182 lines
3.7 KiB
Java
182 lines
3.7 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* @author mkizub
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*/
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public class L2DoorAI extends L2CharacterAI
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{
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public L2DoorAI(L2DoorInstance.AIAccessor accessor)
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{
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super(accessor);
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}
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// rather stupid AI... well, it's for doors :D
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@Override
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protected void onIntentionIdle()
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{
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}
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@Override
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protected void onIntentionActive()
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{
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}
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@Override
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protected void onIntentionRest()
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{
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}
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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}
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@Override
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protected void onIntentionCast(Skill skill, L2Object target)
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{
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}
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@Override
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protected void onIntentionMoveTo(Location destination)
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{
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}
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@Override
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protected void onIntentionFollow(L2Character target)
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{
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}
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@Override
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protected void onIntentionPickUp(L2Object item)
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{
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}
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@Override
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protected void onIntentionInteract(L2Object object)
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{
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}
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@Override
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protected void onEvtThink()
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{
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}
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@Override
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protected void onEvtAttacked(L2Character attacker)
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{
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L2DoorInstance me = (L2DoorInstance) _actor;
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ThreadPoolManager.getInstance().executeGeneral(new onEventAttackedDoorTask(me, attacker));
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}
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@Override
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protected void onEvtAggression(L2Character target, int aggro)
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{
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}
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@Override
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protected void onEvtStunned(L2Character attacker)
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{
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}
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@Override
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protected void onEvtSleeping(L2Character attacker)
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{
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}
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@Override
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protected void onEvtRooted(L2Character attacker)
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{
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}
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@Override
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protected void onEvtReadyToAct()
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{
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}
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@Override
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protected void onEvtUserCmd(Object arg0, Object arg1)
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{
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}
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@Override
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protected void onEvtArrived()
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{
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}
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@Override
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protected void onEvtArrivedRevalidate()
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{
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}
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@Override
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protected void onEvtArrivedBlocked(Location blocked_at_loc)
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{
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}
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@Override
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protected void onEvtForgetObject(L2Object object)
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{
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}
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@Override
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protected void onEvtCancel()
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{
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}
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@Override
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protected void onEvtDead()
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{
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}
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private class onEventAttackedDoorTask implements Runnable
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{
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private final L2DoorInstance _door;
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private final L2Character _attacker;
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public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker)
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{
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_door = door;
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_attacker = attacker;
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}
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@Override
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public void run()
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{
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for (L2DefenderInstance guard : _door.getKnownDefenders())
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{
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if (_actor.isInsideRadius(guard, guard.getTemplate().getClanHelpRange(), false, true) && (Math.abs(_attacker.getZ() - guard.getZ()) < 200))
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{
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guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
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}
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}
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}
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}
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}
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