l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpExistNpcSkillCondition.java
2016-06-12 01:34:09 +00:00

52 lines
1.8 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class OpExistNpcSkillCondition implements ISkillCondition
{
private final List<Integer> _npcIds;
private final int _range;
private final boolean _isAround;
public OpExistNpcSkillCondition(StatsSet params)
{
_npcIds = params.getList("npcIds", Integer.class);
_range = params.getInt("range");
_isAround = params.getBoolean("isAround");
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
final List<L2Npc> npcs = L2World.getInstance().getVisibleObjects(caster, L2Npc.class, _range);
return _isAround == npcs.stream().anyMatch(npc -> _npcIds.contains(npc.getId()));
}
}