Files
l2j_mobius/trunk/dist/game/data/stats/skills/00600-00699.xml
2016-06-12 01:34:09 +00:00

2973 lines
87 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="600" toLevel="1" name="Residence Guidance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0380</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="601" toLevel="1" name="Residence Agility">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0381</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="602" toLevel="1" name="Residence Shield Block">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0382</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ShieldDefenceRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="603" toLevel="1" name="Residence Shield Defense">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0383</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ShieldDefence">
<amount>225</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="604" toLevel="1" name="Residence Typhoon Resistance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0384</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="605" toLevel="1" name="Residence Lava Resistance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0385</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="606" toLevel="1" name="Residence Fortitude">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0386</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>10</SHOCK>
</effect>
</effects>
</skill>
<skill id="607" toLevel="1" name="Residence Freedom">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0387</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<HOLD>10</HOLD>
</effect>
</effects>
</skill>
<skill id="608" toLevel="1" name="Residence Vigilance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0388</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SLEEP>10</SLEEP>
</effect>
</effects>
</skill>
<skill id="609" toLevel="1" name="Residence Movement">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0389</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Speed">
<amount>6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="610" toLevel="1" name="Residence Death Fortune">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0390</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ReduceDropPenalty">
<exp>-12</exp>
<deathPenalty>-12</deathPenalty>
<mode>PER</mode>
</effect>
<effect name="ReduceDropPenalty">
<exp>-30</exp>
<deathPenalty>-30</deathPenalty>
<mode>PER</mode>
<type>PK</type>
</effect>
</effects>
</skill>
<skill id="611" toLevel="3" name="Fire Squad">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 0 0 100 </table>
<table name="#rCrit"> 0 15 15 </table>
<icon>icon.skill1463</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>17.3</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="612" toLevel="3" name="Water Squad">
<!-- Confirmed CT2.5 -->
<table name="#mDef"> 0 17.6 17.6 </table>
<table name="#sDef"> 1 1 1.06 </table>
<icon>icon.skill1464</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">17.6</value>
<value level="3">17.6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>27.3</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="613" toLevel="3" name="Wind Squad">
<!-- Confirmed CT2.5 -->
<table name="#rEvas"> 0 2 2 </table>
<table name="#runSpd"> 0 0 3 </table>
<icon>icon.skill1465</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2</value>
<value level="3">2</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="614" toLevel="3" name="Earth Squad">
<!-- Confirmed CT2.5 -->
<table name="#mDef"> 17 31.1 44 </table>
<icon>icon.skill1466</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">17</value>
<value level="2">31.1</value>
<value level="3">44</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="615" toLevel="3" name="Holy Squad">
<!-- Confirmed CT2.5 -->
<table name="#maxMp"> 1 1.3 1.3 </table>
<table name="#MpConsumeRate"> 1 1 0.95 </table>
<icon>icon.skill1043</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">30</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="616" toLevel="3" name="Dark Squad">
<!-- Confirmed CT2.5 -->
<table name="#mAtk"> 7.17 19.32 19.32 </table>
<table name="#mCritRate"> 1 1 1.01 </table>
<icon>icon.skill1443</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">7.17</value>
<value level="2">19.32</value>
<value level="3">19.32</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="617" toLevel="1" name="Transform Onyx Beast">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>1</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>1</transformationId>
</effect>
</effects>
</skill>
<skill id="618" toLevel="1" name="Transform Doom Wraith">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>2</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>2</transformationId>
</effect>
</effects>
</skill>
<skill id="619" toLevel="1" name="Dispel Transform">
<!-- Confirmed CT2.5 -->
<effectPoint>10</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<magicLvl>56</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUntransform" />
</conditions>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
</effect>
</effects>
</skill>
<skill id="620" toLevel="1" name="Quiver of Bolts (B-grade)">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0620</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1460</itemConsumeId> <!-- Crystal (B-Grade) -->
<magicLvl>52</magicLvl>
<mpConsume>366</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="9635" count="700" />
</item>
<item chance="50">
<item id="9635" count="1400" />
</item>
<item chance="20">
<item id="9635" count="2800" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="621" toLevel="1" name="Create Special Bolt">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0621</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>43</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>10113</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="622" toLevel="2" name="Ultimate Escape">
