76 lines
2.2 KiB
Java
76 lines
2.2 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.enums.Position;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* @author Sdw
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*/
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public class OpBlinkSkillCondition implements ISkillCondition
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{
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private final int _angle;
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private final int _range;
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public OpBlinkSkillCondition(StatsSet params)
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{
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switch (params.getEnum("direction", Position.class))
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{
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case BACK:
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{
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_angle = 0;
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break;
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}
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case FRONT:
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{
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_angle = 180;
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break;
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}
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default:
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{
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_angle = -1;
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break;
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}
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}
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_range = params.getInt("range");
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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final double angle = Util.convertHeadingToDegree(caster.getHeading());
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final double radian = Math.toRadians(angle);
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final double course = Math.toRadians(_angle);
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final int x1 = (int) (Math.cos(Math.PI + radian + course) * _range);
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final int y1 = (int) (Math.sin(Math.PI + radian + course) * _range);
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final int x = caster.getX() + x1;
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final int y = caster.getY() + y1;
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final int z = caster.getZ();
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return GeoData.getInstance().canMove(caster.getX(), caster.getY(), caster.getZ(), x, y, z, caster.getInstanceWorld());
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}
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}
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