l2j_mobius/trunk/dist/game/data/scripts/ai/group/AreaSkillNpc.java
2016-06-12 01:34:09 +00:00

149 lines
4.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import ai.AbstractNpcAI;
/**
* Area Skill Npc AI.
* @author St3eT
*/
public final class AreaSkillNpc extends AbstractNpcAI
{
// NPCs
private static final int[] BASIC = // area_skill_npc
{
13018, // Maximum Defense
13019, // Anti-Music
13020, // Maximum Resist Status
13021, // Maximum Recovery
13022, // Recover Force
13023, // Maximize long-range weapon use
13024, // Smokescreen
13028, // Day of Doom
13030, // Anti-Summoning Field
13323, // Whisper of Fear
13324, // Whisper of Fear
13325, // Whisper of Fear
13458, // Whisper of Fear
13459, // Whisper of Fear
13460, // Whisper of Fear
13310, // Solo Dance
13377, // Solo Dance
13378, // Solo Dance
13379, // Solo Dance
13380, // Solo Dance
13381, // Solo Dance
13452, // Solo Dance
13453, // Solo Dance
13454, // Solo Dance
};
private static final int[] TOTEMS = // ai_totem_of_body
{
143, // Totem of Body
144, // Totem of Spirit
145, // Totem of Bravery
146, // Totem of Fortitude
};
private static final int[] DECOY = // ai_decoy
{
13071, // Virtual Image
13072, // Virtual Image
13073, // Virtual Image
13074, // Virtual Image
13075, // Virtual Image
13076, // Virtual Image
13257, // Virtual Image
13258, // Virtual Image
13259, // Virtual Image
13260, // Virtual Image
13261, // Virtual Image
13262, // Virtual Image
13263, // Virtual Image
13264, // Virtual Image
13265, // Virtual Image
13266, // Virtual Image
13267, // Virtual Image
13328, // Decoy
};
private AreaSkillNpc()
{
addSpawnId(BASIC);
addSpawnId(TOTEMS);
addSpawnId(DECOY);
}
@Override
public String onSpawn(L2Npc npc)
{
final L2Character summoner = npc.getSummoner();
if ((summoner != null) && summoner.isPlayer())
{
final L2PcInstance player = summoner.getActingPlayer();
if (CommonUtil.contains(BASIC, npc.getId()) || CommonUtil.contains(TOTEMS, npc.getId()))
{
final int despawnTime = npc.getTemplate().getParameters().getInt("despawn_time", 7);
getTimers().addTimer("SKILL_CAST_BASIC", 100, npc, player);
getTimers().addTimer("DELETE_ME", (despawnTime * 1000), npc, player);
}
else if (CommonUtil.contains(DECOY, npc.getId()))
{
final int castTime = npc.getTemplate().getParameters().getInt("i_use_term_time", 5000);
final int despawnTime = npc.getTemplate().getParameters().getInt("i_despawn_time", 30000);
onTimerEvent("SKILL_CAST_BASIC", null, npc, player); // Trigger cast instantly
getTimers().addTimer("SKILL_CAST_BASIC", castTime, npc, player);
getTimers().addTimer("DELETE_ME", despawnTime, npc, player);
}
}
return super.onSpawn(npc);
}
@Override
public void onTimerEvent(String event, StatsSet params, L2Npc npc, L2PcInstance player)
{
if (event.equals("SKILL_CAST_BASIC"))
{
final SkillHolder skill = npc.getParameters().getSkillHolder(CommonUtil.contains(DECOY, npc.getId()) ? "decoy_skill" : "union_skill");
final int skillDelay = npc.getParameters().getInt("skill_delay", 2);
if (skill != null)
{
npc.doCast(skill.getSkill());
getTimers().addTimer("SKILL_CAST_BASIC", skillDelay * 1000, npc, player);
}
}
else if (event.equals("DELETE_ME"))
{
getTimers().cancelTimer("SKILL_CAST_BASIC", npc, player);
npc.deleteMe();
}
}
public static void main(String[] args)
{
new AreaSkillNpc();
}
}