2595 lines
78 KiB
XML
2595 lines
78 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30500" toLevel="28" name="Lateral Hit">
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<!-- Updated to IO -->
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<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 20 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
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<table name="#pDef"> 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
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<table name="#power"> 22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478 47996 49514 51032 </table>
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<icon>icon.skill30500</icon>
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<abnormalTime>20</abnormalTime>
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<abnormalType>PD_DOWN</abnormalType>
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<castRange>40</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>400</effectRange> <!-- Unconfirmed -->
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<hitTime>1000</hitTime>
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<magicLvl>
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<value level="1">1</value>
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<value level="2">20</value>
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<value level="3">28</value>
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|
<value level="4">36</value>
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|
<value level="5">42</value>
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<value level="6">46</value>
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<value level="7">50</value>
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|
<value level="8">54</value>
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<value level="9">60</value>
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<value level="10">62</value>
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<value level="11">66</value>
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<value level="12">70</value>
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<value level="13">74</value>
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|
<value level="14">77</value>
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|
<value level="15">79</value>
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|
<value level="16">81</value>
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|
<value level="17">83</value>
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|
<value level="18">85</value>
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|
<value level="19">87</value>
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|
<value level="20">89</value>
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|
<value level="21">91</value>
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|
<value level="22">93</value>
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|
<value level="23">95</value>
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|
<value level="24">97</value>
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|
<value level="25">99</value>
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<value level="26">101</value>
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<value level="27">103</value>
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<value level="28">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">8</value>
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<value level="2">17</value>
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<value level="3">23</value>
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<value level="4">29</value>
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|
<value level="5">35</value>
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|
<value level="6">39</value>
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|
<value level="7">44</value>
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|
<value level="8">47</value>
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|
<value level="9">52</value>
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|
<value level="10">55</value>
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|
<value level="11">59</value>
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|
<value level="12">63</value>
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|
<value level="13">67</value>
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|
<value level="14">69</value>
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|
<value level="15">70</value>
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|
<value level="16">71</value>
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|
<value level="17">73</value>
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|
<value level="18">73</value>
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<value level="19">74</value>
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<value level="20">75</value>
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|
<value level="21">75</value>
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<value level="22">75</value>
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<value level="23">76</value>
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<value level="24">76</value>
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<value level="25">77</value>
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<value level="26">78</value>
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<value level="27">79</value>
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<value level="28">80</value>
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</mpConsume>
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<nextActionAttack>true</nextActionAttack>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isDebuff>true</isDebuff>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<!-- Unconfirmed -->
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<power>
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<value level="1">22</value>
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<value level="2">77</value>
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<value level="3">141</value>
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<value level="4">221</value>
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<value level="5">669</value>
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<value level="6">856</value>
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<value level="7">1073</value>
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<value level="8">1323</value>
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<value level="9">1602</value>
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<value level="10">1913</value>
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<value level="11">2256</value>
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<value level="12">2629</value>
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<value level="13">3034</value>
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<value level="14">3879</value>
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<value level="15">4149</value>
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<value level="16">4434</value>
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<value level="17">4733</value>
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<value level="18">18990</value>
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<value level="19">20811</value>
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<value level="20">23098</value>
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<value level="21">25950</value>
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<value level="22">29500</value>
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<value level="23">33928</value>
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<value level="24">39478</value>
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<value level="25">46478</value>
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<value level="26">47996</value>
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<value level="27">49514</value>
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<value level="28">51032</value>
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</power>
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<criticalChance>15</criticalChance>
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<abnormalType>STUN</abnormalType>
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<damageModifier>1.2</damageModifier>
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<overHit>true</overHit>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-10</value>
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<value level="2">-10</value>
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<value level="3">-10</value>
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<value level="4">-10</value>
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<value level="5">-10</value>
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<value level="6">-10</value>
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<value level="7">-10</value>
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<value level="8">-10</value>
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<value level="9">-10</value>
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<value level="10">-10</value>
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<value level="11">-10</value>
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<value level="12">-10</value>
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<value level="13">-10</value>
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<value level="14">-10</value>
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<value level="15">-10</value>
