l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SoulEating.java
2016-06-12 01:34:09 +00:00

96 lines
3.2 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayableExpChanged;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.ExSpawnEmitter;
/**
* Soul Eating effect implementation.
* @author UnAfraid
*/
public final class SoulEating extends AbstractEffect
{
private final int _expNeeded;
private final int _maxSouls;
public SoulEating(StatsSet params)
{
_expNeeded = params.getInt("expNeeded");
_maxSouls = params.getInt("maxSouls");
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
if (effected.isPlayer())
{
effected.addListener(new ConsumerEventListener(effected, EventType.ON_PLAYABLE_EXP_CHANGED, (OnPlayableExpChanged event) -> onExperienceReceived(event.getActiveChar(), (event.getNewExp() - event.getOldExp())), this));
}
}
@Override
public void onExit(BuffInfo info)
{
if (info.getEffected().isPlayer())
{
info.getEffected().removeListenerIf(EventType.ON_PLAYABLE_EXP_CHANGED, listener -> listener.getOwner() == this);
}
}
@Override
public void pump(L2Character effected, Skill skill)
{
effected.getStat().mergeAdd(Stats.MAX_SOULS, _maxSouls);
}
public void onExperienceReceived(L2Playable playable, long exp)
{
// TODO: Verify logic.
if (playable.isPlayer() && (exp >= _expNeeded))
{
final L2PcInstance player = playable.getActingPlayer();
final int maxSouls = (int) player.getStat().getValue(Stats.MAX_SOULS, 0);
if (player.getChargedSouls() >= maxSouls)
{
playable.sendPacket(SystemMessageId.SOUL_CANNOT_BE_ABSORBED_ANYMORE);
return;
}
player.increaseSouls(1);
if ((player.getTarget() != null) && player.getTarget().isNpc())
{
final L2Npc npc = (L2Npc) playable.getTarget();
player.broadcastPacket(new ExSpawnEmitter(player, npc), 500);
}
}
}
}