l2j_mobius/trunk/dist/game/data/scripts/handlers/conditions/NpcLevelCondition.java
2016-06-12 01:34:09 +00:00

45 lines
1.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.ICondition;
/**
* @author Sdw
*/
public class NpcLevelCondition implements ICondition
{
private final int _minLevel;
private final int _maxLevel;
public NpcLevelCondition(StatsSet params)
{
_minLevel = params.getInt("minLevel");
_maxLevel = params.getInt("maxLevel");
}
@Override
public boolean test(L2Character creature, L2Object object)
{
return object.isNpc() && (((L2Character) object).getLevel() >= _minLevel) && (((L2Character) object).getLevel() < _maxLevel);
}
}