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<value level="16">-10</value>
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<value level="17">-10</value>
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<value level="18">-30</value>
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<value level="19">-30</value>
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<value level="20">-30</value>
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<value level="21">-30</value>
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<value level="22">-30</value>
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<value level="23">-30</value>
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<value level="24">-30</value>
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<value level="25">-30</value>
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<value level="26">-30</value>
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<value level="27">-30</value>
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<value level="28">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30501" toLevel="27" name="Backspin Blow">
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<!-- Updated to IO -->
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<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
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<table name="#power"> 129 235 369 1116 1428 1789 2205 2671 3189 3760 4383 5058 6466 6916 7390 7888 28134 30832 34221 38446 43706 50268 58492 68865 71115 73365 75615 </table>
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<icon>icon.skill30501</icon>
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<castRange>40</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectRange>400</effectRange> <!-- Unconfirmed -->
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<hitTime>1000</hitTime>
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<magicLvl>
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<value level="1">20</value>
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<value level="2">28</value>
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<value level="3">36</value>
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<value level="4">42</value>
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<value level="5">46</value>
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<value level="6">50</value>
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<value level="7">54</value>
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<value level="8">58</value>
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<value level="9">62</value>
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<value level="10">66</value>
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<value level="11">70</value>
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<value level="12">74</value>
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<value level="13">77</value>
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|
<value level="14">79</value>
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|
<value level="15">81</value>
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|
<value level="16">83</value>
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<value level="17">85</value>
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<value level="18">87</value>
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|
<value level="19">89</value>
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<value level="20">91</value>
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<value level="21">93</value>
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<value level="22">95</value>
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<value level="23">97</value>
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<value level="24">99</value>
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<value level="25">101</value>
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<value level="26">103</value>
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<value level="27">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">17</value>
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<value level="2">23</value>
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<value level="3">29</value>
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<value level="4">35</value>
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<value level="5">39</value>
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<value level="6">44</value>
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<value level="7">47</value>
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<value level="8">52</value>
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<value level="9">55</value>
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<value level="10">59</value>
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<value level="11">63</value>
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<value level="12">67</value>
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<value level="13">69</value>
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<value level="14">70</value>
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<value level="15">71</value>
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<value level="16">73</value>
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<value level="17">73</value>
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<value level="18">74</value>
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<value level="19">75</value>
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<value level="20">75</value>
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<value level="21">75</value>
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<value level="22">76</value>
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<value level="23">76</value>
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<value level="24">77</value>
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<value level="25">78</value>
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<value level="26">79</value>
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<value level="27">80</value>
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</mpConsume>
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<nextActionAttack>true</nextActionAttack>
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<operateType>A1</operateType>
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<reuseDelay>5000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<!-- Unconfirmed -->
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<power>
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<value level="1">129</value>
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<value level="2">235</value>
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<value level="3">369</value>
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<value level="4">1116</value>
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<value level="5">1428</value>
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<value level="6">1789</value>
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<value level="7">2205</value>
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<value level="8">2671</value>
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<value level="9">3189</value>
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<value level="10">3760</value>
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<value level="11">4383</value>
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<value level="12">5058</value>
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<value level="13">6466</value>
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<value level="14">6916</value>
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<value level="15">7390</value>
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<value level="16">7888</value>
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<value level="17">28134</value>
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<value level="18">30832</value>
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<value level="19">34221</value>
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<value level="20">38446</value>
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<value level="21">43706</value>
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<value level="22">50268</value>
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<value level="23">58492</value>
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<value level="24">68865</value>
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<value level="25">71115</value>
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<value level="26">73365</value>
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<value level="27">75615</value>
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</power>
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<pDefMod>0.7</pDefMod>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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</effect>
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</effects>
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</skill>
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<skill id="30502" toLevel="24" name="Chin Strike">
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<!-- Updated to IO -->
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<!-- Knocks down target for 3 sec. Requires a fist weapon. -->
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<icon>icon.skill30502</icon>
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<abnormalTime>3</abnormalTime>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<activateRate>100</activateRate> <!-- Guessed -->
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<castRange>40</castRange>
