l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/FishShots.java
2015-02-03 22:02:10 +00:00

97 lines
3.3 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import java.util.logging.Level;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.util.Broadcast;
/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2PcInstance activeChar = playable.getActingPlayer();
final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
if ((weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
{
return false;
}
if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
{
return false;
}
final long count = item.getCount();
final SkillHolder[] skills = item.getItem().getSkills();
if (skills == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
return false;
}
boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
if (!gradeCheck)
{
activeChar.sendPacket(SystemMessageId.THAT_IS_THE_WRONG_GRADE_OF_SOULSHOT_FOR_THAT_FISHING_POLE);
return false;
}
if (count < 1)
{
return false;
}
activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
L2Object oldTarget = activeChar.getTarget();
activeChar.setTarget(activeChar);
Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
activeChar.setTarget(oldTarget);
return true;
}
}