779 lines
29 KiB
XML
779 lines
29 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="22900" toLevel="1" name="Ninja Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22901" toLevel="1" name="Ninja Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22902" toLevel="1" name="Ninja Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22903" toLevel="1" name="Ninja Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22904" toLevel="1" name="Tribal Warrior Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22905" toLevel="1" name="Tribal Warrior Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22906" toLevel="1" name="Tribal Warrior Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22907" toLevel="1" name="Tribal Warrior Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22908" toLevel="1" name="Metal Suit Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22909" toLevel="1" name="Metal Suit Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22910" toLevel="1" name="Metal Suit Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22911" toLevel="1" name="Metal Suit Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22912" toLevel="1" name="Military Top Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22913" toLevel="1" name="Military Pants Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22914" toLevel="1" name="Military Gloves Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22915" toLevel="1" name="Military Shoes Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="22916" toLevel="4" name="Ninja's Hide">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use Hide when Top, Pants, Gloves, and Shoes are all modified. -->
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<icon>BranchSys3.icon1.g_co_ninja_u</icon>
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<operateType>
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<value level="1">A1</value>
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<value level="2">A1</value>
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<value level="3">A1</value>
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<value level="4">A2</value>
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</operateType>
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<abnormalType>STEALTH</abnormalType>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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<activateRate>0</activateRate>
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<magicLvl>1</magicLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<reuseDelay>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">3600000</value>
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</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="OpSkill">
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<skillId>22916</skillId>
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<skillLevel>4</skillLevel>
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<hasLearned>true</hasLearned>
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</condition>
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</conditions>
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</skill>
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<skill id="22917" toLevel="4" name="Rainbow Warrior's Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use recovery skill when Top, Pants, Gloves, and Shoes are all modified. -->
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<icon>BranchSys3.icon1.g_co_paiwan_u</icon>
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<operateType>A1</operateType>
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<hitTime>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1000</value>
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</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">100</value>
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</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<reuseDelay>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">3600000</value>
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</reuseDelay>
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</skill>
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<skill id="22918" toLevel="4" name="Resurrection Device">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can use resurrection skill when Top, Pants, Gloves, and Shoes are all modified. -->
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<icon>BranchSys3.icon1.g_co_sf_u</icon>
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<operateType>A1</operateType>
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<castRange>
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<value level="1">-1</value>
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<value level="2">-1</value>
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<value level="3">-1</value>
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<value level="4">400</value>
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</castRange>
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<hitTime>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">3000</value>
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</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">1</value>
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</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<reuseDelay>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">3600000</value>
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</reuseDelay>
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</skill>
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<skill id="22919" toLevel="4" name="Special Ops' Experience">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical Rate increases in dire situations when Top, Pants, Gloves, and Shoes are all modified. -->
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<icon>BranchSys3.icon1.g_co_military_u</icon>
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<operateType>P</operateType>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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</skill>
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<skill id="22920" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22921" toLevel="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22922" toLevel="1" name="Blessed Scroll: Enchant Weapon (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22923" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22924" toLevel="1" name="Blessed Scroll: Enchant Armor (S-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22925" toLevel="1" name="Blessed Scroll: Enchant Armor (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="22926" toLevel="1" name="Top-grade Drop Rate Rune">
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<!-- AUTO GENERATED SKILL -->
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<!-- Item acquisition through monster drop rates, amount, and Spoil + 200%. -->
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<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
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<operateType>P</operateType>
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</skill>
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<skill id="22927" toLevel="1" name="Premium Cube">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<reuseDelay>-1000</reuseDelay>
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</skill>
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<skill id="22928" toLevel="2" name="Horn Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Atk. + 19%, P. Def. + 15%, M. Atk. + 83%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<isMagic>1</isMagic>
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<effectPoint>1</effectPoint>
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<isDebuff>false</isDebuff>
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</skill>
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<skill id="22929" toLevel="1" name="Horn Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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</skill>
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<skill id="22930" toLevel="2" name="Drum Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 10%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<isMagic>1</isMagic>
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<effectPoint>1</effectPoint>
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<isDebuff>false</isDebuff>
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</skill>
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<skill id="22931" toLevel="1" name="Drum Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage in a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Receiving an amount of damage increases Critical Damage during a standard attack. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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</skill>
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<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Atk. Spd. + 35%, Casting Spd. + 32%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<isMagic>1</isMagic>
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<effectPoint>1</effectPoint>
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<isDebuff>false</isDebuff>
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</skill>