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<coolTime>500</coolTime>
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<effectPoint>-709</effectPoint>
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<effectRange>400</effectRange> <!-- Unconfirmed -->
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<hitTime>1000</hitTime>
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<magicLvl>
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<value level="1">40</value>
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<value level="2">44</value>
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<value level="3">48</value>
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<value level="4">52</value>
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<value level="5">56</value>
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<value level="6">60</value>
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<value level="7">64</value>
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<value level="8">68</value>
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<value level="9">72</value>
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<value level="10">76</value>
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<value level="11">78</value>
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<value level="12">80</value>
|
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<value level="13">82</value>
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<value level="14">84</value>
|
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<value level="15">86</value>
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<value level="16">88</value>
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<value level="17">90</value>
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<value level="18">92</value>
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<value level="19">94</value>
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<value level="20">96</value>
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|
<value level="21">98</value>
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<value level="22">101</value>
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<value level="23">103</value>
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<value level="24">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">34</value>
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<value level="2">37</value>
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<value level="3">41</value>
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<value level="4">45</value>
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<value level="5">49</value>
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<value level="6">54</value>
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<value level="7">57</value>
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<value level="8">61</value>
|
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<value level="9">65</value>
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<value level="10">68</value>
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|
<value level="11">70</value>
|
|
<value level="12">71</value>
|
|
<value level="13">72</value>
|
|
<value level="14">73</value>
|
|
<value level="15">74</value>
|
|
<value level="16">75</value>
|
|
<value level="17">75</value>
|
|
<value level="18">75</value>
|
|
<value level="19">76</value>
|
|
<value level="20">76</value>
|
|
<value level="21">77</value>
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|
<value level="22">78</value>
|
|
<value level="23">79</value>
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<value level="24">80</value>
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</mpConsume>
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<nextActionAttack>true</nextActionAttack>
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<operateType>A2</operateType>
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<reuseDelay>30000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isDebuff>true</isDebuff>
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<trait>KNOCKDOWN</trait>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="KnockBack">
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<speed>300</speed>
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<distance>50</distance>
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<knockDown>true</knockDown>
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</effect>
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</effects>
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</skill>
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<skill id="30503" toLevel="11" name="Spinning Kick">
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<!-- Updated to IO -->
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<!-- Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. -->
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<table name="#power"> 35167 36755 40540 45273 51165 58506 67683 79217 88893 91705 94517 </table>
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<icon>icon.skill30503</icon>
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<castRange>60</castRange>
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<coolTime>500</coolTime>
|
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<effectPoint>-687</effectPoint>
|
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<effectRange>400</effectRange> <!-- Unconfirmed -->
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<hitTime>2000</hitTime>
|
|
<magicLvl>
|
|
<value level="1">85</value>
|
|
<value level="2">86</value>
|
|
<value level="3">88</value>
|
|
<value level="4">90</value>
|
|
<value level="5">92</value>
|
|
<value level="6">94</value>
|
|
<value level="7">96</value>
|
|
<value level="8">98</value>
|
|
<value level="9">101</value>
|
|
<value level="10">103</value>
|
|
<value level="11">105</value>
|
|
</magicLvl>
|
|
<mpConsume>
|
|
<value level="1">81</value>
|
|
<value level="2">81</value>
|
|
<value level="3">82</value>
|
|
<value level="4">83</value>
|
|
<value level="5">83</value>
|
|
<value level="6">83</value>
|
|
<value level="7">84</value>
|
|
<value level="8">84</value>
|
|
<value level="9">84</value>
|
|
<value level="10">84</value>
|
|
<value level="11">84</value>
|
|
</mpConsume>
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<operateType>A1</operateType>
|
|
<reuseDelay>5000</reuseDelay>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
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<item>DUALFIST</item>
|
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</weaponType>
|
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</condition>
|
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</conditions>
|
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<effects>
|
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<effect name="PhysicalAttack">
|
|
<!-- Unconfirmed -->
|
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<power>
|
|
<value level="1">35167</value>
|
|
<value level="2">36755</value>
|
|
<value level="3">40540</value>
|
|
<value level="4">45273</value>
|
|
<value level="5">51165</value>
|
|
<value level="6">58506</value>
|
|
<value level="7">67683</value>
|
|
<value level="8">79217</value>
|
|
<value level="9">88893</value>
|
|
<value level="10">91705</value>
|
|
<value level="11">94517</value>
|
|
</power>
|
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
|
<criticalChance>15</criticalChance>
|
|
<overHit>true</overHit>
|
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</effect>
|
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</effects>
|
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</skill>
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<skill id="30504" toLevel="16" name="Gravity Hit">
|
|
<!-- Updated to IO -->
|
|
<!-- Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's P. Def. Requires a fist weapon. -->
|
|
<!-- FIXME -->
|
|
<table name="#power"> 10417 11147 11917 12727 13577 35167 38540 42776 48058 54633 62836 73116 86081 88893 91705 94517 </table>
|
|
<icon>icon.skill30504</icon>
|
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<castRange>40</castRange>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-700</effectPoint>
|
|
<effectRange>400</effectRange> <!-- Unconfirmed -->
|
|
<hitTime>2500</hitTime>
|
|
<magicLvl>
|
|
<value level="1">76</value>
|
|
<value level="2">78</value>
|
|
<value level="3">80</value>
|
|
<value level="4">82</value>
|
|
<value level="5">84</value>
|
|
<value level="6">85</value>
|
|
<value level="7">87</value>
|
|
<value level="8">89</value>
|
|
<value level="9">91</value>
|
|
<value level="10">93</value>
|
|
<value level="11">95</value>
|
|
<value level="12">97</value>
|
|
<value level="13">99</value>
|
|
<value level="14">101</value>
|
|
<value level="15">103</value>
|
|
<value level="16">105</value>
|
|
</magicLvl>
|
|
<mpConsume>
|
|
<value level="1">75</value>
|
|
<value level="2">77</value>
|
|
<value level="3">78</value>
|
|
<value level="4">79</value>
|
|
<value level="5">80</value>
|
|
<value level="6">81</value>
|
|
<value level="7">82</value>
|
|
<value level="8">82</value>
|
|
<value level="9">83</value>
|
|
<value level="10">83</value>
|
|
<value level="11">84</value>
|
|
<value level="12">84</value>
|
|
<value level="13">85</value>
|
|
<value level="14">86</value>
|
|
<value level="15">87</value>
|
|
<value level="16">88</value>
|
|
</mpConsume>
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<operateType>A1</operateType>
|
|
<reuseDelay>9000</reuseDelay>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<!-- Unconfirmed -->
|
|
<!-- Ignores 50% of target's P. Def -->
|
|
<power>
|
|
<value level="1">10417</value>
|
|
<value level="2">11147</value>
|
|
<value level="3">11917</value>
|
|
<value level="4">12727</value>
|
|
<value level="5">13577</value>
|
|
<value level="6">35167</value>
|
|
<value level="7">38540</value>
|
|
<value level="8">42776</value>
