l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/PullBack.java
2016-06-12 01:34:09 +00:00

74 lines
2.6 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
/**
* An effect that pulls effected target back to the effector.
* @author Nik
*/
public final class PullBack extends AbstractEffect
{
private final int _speed;
private final int _delay;
private final int _animationSpeed;
private final FlyType _type;
public PullBack(StatsSet params)
{
_speed = params.getInt("speed", 0);
_delay = params.getInt("delay", _speed);
_animationSpeed = params.getInt("animationSpeed", 0);
_type = params.getEnum("type", FlyType.class, FlyType.WARP_FORWARD); // type 9
}
@Override
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
{
return Formulas.calcProbability(100, effector, effected, skill);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
if (GeoData.getInstance().canMove(effected, effector))
{
effected.broadcastPacket(new FlyToLocation(effected, effector, _type, _speed, _delay, _animationSpeed));
effected.setXYZ(effector);
effected.broadcastPacket(new ValidateLocation(effected));
effected.revalidateZone(true);
}
}
}