<!-- Confirmed CT2.5 -->
<table name="#pSkillEvas"> 0 25 </table>
<table name="#rEvas"> 20 35 </table>
<table name="#runSpd"> 33 66 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0622</icon>
<magicLvl>
<value level="1">36</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">47</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">0</value>
<value level="2">25</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="1">33</value>
<value level="2">66</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="623" toLevel="1" name="Find Trap">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0470</icon>
<magicLvl>74</magicLvl>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject>
<effects>
<effect name="TrapDetect">
<power>78</power>
</effect>
</effects>
</skill>
<skill id="624" toLevel="1" name="Remove Trap">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectRange>500</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill0471</icon>
<magicLvl>74</magicLvl>
<mpConsume>17</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effect name="TrapRemove">
<power>78</power>
</effect>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
<!-- Confirmed CT2.5 -->
<effectPoint>150</effectPoint>
<hitTime>1500</hitTime>
<hpConsume>200</hpConsume>
<icon>icon.skill0467</icon>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>46</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSoulMax" />
</conditions>
<effects>
<effect name="FocusSouls">
<charge>50</charge>
</effect>
</effects>
</skill>
<skill id="626" toLevel="4" name="Critical Sense">
<!-- Confirmed CT2.5 -->
<table name="#cAtk"> 111 177 253 317 </table>
<table name="#rCrit"> 0.1 0.15 0.2 0.25 </table>
<icon>icon.skill0312</icon>
<magicLvl>
<value level="1">43</value>
<value level="2">52</value>
<value level="3">60</value>
<value level="4">66</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">111</value>
<value level="2">177</value>
<value level="3">253</value>
<value level="4">317</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="627" toLevel="40" name="Soul Shock">
<!-- Confirmed CT2.5 -->
<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>200</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-337</value>
<value level="2">-346</value>
<value level="3">-356</value>
<value level="4">-366</value>
<value level="5">-375</value>
<value level="6">-385</value>
<value level="7">-395</value>
<value level="8">-405</value>
<value level="9">-415</value>
<value level="10">-425</value>
<value level="11">-435</value>
<value level="12">-445</value>
<value level="13">-455</value>
<value level="14">-465</value>
<value level="15">-474</value>
<value level="16">-484</value>
<value level="17">-494</value>
<value level="18">-503</value>
<value level="19">-513</value>
<value level="20">-522</value>
<value level="21">-532</value>
<value level="22">-541</value>
<value level="23">-550</value>
<value level="24">-558</value>
<value level="25">-567</value>
<value level="26">-575</value>
<value level="27">-583</value>
<value level="28">-591</value>
<value level="29">-599</value>
<value level="30">-607</value>
<value level="31">-614</value>
<value level="32">-621</value>
<value level="33">-627</value>
<value level="34">-634</value>
<value level="35">-640</value>
<value level="36">-646</value>
<value level="37">-651</value>
<value level="38">-656</value>
<value level="39">-661</value>
<value level="40">-665</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0101</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="5">39</value>
<value level="6">40</value>
<value level="7">41</value>
<value level="8">42</value>
<value level="9">43</value>
<value level="10">44</value>
<value level="11">45</value>
<value level="12">46</value>
<value level="13">47</value>
<value level="14">48</value>
<value level="15">49</value>
<value level="16">50</value>
<value level="17">51</value>
<value level="18">52</value>
<value level="19">53</value>
<value level="20">54</value>
<value level="21">55</value>
<value level="22">56</value>
<value level="23">57</value>
<value level="24">58</value>
<value level="25">59</value>
<value level="26">60</value>
<value level="27">61</value>
<value level="28">62</value>
<value level="29">63</value>
<value level="30">64</value>
<value level="31">65</value>
<value level="32">66</value>
<value level="33">67</value>
<value level="34">68</value>
<value level="35">69</value>
<value level="36">70</value>
<value level="37">71</value>
<value level="38">72</value>
<value level="39">73</value>
<value level="40">74</value>
</magicLvl>
<mpConsume>
<value level="1">48</value>
<value level="2">49</value>
<value level="3">51</value>
<value level="4">52</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">56</value>
<value level="8">58</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
<value level="12">65</value>
<value level="13">66</value>
<value level="14">68</value>
<value level="15">70</value>
<value level="16">72</value>
<value level="17">72</value>
<value level="18">74</value>
<value level="19">76</value>
<value level="20">78</value>
<value level="21">80</value>
<value level="22">81</value>
<value level="23">83</value>
<value level="24">85</value>
<value level="25">87</value>
<value level="26">88</value>
<value level="27">89</value>
<value level="28">91</value>
<value level="29">92</value>
<value level="30">94</value>
<value level="31">96</value>
<value level="32">97</value>
<value level="33">99</value>
<value level="34">100</value>
<value level="35">102</value>
<value level="36">103</value>
<value level="37">105</value>
<value level="38">106</value>
<value level="39">108</value>
<value level="40">109</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">344</value>
<value level="2">367</value>
<value level="3">391</value>
<value level="4">443</value>
<value level="5">471</value>
<value level="6">500</value>
<value level="7">530</value>
<value level="8">562</value>
<value level="9">595</value>
