117 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.targethandlers;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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| import com.l2jserver.gameserver.model.effects.L2EffectType;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.gameserver.model.zone.ZoneId;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| 
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| /**
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|  * @author UnAfraid
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|  */
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| public class PcBody implements ITargetTypeHandler
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| {
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| 	@Override
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| 	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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| 	{
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| 		List<L2Character> targetList = new ArrayList<>();
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| 		if ((target != null) && target.isDead())
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| 		{
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| 			final L2PcInstance player;
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| 			if (activeChar.isPlayer())
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| 			{
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| 				player = activeChar.getActingPlayer();
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| 			}
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| 			else
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| 			{
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| 				player = null;
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| 			}
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| 			
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| 			final L2PcInstance targetPlayer;
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| 			if (target.isPlayer())
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| 			{
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| 				targetPlayer = target.getActingPlayer();
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| 			}
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| 			else
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| 			{
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| 				targetPlayer = null;
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| 			}
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| 			
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| 			final L2PetInstance targetPet;
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| 			if (target.isPet())
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| 			{
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| 				targetPet = (L2PetInstance) target;
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| 			}
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| 			else
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| 			{
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| 				targetPet = null;
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| 			}
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| 			
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| 			if ((player != null) && ((targetPlayer != null) || (targetPet != null)))
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| 			{
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| 				boolean condGood = true;
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| 				
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| 				if (skill.hasEffectType(L2EffectType.RESURRECTION))
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| 				{
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| 					if (targetPlayer != null)
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| 					{
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| 						// check target is not in a active siege zone
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| 						if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege())
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| 						{
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| 							condGood = false;
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| 							activeChar.sendPacket(SystemMessageId.IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEGROUNDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE);
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| 						}
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| 					}
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| 				}
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| 				
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| 				if (condGood)
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| 				{
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| 					if (!onlyFirst)
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| 					{
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| 						targetList.add(target);
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| 						return targetList.toArray(new L2Character[targetList.size()]);
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| 					}
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| 					return new L2Character[]
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| 					{
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| 						target
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| 					};
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| 				}
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| 			}
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| 		}
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| 		activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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| 		return EMPTY_TARGET_LIST;
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| 	}
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| 	
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| 	@Override
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| 	public Enum<L2TargetType> getTargetType()
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| 	{
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| 		return L2TargetType.PC_BODY;
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| 	}
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| }
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