Files
l2j_mobius/trunk/dist/game/data/stats/skills/26000-26099.xml
2016-06-12 01:34:09 +00:00

1964 lines
63 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="26000" toLevel="1" name="Small Fortuna Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="20.55555">
<item id="22006" count="3" />
</item>
<item chance="14.01515">
<item id="22007" count="2" />
</item>
<item chance="6.16666">
<item id="22008" count="1" />
</item>
<item chance="0.86999">
<item id="22014" count="1" />
</item>
<item chance="3.19444">
<item id="22022" count="3" />
</item>
<item chance="6.38888">
<item id="22023" count="3" />
</item>
<item chance="5.75">
<item id="22024" count="1" />
</item>
<item chance="10">
<item id="8743" count="1" />
</item>
<item chance="8.33333">
<item id="8744" count="1" />
</item>
<item chance="6.94444">
<item id="8745" count="1" />
</item>
<item chance="2">
<item id="8753" count="1" />
</item>
<item chance="1.66666">
<item id="8754" count="1" />
</item>
<item chance="1.38888">
<item id="8755" count="1" />
</item>
<item chance="12.77777">
<item id="22025" count="5" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26001" toLevel="1" name="Medium Fortuna Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="27.27272">
<item id="22007" count="3" />
</item>
<item chance="9">
<item id="22008" count="2" />
</item>
<item chance="5">
<item id="22009" count="1" />
</item>
<item chance="0.93959">
<item id="22014" count="1" />
</item>
<item chance="0.32467">
<item id="22015" count="1" />
</item>
<item chance="3.75">
<item id="22022" count="5" />
</item>
<item chance="7.5">
<item id="22023" count="5" />
</item>
<item chance="5.625">
<item id="22024" count="2" />
</item>
<item chance="9.11458">
<item id="8746" count="1" />
</item>
<item chance="7.875">
<item id="8747" count="1" />
</item>
<item chance="6.5625">
<item id="8748" count="1" />
</item>
<item chance="1.82291">
<item id="8756" count="1" />
</item>
<item chance="1.575">
<item id="8757" count="1" />
</item>
<item chance="1.3125">
<item id="8758" count="1" />
</item>
<item chance="12.5">
<item id="22025" count="10" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26002" toLevel="1" name="Large Fortuna Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="27">
<item id="22008" count="2" />
</item>
<item chance="15">
<item id="22009" count="1" />
</item>
<item chance="0.78299">
<item id="22014" count="1" />
</item>
<item chance="0.27056">
<item id="22015" count="1" />
</item>
<item chance="0.00775">
<item id="22018" count="1" />
</item>
<item chance="0.0027">
<item id="22019" count="1" />
</item>
<item chance="3.75">
<item id="22022" count="10" />
</item>
<item chance="7.5">
<item id="22023" count="10" />
</item>
<item chance="4.5">
<item id="22024" count="5" />
</item>
<item chance="9.75">
<item id="8749" count="1" />
</item>
<item chance="8.125">
<item id="8750" count="1" />
</item>
<item chance="6.77083">
<item id="8751" count="1" />
</item>
<item chance="1.95">
<item id="8759" count="1" />
</item>
<item chance="1.625">
<item id="8760" count="1" />
</item>
<item chance="1.35416">
<item id="8761" count="1" />
</item>
<item chance="12.5">
<item id="22025" count="20" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26003" toLevel="1" name="Small Fortuna Cube">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="20.22222">
<item id="22010" count="3" />
</item>
<item chance="13.78787">
<item id="22011" count="2" />
</item>
<item chance="6.06666">
<item id="22012" count="1" />
</item>
<item chance="0.69599">
<item id="22016" count="1" />
</item>
<item chance="3.47222">
<item id="22022" count="3" />
</item>
<item chance="6.94444">
<item id="22023" count="3" />
</item>
<item chance="6.25">
<item id="22024" count="1" />
</item>
<item chance="9.5">
<item id="8743" count="1" />
</item>
<item chance="7.91666">
<item id="8744" count="1" />
</item>
<item chance="6.59722">
<item id="8745" count="1" />
</item>
<item chance="1.9">
<item id="8753" count="1" />
</item>
<item chance="1.58333">
<item id="8754" count="1" />
</item>
<item chance="1.31944">
<item id="8755" count="1" />
</item>
<item chance="13.88888">
<item id="22025" count="5" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26004" toLevel="1" name="Medium Fortuna Cube">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="26.51515">
<item id="22011" count="3" />
</item>
<item chance="8.75">
<item id="22012" count="2" />
</item>
<item chance="4.86111">
<item id="22013" count="1" />
</item>
<item chance="0.91349">
<item id="22016" count="1" />
</item>
<item chance="0.31565">
<item id="22017" count="1" />
</item>
<item chance="3.75">
<item id="22022" count="5" />
</item>
<item chance="7.5">
<item id="22023" count="5" />
</item>
<item chance="5.625">
<item id="22024" count="2" />
</item>
<item chance="9.54861">
<item id="8746" count="1" />
</item>
<item chance="8.25">
<item id="8747" count="1" />
</item>
<item chance="6.875">
<item id="8748" count="1" />
</item>
<item chance="1.90972">
<item id="8756" count="1" />
</item>
<item chance="1.65">
<item id="8757" count="1" />
</item>
<item chance="1.375">
