Files
l2j_mobius/trunk/dist/game/data/stats/skills/22700-22799.xml
2016-06-12 01:34:09 +00:00

2481 lines
76 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="22700" toLevel="1" name="Dr. Destroy's Sealed Rune of Wisdom">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 7 permanently, and has a 10% chance of not consuming MP for healing skills. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpNotOlympiad" />
</passiveConditions>
</skill>
<skill id="22701" toLevel="1" name="Harp's Sealed Rune of Power_Trigger">
<!-- AUTO GENERATED SKILL -->
<!-- Has a 5% chance of Stunning all enemies within 400 grids for 3 sec. -->
<icon>icon.skill1551</icon>
<operateType>P</operateType>
<effectPoint>1000</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpNotOlympiad" />
</passiveConditions>
</skill>
<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
<icon>icon.skill1263</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-209</effectPoint>
<abnormalType>MD_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>1</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible for 5 sec. -->
<icon>icon.skill1551</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>180000</reuseDelay>
<abnormalType>INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22704" toLevel="1" name="Flynt's Sealed Rune of Destruction_Trigger">
<!-- AUTO GENERATED SKILL -->
<!-- Rune is activated, inflicting a brand and additional damage. -->
<icon>icon.skill11511</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<coolTime>30000</coolTime>
<effectPoint>-712</effectPoint>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<activateRate>0</activateRate>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22705" toLevel="1" name="Dr. Destroy's Sealed Rune of Skill">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., Critical Damage and Critical Rage are increased. -->
<icon>icon.etc_scroll_white_i00</icon>
<operateType>A2</operateType>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22706" toLevel="1" name="Dr. Destroy's Sealed Rune of Wisdom_Trigger">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., skills do not consume MP. -->
<icon>icon.etc_hot_spring_nectar_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>CHEAP_MAGIC</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22707" toLevel="2" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Maintains Vitality for 30 min. -->
<icon>icon.etc_lesser_potion_scarlet_i00</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalType>VP_KEEP</abnormalType>
<specialLevel>-1</specialLevel>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isDebuff>false</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22708" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType>
<abnormalType>VOTE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>VOTE</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
</skill>
<skill id="22709" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType>
<abnormalType>VOTE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>VOTE</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
</skill>
<skill id="22710" toLevel="3" name="Scroll: Increase Vitality">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>259200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<isDebuff>false</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanChangeVitalItemCount" />
</conditions>
</skill>
<skill id="22711" toLevel="3" name="Scroll: Replenish Vitality">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22712" toLevel="1" name="Vitality Recovering Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Vitality is replenished with XP gain through hunting. Effect remains even after death. -->
<icon>icon.etc_hot_spring_mineral_i00</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>VP_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22713" toLevel="1" name="Letter Collector's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., Atk./Casting Spd. + 15%, and Speed + 20. -->
<icon>icon.shield_bread_i01</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>CHANGE_7ANNIVERSARY</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22714" toLevel="1" name="Transformation Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23350</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="11">
<item id="21182" count="1" />
</item>
<item chance="11">
<item id="21183" count="1" />
</item>
<item chance="11">
<item id="21184" count="1" />
</item>
<item chance="11">
<item id="21185" count="1" />
</item>
<item chance="1">
<item id="21186" count="1" />
</item>
<item chance="11">
<item id="21187" count="1" />
</item>
<item chance="11">
<item id="21188" count="1" />
</item>
<item chance="11">
<item id="21189" count="1" />
</item>
<item chance="11">
<item id="21190" count="1" />
</item>
<item chance="11">
<item id="21191" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22715" toLevel="1" name="Heavenly Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23377</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.05">
<item id="23343" count="1" />
</item>
<item chance="0.1">
<item id="23342" count="1" />
</item>
<item chance="0.1">
<item id="23345" count="1" />
</item>
<item chance="1.5">
