l2j_mobius/trunk/dist/game/data/scripts/handlers/targethandlers/PcBody.java
2015-01-24 20:02:32 +00:00

117 lines
3.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class PcBody implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
if ((target != null) && target.isDead())
{
final L2PcInstance player;
if (activeChar.isPlayer())
{
player = activeChar.getActingPlayer();
}
else
{
player = null;
}
final L2PcInstance targetPlayer;
if (target.isPlayer())
{
targetPlayer = target.getActingPlayer();
}
else
{
targetPlayer = null;
}
final L2PetInstance targetPet;
if (target.isPet())
{
targetPet = (L2PetInstance) target;
}
else
{
targetPet = null;
}
if ((player != null) && ((targetPlayer != null) || (targetPet != null)))
{
boolean condGood = true;
if (skill.hasEffectType(L2EffectType.RESURRECTION))
{
if (targetPlayer != null)
{
// check target is not in a active siege zone
if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege())
{
condGood = false;
activeChar.sendPacket(SystemMessageId.IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEGROUNDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE);
}
}
}
if (condGood)
{
if (!onlyFirst)
{
targetList.add(target);
return targetList.toArray(new L2Character[targetList.size()]);
}
return new L2Character[]
{
target
};
}
}
}
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
return EMPTY_TARGET_LIST;
}
@Override
public Enum<L2TargetType> getTargetType()
{
return L2TargetType.PC_BODY;
}
}