<value level="10">630</value>
<value level="11">666</value>
<value level="12">703</value>
<value level="13">742</value>
<value level="14">782</value>
<value level="15">823</value>
<value level="16">866</value>
<value level="17">910</value>
<value level="18">955</value>
<value level="19">1002</value>
<value level="20">1050</value>
<value level="21">1100</value>
<value level="22">1150</value>
<value level="23">1202</value>
<value level="24">1255</value>
<value level="25">1309</value>
<value level="26">1364</value>
<value level="27">1420</value>
<value level="28">1476</value>
<value level="29">1534</value>
<value level="30">1592</value>
<value level="31">1651</value>
<value level="32">1710</value>
<value level="33">1770</value>
<value level="34">1830</value>
<value level="35">1891</value>
<value level="36">1951</value>
<value level="37">2012</value>
<value level="38">2072</value>
<value level="39">2132</value>
<value level="40">2192</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="628" toLevel="1" name="Warp">
<!-- Confirmed CT2.5 -->
<coolTime>200</coolTime>
<hitTime>100</hitTime>
<icon>icon.skill0484</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>32</magicLvl>
<mpConsume>20</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>500</range>
</condition>
</conditions>
<effects>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>500</range>
</effect>
</effects>
</skill>
<skill id="629" toLevel="1" name="Rabbit Magic Eye">
<!-- Confirmed CT2.5 -->
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>1000</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0629</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<targetConditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13097</item>
</npcIds>
</condition>
</targetConditions>
</skill>
<skill id="630" toLevel="1" name="Rabbit Tornado">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0027</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
</skill>
<skill id="631" toLevel="6" name="Emergent Ability: Attack">
<!-- CT2.5 retail confirmed -->
<table name="#pAtkAncient"> 9.1 17.4 24.8 31.4 37.2 41.4 </table>
<table name="#pAtkBow"> 21.7 41.4 59.2 75 88.8 98.7 </table>
<table name="#pAtkCBow"> 13.3 25.4 36.3 46 54.4 60.5 </table>
<table name="#pAtkDagger"> 7.4 14 20.1 25.4 30.1 33.4 </table>
<table name="#pAtkDSwordBlunt"> 1.8 3.5 5 6.3 7.4 8.3 </table>
<table name="#pAtkDual"> 10.2 19.5 27.9 35.3 41.8 46.5 </table>
<table name="#pAtkRapier"> 7.8 15 21.4 27.1 32.1 35.6 </table>
<table name="#pAtkSBP"> 8.4 16 22.9 29 34.4 38.2 </table>
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0141</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>
<value level="1">1.8</value>
<value level="2">3.5</value>
<value level="3">5</value>
<value level="4">6.3</value>
<value level="5">7.4</value>
<value level="6">8.3</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
<value level="1">1.8</value>
<value level="2">3.5</value>
<value level="3">5</value>
<value level="4">6.3</value>
<value level="5">7.4</value>
<value level="6">8.3</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">8.4</value>
<value level="2">16</value>
<value level="3">22.9</value>
<value level="4">29</value>
<value level="5">34.4</value>
<value level="6">38.2</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">7.4</value>
<value level="2">14</value>
<value level="3">20.1</value>
<value level="4">25.4</value>
<value level="5">30.1</value>
<value level="6">33.4</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">13.3</value>
<value level="2">25.4</value>
<value level="3">36.3</value>
<value level="4">46</value>
<value level="5">54.4</value>
<value level="6">60.5</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">7.8</value>
<value level="2">15</value>
<value level="3">21.4</value>
<value level="4">27.1</value>
<value level="5">32.1</value>
<value level="6">35.6</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10.2</value>
<value level="2">19.5</value>
<value level="3">27.9</value>
<value level="4">35.3</value>
<value level="5">41.8</value>
<value level="6">46.5</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">9.1</value>
<value level="2">17.4</value>
<value level="3">24.8</value>
<value level="4">31.4</value>
<value level="5">37.2</value>
<value level="6">41.4</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>ANCIENTSWORD</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">21.7</value>
<value level="2">41.4</value>
<value level="3">59.2</value>
<value level="4">75</value>
<value level="5">88.8</value>
<value level="6">98.7</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="632" toLevel="6" name="Emergent Ability: Defense">
<!-- Confirmed CT2.5 -->
<table name="#pDefHeavy"> 17.9 35.7 53.6 71.4 89.3 107.1 </table>
<table name="#pDefLight"> 13.4 26.8 40.2 53.6 67 80.3 </table>
<table name="#pDefRobe"> 9 17.9 26.8 35.7 44.7 53.6 </table>
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0142</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">17.9</value>
<value level="2">35.7</value>
<value level="3">53.6</value>
<value level="4">71.4</value>
<value level="5">89.3</value>
<value level="6">107.1</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">9</value>
<value level="2">17.9</value>
<value level="3">26.8</value>
<value level="4">35.7</value>
<value level="5">44.7</value>
<value level="6">53.6</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">13.4</value>
<value level="2">26.8</value>
<value level="3">40.2</value>
<value level="4">53.6</value>
<value level="5">67</value>
<value level="6">80.3</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="633" toLevel="6" name="Emergent Ability: Empower">
<!-- CT2.5 retail confirmed -->
<table name="#matk"> 10.5 20.1 28.7 36.3 43 47.8 </table>
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0249</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">10.5</value>
<value level="2">20.1</value>
<value level="3">28.7</value>
<value level="4">36.3</value>
