l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanSummon.java
2015-01-02 15:09:44 +00:00

74 lines
2.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.CharSummonTable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* Player Can Summon condition implementation.
* @author Zoey76
*/
public class ConditionPlayerCanSummon extends Condition
{
private final boolean _val;
public ConditionPlayerCanSummon(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player == null)
{
return false;
}
boolean canSummon = true;
if (Config.RESTORE_SERVITOR_ON_RECONNECT && CharSummonTable.getInstance().getServitors().containsKey(player.getObjectId()))
{
player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME);
canSummon = false;
}
else if (Config.RESTORE_PET_ON_RECONNECT && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId()))
{
player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME);
canSummon = false;
}
else if (player.hasSummon())
{
player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME);
canSummon = false;
}
else if (player.isFlyingMounted() || player.isMounted())
{
canSummon = false;
}
return (_val == canSummon);
}
}