<item id="17712" count="1" />
</item>
<item chance="0.75">
<item id="19447" count="1" />
</item>
<item chance="1.5">
<item id="17709" count="1" />
</item>
<item chance="2">
<item id="23344" count="1" />
</item>
<item chance="2">
<item id="17711" count="1" />
</item>
<item chance="2">
<item id="17713" count="1" />
</item>
<item chance="3">
<item id="17710" count="1" />
</item>
<item chance="3">
<item id="17714" count="1" />
</item>
<item chance="6">
<item id="19448" count="1" />
</item>
<item chance="10">
<item id="34941" count="1" />
</item>
<item chance="10">
<item id="34940" count="1" />
</item>
<item chance="6">
<item id="34681" count="1" />
</item>
<item chance="10">
<item id="34690" count="1" />
</item>
<item chance="7">
<item id="34689" count="1" />
</item>
<item chance="7">
<item id="34688" count="1" />
</item>
<item chance="7">
<item id="34680" count="1" />
</item>
<item chance="7">
<item id="34679" count="1" />
</item>
<item chance="7">
<item id="18566" count="1" />
</item>
<item chance="7">
<item id="18565" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22716" toLevel="1" name="Fantastical Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23378</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.05">
<item id="23087" count="1" />
</item>
<item chance="0.1">
<item id="34984" count="1" />
</item>
<item chance="0.79">
<item id="36186" count="1" />
</item>
<item chance="1">
<item id="36185" count="1" />
</item>
<item chance="2">
<item id="35749" count="1" />
</item>
<item chance="2">
<item id="36184" count="1" />
</item>
<item chance="10">
<item id="23348" count="1" />
</item>
<item chance="15">
<item id="34628" count="1" />
</item>
<item chance="12">
<item id="23347" count="1" />
</item>
<item chance="15">
<item id="23346" count="1" />
</item>
<item chance="7.01">
<item id="34661" count="1" />
</item>
<item chance="7.01">
<item id="34662" count="1" />
</item>
<item chance="7.01">
<item id="34663" count="1" />
</item>
<item chance="7.01">
<item id="34664" count="1" />
</item>
<item chance="7.01">
<item id="34665" count="1" />
</item>
<item chance="7.01">
<item id="34666" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22717" toLevel="1" name="Glorious Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23379</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.1">
<item id="20577" count="1" />
</item>
<item chance="2">
<item id="22515" count="1" />
</item>
<item chance="1">
<item id="23372" count="1" />
</item>
<item chance="2.45">
<item id="23376" count="1" />
</item>
<item chance="2.45">
<item id="23374" count="1" />
</item>
<item chance="5">
<item id="23373" count="1" />
</item>
<item chance="10">
<item id="23438" count="1" />
</item>
<item chance="13">
<item id="23439" count="1" />
</item>
<item chance="13">
<item id="23437" count="1" />
</item>
<item chance="15">
<item id="23350" count="1" />
</item>
<item chance="8">
<item id="23434" count="1" />
</item>
<item chance="6">
<item id="23435" count="1" />
</item>
<item chance="8">
<item id="23436" count="1" />
</item>
<item chance="6">
<item id="23441" count="1" />
</item>
<item chance="8">
<item id="23440" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22718" toLevel="1" name="Blessed Griffin Egg">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23387</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="16">
<item id="22622" count="1" />
</item>
<item chance="15">
<item id="22623" count="1" />
</item>
<item chance="15.055">
<item id="22624" count="1" />
</item>
<item chance="23">
<item id="22625" count="1" />
</item>
<item chance="20">
<item id="22626" count="1" />
</item>
<item chance="4">
<item id="22621" count="1" />
</item>
<item chance="0.1">
<item id="22628" count="1" />
</item>
<item chance="0.05">
<item id="22627" count="1" />
</item>
<item chance="0.01">
<item id="22648" count="1" />
</item>
<item chance="0.005">
<item id="22647" count="1" />
</item>
<item chance="0.9">
<item id="22629" count="1" />
</item>
<item chance="0.8">
<item id="22630" count="1" />
</item>
<item chance="0.7">
<item id="22631" count="1" />
</item>
<item chance="0.3">
<item id="22632" count="1" />
</item>
<item chance="0.2">
<item id="22633" count="1" />
</item>
<item chance="0.1">
<item id="22634" count="1" />
</item>
<item chance="0.2">
<item id="19508" count="1" />
</item>
<item chance="0.2">
<item id="19509" count="1" />
</item>
<item chance="0.2">
<item id="19510" count="1" />
</item>
<item chance="0.05">
<item id="19511" count="1" />
</item>
<item chance="0.05">
<item id="19512" count="1" />
</item>
<item chance="0.05">
<item id="19513" count="1" />
</item>
<item chance="0.01">
<item id="19467" count="1" />
</item>
<item chance="0.01">
<item id="19468" count="1" />
</item>
<item chance="0.01">
<item id="19469" count="1" />
</item>
<item chance="0.4">
<item id="22635" count="1" />
</item>
<item chance="0.4">
<item id="22636" count="1" />
</item>
<item chance="0.4">
<item id="22637" count="1" />
</item>
<item chance="0.4">
<item id="22638" count="1" />
</item>
<item chance="0.4">
<item id="22639" count="1" />
</item>
<item chance="0.4">
<item id="22640" count="1" />
</item>
<item chance="0.1">
<item id="22641" count="1" />
</item>
<item chance="0.1">