<value level="5">43</value>
<value level="6">47.8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="634" toLevel="6" name="Emergent Ability: M. Def.">
<!-- CT2.5 retail confirmed -->
<table name="#mdef"> 15.1 30.2 45.4 60.5 75.6 90.7 </table>
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0146</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">15.1</value>
<value level="2">30.2</value>
<value level="3">45.4</value>
<value level="4">60.5</value>
<value level="5">75.6</value>
<value level="6">90.7</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="635" toLevel="3" name="Not in Use">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0635</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="636" toLevel="3" name="Not in Use">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0636</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="637" toLevel="1" name="Master Ability: Attack">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1068</icon>
<magicLvl>60</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>27.9</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>59.2</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>22.9</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>20.1</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>36.3</amount>
<mode>DIFF</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>21.4</amount>
<mode>DIFF</mode>
<weaponType>
<item>RAPIER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>24.8</amount>
<mode>DIFF</mode>
<weaponType>
<item>ANCIENTSWORD</item>
</weaponType>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>5</pAtkAmount>
<pAtkmode>DIFF</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>5</pAtkAmount>
<pAtkmode>DIFF</pAtkmode>
</effect>
</effects>
</skill>
<skill id="638" toLevel="1" name="Master Ability: Empower">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1059</icon>
<magicLvl>60</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>28.65</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="639" toLevel="1" name="Master Ability: Casting">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1085</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="640" toLevel="1" name="Master Ability: Focus">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1077</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="641" toLevel="1" name="Knight Ability: Boost HP">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0211</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>295.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="642" toLevel="1" name="Enchanter Ability: Boost Mana">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0213</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>148.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="643" toLevel="1" name="Summoner Ability - Boost HP/MP">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0211</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>147.66</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>74.1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="644" toLevel="1" name="Rogue Ability: Evasion">
<!-- Confirmed CT2.5 -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1087</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="645" toLevel="1" name="Rogue Ability: Long Shot">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0113</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="646" toLevel="1" name="Wizard Ability: Mana Gain">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0285</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ManaCharge">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="647" toLevel="1" name="Enchanter Ability: Mana Recovery">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0229</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="648" toLevel="1" name="Healer Ability: Prayer">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1307</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HealEffect">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="650" toLevel="1" name="Warrior Ability: Attribute Resistance">
<!-- CT2.5 retail confirmed -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0287</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>5</SHOCK>
<SLEEP>5</SLEEP>
<HOLD>5</HOLD>
<PARALYZE>5</PARALYZE>
</effect>
</effects>
</skill>
<skill id="651" toLevel="1" name="Warrior Ability: Haste">
<!-- Confirmed CT2.5 -->
<!-- NOTE: Description says "Excludes damage caused by a skill or ranged attack" but is client typo -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1086</icon>
<magicLvl>75</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Warrior Ability - Haste -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5572</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="652" toLevel="1" name="Knight Ability: Defense">
<!-- Confirmed CT2.5 -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill0110</icon>
<magicLvl>75</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Knight Ability - Defense -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>2</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5573</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="653" toLevel="1" name="Rogue Ability: Critical Chance">
<!-- Confirmed CT2.5 -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1077</icon>
<magicLvl>75</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Log Ability - Critical Chance -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5574</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="654" toLevel="1" name="Wizard Ability: Mana Steal">
<!-- Confirmed CT2.5 -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1398</icon>
<magicLvl>75</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Wizard Ability - Mana Steal -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5575</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="655" toLevel="1" name="Enchanter Ability: Barrier">
<!-- Confirmed CT2.5 -->