|
|
<value level="9">48058</value>
|
|
<value level="10">54633</value>
|
|
<value level="11">62836</value>
|
|
<value level="12">73116</value>
|
|
<value level="13">86081</value>
|
|
<value level="14">88893</value>
|
|
<value level="15">91705</value>
|
|
<value level="16">94517</value>
|
|
</power>
|
|
<pDefMod>0.5</pDefMod>
|
|
<criticalChance>15</criticalChance>
|
|
<overHit>true</overHit>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30505" toLevel="10" name="Pressure Punch">
|
|
<!-- Updated to IO -->
|
|
<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
|
|
<table name="#power"> 17266 19164 21530 24475 28150 32755 38563 39823 41083 42343 </table>
|
|
<icon>icon.skill30505</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>1</abnormalTime>
|
|
<activateRate>80</activateRate> <!-- Guessed -->
|
|
<affectRange>200</affectRange>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-687</effectPoint>
|
|
<effectRange>400</effectRange> <!-- Unconfirmed -->
|
|
<hitTime>2000</hitTime>
|
|
<magicLvl>
|
|
<value level="1">87</value>
|
|
<value level="2">89</value>
|
|
<value level="3">91</value>
|
|
<value level="4">93</value>
|
|
<value level="5">95</value>
|
|
<value level="6">97</value>
|
|
<value level="7">99</value>
|
|
<value level="8">101</value>
|
|
<value level="9">103</value>
|
|
<value level="10">105</value>
|
|
</magicLvl>
|
|
<mpConsume>
|
|
<value level="1">149</value>
|
|
<value level="2">150</value>
|
|
<value level="3">151</value>
|
|
<value level="4">151</value>
|
|
<value level="5">152</value>
|
|
<value level="6">153</value>
|
|
<value level="7">155</value>
|
|
<value level="8">157</value>
|
|
<value level="9">159</value>
|
|
<value level="10">161</value>
|
|
</mpConsume>
|
|
<operateType>A2</operateType>
|
|
<trait>PULL</trait>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>POINT_BLANK</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<isDebuff>true</isDebuff>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<!-- Unconfirmed -->
|
|
<power>
|
|
<value level="1">17266</value>
|
|
<value level="2">19164</value>
|
|
<value level="3">21530</value>
|
|
<value level="4">24475</value>
|
|
<value level="5">28150</value>
|
|
<value level="6">32755</value>
|
|
<value level="7">38563</value>
|
|
<value level="8">39823</value>
|
|
<value level="9">41083</value>
|
|
<value level="10">42343</value>
|
|
</power>
|
|
<criticalChance>15</criticalChance>
|
|
</effect>
|
|
<effect name="PullBack">
|
|
<type>THROW_UP</type>
|
|
<speed>333</speed>
|
|
<animationSpeed>333</animationSpeed>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30506" toLevel="14" name="Distant Kick">
|
|
<!-- Updated to IO -->
|
|
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
|
|
<!-- FIXME -->
|
|
<table name="#power"> 5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48195 49769 51343 52917 </table>
|
|
<icon>icon.skill30506</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalType>STUN</abnormalType>
|
|
<abnormalTime>2</abnormalTime>
|
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
|
<affectRange>200</affectRange>
|
|
<castRange>80</castRange>
|
|
<coolTime>1000</coolTime>
|
|
<effectPoint>-687</effectPoint>
|
|
<effectRange>400</effectRange> <!-- Unconfirmed -->
|
|
<fanRange>0;0;200;90</fanRange>
|
|
<hitTime>2000</hitTime>
|
|
<magicLvl>
|
|
<value level="1">79</value>
|
|
<value level="2">81</value>
|
|
<value level="3">83</value>
|
|
<value level="4">85</value>
|
|
<value level="5">87</value>
|
|
<value level="6">89</value>
|
|
<value level="7">91</value>
|
|
<value level="8">93</value>
|
|
<value level="9">95</value>
|
|
<value level="10">97</value>
|
|
<value level="11">99</value>
|
|
<value level="12">101</value>
|
|
<value level="13">103</value>
|
|
<value level="14">105</value>
|
|
</magicLvl>
|
|
<mpConsume>
|
|
<value level="1">141</value>
|
|
<value level="2">143</value>
|
|
<value level="3">146</value>
|
|
<value level="4">147</value>
|
|
<value level="5">149</value>
|
|
<value level="6">150</value>
|
|
<value level="7">151</value>
|
|
<value level="8">151</value>
|
|
<value level="9">152</value>
|
|
<value level="10">153</value>
|
|
<value level="11">155</value>
|
|
<value level="12">157</value>
|
|
<value level="13">159</value>
|
|
<value level="14">161</value>
|
|
</mpConsume>
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>FAN</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<isDebuff>true</isDebuff>
|
|
<trait>KNOCKBACK</trait>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<!-- Unconfirmed -->
|
|
<power>
|
|
<value level="1">5164</value>
|
|
<value level="2">5518</value>
|
|
<value level="3">5890</value>
|
|
<value level="4">19693</value>
|
|
<value level="5">21581</value>
|
|
<value level="6">23953</value>
|
|
<value level="7">26909</value>
|
|
<value level="8">30589</value>
|
|
<value level="9">35181</value>
|
|
<value level="10">40936</value>
|
|
<value level="11">48195</value>
|
|
<value level="12">49769</value>
|
|
<value level="13">51343</value>
|
|
<value level="14">52917</value>
|
|
</power>
|
|
<criticalChance>15</criticalChance>
|
|
</effect>
|
|
<effect name="KnockBack">
|
|
<type>THROW_UP</type>
|
|
<distance>100</distance>
|
|
<animationSpeed>0</animationSpeed>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30507" toLevel="24" name="Left Sidestep">
|
|
<!-- Updated to IO -->
|
|
<!-- Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 sec. Requires a fist weapon. -->
|
|
<icon>icon.skill30507</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>5</abnormalTime>
|
|
<abnormalType>STUN</abnormalType>
|
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
|
<activateRate>80</activateRate> <!-- Unconfirmed -->
|
|
<effectPoint>-687</effectPoint>
|
|
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
|
<operateType>A2</operateType> <!-- A1 in client? -->
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">13</value>
|
|
<value level="2">14</value>
|
|
<value level="3">16</value>
|
|
<value level="4">18</value>
|
|
<value level="5">19</value>
|
|
<value level="6">21</value>
|
|
<value level="7">23</value>
|
|
<value level="8">24</value>
|
|
<value level="9">26</value>
|
|
<value level="10">27</value>
|
|
<value level="11">28</value>
|
|
<value level="12">28</value>
|
|
<value level="13">29</value>
|
|
<value level="14">29</value>
|
|
<value level="15">29</value>
|
|
<value level="16">30</value>
|
|
<value level="17">30</value>
|
|
<value level="18">30</value>
|
|
<value level="19">30</value>
|
|
<value level="20">30</value>
|
|
<value level="21">30</value>
|
|
<value level="22">30</value>
|
|
<value level="23">30</value>
|
|
<value level="24">30</value>
|
|
</mpConsume>
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<castRange>300</castRange>
|
|
<hitTime>100</hitTime>
|
|
<coolTime>300</coolTime>
|
|
<reuseDelay>7000</reuseDelay>
|
|
<isDebuff>true</isDebuff>
|
|
<trait>SHOCK</trait>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<startEffects>
|
|
<effect name="FlyMove">
|
|
<!-- Left -->
|
|
<flyType>CHARGE</flyType>
|
|
<animationSpeed>333</animationSpeed>
|
|
<angle>270</angle>
|
|
</effect>
|
|
</startEffects>
|
|
<effects>
|
|
<effect name="BlockActions" />
|
|
<effect name="TargetCancel">
|
|
<!-- Unconfirmed -->
|
|
<chance>100</chance>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30508" toLevel="27" name="Right Sidestep">
|
|
<!-- Updated to IO -->
|
|
<!-- Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
|
|
<table name="#fistDecrease"> -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 </table>
|
|
<icon>icon.skill30508</icon>
|
|
<abnormalTime>5</abnormalTime>
|
|
<abnormalType>REAL_TARGET</abnormalType>
|
|
<effectPoint>-687</effectPoint>
|
|
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
|
<operateType>A2</operateType> <!-- A1 in client? -->
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">7</value>
|
|
<value level="2">9</value>
|
|
<value level="3">11</value>
|
|
<value level="4">14</value>
|
|
<value level="5">15</value>
|
|
<value level="6">17</value>
|
|
<value level="7">19</value>
|
|
<value level="8">20</value>
|
|
<value level="9">22</value>
|
|
<value level="10">23</value>
|
|
<value level="11">25</value>
|
|
<value level="12">26</value>
|
|
<value level="13">27</value>
|
|
<value level="14">28</value>
|
|
<value level="15">28</value>
|
|
<value level="16">29</value>
|
|
<value level="17">29</value>
|
|
<value level="18">29</value>
|
|
<value level="19">30</value>
|
|
<value level="20">30</value>
|
|
<value level="21">30</value>
|
|
<value level="22">30</value>
|
|
<value level="23">30</value>
|
|
<value level="24">31</value>
|
|
<value level="25">32</value>
|
|
<value level="26">33</value>
|
|
<value level="27">34</value>
|
|
</mpConsume>
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<castRange>300</castRange>
|
|
<hitTime>100</hitTime>
|
|
<coolTime>300</coolTime>
|
|
<reuseDelay>7000</reuseDelay>
|
|
<isDebuff>true</isDebuff>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<startEffects>
|
|
<effect name="FlyMove">
|
|
<!-- Right -->
|
|
<flyType>CHARGE</flyType>
|
|
<animationSpeed>333</animationSpeed>
|
|
<angle>90</angle>
|
|
</effect>
|
|
</startEffects>
|
|
<effects>
|
|
<effect name="DefenceTrait">
|
|
<FIST>
|
|
<value level="1">-10</value>
|
|
<value level="2">-10</value>
|
|
<value level="3">-10</value>
|
|
<value level="4">-10</value>
|
|
<value level="5">-10</value>
|
|
<value level="6">-10</value>
|
|
<value level="7">-10</value>
|
|
<value level="8">-10</value>
|
|
<value level="9">-10</value>
|
|
<value level="10">-10</value>
|
|
<value level="11">-10</value>
|
|
<value level="12">-10</value>
|
|
<value level="13">-10</value>
|
|
<value level="14">-10</value>
|
|
<value level="15">-10</value>
|
|
<value level="16">-10</value>
|
|
<value level="17">-30</value>
|
|
<value level="18">-30</value>
|
|
<value level="19">-30</value>
|
|
<value level="20">-30</value>
|
|
<value level="21">-30</value>
|
|
<value level="22">-30</value>
|
|
<value level="23">-30</value>
|
|
<value level="24">-30</value>
|
|
<value level="25">-30</value>
|
|
<value level="26">-30</value>
|
|