<item id="22642" count="1" />
</item>
<item chance="0.1">
<item id="22643" count="1" />
</item>
<item chance="0.1">
<item id="22644" count="1" />
</item>
<item chance="0.1">
<item id="22645" count="1" />
</item>
<item chance="0.1">
<item id="22646" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22719" toLevel="1" name="Transformation Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23388</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="11">
<item id="23400" count="1" />
</item>
<item chance="11">
<item id="23401" count="1" />
</item>
<item chance="11">
<item id="23402" count="1" />
</item>
<item chance="11">
<item id="23403" count="1" />
</item>
<item chance="1">
<item id="23404" count="1" />
</item>
<item chance="11">
<item id="23405" count="1" />
</item>
<item chance="11">
<item id="23406" count="1" />
</item>
<item chance="11">
<item id="23407" count="1" />
</item>
<item chance="11">
<item id="23408" count="1" />
</item>
<item chance="11">
<item id="23409" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22720" toLevel="1" name="Brilliant Talisman Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23393</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="7">
<item id="18273" count="1" />
</item>
<item chance="7">
<item id="18277" count="1" />
</item>
<item chance="7">
<item id="18281" count="1" />
</item>
<item chance="7">
<item id="18285" count="1" />
</item>
<item chance="7">
<item id="18289" count="1" />
</item>
<item chance="7">
<item id="18293" count="1" />
</item>
<item chance="7">
<item id="18297" count="1" />
</item>
<item chance="7">
<item id="18301" count="1" />
</item>
<item chance="7">
<item id="18305" count="1" />
</item>
<item chance="7">
<item id="18309" count="1" />
</item>
<item chance="7">
<item id="18310" count="1" />
</item>
<item chance="7">
<item id="18311" count="1" />
</item>
<item chance="7">
<item id="18312" count="1" />
</item>
<item chance="7">
<item id="18313" count="1" />
</item>
<item chance="8">
<item id="18314" count="1" />
</item>
<item chance="8">
<item id="18315" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22721" toLevel="1" name="Scroll: Seal Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23394</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="34015" count="1" />
</item>
<item chance="25">
<item id="34016" count="1" />
</item>
<item chance="20">
<item id="34017" count="1" />
</item>
<item chance="10">
<item id="34018" count="1" />
</item>
<item chance="5">
<item id="34019" count="1" />
</item>
<item chance="4">
<item id="34020" count="1" />
</item>
<item chance="3">
<item id="34021" count="1" />
</item>
<item chance="2">
<item id="34022" count="1" />
</item>
<item chance="1">
<item id="34023" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22722" toLevel="1" name="Scroll: Seal Armor Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23395</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="15">
<item id="34024" count="1" />
</item>
<item chance="15">
<item id="34025" count="1" />
</item>
<item chance="15">
<item id="34026" count="1" />
</item>
<item chance="15">
<item id="34027" count="1" />
</item>
<item chance="12">
<item id="34028" count="1" />
</item>
<item chance="10">
<item id="34029" count="1" />
</item>
<item chance="8">
<item id="34030" count="1" />
</item>
<item chance="6">
<item id="34031" count="1" />
</item>
<item chance="4">
<item id="34032" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22723" toLevel="1" name="Scroll: Enchant Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23396</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="23410" count="1" />
</item>
<item chance="15">
<item id="23411" count="1" />
</item>
<item chance="15">
<item id="23412" count="1" />
</item>
<item chance="20">
<item id="23413" count="1" />
</item>
<item chance="20">
<item id="23414" count="1" />
</item>
<item chance="20">
<item id="23415" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22724" toLevel="1" name="Scroll: Enchant Armor Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23397</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="20">
<item id="23416" count="1" />
</item>
<item chance="20">
<item id="23417" count="1" />
</item>
<item chance="15">
<item id="23418" count="1" />
</item>
<item chance="15">
<item id="23419" count="1" />
</item>
<item chance="15">
<item id="23420" count="1" />
</item>
<item chance="15">
<item id="23421" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22725" toLevel="1" name="Blessed Scroll: Enchant Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23398</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="23422" count="1" />
</item>
<item chance="10">
<item id="23423" count="1" />
</item>
<item chance="15">
<item id="23424" count="1" />
</item>
<item chance="20">
<item id="23425" count="1" />
</item>
<item chance="20">
<item id="23426" count="1" />
</item>
<item chance="25">
<item id="23427" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22726" toLevel="1" name="Blessed Scroll: Enchant Armor Pack">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23399</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="15">
<item id="23428" count="1" />
</item>
<item chance="15">
