l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/PossessHolythingSkillCondition.java
2016-06-12 01:34:09 +00:00

77 lines
2.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.instancemanager.CastleManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.Castle;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class PossessHolythingSkillCondition implements ISkillCondition
{
public PossessHolythingSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
if ((caster == null) || !caster.isPlayer())
{
return false;
}
final L2PcInstance player = caster.getActingPlayer();
boolean canTakeCastle = true;
if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader())
{
canTakeCastle = false;
}
final Castle castle = CastleManager.getInstance().getCastle(player);
SystemMessage sm;
if ((castle == null) || (castle.getResidenceId() <= 0) || !castle.getSiege().isInProgress() || (castle.getSiege().getAttackerClan(player.getClan()) == null))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
sm.addSkillName(skill);
player.sendPacket(sm);
canTakeCastle = false;
}
else if (!castle.getArtefacts().contains(target))
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
canTakeCastle = false;
}
else if (!Util.checkIfInRange(skill.getCastRange(), player, target, true))
{
player.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED);
canTakeCastle = false;
}
return canTakeCastle;
}
}