l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/Seed.java
2015-01-02 15:09:44 +00:00

103 lines
3.3 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.instancemanager.CastleManorManager;
import com.l2jserver.gameserver.instancemanager.MapRegionManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Seed;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
/**
* @author l3x
*/
public class Seed implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!Config.ALLOW_MANOR)
{
return false;
}
else if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2Object tgt = playable.getTarget();
if (!tgt.isNpc())
{
playable.sendPacket(SystemMessageId.INVALID_TARGET);
return false;
}
else if (!tgt.isMonster() || ((L2MonsterInstance) tgt).isRaid() || (tgt instanceof L2ChestInstance))
{
playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
return false;
}
final L2MonsterInstance target = (L2MonsterInstance) tgt;
if (target.isDead())
{
playable.sendPacket(SystemMessageId.INVALID_TARGET);
return false;
}
else if (target.isSeeded())
{
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
final L2Seed seed = CastleManorManager.getInstance().getSeed(item.getId());
if (seed == null)
{
return false;
}
else if (seed.getCastleId() != MapRegionManager.getInstance().getAreaCastle(playable)) // TODO: replace me with tax zone
{
playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
return false;
}
final L2PcInstance activeChar = playable.getActingPlayer();
target.setSeeded(seed, activeChar);
final SkillHolder[] skills = item.getItem().getSkills();
if (skills != null)
{
for (SkillHolder sk : skills)
{
activeChar.useMagic(sk.getSkill(), false, false);
}
}
return true;
}
}