<item id="23429" count="1" />
</item>
<item chance="15">
<item id="23430" count="1" />
</item>
<item chance="15">
<item id="23431" count="1" />
</item>
<item chance="15">
<item id="23432" count="1" />
</item>
<item chance="25">
<item id="23433" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22727" toLevel="1" name="Transformation Scroll: Saber Tooth Tiger">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Saber Tooth Tiger. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>5</transformId>
</condition>
</conditions>
</skill>
<skill id="22728" toLevel="1" name="Transformation Scroll: Oel Mahum">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Oel Mahum. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>6</transformId>
</condition>
</conditions>
</skill>
<skill id="22729" toLevel="1" name="Transformation Scroll: Doll Blader">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Doll Blader. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>7</transformId>
</condition>
</conditions>
</skill>
<skill id="22730" toLevel="1" name="Transformation Scroll: Zaken">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Zaken. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>305</transformId>
</condition>
</conditions>
</skill>
<skill id="22731" toLevel="1" name="Transformation Scroll: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>306</transformId>
</condition>
</conditions>
</skill>
<skill id="22732" toLevel="1" name="Transformation Scroll: Venom">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Venom. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>307</transformId>
</condition>
</conditions>
</skill>
<skill id="22733" toLevel="1" name="Transformation Scroll: Gordon">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Gordon. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>308</transformId>
</condition>
</conditions>
</skill>
<skill id="22734" toLevel="1" name="Transformation Scroll: Ranku">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ranku. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>309</transformId>
</condition>
</conditions>
</skill>
<skill id="22735" toLevel="1" name="Transformation Scroll: Kechi">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Kechi. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>310</transformId>
</condition>
</conditions>
</skill>
<skill id="22736" toLevel="1" name="Transformation Scroll: Demon Prince">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Demon Prince. -->
<icon>icon.skilltransform1</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>311</transformId>
</condition>
</conditions>
</skill>
<skill id="22737" toLevel="1" name="Ink Herb">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<affectRange>1000</affectRange>
<isMagic>2</isMagic>
<hitTime>100</hitTime>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="22738" toLevel="1" name="Ink Gauge Reduced">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>800</castRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>950</effectRange>
<magicLvl>99</magicLvl>
<isMagic>2</isMagic>
<hitTime>100</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22739" toLevel="2" name="Greater Ink Herb">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<affectRange>1000</affectRange>
<isMagic>2</isMagic>
<isDebuff>false</isDebuff>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="22740" toLevel="1" name="Greater Ink Gauge Reduced">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>800</castRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>950</effectRange>
<magicLvl>99</magicLvl>
<isMagic>2</isMagic>
<hitTime>100</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22741" toLevel="1" name="Fantasy Gift Box">
<!-- AUTO GENERATED SKILL -->
<itemConsumeId>23466</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="0.0118">
<item id="23579" count="1" />
</item>
<item chance="0.027">
<item id="36163" count="1" />
</item>
<item chance="0.037">
<item id="23596" count="1" />
</item>
<item chance="0.058">
<item id="35749" count="1" />
</item>
<item chance="0.0942">
<item id="23599" count="1" />
</item>
<item chance="0.175">
<item id="23534" count="1" />
</item>
<item chance="0.3">
<item id="36164" count="1" />
</item>
<item chance="0.425">
<item id="23600" count="1" />
</item>
<item chance="0.52">
<item id="23597" count="1" />
</item>
<item chance="0.61">
<item id="23541" count="1" />
</item>
<item chance="0.61">
<item id="23580" count="1" />
</item>
<item chance="0.67">
<item id="23472" count="1" />
</item>
<item chance="0.815">
<item id="23471" count="1" />
</item>
<item chance="1.42">
<item id="23589" count="1" />
</item>
<item chance="1.861">
<item id="23575" count="1" />
</item>
<item chance="1.861">
<item id="23576" count="1" />
</item>
<item chance="2.12">
<item id="23577" count="1" />
</item>
<item chance="2.12">
<item id="23578" count="1" />
</item>
<item chance="3.1">
<item id="19440" count="1" />
</item>
<item chance="4.9">
<item id="23551" count="1" />
</item>
<item chance="5.94">
<item id="23470" count="1" />
</item>
<item chance="7.7">
<item id="9157" count="1" />
</item>
<item chance="9.349">
<item id="9156" count="1" />
</item>
<item chance="13.95">
<item id="23467" count="1" />