<item id="8758" count="1" />
</item>
<item chance="12.5">
<item id="22025" count="10" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26005" toLevel="1" name="Large Fortuna Cube">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="26.25">
<item id="22012" count="2" />
</item>
<item chance="14.58333">
<item id="22013" count="1" />
</item>
<item chance="0.69599">
<item id="22016" count="1" />
</item>
<item chance="0.24049">
<item id="22017" count="1" />
</item>
<item chance="0.00638">
<item id="22020" count="1" />
</item>
<item chance="0.0022">
<item id="22021" count="1" />
</item>
<item chance="3.95833">
<item id="22022" count="10" />
</item>
<item chance="7.91666">
<item id="22023" count="10" />
</item>
<item chance="4.75">
<item id="22024" count="5" />
</item>
<item chance="9.58333">
<item id="8749" count="1" />
</item>
<item chance="7.98611">
<item id="8750" count="1" />
</item>
<item chance="6.65509">
<item id="8751" count="1" />
</item>
<item chance="1.91666">
<item id="8759" count="1" />
</item>
<item chance="1.59722">
<item id="8760" count="1" />
</item>
<item chance="1.33101">
<item id="8761" count="1" />
</item>
<item chance="13.19444">
<item id="22025" count="20" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26006" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26007" toLevel="1" name="Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26008" toLevel="1" name="Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26009" toLevel="1" name="Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26010" toLevel="1" name="Scroll: Enchant Armor (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26011" toLevel="1" name="Scroll: Enchant Armor (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26012" toLevel="1" name="Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26013" toLevel="1" name="Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26014" toLevel="1" name="Ancient Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26015" toLevel="1" name="Ancient Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26016" toLevel="1" name="Ancient Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26017" toLevel="1" name="Ancient Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26018" toLevel="1" name="Divine Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26019" toLevel="1" name="Divine Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26020" toLevel="1" name="Divine Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26021" toLevel="1" name="Divine Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26022" toLevel="1" name="Greater Haste Potion">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>br_cashtex.item.br_cash_adv_swift_attack_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26023" toLevel="1" name="Greater Wind Walk Potion">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>br_cashtex.item.br_cash_adv_quick_step_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26024" toLevel="1" name="Quick Healing Potion">
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>435</power>
</effect>
</effects>
</skill>
<skill id="26025" toLevel="1" name="Major Healing Potion">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>br_cashtex.item.br_cash_greater_healing_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>50</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="26026" toLevel="1" name="Major Healing Potion">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>br_cashtex.item.br_cash_healing_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>24</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="26027" fromLevel="2" toLevel="6" name="Secret medicine of Will">
<!-- Confirmed CT2.5 -->
<!-- Level 1 doesn't exist in client. -->
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>
<value level="2">600000</value>
<value level="3">600000</value>
<value level="4">600000</value>
<value level="5">600000</value>
<value level="6">600000</value>
</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel" >
<minLevel>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>
<value level="2">350</value>
<value level="3">600</value>
<value level="4">800</value>
<value level="5">1000</value>
<value level="6">1200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26028" fromLevel="2" toLevel="6" name="Secret medicine of Life">
<!-- Glory Days Confirmed -->
<!-- Level 1 doesn't exist in client. -->
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>
<value level="2">600000</value>
<value level="3">600000</value>
<value level="4">600000</value>
<value level="5">600000</value>
<value level="6">600000</value>
</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Hp">
<amount>
<value level="2">650</value>
<value level="3">1100</value>
<value level="4">1500</value>
<value level="5">1900</value>
<value level="6">2300</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26029" toLevel="1" name="CP Potion">
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26030" toLevel="1" name="Mana Potion">
<!-- Confirmed CT2.5 -->
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay> <!-- Retail value is 600000 -->
