163 lines
5.8 KiB
Java
163 lines
5.8 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.BaseStats;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Energy Attack effect implementation.
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* @author NosBit
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*/
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public final class EnergyAttack extends AbstractEffect
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{
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private final double _power;
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private final int _chargeConsume;
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private final int _criticalChance;
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private final boolean _ignoreShieldDefence;
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private final boolean _overHit;
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public EnergyAttack(StatsSet params)
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{
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_power = params.getDouble("power", 0);
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_criticalChance = params.getInt("criticalChance", 0);
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_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
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_overHit = params.getBoolean("overHit", false);
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_chargeConsume = params.getInt("chargeConsume", 0);
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}
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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// TODO: Verify this on retail
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return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.PHYSICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!effector.isPlayer())
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{
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return;
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}
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final L2PcInstance attacker = effector.getActingPlayer();
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final int charge = Math.min(_chargeConsume, attacker.getCharges());
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if (!attacker.decreaseCharges(charge))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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sm.addSkillName(skill);
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attacker.sendPacket(sm);
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return;
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}
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final double distance = attacker.calculateDistance(effected, true, false);
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if (distance > effected.getStat().getValue(Stats.SPHERIC_BARRIER_RANGE, Integer.MAX_VALUE))
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{
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return;
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}
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if (_overHit && effected.isAttackable())
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{
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((L2Attackable) effected).overhitEnabled(true);
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}
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int defence = effected.getPDef();
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if (!_ignoreShieldDefence)
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{
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final byte shield = Formulas.calcShldUse(attacker, effected);
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switch (shield)
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{
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case Formulas.SHIELD_DEFENSE_SUCCEED:
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{
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defence += effected.getShldDef();
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break;
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}
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case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
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{
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defence = -1;
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break;
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}
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}
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}
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double damage = 1;
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final boolean critical = (_criticalChance > 0) && ((BaseStats.STR.calcBonus(attacker) * _criticalChance) > (Rnd.nextDouble() * 100));
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if (defence != -1)
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{
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), false);
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final double attributeMod = Formulas.calcAttributeBonus(attacker, effected, skill);
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final double pvpPveMod = Formulas.calculatePvpPveBonus(attacker, effected, skill, true);
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// Skill specific mods.
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final double energyChargesBoost = 1 + (charge * 0.1); // 10% bonus damage for each charge used.
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final double critMod = critical ? Formulas.calcCritDamage(attacker, effected, skill) : 1;
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final double ssmod = (skill.useSoulShot() && attacker.isChargedShot(ShotType.SOULSHOTS)) ? attacker.getStat().getValue(Stats.SHOTS_BONUS, 2) : 1; // 2.04 for dual weapon?
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// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
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// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
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damage = attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, damage);
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}
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damage = Math.max(0, damage);
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// Check if damage should be reflected
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Formulas.calcDamageReflected(attacker, effected, skill, critical);
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final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
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if (damageCap > 0)
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{
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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} |