l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/Op2hWeaponSkillCondition.java
2016-06-12 01:34:09 +00:00

58 lines
1.9 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.L2Weapon;
import com.l2jmobius.gameserver.model.items.type.WeaponType;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class Op2hWeaponSkillCondition implements ISkillCondition
{
private final List<WeaponType> _weaponTypes = new ArrayList<>();
public Op2hWeaponSkillCondition(StatsSet params)
{
final List<String> weaponTypes = params.getList("weaponTypes", String.class);
if (weaponTypes != null)
{
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
}
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
final L2Weapon weapon = caster.getActiveWeaponItem();
if (weapon == null)
{
return false;
}
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & L2Item.SLOT_LR_HAND) != 0));
}
}