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>100</amount> <!-- Retail value is 60 -->
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26031" toLevel="1" name="Scroll: Wind Walk">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22039</itemConsumeId> <!-- Wind Walk Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26032" toLevel="1" name="Scroll: Haste">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_haste_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22040</itemConsumeId> <!-- Haste Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26033" toLevel="1" name="Scroll: Might">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_might_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22041</itemConsumeId> <!-- Might Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26034" toLevel="1" name="Scroll: Shield">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_shield_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22042</itemConsumeId> <!-- Shield Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26035" toLevel="1" name="Scroll: Death Whisper">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_death_whisper_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22043</itemConsumeId> <!-- Scroll of Death Whisper -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26036" toLevel="1" name="Scroll: Guidance">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_guidance_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22044</itemConsumeId> <!-- Scroll of Guidance -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26037" toLevel="1" name="Scroll: Empower">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_empower_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22045</itemConsumeId> <!-- Empower Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26038" toLevel="1" name="Scroll: Greater Acumen">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_greater_acumen_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22046</itemConsumeId> <!-- Grater Acumen Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26039" toLevel="1" name="Scroll: Vampiric Rage">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_vampiric_rage_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22047</itemConsumeId> <!-- Vampiric Rage Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="26040" toLevel="1" name="Scroll: Blessed Body">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_bless_the_body_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22048</itemConsumeId> <!-- Bless the Body Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26041" toLevel="1" name="Scroll: Berserker Spirit">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_berserker_spirit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22049</itemConsumeId> <!-- Berserker Spirit Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26042" toLevel="1" name="Scroll: Magic Barrier">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_magic_barrier_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22050</itemConsumeId> <!-- Magic Barrier Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26043" toLevel="1" name="Scroll: Blessed Soul">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_bless_the_soul_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22051</itemConsumeId> <!-- Bless the Soul Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26044" toLevel="1" name="Scroll: Clarity">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_clarity_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22052</itemConsumeId> <!-- Clarity Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="26045" toLevel="1" name="Scroll: Wild Magic">
<abnormalLvl>26</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<icon>br_cashtex.item.br_cash_scroll_of_wild_magic_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>22053</itemConsumeId> <!-- Wild Magic Scroll -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26046" toLevel="7" name="XP Rune III (Lv. 1-99) 10%">
<!-- Confirmed CT2.5 -->
<table name="#bonusExp"> 10 20 30 40 50 100 200 </table>
<icon>
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
<value level="3">br_cashtex.skill.br_cash_rune_of_exp_buff_3</value>
<value level="4">br_cashtex.skill.br_cash_rune_of_exp_buff_4</value>
<value level="5">br_cashtex.skill.br_cash_rune_of_exp_buff_5</value>
<value level="6">br_cashtex.skill.br_cash_rune_of_exp_buff_5</value>
<value level="7">br_cashtex.skill.br_cash_rune_of_exp_buff_5</value>
</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">100</value>
<value level="7">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26047" toLevel="7" name="SP Rune 10%">
<!-- Confirmed CT2.5 -->
<table name="#bonusSp"> 10 20 30 40 50 100 200 </table>
<icon>
<value level="1">br_cashtex.skill.br_cash_rune_of_sp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_sp_buff_2</value>
<value level="3">br_cashtex.skill.br_cash_rune_of_sp_buff_3</value>
<value level="4">br_cashtex.skill.br_cash_rune_of_sp_buff_4</value>
<value level="5">br_cashtex.skill.br_cash_rune_of_sp_buff_5</value>
