213 lines
5.2 KiB
Java
213 lines
5.2 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.pathfinding;
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import java.util.List;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.pathfinding.cellnodes.CellPathFinding;
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import com.l2jserver.gameserver.pathfinding.geonodes.GeoPathFinding;
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/**
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* @author -Nemesiss-
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*/
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public abstract class PathFinding
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{
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public static PathFinding getInstance()
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{
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if (!Config.GEODATA_CELLFINDING)
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{
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// Higher Memory Usage, Smaller Cpu Usage
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return GeoPathFinding.getInstance();
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}
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// Cell pathfinding, calculated directly from geodata files
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return CellPathFinding.getInstance();
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}
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public abstract boolean pathNodesExist(short regionoffset);
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public abstract List<AbstractNodeLoc> findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable);
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// @formatter:off
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/*
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public List<AbstractNodeLoc> search(AbstractNode start, AbstractNode end, int instanceId)
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{
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// The simplest grid-based pathfinding.
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// Drawback is not having higher cost for diagonal movement (means funny routes)
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// Could be optimized e.g. not to calculate backwards as far as forwards.
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// List of Visited Nodes
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LinkedList<AbstractNode> visited = new LinkedList<AbstractNode>();
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// List of Nodes to Visit
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LinkedList<AbstractNode> to_visit = new LinkedList<AbstractNode>();
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to_visit.add(start);
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int i = 0;
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while (i < 800)
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{
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AbstractNode node;
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try
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{
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node = to_visit.removeFirst();
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}
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catch (Exception e)
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{
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// No Path found
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return null;
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}
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if (node.equals(end)) //path found!
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return constructPath(node, instanceId);
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else
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{
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i++;
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visited.add(node);
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node.attachNeighbors();
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Node[] neighbors = node.getNeighbors();
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if (neighbors == null)
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continue;
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for (Node n : neighbors)
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{
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if (!visited.contains(n) && !to_visit.contains(n))
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{
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n.setParent(node);
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to_visit.add(n);
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}
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}
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}
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}
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//No Path found
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return null;
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}
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*/
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/*
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public List<AbstractNodeLoc> searchAStar(Node start, Node end, int instanceId)
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{
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// Not operational yet?
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int start_x = start.getLoc().getX();
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int start_y = start.getLoc().getY();
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int end_x = end.getLoc().getX();
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int end_y = end.getLoc().getY();
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//List of Visited Nodes
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FastNodeList visited = new FastNodeList(800);//TODO! Add limit to cfg
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// List of Nodes to Visit
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BinaryNodeHeap to_visit = new BinaryNodeHeap(800);
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to_visit.add(start);
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int i = 0;
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while (i < 800)//TODO! Add limit to cfg
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{
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AbstractNode node;
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try
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{
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node = to_visit.removeFirst();
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}
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catch (Exception e)
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{
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// No Path found
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return null;
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}
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if (node.equals(end)) //path found!
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return constructPath(node, instanceId);
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else
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{
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visited.add(node);
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node.attachNeighbors();
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for (Node n : node.getNeighbors())
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{
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if (!visited.contains(n) && !to_visit.contains(n))
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{
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i++;
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n.setParent(node);
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n.setCost(Math.abs(start_x - n.getLoc().getNodeX()) + Math.abs(start_y - n.getLoc().getNodeY())
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+ Math.abs(end_x - n.getLoc().getNodeX()) + Math.abs(end_y - n.getLoc().getNodeY()));
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to_visit.add(n);
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}
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}
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}
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}
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//No Path found
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return null;
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}
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*/
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// @formatter:on
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/**
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* Convert geodata position to pathnode position
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* @param geo_pos
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* @return pathnode position
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*/
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public short getNodePos(int geo_pos)
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{
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return (short) (geo_pos >> 3); // OK?
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}
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/**
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* Convert node position to pathnode block position
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* @param node_pos
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* @return pathnode block position (0...255)
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*/
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public short getNodeBlock(int node_pos)
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{
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return (short) (node_pos % 256);
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}
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public byte getRegionX(int node_pos)
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{
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return (byte) ((node_pos >> 8) + L2World.TILE_X_MIN);
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}
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public byte getRegionY(int node_pos)
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{
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return (byte) ((node_pos >> 8) + L2World.TILE_Y_MIN);
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}
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public short getRegionOffset(byte rx, byte ry)
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{
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return (short) ((rx << 5) + ry);
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}
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/**
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* Convert pathnode x to World x position
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* @param node_x rx
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* @return
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*/
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public int calculateWorldX(short node_x)
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{
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return L2World.MAP_MIN_X + (node_x * 128) + 48;
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}
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/**
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* Convert pathnode y to World y position
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* @param node_y
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* @return
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*/
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public int calculateWorldY(short node_y)
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{
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return L2World.MAP_MIN_Y + (node_y * 128) + 48;
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}
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public String[] getStat()
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{
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return null;
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}
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}
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