<value level="27">-30</value>
|
|
</FIST>
|
|
</effect>
|
|
<effect name="TargetCancel">
|
|
<!-- Unconfirmed -->
|
|
<chance>100</chance>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30509" toLevel="5" name="Back Step">
|
|
<!-- Updated to IO -->
|
|
<!-- Disables targeting and retreats backwards, recovering 10% HP. Requires a Fist Weapon. -->
|
|
<table name="#pAtk"> 1.05 1.10 1.15 1.20 1.20 </table>
|
|
<table name="#knockdown"> 0 0 0 0 50 </table>
|
|
<icon>icon.skill30509</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>5</abnormalTime>
|
|
<abnormalType>NONE</abnormalType>
|
|
<operateType>A2</operateType>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">27</value>
|
|
<value level="2">30</value>
|
|
<value level="3">35</value>
|
|
<value level="4">44</value>
|
|
<value level="5">48</value>
|
|
</mpConsume>
|
|
<castRange>150</castRange>
|
|
<hitTime>100</hitTime>
|
|
<effectPoint>-100</effectPoint>
|
|
<reuseDelay>7000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<startEffects>
|
|
<effect name="FlyMove">
|
|
<!-- Your back -->
|
|
<flyType>WARP_BACK</flyType>
|
|
<angle>180</angle>
|
|
<animationSpeed>333</animationSpeed>
|
|
<range>280</range>
|
|
<selfPos>false</selfPos>
|
|
</effect>
|
|
</startEffects>
|
|
<effects>
|
|
<effect name="TargetCancel">
|
|
<!-- Unconfirmed -->
|
|
<chance>100</chance>
|
|
</effect>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
<value level="3">15</value>
|
|
<value level="4">20</value>
|
|
<value level="5">20</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
<selfEffects>
|
|
<effect name="AttackTrait">
|
|
<KNOCKDOWN>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">50</value>
|
|
</KNOCKDOWN>
|
|
</effect>
|
|
</selfEffects>
|
|
</skill>
|
|
<skill id="30510" toLevel="1" name="Infighter">
|
|
<!-- Updated to Ertheia -->
|
|
<!-- Using Right Sidestep increases P. Critical Rate. -->
|
|
<icon>icon.skill30510</icon>
|
|
<operateType>P</operateType>
|
|
<magicLvl>97</magicLvl>
|
|
<effects>
|
|
<effect name="TriggerSkillBySkill"> <!-- Check if is on skill cast or skill casted. -->
|
|
<!-- Inside Position -->
|
|
<!-- Left Sidestep -->
|
|
<skillId>30532</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
<castSkillId>30507</castSkillId>
|
|
</effect>
|
|
<effect name="TriggerSkillBySkill"> <!-- Check if is on skill cast or skill casted. -->
|
|
<!-- Inside Position -->
|
|
<!-- Right Sidestep -->
|
|
<skillId>30532</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
<castSkillId>30508</castSkillId>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30511" toLevel="5" name="Air Light">
|
|
<!-- Updated to IO -->
|
|
<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
|
|
<table name="#pAtk"> 1.10 1.15 1.20 1.25 1.25 </table>
|
|
<table name="#resists"> 0 15 20 25 30 </table>
|
|
<icon>icon.skill30511</icon>
|
|
<abnormalLvl>
|
|
<value level="1">1</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
<value level="4">4</value>
|
|
<value level="5">5</value>
|
|
</abnormalLvl>
|
|
<abnormalTime>1800</abnormalTime>
|
|
<abnormalType>NONE</abnormalType>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">20</value>
|
|
<value level="2">44</value>
|
|
<value level="3">45</value>
|
|
<value level="4">45</value>
|
|
<value level="5">45</value>
|
|
</mpConsume>
|
|
<hitTime>1500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>687</effectPoint>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<effects>
|
|
<effect name="DefenceTrait">
|
|
<KNOCKDOWN>
|
|
<value level="1">0</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
<value level="4">25</value>
|
|
<value level="5">30</value>
|
|
</KNOCKDOWN>
|
|
<KNOCKBACK>
|
|
<value level="1">0</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
<value level="4">25</value>
|
|
<value level="5">30</value>
|
|
</KNOCKBACK>
|
|
<PULL>
|
|
<value level="1">0</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
<value level="4">25</value>
|
|
<value level="5">30</value>
|
|
</PULL>
|
|
<AIRBIND>
|
|
<value level="1">0</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
<value level="4">25</value>
|
|
<value level="5">30</value>
|
|
</AIRBIND>
|
|
</effect>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
<value level="4">25</value>
|
|
<value level="5">25</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30512" toLevel="3" name="Distortion">
|
|
<!-- Updated to IO -->
|
|
<!-- For 60 sec., distorts space to attack from behind. Requires a fist weapon. -->
|
|
<icon>icon.skill30512</icon>
|
|
<table name="#attack"> 1.05 1.10 1.15 </table>
|
|
<abnormalLvl>
|
|
<value level="1">1</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
</abnormalLvl>
|
|
<abnormalTime>60</abnormalTime>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>41</mpConsume>
|
|
<hitTime>1500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>687</effectPoint>
|
|
<reuseDelay>180000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="AttackBehind" />
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
<value level="3">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="CriticalDamage">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
<value level="3">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="PhysicalSkillPower">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
<value level="3">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30514" toLevel="3" name="Fluid Weave">
|
|
<!-- Updated to IO -->
|
|
<!-- For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon. -->
|
|
<table name="#pSkillEvas"> 50 70 70 </table>
|
|
<table name="#rEvas"> 50 70 70 </table>
|
|
<table name="#mEvas"> 50 70 70 </table>
|
|
<table name="#blockDebuff"> 0 1 3 </table>
|
|
<icon>icon.skill30514</icon>
|
|
<abnormalLvl>
|
|
<value level="1">1</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
</abnormalLvl>
|
|
<abnormalTime>3</abnormalTime>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">13</value>
|
|
<value level="2">29</value>
|
|
<value level="3">45</value>
|
|
</mpConsume>
|
|
<hitTime>200</hitTime>
|
|
<effectPoint>379</effectPoint>
|
|
<reuseDelay>5000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<!-- TODO: Effect should be only available on skill level 2 or 3. -->
|
|
<effect name="AbnormalShield">
|
|
<times>
|
|
<value level="1">0</value>
|
|
<value level="2">1</value>
|
|
<value level="3">3</value>
|
|
</times>
|
|
</effect>
|
|
<effect name="SkillEvasion">
|
|
<magicType>0</magicType>
|
|
<amount>
|
|
<value level="1">50</value>
|
|
<value level="2">70</value>
|
|
<value level="3">70</value>
|
|
</amount>
|
|
</effect>
|
|
<effect name="PhysicalEvasion">
|
|
<amount>
|
|
<value level="1">50</value>
|
|
<value level="2">70</value>
|
|
<value level="3">70</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicalEvasion">
|
|
<amount>
|
|
<value level="1">50</value>
|
|
<value level="2">70</value>
|
|
<value level="3">70</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30515" toLevel="1" name="Spallation">
|
|
<!-- Updated to Ertheia -->
|
|
<!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
|
|
<icon>icon.skill30515</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>30</abnormalTime>
|
|
<abnormalType>NONE</abnormalType>
|
|
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>31</mpConsume>
|
|
<hitTime>1500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>379</effectPoint>
|
|
<reuseDelay>300000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="SphericBarrier">
|
|
<amount>150</amount>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30516" toLevel="1" name="Gravity Barrier">
|
|
<!-- Updated to IO -->
|
|
<!-- Cancels all debuffs and becomes invincible against all debuffs and damage. -->
|
|
<icon>icon.skill30516</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>10</abnormalTime>
|
|
<abnormalType>INVINCIBILITY</abnormalType>
|
|
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
|
<canCastWhileDisabled>true</canCastWhileDisabled>
|
|
<operateType>A2</operateType>
|
|
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>30</mpConsume>
|
|
<hitTime>200</hitTime>
|
|
<effectPoint>379</effectPoint>
|
|
<reuseDelay>300000</reuseDelay>
|
|
<effects>
|
|
<effect name="DamageBlock">
|
|
<type>BLOCK_HP</type>
|
|
</effect>
|
|
<effect name="DamageBlock">
|
|
<type>BLOCK_MP</type>
|
|
</effect>
|
|
<effect name="DebuffBlock" />
|
|
<effect name="DispelByCategory">
|
|
<slot>DEBUFF</slot>
|
|
<rate>100</rate>
|
|
<max>10</max>
|
|
</effect>
|
|
<effect name="ResistDispelByCategory">
|
|
<amount>-100</amount>
|
|
<slot>ALL</slot>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30517" toLevel="11" name="Heavy Hand">
|
|
<!-- Updated to IO -->
|
|
<!-- Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon. -->
|
|
<icon>icon.skill30517</icon>
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>10</abnormalTime>
|
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
|
<activateRate>80</activateRate> <!-- Guessed -->
|
|
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
|
<affectRange>300</affectRange>
|
|
<effectPoint>-379</effectPoint>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>POINT_BLANK</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<mpConsume>
|
|
<value level="1">73</value>
|
|
<value level="2">74</value>
|
|
<value level="3">75</value>
|
|
<value level="4">75</value>
|
|
<value level="5">75</value>
|
|
<value level="6">76</value>
|
|
<value level="7">76</value>
|
|
<value level="8">77</value>
|
|
<value level="9">78</value>
|
|
<value level="10">79</value>
|
|
<value level="11">80</value>
|
|
</mpConsume>
|
|
<hitTime>2000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>60000</reuseDelay>
|
|
<isDebuff>true</isDebuff>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="BlockEscape" />
|
|
<effect name="Speed">
|
|
<amount>-100</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30518" toLevel="11" name="Reverse Weight">
|
|
<!-- Updated to IO -->
|
|
<!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
|
|
<table name="#power"> 19693 20582 22701 25350 28648 32757 37894 44352 49769 51343 52917 </table>
|
|
<icon>icon.skill30518</icon>