<excludedFromCheck>true</excludedFromCheck>
<icon>icon.skill1418</icon>
<magicLvl>75</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Enchanter Ability - Barrier -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>2</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5576</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="656" toLevel="3" name="Transform Divine Warrior">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>253</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>253</transformationId>
</effect>
</effects>
</skill>
<skill id="657" toLevel="3" name="Transform Divine Knight">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>252</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>252</transformationId>
</effect>
</effects>
</skill>
<skill id="658" toLevel="3" name="Transform Divine Rogue">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>254</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>254</transformationId>
</effect>
</effects>
</skill>
<skill id="659" toLevel="3" name="Transform Divine Wizard">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>256</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>256</transformationId>
</effect>
</effects>
</skill>
<skill id="660" toLevel="3" name="Transform Divine Summoner">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>258</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>258</transformationId>
</effect>
</effects>
</skill>
<skill id="661" toLevel="3" name="Transform Divine Healer">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>255</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>255</transformationId>
</effect>
</effects>
</skill>
<skill id="662" toLevel="3" name="Transform Divine Enchanter">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<excludedFromCheck>true</excludedFromCheck>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">14400000</value>
<value level="2">7200000</value>
<value level="3">3600000</value>
</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>257</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>257</transformationId>
</effect>
</effects>
</skill>
<skill id="663" toLevel="1" name="Transform Zaken">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>305</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>305</transformationId>
</effect>
</effects>
</skill>
<skill id="664" toLevel="1" name="Transform Anakim">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>306</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>306</transformationId>
</effect>
</effects>
</skill>
<skill id="665" toLevel="1" name="Transform Venom">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>307</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>307</transformationId>
</effect>
</effects>
</skill>
<skill id="666" toLevel="1" name="Transform Gordon">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>308</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>308</transformationId>
</effect>
</effects>
</skill>
<skill id="667" toLevel="1" name="Transform Ranku">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>309</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>309</transformationId>
</effect>
</effects>
</skill>
<skill id="668" toLevel="1" name="Transform Kechi">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>310</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>310</transformationId>
</effect>
</effects>
</skill>
<skill id="669" toLevel="1" name="Transform Demon Prince">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>311</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>311</transformationId>
</effect>
</effects>
</skill>
<skill id="670" toLevel="1" name="Transform Heretic">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>3</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>3</transformationId>
</effect>
</effects>
</skill>
<skill id="671" toLevel="1" name="Transform Veil Master">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>4</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>4</transformationId>
</effect>
</effects>
</skill>
<skill id="672" toLevel="1" name="Transform Saber Tooth Tiger">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>5</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>5</transformationId>
</effect>
</effects>
</skill>
<skill id="673" toLevel="1" name="Transform Oel Mahum">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>6</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>6</transformationId>
</effect>
</effects>
</skill>
<skill id="674" toLevel="1" name="Transform Doll Blader">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>7</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>7</transformationId>
</effect>
</effects>
</skill>
<skill id="675" toLevel="1" name="Divine Warrior Cross Slash">
<castRange>40</castRange>
<coolTime>167</coolTime>
<effectPoint>-598</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>112</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2904</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="676" toLevel="1" name="Divine Warrior Sonic Blaster">
<castRange>600</castRange>
<effectPoint>-342</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>56</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2323</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="677" toLevel="1" name="Divine Warrior Transfixion of Earth">
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<coolTime>733</coolTime>
<effectPoint>-342</effectPoint>
<hitTime>1067</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>2323</power>
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
<skill id="678" toLevel="1" name="Divine Warrior War Cry">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="679" toLevel="1" name="Sacrifice Warrior">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="RemainHpPer">
