58 lines
1.9 KiB
Java
58 lines
1.9 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Weapon;
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import com.l2jmobius.gameserver.model.items.type.WeaponType;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author UnAfraid
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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public Op2hWeaponSkillCondition(StatsSet params)
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{
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final List<String> weaponTypes = params.getList("weaponTypes", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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}
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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final L2Weapon weapon = caster.getActiveWeaponItem();
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if (weapon == null)
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & L2Item.SLOT_LR_HAND) != 0));
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}
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}
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