|
|
<abnormalTime>1</abnormalTime> <!-- Unconfirmed -->
|
|
<abnormalType>KNOCKDOWN</abnormalType>
|
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
|
<activateRate>80</activateRate> <!-- Guessed -->
|
|
<affectLimit>2-6</affectLimit>
|
|
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
<affectRange>300</affectRange> <!-- Unconfirmed -->
|
|
<effectPoint>-687</effectPoint>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>POINT_BLANK</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<mpConsume>
|
|
<value level="1">1479</value>
|
|
<value level="2">1487</value>
|
|
<value level="3">1500</value>
|
|
<value level="4">1510</value>
|
|
<value level="5">1516</value>
|
|
<value level="6">1523</value>
|
|
<value level="7">1532</value>
|
|
<value level="8">1544</value>
|
|
<value level="9">1556</value>
|
|
<value level="10">1568</value>
|
|
<value level="11">1580</value>
|
|
</mpConsume>
|
|
<hitTime>2500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<isMagic>6</isMagic>
|
|
<isDebuff>true</isDebuff>
|
|
<trait>KNOCKDOWN</trait>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack"><!-- TODO: Damage increases twice with each enemy affected. -->
|
|
<power>
|
|
<value level="1">19693</value>
|
|
<value level="2">20582</value>
|
|
<value level="3">22701</value>
|
|
<value level="4">25350</value>
|
|
<value level="5">28648</value>
|
|
<value level="6">32757</value>
|
|
<value level="7">37894</value>
|
|
<value level="8">44352</value>
|
|
<value level="9">49769</value>
|
|
<value level="10">51343</value>
|
|
<value level="11">52917</value>
|
|
</power>
|
|
<overHit>true</overHit>
|
|
</effect>
|
|
<effect name="KnockBack">
|
|
<speed>400</speed>
|
|
<distance>50</distance>
|
|
<knockDown>true</knockDown>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30519" toLevel="1" name="Warped Space">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Creates a warped space where the enemy is trapped and their abilities are decreased. Requires a fist weapon. -->
|
|
<icon>icon.skill30519</icon>
|
|
<operateType>A1</operateType>
|
|
<mpConsume>772</mpConsume>
|
|
<hitTime>2500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-707</effectPoint>
|
|
<reuseDelay>600000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="SummonNpc">
|
|
<npcId>13432</npcId> <!-- Gravity Core -->
|
|
<npcCount>1</npcCount>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30520" toLevel="3" name="Steel Mind">
|
|
<!-- Updated to IO -->
|
|
<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
|
|
<icon>icon.skill30520</icon>
|
|
<abnormalTime>30</abnormalTime>
|
|
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">221</value>
|
|
<value level="2">232</value>
|
|
<value level="3">243</value>
|
|
</mpConsume>
|
|
<hitTime>1500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>100</effectPoint>
|
|
<reuseDelay>300000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="SkillCriticalDamage">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">10</value>
|
|
<value level="3">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<KNOCKDOWN>90</KNOCKDOWN>
|
|
<KNOCKBACK>90</KNOCKBACK>
|
|
<PULL>90</PULL>
|
|
<AIRBIND>90</AIRBIND>
|
|
<AGGRESSION>90</AGGRESSION>
|
|
</effect>
|
|
<effect name="TriggerSkillByAttack">
|
|
<!-- Damage Up -->
|
|
<chance>100</chance>
|
|
<targetType>TARGET</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<minDamage>100</minDamage>
|
|
<skillId>30521</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
</effect>
|
|
<effect name="IgnoreDeath" />
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">15</value>
|
|
<value level="2">30</value>
|
|
<value level="3">30</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">50</value>
|
|
<value level="2">70</value>
|
|
<value level="3">70</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="CriticalDamage">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">15</value>
|
|
<value level="3">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
<endEffects>
|
|
<effect name="HealPercent">
|
|
<power>
|
|
<value level="1">30</value>
|
|
<value level="2">30</value>
|
|
<value level="3">40</value>
|
|
</power>
|
|
</effect>
|
|
</endEffects>
|
|
</skill>
|
|
<skill id="30521" toLevel="1" name="Damage Up">
|
|
<!-- Updated to Ertheia -->
|
|
<!-- Inflicts normal damage x 5. -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<hitTime>1000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-100</effectPoint>
|
|
<!-- reuseDelay>1000</reuseDelay IN RETAIL IS IGNORED -->
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<pAtkMod>5</pAtkMod>
|
|
<criticalChance>5</criticalChance>
|
|
<overHit>true</overHit>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30522" toLevel="1" name="Eminent Attack Movement">
|
|
<!-- Updated to IO -->
|
|
<!-- Speed has a chance to increase every time you receive damage. -->
|
|
<icon>icon.skill30522</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="TriggerSkillByDamage">
|
|
<!-- Battle Dash -->
|
|
<minDamage>1</minDamage>
|
|
<skillId>30523</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
<chance>20</chance>
|
|
<targetType>SELF</targetType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30523" toLevel="3" name="Battle Dash">
|
|
<!-- Updated to IO -->
|
|
<!-- Speed + 10. -->
|
|
<table name="#triggeredLevel"> 2 3 0 </table>
|
|
<table name="#runSpd"> 10 20 40 </table>
|
|
<table name="#pDefMDef"> 1.10 1.15 1.20 </table>
|
|
<icon>icon.skill30523</icon>
|
|
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<isTriggeredSkill>true</isTriggeredSkill>
|
|
<effectPoint>2</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
<effects>
|
|
<effect name="TriggerSkillByDamage">
|
|
<!-- Battle Dash -->
|
|
<minDamage>1</minDamage>
|
|
<skillId>30523</skillId>
|
|
<skillLevel>
|
|
<value level="1">2</value>
|
|
<value level="2">3</value>
|
|
<value level="3">0</value>
|
|
</skillLevel>
|
|
<chance>20</chance>
|
|
<targetType>SELF</targetType>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">40</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicalDefence">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">15</value>
|
|
<value level="3">20</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30524" toLevel="1" name="Reliable Hit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Fixed damage. -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<effectPoint>-100</effectPoint>
|
|
<mpConsume>1</mpConsume>
|
|
</skill>
|
|
<skill id="30526" toLevel="1" name="Heavy Punch">
|
|
<!-- Updated to Ertheia -->
|
|
<!-- Has a chance to inflict normal damage x 5. Requires a Fist Weapon to activate. -->
|
|
<icon>icon.skill30526</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="TriggerSkillByAttack">
|
|
<!-- Damage Up -->
|
|
<minDamage>100</minDamage>
|
|
<skillId>30521</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
<chance>13</chance>
|
|
<targetType>TARGET</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30527" toLevel="1" name="Twisted Space - NPC">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill1042</icon>
|
|
<operateType>A1</operateType>
|
|
<effectPoint>-707</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
</skill>
|
|
<skill id="30528" toLevel="1" name="Spatial Trap">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Trapped in some space, your battle strength is weakened. -->
|
|
<icon>icon.skill30525</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>-707</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
</skill>
|
|
<skill id="30530" toLevel="15" name="Crushing Air">
|
|
<!-- Updated to IO -->
|
|
<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
|
|
<icon>icon.skill30530</icon>
|
|
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
|
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
|
<operateType>A2</operateType>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">34</value>
|
|
<value level="2">35</value>
|
|
<value level="3">35</value>
|
|
<value level="4">36</value>
|
|
<value level="5">36</value>
|
|
<value level="6">37</value>
|
|
<value level="7">37</value>
|
|
<value level="8">37</value>
|
|
<value level="9">37</value>
|
|
<value level="10">38</value>
|
|
<value level="11">38</value>
|
|
<value level="12">38</value>
|
|
<value level="13">38</value>
|
|
<value level="14">38</value>
|
|
<value level="15">38</value>
|
|
</mpConsume>
|
|
<castRange>600</castRange>
|
|
<hitTime>1000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>30000</reuseDelay>
|
|
<effectPoint>-379</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
<effects>
|
|
<effect name="Speed">
|
|
<amount>-100</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MagicalAttackSpeed">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30532" toLevel="3" name="Inside Position">
|
|
<!-- Updated to IO -->
|
|
<!-- Increases P. Critical Rate by 10. -->
|
|
<table name="#triggeredLevel"> 2 3 3 </table>
|
|
<table name="#rCrit"> 10 20 40 </table>
|
|
<table name="#cAtk"> 1 1 1.20 </table>
|
|
<table name="#rCritSkill"> 1.10 1.20 1.40 </table>
|
|
<table name="#cAtkSkill"> 1 1 1.20 </table>
|
|
<table name="#cAtk"> 1 1 1.20 </table>
|
|
<icon>icon.skill30510</icon>
|
|
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
|
<operateType>A2</operateType>
|
|
<targetType>SELF</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<isTriggeredSkill>true</isTriggeredSkill>
|
|
<effectPoint>2</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
<effects>
|
|
<effect name="SkillCriticalDamage">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">25</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="TriggerSkillBySkill"> <!-- Check if is on skill cast or skill casted. -->
|
|
<!-- Inside Position -->
|
|
<!-- Left Sidestep -->
|
|
<skillId>30532</skillId>
|
|
<skillLevel>
|
|
<value level="1">2</value>
|
|
<value level="2">3</value>
|
|
<value level="3">3</value>
|
|
</skillLevel>
|
|
<castSkillId>30507</castSkillId>
|
|
</effect>
|
|
<effect name="TriggerSkillBySkill"> <!-- Check if is on skill cast or skill casted. -->
|
|
<!-- Inside Position -->
|
|