<value level="6">br_cashtex.skill.br_cash_rune_of_sp_buff_5</value>
<value level="7">br_cashtex.skill.br_cash_rune_of_sp_buff_5</value>
</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SpModify">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">100</value>
<value level="7">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="26048" toLevel="5" name="Rune of Crystal (Lv. 1)">
<!-- Confirmed CT2.5 -->
<icon>
<value level="1">br_cashtex.skill.br_cash_rune_of_rp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_rp_buff_2</value>
<value level="3">br_cashtex.skill.br_cash_rune_of_rp_buff_3</value>
<value level="4">br_cashtex.skill.br_cash_rune_of_rp_buff_4</value>
<value level="5">br_cashtex.skill.br_cash_rune_of_rp_buff_5</value>
</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpNotOlympiad" />
</passiveConditions>
<effects>
<effect name="CrystalGradeModify">
<grade>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</grade>
</effect>
</effects>
</skill>
<skill id="26049" toLevel="1" name="Rune of Feather">
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpNotOlympiad" />
</passiveConditions>
</skill>
<skill id="26050" toLevel="1" name="Blessed Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26051" toLevel="1" name="Blessed Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26052" toLevel="1" name="Blessed Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26053" toLevel="1" name="Blessed Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26054" toLevel="1" name="Blessed Spiritshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26055" toLevel="1" name="Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26056" toLevel="1" name="Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26057" toLevel="1" name="Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26058" toLevel="1" name="Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26059" toLevel="1" name="Spiritshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26060" toLevel="1" name="Soulshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26061" toLevel="1" name="Soulshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26062" toLevel="1" name="Soulshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26063" toLevel="1" name="Soulshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26064" toLevel="1" name="Soulshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="26065" toLevel="1" name="Fighter's Scroll Bundle">
<!-- Confirmed CT2.5 -->
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="22039" count="1" />
<item id="22040" count="1" />
<item id="22047" count="1" />
<item id="22041" count="1" />
<item id="22042" count="1" />
<item id="22043" count="1" />
<item id="22044" count="1" />
<item id="22048" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26066" toLevel="1" name="Mage's Scroll Bundle">
<!-- Confirmed CT2.5 -->
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="22049" count="1" />
<item id="22050" count="1" />
<item id="22051" count="1" />
<item id="22045" count="1" />
<item id="22046" count="1" />
<item id="22052" count="1" />
<item id="22048" count="1" />
<item id="22053" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="26067" toLevel="5" name="Bone Quiver">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22067 22068 22069 22070 22071 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22067</value>
<value level="2">22068</value>
<value level="3">22069</value>
<value level="4">22070</value>
<value level="5">22071</value>
</itemId>
<itemCount>10000</itemCount>
</effect>
</effects>
</skill>
<skill id="26068" toLevel="10" name="Blessed Spiritshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22072 22073 22074 22075 22076 22072 22073 22074 22075 22076 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22072</value>
<value level="2">22073</value>
<value level="3">22074</value>
<value level="4">22075</value>
<value level="5">22076</value>
<value level="6">22072</value>
<value level="7">22073</value>
<value level="8">22074</value>
<value level="9">22075</value>
<value level="10">22076</value>
</itemId>
<itemCount>
<value level="1">5000</value>
<value level="2">5000</value>
<value level="3">5000</value>
<value level="4">5000</value>
<value level="5">5000</value>
<value level="6">10000</value>
<value level="7">10000</value>
<value level="8">10000</value>
<value level="9">10000</value>
<value level="10">10000</value>
</itemCount>
</effect>
</effects>
</skill>
<skill id="26069" toLevel="10" name="Spiritshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22077 22078 22079 22080 22081 22077 22078 22079 22080 22081 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22077</value>
<value level="2">22078</value>
<value level="3">22079</value>
<value level="4">22080</value>
<value level="5">22081</value>
<value level="6">22077</value>
<value level="7">22078</value>
<value level="8">22079</value>
<value level="9">22080</value>
<value level="10">22081</value>
</itemId>
<itemCount>
<value level="1">5000</value>
<value level="2">5000</value>
<value level="3">5000</value>