</item>
<item chance="16.39">
<item id="23468" count="1" />
</item>
<item chance="24.936">
<item id="23550" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22742" toLevel="1" name="Fantasy Health Potion">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22743" toLevel="1" name="Fantasy Mana Potion">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22744" toLevel="1" name="Fantasy Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Speed + 33. -->
<icon>BranchSys3.Icon.ev_halloween_cookie</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>PA_PD_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22745" toLevel="1" name="Fantasy Homemade Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increases P. Def. when receiving a critical attack. Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<icon>BranchSys3.Icon.ev_halloween_cookie</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>25</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22746" toLevel="1" name="Fantasy Special Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., acquired XP/SP + 100%. (Lv.95 or below) -->
<icon>BranchSys3.Icon.ev_halloween_cookie</icon>
<operateType>A2</operateType>
<abnormalType>G_EV_BUFF1</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>95</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpCheckAbnormal">
<type>G_EV_BUFF1</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
</skill>
<skill id="22747" toLevel="1" name="Fantasy Isle Medal of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Individual Fame + 200. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22748" toLevel="1" name="Scroll: PK (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNotCursed" />
<condition name="OpPkcount">
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PkCount">
<amount>-1</amount>
</effect>
</effects>
</skill>
<skill id="22749" toLevel="1" name="Scroll: PK (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNotCursed" />
<condition name="OpPkcount">
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PkCount">
<amount>-3</amount>
</effect>
</effects>
</skill>
<skill id="22750" toLevel="1" name="Scroll: PK (High-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNotCursed" />
<condition name="OpPkcount">
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PkCount">
<amount>-5</amount>
</effect>
</effects>
</skill>
<skill id="22751" toLevel="1" name="Scroll: PK (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNotCursed" />
<condition name="OpPkcount">
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PkCount">
<amount>-10</amount>
</effect>
</effects>
</skill>
<skill id="22752" toLevel="1" name="Scroll: Reputation (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>CHAOTIC</alignment>
</condition>
<condition name="OpNotCursed" />
</conditions>
<effects>
<effect name="KarmaCount">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22753" toLevel="1" name="Scroll: Reputation (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>CHAOTIC</alignment>
</condition>
<condition name="OpNotCursed" />
</conditions>
<effects>
<effect name="KarmaCount">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22754" toLevel="1" name="Scroll: Reputation (High-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>CHAOTIC</alignment>
</condition>
<condition name="OpNotCursed" />
</conditions>
<effects>
<effect name="KarmaCount">
<amount>30000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22755" toLevel="1" name="Scroll: Reputation (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>CHAOTIC</alignment>
</condition>
<condition name="OpNotCursed" />
</conditions>
<effects>
<effect name="KarmaCount">
<mode>RESET</mode>
</effect>
</effects>
</skill>
<skill id="22756" toLevel="1" name="Transform: Ninja Outfit">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1, WIT + 1. -->
<icon>BranchSys3.icon1.g_co_ninja_u</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_ARMOR</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_ARMOR1</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22757" toLevel="1" name="Transform: Traditional Taiwanese Costume">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1, WIT + 1. -->
<icon>BranchSys3.icon1.g_co_paiwan_u</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_ARMOR</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_ARMOR2</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22758" toLevel="1" name="Transform: Military Outfit">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1, WIT + 1. -->
<icon>BranchSys3.icon1.g_co_military_u</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_ARMOR</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_ARMOR3</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22759" toLevel="1" name="Transform: Metal Suit">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1, WIT + 1. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_ARMOR</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_ARMOR4</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22760" toLevel="1" name="Transform: Maid Costume">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1, MEN + 1, WIT + 1. -->