<!-- Right Sidestep -->
|
|
<skillId>30532</skillId>
|
|
<skillLevel>
|
|
<value level="1">2</value>
|
|
<value level="2">3</value>
|
|
<value level="3">3</value>
|
|
</skillLevel>
|
|
<castSkillId>30508</castSkillId>
|
|
</effect>
|
|
<effect name="CriticalDamage">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">20</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="CriticalRate">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">40</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
|
<!-- Updated to IO -->
|
|
<!-- When equipped with a fist weapon, P. Atk. + 10% and + 4. -->
|
|
<table name="#accCombat"> 0 2 3 3 3 4 4 8 8 8 8 8 8 8 8 8 8 </table>
|
|
<table name="#cAtk"> 1 1 1 1 1 1.1 1.1 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 </table>
|
|
<table name="#pAtkSpd"> 1 1 1 1 1 1 1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
|
<!-- TODO -->
|
|
<table name="#pAtkAdd"> 4 13 63 124 208 306 471 3378 3916 4540 5110 5790 6143 6517 6914 7335 7781 </table>
|
|
<table name="#pAtkMul"> 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 1.45 </table>
|
|
<table name="#rCrit"> 0 0 10 10 10 20 20 60 60 60 60 60 60 60 60 60 60 </table>
|
|
<icon>icon.skill30524</icon>
|
|
<magicLvl>
|
|
<value level="1">5</value>
|
|
<value level="2">20</value>
|
|
<value level="3">40</value>
|
|
<value level="4">52</value>
|
|
<value level="5">64</value>
|
|
<value level="6">76</value>
|
|
<value level="7">80</value>
|
|
<value level="8">85</value>
|
|
<value level="9">90</value>
|
|
<value level="10">95</value>
|
|
<value level="11">99</value>
|
|
<value level="12">99</value>
|
|
<value level="13">99</value>
|
|
<value level="14">99</value>
|
|
<value level="15">99</value>
|
|
<value level="16">99</value>
|
|
<value level="17">99</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">10</value>
|
|
<value level="3">10</value>
|
|
<value level="4">10</value>
|
|
<value level="5">10</value>
|
|
<value level="6">10</value>
|
|
<value level="7">10</value>
|
|
<value level="8">45</value>
|
|
<value level="9">45</value>
|
|
<value level="10">45</value>
|
|
<value level="11">45</value>
|
|
<value level="12">45</value>
|
|
<value level="13">45</value>
|
|
<value level="14">45</value>
|
|
<value level="15">45</value>
|
|
<value level="16">45</value>
|
|
<value level="17">45</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">4</value>
|
|
<value level="2">13</value>
|
|
<value level="3">63</value>
|
|
<value level="4">124</value>
|
|
<value level="5">208</value>
|
|
<value level="6">306</value>
|
|
<value level="7">471</value>
|
|
<value level="8">3378</value>
|
|
<value level="9">3916</value>
|
|
<value level="10">4540</value>
|
|
<value level="11">5110</value>
|
|
<value level="12">5790</value>
|
|
<value level="13">6143</value>
|
|
<value level="14">6517</value>
|
|
<value level="15">6914</value>
|
|
<value level="16">7335</value>
|
|
<value level="17">7781</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="Accuracy">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
<value level="4">3</value>
|
|
<value level="5">3</value>
|
|
<value level="6">4</value>
|
|
<value level="7">4</value>
|
|
<value level="8">8</value>
|
|
<value level="9">8</value>
|
|
<value level="10">8</value>
|
|
<value level="11">8</value>
|
|
<value level="12">8</value>
|
|
<value level="13">8</value>
|
|
<value level="14">8</value>
|
|
<value level="15">8</value>
|
|
<value level="16">8</value>
|
|
<value level="17">8</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">0</value>
|
|
<value level="6">0</value>
|
|
<value level="7">0</value>
|
|
<value level="8">15</value>
|
|
<value level="9">15</value>
|
|
<value level="10">15</value>
|
|
<value level="11">15</value>
|
|
<value level="12">15</value>
|
|
<value level="13">15</value>
|
|
<value level="14">15</value>
|
|
<value level="15">15</value>
|
|
<value level="16">15</value>
|
|
<value level="17">15</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="CriticalDamage">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">0</value>
|
|
<value level="6">10</value>
|
|
<value level="7">10</value>
|
|
<value level="8">45</value>
|
|
<value level="9">45</value>
|
|
<value level="10">45</value>
|
|
<value level="11">45</value>
|
|
<value level="12">45</value>
|
|
<value level="13">45</value>
|
|
<value level="14">45</value>
|
|
<value level="15">45</value>
|
|
<value level="16">45</value>
|
|
<value level="17">45</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="CriticalRate">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">10</value>
|
|
<value level="4">10</value>
|
|
<value level="5">10</value>
|
|
<value level="6">20</value>
|
|
<value level="7">20</value>
|
|
<value level="8">60</value>
|
|
<value level="9">60</value>
|
|
<value level="10">60</value>
|
|
<value level="11">60</value>
|
|
<value level="12">60</value>
|
|
<value level="13">60</value>
|
|
<value level="14">60</value>
|
|
<value level="15">60</value>
|
|
<value level="16">60</value>
|
|
<value level="17">60</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<weaponType>
|
|
<item>FIST</item>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30541" toLevel="17" name="Eminent Light Armor Mastery">
|
|
<!-- Updated to IO -->
|
|
<!-- When equipped with light armor, P. Def. + 14. -->
|
|
<table name="#crit"> 1 0.85 0.80 0.80 0.80 0.75 0.75 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 </table>
|
|
<table name="#pDef"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 </table>
|
|
<table name="#pDef2"> 14 17 34 51 69 91 99 1657 1819 1999 2155 2415 2506 2601 2700 2813 2920 </table>
|
|
<table name="#mDef"> 1 1 1 1 1 1 1.03 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 </table>
|
|
<table name="#mDef2"> 0 0 0 0 0 0 276 949 1073 1214 1340 1511 1588 1668 1753 1842 1935 </table>
|
|
<table name="#rEvas"> 0 2 3 3 3 4 4 12 12 12 12 12 12 12 12 12 12 </table>
|
|
<!-- TODO -->
|
|
<icon>icon.skill10254</icon>
|
|
<magicLvl>
|
|
<value level="1">5</value>
|
|
<value level="2">20</value>
|
|
<value level="3">40</value>
|
|
<value level="4">52</value>
|
|
<value level="5">64</value>
|
|
<value level="6">76</value>
|
|
<value level="7">80</value>
|
|
<value level="8">85</value>
|
|
<value level="9">90</value>
|
|
<value level="10">95</value>
|
|
<value level="11">99</value>
|
|
<value level="12">99</value>
|
|
<value level="13">99</value>
|
|
<value level="14">99</value>
|
|
<value level="15">99</value>
|
|
<value level="16">99</value>
|
|
<value level="17">99</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="MagicalDefence">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">0</value>
|
|
<value level="6">0</value>
|
|
<value level="7">3</value>
|
|
<value level="8">10</value>
|
|
<value level="9">10</value>
|
|
<value level="10">10</value>
|
|
<value level="11">10</value>
|
|
<value level="12">10</value>
|
|
<value level="13">10</value>
|
|
<value level="14">10</value>
|
|
<value level="15">10</value>
|
|
<value level="16">10</value>
|
|
<value level="17">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="MagicalDefence">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">0</value>
|
|
<value level="6">0</value>
|
|
<value level="7">276</value>
|
|
<value level="8">949</value>
|
|
<value level="9">1073</value>
|
|
<value level="10">1214</value>
|
|
<value level="11">1340</value>
|
|
<value level="12">1511</value>
|
|
<value level="13">1588</value>
|
|
<value level="14">1668</value>
|
|
<value level="15">1753</value>
|
|
<value level="16">1842</value>
|
|
<value level="17">1935</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">0</value>
|
|
<value level="4">0</value>
|
|
<value level="5">0</value>
|
|
<value level="6">0</value>
|
|
<value level="7">0</value>
|
|
<value level="8">10</value>
|
|
<value level="9">10</value>
|
|
<value level="10">10</value>
|
|
<value level="11">10</value>
|
|
<value level="12">10</value>
|
|
<value level="13">10</value>
|
|
<value level="14">10</value>
|
|
<value level="15">10</value>
|
|
<value level="16">10</value>
|
|
<value level="17">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">14</value>
|
|
<value level="2">17</value>
|
|
<value level="3">34</value>
|
|
<value level="4">51</value>
|
|
<value level="5">69</value>
|
|
<value level="6">91</value>
|
|
<value level="7">99</value>
|
|
<value level="8">1657</value>
|
|
<value level="9">1819</value>
|
|
<value level="10">1999</value>
|
|
<value level="11">2155</value>
|
|
<value level="12">2415</value>
|
|
<value level="13">2506</value>
|
|
<value level="14">2601</value>
|
|
<value level="15">2700</value>
|
|
<value level="16">2813</value>
|
|
<value level="17">2920</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="PhysicalEvasion">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">2</value>
|
|
<value level="3">3</value>
|
|
<value level="4">3</value>
|
|
<value level="5">3</value>
|
|
<value level="6">4</value>
|
|
<value level="7">4</value>
|
|
<value level="8">12</value>
|
|
<value level="9">12</value>
|
|
<value level="10">12</value>
|
|
<value level="11">12</value>
|
|
<value level="12">12</value>
|
|
<value level="13">12</value>
|
|
<value level="14">12</value>
|
|
<value level="15">12</value>
|
|
<value level="16">12</value>
|
|
<value level="17">12</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="DefenceCriticalRate">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">-15</value>
|
|
<value level="3">-20</value>
|
|
<value level="4">-20</value>
|
|
<value level="5">-20</value>
|
|
<value level="6">-25</value>
|
|
<value level="7">-25</value>
|
|
<value level="8">-35</value>
|
|
<value level="9">-35</value>
|
|
<value level="10">-35</value>
|
|
<value level="11">-35</value>
|
|
<value level="12">-35</value>
|
|
<value level="13">-35</value>
|
|
<value level="14">-35</value>
|
|
<value level="15">-35</value>
|
|
<value level="16">-35</value>
|
|
<value level="17">-35</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="DefenceMagicCriticalRate">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">-15</value>
|
|
<value level="3">-20</value>
|
|
<value level="4">-20</value>
|
|