<value level="4">5000</value>
<value level="5">5000</value>
<value level="6">10000</value>
<value level="7">10000</value>
<value level="8">10000</value>
<value level="9">10000</value>
<value level="10">10000</value>
</itemCount>
</effect>
</effects>
</skill>
<skill id="26070" toLevel="10" name="Soulshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22082 22083 22084 22085 22086 22082 22083 22084 22085 22086 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22082</value>
<value level="2">22083</value>
<value level="3">22084</value>
<value level="4">22085</value>
<value level="5">22086</value>
<value level="6">22082</value>
<value level="7">22083</value>
<value level="8">22084</value>
<value level="9">22085</value>
<value level="10">22086</value>
</itemId>
<itemCount>
<value level="1">5000</value>
<value level="2">5000</value>
<value level="3">5000</value>
<value level="4">5000</value>
<value level="5">5000</value>
<value level="6">10000</value>
<value level="7">10000</value>
<value level="8">10000</value>
<value level="9">10000</value>
<value level="10">10000</value>
</itemCount>
</effect>
</effects>
</skill>
<skill id="26071" toLevel="17" name="Wrapped Daisy Hairpin">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22156 22157 22158 22159 22160 22161 22162 22163 22164 22165 22166 22167 22168 22169 22170 22171 22172 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22156</value>
<value level="2">22157</value>
<value level="3">22158</value>
<value level="4">22159</value>
<value level="5">22160</value>
<value level="6">22161</value>
<value level="7">22162</value>
<value level="8">22163</value>
<value level="9">22164</value>
<value level="10">22165</value>
<value level="11">22166</value>
<value level="12">22167</value>
<value level="13">22168</value>
<value level="14">22169</value>
<value level="15">22170</value>
<value level="16">22171</value>
<value level="17">22172</value>
</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="26072" toLevel="3" name="Wrapped Pet Coupon - Buffalo">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 7583 7584 7585 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">7583</value>
<value level="2">7584</value>
<value level="3">7585</value>
</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="26073" toLevel="5" name="Bone Bolt Container">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22144 22145 22146 22147 22148 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>
<value level="1">22144</value>
<value level="2">22145</value>
<value level="3">22146</value>
<value level="4">22147</value>
<value level="5">22148</value>
</itemId>
<itemCount>10000</itemCount>
</effect>
</effects>
</skill>
<skill id="26074" toLevel="1" name="Life Stone Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26075" toLevel="1" name="Adenian Life Stone Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26076" toLevel="1" name="Lucky Enchant Stone: Armor Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26077" toLevel="1" name="Lucky Enchant Stone: Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26078" toLevel="1" name="Soul Bottle Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26079" toLevel="1" name="Samurai Outfit Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26080" toLevel="1" name="Samurai Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26081" toLevel="1" name="Samurai Outfit Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26082" toLevel="1" name="Vampire Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26083" toLevel="1" name="Vampire Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26084" toLevel="1" name="Vampire Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26085" toLevel="1" name="Vampire Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26086" toLevel="1" name="Vampire Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26087" toLevel="1" name="Pandora's Box">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26088" toLevel="1" name="Gambler's Box">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26089" toLevel="1" name="Tears One-handed Sword Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26090" toLevel="1" name="Tears Dagger Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26091" toLevel="1" name="Tears Two-handed Sword Appearance Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26092" toLevel="1" name="Tears Fist Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26093" toLevel="1" name="Tears Spear Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26094" toLevel="1" name="Tears Bow Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26095" toLevel="1" name="Tears Crossbow Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26096" toLevel="1" name="Tears One-handed Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26097" toLevel="1" name="Tears Magic Sword Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26098" toLevel="1" name="Tears One-handed Magic Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="26099" toLevel="1" name="Tears Two-handed Magic Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>