<icon>BranchSys3.icon1.g_co_cutie_maid</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_ARMOR</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_ARMOR5</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22761" toLevel="1" name="Transform: Emerald Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1, DEX + 1, INT + 1. -->
<icon>BranchSys3.Icon.g_beam_sword</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_WEAPON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_WEAPON1</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22762" toLevel="1" name="Transform: Japanese Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1, DEX + 1, INT + 1. -->
<icon>BranchSys3.Icon.g_japan_sword</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
<abnormalType>RUNWAY_WEAPON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0.1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>-3</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5400</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>RUNWAY_WEAPON2</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22763" toLevel="1" name="Santa Outfit Appearance Stone (14-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22764" toLevel="1" name="Santa Outfit Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22765" toLevel="1" name="PC Vitality">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Vitality is replenished with XP gain through hunting. -->
<icon>icon.etc_pccafe_point_i00</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>VP_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22766" toLevel="1" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Maintains Vitality for 10 min. -->
<icon>icon.etc_lesser_potion_blue_i00</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>VP_KEEP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22767" toLevel="2" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Maintains Vitality for 30 min. -->
<icon>icon.etc_lesser_potion_scarlet_i00</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalType>VP_KEEP</abnormalType>
<specialLevel>-1</specialLevel>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isDebuff>false</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
</skill>
<skill id="22768" toLevel="1" name="Metal Suit Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22769" toLevel="1" name="Metal Suit Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22770" toLevel="1" name="Metal Suit Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22771" toLevel="1" name="Metal Suit Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22772" toLevel="1" name="Metal Suit Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22773" toLevel="1" name="Metal Suit Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22774" toLevel="1" name="Metal Suit Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22775" toLevel="1" name="Metal Suit Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22776" toLevel="1" name="Metal Suit Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22777" toLevel="1" name="Metal Suit Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22778" toLevel="1" name="Military Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22779" toLevel="1" name="Military Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22780" toLevel="1" name="Military Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22781" toLevel="1" name="Military Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22782" toLevel="1" name="Military Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22783" toLevel="1" name="Military Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22784" toLevel="1" name="Military Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22785" toLevel="1" name="Military Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22786" toLevel="1" name="Military Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22787" toLevel="1" name="Military Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22788" toLevel="1" name="Maid Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22789" toLevel="1" name="Maid Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22790" toLevel="1" name="Maid Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22791" toLevel="1" name="Maid Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22792" toLevel="1" name="Automatic Appearance Stone: Emerald Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22793" toLevel="1" name="Automatic Appearance Stone: Japanese Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22794" toLevel="1" name="Shining Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="33.3333">
<item id="19452" count="1" />
</item>
<item chance="33.3333">
<item id="6658" count="1" />
</item>
<item chance="33.3334">
<item id="19459" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="22795" toLevel="1" name="Vesper Noble Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22796" toLevel="1" name="Vesper Noble Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22797" toLevel="1" name="Vesper Noble Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22798" toLevel="1" name="Vesper Noble Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22799" toLevel="1" name="Vesper Noble Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>