<amount>30</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>5602</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="680" toLevel="1" name="Divine Knight Hate">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<coolTime>200</coolTime>
<effectPoint>-6752</effectPoint>
<effectRange>900</effectRange>
<hitTime>700</hitTime>
<icon>icon.skill_transform_etc</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>51</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetMe" />
</effects>
</skill>
<skill id="681" toLevel="1" name="Divine Knight Aggression Aura">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-6752</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_etc</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>144</mpConsume>
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetMe" />
</effects>
</skill>
<skill id="682" toLevel="1" name="Divine Knight Stun Attack">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-342</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>76</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>720</coolTime>
<effectPoint>-171</effectPoint>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>114</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>775</power>
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>676</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockMove" />
<effect name="MagicalDefence">
<amount>2700</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3600</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="685" toLevel="1" name="Sacrifice Knight">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="RemainHpPer">
<amount>30</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>5602</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="686" toLevel="1" name="Divine Rogue Stun Shot">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>-684</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>116</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>40</chance>
</effect>
</effects>
</skill>
<skill id="687" toLevel="1" name="Divine Rogue Double Shot">
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>-684</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>159</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>6195</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="688" toLevel="1" name="Divine Rogue Bleed Attack">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-342</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1549</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>139</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="689" toLevel="1" name="Divine Rogue Deadly Blow">
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-342</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>72</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>6969</power>
<overHit>true</overHit>
<chance>20</chance>
</effect>
<effect name="Lethal">
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="690" toLevel="1" name="Divine Rogue Agility">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>676</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill_transform_buff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="691" toLevel="1" name="Sacrifice Rogue">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="RemainHpPer">
<amount>30</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalEvasion">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>5602</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="692" toLevel="1" name="Divine Wizard Divine Flare">
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<castRange>150</castRange>
<effectPoint>-541</effectPoint>
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A3</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>102</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="693" toLevel="1" name="Divine Wizard Holy Strike">
<castRange>900</castRange>
<effectPoint>-844</effectPoint>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>90</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>128</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="694" toLevel="1" name="Divine Wizard Divine Curtain">
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>-338</effectPoint>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>5000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>109</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>64</power>
</effect>
</effects>
</skill>
<skill id="695" toLevel="1" name="Divine Wizard Divine Cloud">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>500</castRange>
<effectPoint>-676</effectPoint>
<effectRange>1000</effectRange>
<hitTime>5000</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>109</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="696" toLevel="1" name="Divine Wizard Surrender to Holy">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>750</castRange>
<effectPoint>-331</effectPoint>
<effectRange>1250</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>-25</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>12</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="697" toLevel="1" name="Sacrifice Wizard">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="RemainMpPer">
<amount>10</amount>
<percentType>LESS</percentType>
</condition>
</conditions>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>5602</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="698" toLevel="1" name="Divine Healer Major Heal">
<castRange>600</castRange>
<effectPoint>826</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<icon>icon.skill_transform_etc</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>84</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>946</power>
</effect>
</effects>
</skill>
<skill id="699" toLevel="1" name="Divine Healer Battle Heal">
<castRange>600</castRange>
<effectPoint>661</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill_transform_etc</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>189</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>826</power>
</effect>
</effects>
</skill>
</list>