l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/DefenceAttribute.java
2016-06-12 01:34:09 +00:00

76 lines
1.8 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* @author Sdw
*/
public class DefenceAttribute extends AbstractEffect
{
private final AttributeType _attribute;
private final double _amount;
public DefenceAttribute(StatsSet params)
{
_amount = params.getDouble("amount", 0);
_attribute = params.getEnum("attribute", AttributeType.class, AttributeType.FIRE);
}
@Override
public void pump(L2Character effected, Skill skill)
{
Stats stat = Stats.FIRE_RES;
switch (_attribute)
{
case WATER:
{
stat = Stats.WATER_RES;
break;
}
case WIND:
{
stat = Stats.WIND_RES;
break;
}
case EARTH:
{
stat = Stats.EARTH_RES;
break;
}
case HOLY:
{
stat = Stats.HOLY_RES;
break;
}
case DARK:
{
stat = Stats.DARK_RES;
break;
}
}
effected.getStat().mergeAdd(stat, _amount);
}
}