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<skill id="22933" toLevel="1" name="Lute Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. Effect remains even after death, and cannot be forcefully eliminated. -->
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<icon>icon.etc_fruit_cocktail_i01</icon>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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</skill>
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<skill id="22934" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 min., Max HP + 39%, Max MP + 39%, Max CP + 39%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
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|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<isMagic>1</isMagic>
|
|
<effectPoint>1</effectPoint>
|
|
<isDebuff>false</isDebuff>
|
|
</skill>
|
|
<skill id="22935" toLevel="1" name="Pipe Organ Melody - Heavenly Cocktail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., Max HP + 37%, Max MP + 37%, Max CP + 37%, HP Recovery Bonus + 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
|
|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>1</effectPoint>
|
|
<isMagic>1</isMagic>
|
|
</skill>
|
|
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., P. Critical Rate + 34%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
|
|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<isMagic>1</isMagic>
|
|
<effectPoint>1</effectPoint>
|
|
<isDebuff>false</isDebuff>
|
|
</skill>
|
|
<skill id="22937" toLevel="1" name="Guitar Melody - Heavenly Cocktail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, Iss Enchanter's Enchant Skill MP Consumption - 20%. Effect remains even after death, and cannot be forcefully eliminated. -->
|
|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>1</effectPoint>
|
|
<isMagic>1</isMagic>
|
|
</skill>
|
|
<skill id="22938" toLevel="2" name="Harp Melody - Heavenly Cocktail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., P. Accuracy + 6, P. Evasion/ M. Evasion + 6, Speed + 35. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
|
|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<isMagic>1</isMagic>
|
|
<effectPoint>1</effectPoint>
|
|
<isDebuff>false</isDebuff>
|
|
</skill>
|
|
<skill id="22939" toLevel="1" name="Harp Melody - Heavenly Cocktail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, Speed + 34. Received Critical Damage - 30%. Effect remains even after death, and cannot be forcefully eliminated. -->
|
|
<icon>icon.etc_fruit_cocktail_i01</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>1</effectPoint>
|
|
<isMagic>1</isMagic>
|
|
</skill>
|
|
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 min., recovers Vitality upon XP gain. -->
|
|
<icon>BranchSys2.br_essence_rose_i00</icon>
|
|
<operateType>A2</operateType>
|
|
<hitTime>3000</hitTime>
|
|
<reuseDelay>14400000</reuseDelay>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="22941" toLevel="1" name="Warrior's Quick CP Potion">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0001</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22942" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22943" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22944" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22945" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22946" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22947" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22948" toLevel="1" name="Improved Lucky Enchant Stone: Armor (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22949" toLevel="1" name="Improved Lucky Enchant Stone: Armor (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22950" toLevel="1" name="Improved Lucky Enchant Stone: Armor (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22951" toLevel="1" name="Improved Lucky Enchant Stone: Armor (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22952" toLevel="1" name="Improved Lucky Enchant Stone: Armor (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22953" toLevel="1" name="Improved Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22954" toLevel="1" name="Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22955" toLevel="1" name="Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22956" toLevel="1" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22957" toLevel="1" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22958" toLevel="1" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22959" toLevel="1" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22960" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22961" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22962" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22963" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22964" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22965" toLevel="1" name="Blessed Lucky Enchant Stone: Weapon (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22966" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (D-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22967" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (C-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22968" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (B-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22969" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (A-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22970" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (S-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22971" toLevel="1" name="Blessed Lucky Enchant Stone: Armor (R-grade)">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22972" toLevel="1" name="Uthanka's Treasure Chest">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22973" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<hitTime>2500</hitTime>
|
|
<reuseDelay>3500</reuseDelay>
|
|
</skill>
|
|
<skill id="22974" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<hitTime>2500</hitTime>
|
|
<reuseDelay>3500</reuseDelay>
|
|
</skill>
|
|
<skill id="22975" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<hitTime>2500</hitTime>
|
|
<reuseDelay>3500</reuseDelay>
|
|
</skill>
|
|
<skill id="22976" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<hitTime>2500</hitTime>
|
|
<reuseDelay>3500</reuseDelay>
|
|
</skill>
|
|
<skill id="22977" toLevel="1" name="Transformation Potion: Uthanka">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., transforms into Pirate Captain Uthanka. -->
|
|
<icon>icon.skilltransform3</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>1</effectPoint>
|
|
<reuseDelay>60000</reuseDelay>
|
|
</skill>
|
|
<skill id="22978" toLevel="1" name="Transparent Armor Appearance Stone">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22979" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22980" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22981" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22982" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22983" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22984" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22985" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22986" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22987" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22988" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22989" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22990" toLevel="1" name="Abundance Gift Box">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22991" toLevel="1" name="Vitality Replenishing Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>BranchSys.br_rudolf_food_red_i00</icon>
|
|
<operateType>A1</operateType>
|
|
<reuseDelay>60000</reuseDelay>
|
|
</skill>
|
|
<skill id="22992" toLevel="1" name="Vitality Recovering Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., regain Vitality with XP gain through hunting. -->
|
|
<icon>BranchSys.br_rudolf_food_purple_i00</icon>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>60000</reuseDelay>
|
|
<effectPoint>100</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="22993" toLevel="1" name="Vitality Maintaining Star Candy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., Vitality is retained. -->
|
|
<icon>BranchSys.br_rudolf_food_blue_i00</icon>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>60000</reuseDelay>
|
|
<effectPoint>100</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="22994" toLevel="1" name="Vitality Maintaining Potion">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 min., Vitality is retained. -->
|
|
<icon>icon.etc_lesser_potion_blue_i00</icon>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>1800000</reuseDelay>
|
|
<effectPoint>100</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="22995" toLevel="1" name="Uthanka's Blessed Scroll of Resurrection">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
<castRange>400</castRange>
|
|
<hitTime>1000</hitTime>
|
|
<effectPoint>1</effectPoint>
|
|
<coolTime>500</coolTime>
|
|
</skill>
|
|
<skill id="22996" toLevel="1" name="Golden Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22997" toLevel="1" name="Silver Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22998" toLevel="1" name="Bronze Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
<skill id="22999" toLevel="1" name="Talisman Crate">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>A1</operateType>
|
|
</skill>
|
|
</list>
|