l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Sweeper.java
2016-06-12 01:34:09 +00:00

85 lines
2.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.Collection;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Sweeper effect implementation.
* @author Zoey76
*/
public final class Sweeper extends AbstractEffect
{
public Sweeper(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer() || !effected.isAttackable())
{
return;
}
final L2PcInstance player = effector.getActingPlayer();
final L2Attackable monster = (L2Attackable) effected;
if (!monster.checkSpoilOwner(player, false))
{
return;
}
if (!player.getInventory().checkInventorySlotsAndWeight(monster.getSpoilLootItems(), false, false))
{
return;
}
final Collection<ItemHolder> items = monster.takeSweep();
if (items != null)
{
for (ItemHolder sweepedItem : items)
{
final L2Party party = player.getParty();
if (party != null)
{
party.distributeItem(player, sweepedItem, true, monster);
}
else
{
player.addItem("Sweeper", sweepedItem, effected, true);
}
}
}
}
}