<value level="5">-20</value>
|
|
<value level="6">-25</value>
|
|
<value level="7">-25</value>
|
|
<value level="8">-35</value>
|
|
<value level="9">-35</value>
|
|
<value level="10">-35</value>
|
|
<value level="11">-35</value>
|
|
<value level="12">-35</value>
|
|
<value level="13">-35</value>
|
|
<value level="14">-35</value>
|
|
<value level="15">-35</value>
|
|
<value level="16">-35</value>
|
|
<value level="17">-35</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30542" toLevel="13" name="Eminent Stability">
|
|
<!-- Updated to IO -->
|
|
<!-- Max HP + 58, HP Recovery Bonus + 2.5, MP Recovery Bonus + 1.2. -->
|
|
<table name="#maxHp"> 58 196 473 6004 6305 6620 6883 6951 7088 7227 7370 7515 7663 </table>
|
|
<table name="#maxCp"> 0 0 231 545 573 601 625 631 644 657 670 683 696 </table>
|
|
<table name="#regHp"> 2.5 4.5 6.5 12 12 12 12 12 12 12 12 12 12 </table>
|
|
<table name="#regMp"> 1.2 1.8 2.4 6 6 6 6 6 6 6 6 6 6 </table>
|
|
<table name="#regCp"> 0 0 2.4 12 12 12 12 12 12 12 12 12 12 </table>
|
|
<table name="#runSpd"> 0 0 10 14 14 14 14 14 14 14 14 14 14 </table>
|
|
<icon>icon.skill11506</icon>
|
|
<magicLvl>
|
|
<value level="1">20</value>
|
|
<value level="2">40</value>
|
|
<value level="3">76</value>
|
|
<value level="4">85</value>
|
|
<value level="5">90</value>
|
|
<value level="6">95</value>
|
|
<value level="7">99</value>
|
|
<value level="8">100</value>
|
|
<value level="9">102</value>
|
|
<value level="10">104</value>
|
|
<value level="11">104</value>
|
|
<value level="12">104</value>
|
|
<value level="13">104</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="MaxHp">
|
|
<amount>
|
|
<value level="1">58</value>
|
|
<value level="2">196</value>
|
|
<value level="3">473</value>
|
|
<value level="4">6004</value>
|
|
<value level="5">6305</value>
|
|
<value level="6">6620</value>
|
|
<value level="7">6883</value>
|
|
<value level="8">6951</value>
|
|
<value level="9">7088</value>
|
|
<value level="10">7227</value>
|
|
<value level="11">7370</value>
|
|
<value level="12">7515</value>
|
|
<value level="13">7663</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">10</value>
|
|
<value level="4">14</value>
|
|
<value level="5">14</value>
|
|
<value level="6">14</value>
|
|
<value level="7">14</value>
|
|
<value level="8">14</value>
|
|
<value level="9">14</value>
|
|
<value level="10">14</value>
|
|
<value level="11">14</value>
|
|
<value level="12">14</value>
|
|
<value level="13">14</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MaxCp">
|
|
<amount>
|
|
<value level="1">0</value>
|
|
<value level="2">0</value>
|
|
<value level="3">231</value>
|
|
<value level="4">545</value>
|
|
<value level="5">573</value>
|
|
<value level="6">601</value>
|
|
<value level="7">625</value>
|
|
<value level="8">631</value>
|
|
<value level="9">644</value>
|
|
<value level="10">657</value>
|
|
<value level="11">670</value>
|
|
<value level="12">683</value>
|
|
<value level="13">696</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="HpRegen">
|
|
<amount>
|
|
<value level="1">2.5</value>
|
|
<value level="2">4.5</value>
|
|
<value level="3">6.5</value>
|
|
<value level="4">12</value>
|
|
<value level="5">12</value>
|
|
<value level="6">12</value>
|
|
<value level="7">12</value>
|
|
<value level="8">12</value>
|
|
<value level="9">12</value>
|
|
<value level="10">12</value>
|
|
<value level="11">12</value>
|
|
<value level="12">12</value>
|
|
<value level="13">12</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MpRegen">
|
|
<amount>
|
|
<value level="1">1.2</value>
|
|
<value level="2">1.8</value>
|
|
<value level="3">2.4</value>
|
|
<value level="4">6</value>
|
|
<value level="5">6</value>
|
|
<value level="6">6</value>
|
|
<value level="7">6</value>
|
|
<value level="8">6</value>
|
|
<value level="9">6</value>
|
|
<value level="10">6</value>
|
|
<value level="11">6</value>
|
|
<value level="12">6</value>
|
|
<value level="13">6</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="CpRegen">
|
|
<amount>
|
|
<value level="1">2.5</value>
|
|
<value level="2">4.5</value>
|
|
<value level="3">6.5</value>
|
|
<value level="4">12</value>
|
|
<value level="5">12</value>
|
|
<value level="6">12</value>
|
|
<value level="7">12</value>
|
|
<value level="8">12</value>
|
|
<value level="9">12</value>
|
|
<value level="10">12</value>
|
|
<value level="11">12</value>
|
|
<value level="12">12</value>
|
|
<value level="13">12</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30543" toLevel="11" name="Eminent Attribute Resistance">
|
|
<!-- Updated to IO -->
|
|
<!-- Attack Attribute Bonus + 10, Attribute Resistance + 10. -->
|
|
<table name="#attribute"> 10 20 22 24 26 30 32 34 36 38 40 </table>
|
|
<!-- TODO -->
|
|
<icon>icon.skill11006</icon>
|
|
<magicLvl>
|
|
<value level="1">76</value>
|
|
<value level="2">85</value>
|
|
<value level="3">85</value>
|
|
<value level="4">85</value>
|
|
<value level="5">85</value>
|
|
<value level="6">85</value>
|
|
<value level="7">85</value>
|
|
<value level="8">85</value>
|
|
<value level="9">85</value>
|
|
<value level="10">85</value>
|
|
<value level="11">85</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>HOLY</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>DARK</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>HOLY</attribute>
|
|
</effect>
|
|
<effect name="AttackAttribute">
|
|
<amount>
|
|
<value level="1">10</value>
|
|
<value level="2">20</value>
|
|
<value level="3">22</value>
|
|
<value level="4">24</value>
|
|
<value level="5">26</value>
|
|
<value level="6">30</value>
|
|
<value level="7">32</value>
|
|
<value level="8">34</value>
|
|
<value level="9">36</value>
|
|
<value level="10">38</value>
|
|
<value level="11">40</value>
|
|
</amount>
|
|
<attribute>DARK</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30544" toLevel="2" name="Eminent Trait Resistance">
|
|
<!-- Updated to IO -->
|
|
<!-- Hold/Mental Resistance + 30. -->
|
|
<table name="#traitResist1"> 30 30 </table>
|
|
<table name="#traitResist2"> 0 30 </table>
|
|
<icon>icon.skill10005</icon>
|
|
<magicLvl>
|
|
<value level="1">76</value>
|
|
<value level="2">85</value>
|
|
</magicLvl>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="DefenceTrait">
|
|
<HOLD>
|
|
<value level="1">30</value>
|
|
<value level="2">30</value>
|
|
</HOLD>
|
|
<DERANGEMENT>
|
|
<value level="1">30</value>
|
|
<value level="2">30</value>
|
|
</DERANGEMENT>
|
|
<PULL>
|
|
<value level="1">0</value>
|
|
<value level="2">30</value>
|
|
</PULL>
|
|
<KNOCKBACK>
|
|
<value level="1">0</value>
|
|
<value level="2">30</value>
|
|
</KNOCKBACK>
|
|
<KNOCKDOWN>
|
|
<value level="1">0</value>
|
|
<value level="2">30</value>
|
|
</KNOCKDOWN>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30545" toLevel="3" name="Eminent Ability">
|
|
<!-- STR + 2. -->
|
|
<table name="#STR"> 2 4 14 </table>
|
|
<icon>icon.skill0430</icon>
|
|
<operateType>P</operateType>
|
|
<magicLvl>
|
|
<value level="1">40</value>
|
|
<value level="2">76</value>
|
|
<value level="3">85</value>
|
|
</magicLvl>
|
|
<effects>
|
|
<effect name="SkillCritical">
|
|
<stat>STR</stat>
|
|
</effect>
|
|
<effect name="StatUp">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
<value level="3">14</value>
|
|
</amount>
|
|
<stat>STR</stat>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30546" toLevel="11" name="Flying Knee Kick">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Lands a knee kick on the target. Target is knocked down for 3 seconds. Fist weapon must be equipped. -->
|
|
<icon>icon.skill30546</icon>
|
|
<abnormalTime>3</abnormalTime>
|
|
<abnormalType>KNOCKDOWN</abnormalType>
|
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
|
<activateRate>80</activateRate> <!-- Guessed -->
|
|
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
<flyType>CHARGE</flyType> <!-- Should launch flyType 3 (CHARGE) with animationSpeed 333 -->
|
|
<nextActionAttack>true</nextActionAttack>
|
|
<operateType>DA2</operateType>
|
|
<trait>KNOCKDOWN</trait>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>
|
|
<value level="1">29</value>
|
|
<value level="2">29</value>
|
|
<value level="3">30</value>
|
|
<value level="4">30</value>
|
|
<value level="5">30</value>
|
|
<value level="6">30</value>
|
|
<value level="7">30</value>
|
|
<value level="8">31</value>
|
|
<value level="9">32</value>
|
|
<value level="10">33</value>
|
|
<value level="11">34</value>
|
|
</mpConsume>
|
|
<castRange>300</castRange>
|
|
<hitTime>100</hitTime>
|
|
<coolTime>300</coolTime>
|
|
<reuseDelay>7000</reuseDelay>
|
|
<effectPoint>-700</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
<condition name="OpCheckCastRange">
|
|
<distance>200</distance>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="KnockBack">
|
|
<speed>600</speed>
|
|
<distance>50</distance>
|
|
<knockDown>true</knockDown>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="30547" toLevel="4" name="Stamp Punch">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Throws a powerful punch to a fallen target with 91570 Power added to P. Atk. Ignores 50% of target's P. Def. Fist weapon must be equipped. -->
|
|
<table name="#power"> 91570 95080 98736 102392 </table>
|
|
<icon>icon.skill30547</icon>
|
|
<operateType>A1</operateType>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>SINGLE</affectScope>
|
|
<mpConsume>85</mpConsume>
|
|
<castRange>80</castRange>
|
|
<hitTime>500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-700</effectPoint>
|
|
<reuseDelay>5000</reuseDelay>
|
|
<conditions>
|
|
<condition name="EquipWeapon">
|
|
<weaponType>
|
|
<item>DUALFIST</item>
|
|
</weaponType>
|
|
</condition>
|
|
<condition name="OpCheckAbnormal">
|
|
<type>KNOCKDOWN</type>
|
|
<level>1</level>
|
|
<hasAbnormal>true</hasAbnormal>
|
|
</condition>
|
|
</conditions>
|
|
<effects>
|
|
<effect name="PhysicalAttack">
|
|
<!-- Ignores 50% of target's P. Def -->
|
|
<power>
|
|
<value level="1">91570</value>
|
|
<value level="2">95080</value>
|
|
<value level="3">98736</value>
|
|
<value level="4">102392</value>
|
|
</power>
|
|
<pDefMod>0.5</pDefMod>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
</list>
|