l2j_mobius/trunk/dist/game/data/scripts/handlers/skillconditionhandlers/CanSummonSiegeGolemSkillCondition.java
2016-06-12 01:34:09 +00:00

82 lines
2.8 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.instancemanager.CastleManager;
import com.l2jmobius.gameserver.instancemanager.FortManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.Castle;
import com.l2jmobius.gameserver.model.entity.Fort;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* @author Sdw
*/
public class CanSummonSiegeGolemSkillCondition implements ISkillCondition
{
public CanSummonSiegeGolemSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
if ((caster == null) || !caster.isPlayer())
{
return false;
}
final L2PcInstance player = caster.getActingPlayer();
boolean canSummonSiegeGolem = true;
if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
{
canSummonSiegeGolem = false;
}
final Castle castle = CastleManager.getInstance().getCastle(player);
final Fort fort = FortManager.getInstance().getFort(player);
if ((castle == null) && (fort == null))
{
canSummonSiegeGolem = false;
}
if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
canSummonSiegeGolem = false;
}
else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
canSummonSiegeGolem = false;
}
else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null))))
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
canSummonSiegeGolem = false;
}
return canSummonSiegeGolem;
}
}