value>
<value level="3">72</value>
<value level="4">77</value>
<value level="5">81</value>
</power>
<critical>true</critical>
<criticalLimit>7000</criticalLimit>
</effect>
</effects>
</skill>
</list>