l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java
2016-06-12 01:34:09 +00:00

71 lines
2.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Focus Souls effect implementation.
* @author nBd, Adry_85
*/
public final class FocusSouls extends AbstractEffect
{
private final int _charge;
public FocusSouls(StatsSet params)
{
_charge = params.getInt("charge", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effected.isPlayer() || effected.isAlikeDead())
{
return;
}
final L2PcInstance target = effected.getActingPlayer();
final int maxSouls = (int) target.getStat().getValue(Stats.MAX_SOULS, 0);
if (maxSouls > 0)
{
final int amount = _charge;
if ((target.getChargedSouls() < maxSouls))
{
final int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls());
target.increaseSouls(count);
}
else
{
target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
}
}
}
}