1545 lines
43 KiB
XML
1545 lines
43 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="19100" toLevel="1" name="Light Armor Mastery - Test">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spd. And Skill Critical Rate increase depending on DEX. -->
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<icon>icon.skill19100</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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</skill>
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<skill id="19101" toLevel="1" name="Chain Blow - Test">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage with 33717 Power added to P. Atk. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. Additional damage occurs with Bleed. -->
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<icon>icon.skill19101</icon>
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<operateType>A1</operateType>
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<castRange>40</castRange>
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<hitTime>1130</hitTime>
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<coolTime>700</coolTime>
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<effectPoint>-709</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>400</effectRange>
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<magicLvl>99</magicLvl>
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<reuseDelay>5000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DAGGER</item>
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<item>DUALDAGGER</item>
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</weaponType>
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</condition>
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</conditions>
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</skill>
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<skill id="19102" toLevel="1" name="Chaos Sympathy">
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<!-- Glory Days confirmed -->
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<!-- Temporarily makes a participant in the Ceremony of Chaos invincible. -->
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<icon>icon.skill1505</icon>
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<operateType>A2</operateType>
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<hitTime>1200</hitTime>
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<effectPoint>1</effectPoint>
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<abnormalType>INVINCIBILITY</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7</abnormalTime>
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<coolTime>300</coolTime>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamageBlock">
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<type>BLOCK_HP</type>
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</effect>
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<effect name="DamageBlock">
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<type>BLOCK_MP</type>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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</effects>
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</skill>
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<skill id="19103" toLevel="1" name="Resident Power">
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<!-- Glory Days confirmed -->
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<!-- For clan members owning a residence, Max CP + 700, and PvP Def. + 3%. -->
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<icon>icon.skill0050</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MaxCp">
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<amount>700</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19104" toLevel="2" name="Resident Power">
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<!-- Glory Days confirmed -->
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<!-- For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%. -->
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<icon>icon.skill0050</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MaxCp">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19105" toLevel="1" name="Resident Advantage">
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<!-- Glory Days confirmed -->
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<!-- For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 13%. -->
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<icon>icon.skill0820</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>84</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="Speed">
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<amount>13</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>13</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>13</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19106" toLevel="2" name="Resident Advantage">
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<!-- Glory Days confirmed -->
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<!-- For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 15%. -->
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<icon>icon.skill0820</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>84</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="Speed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19107" toLevel="1" name="Resident Guidance">
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<!-- Glory Days confirmed -->
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<!-- For clan members owning a residence, acquired XP + 3%. -->
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<icon>icon.skill0788_3</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="ExpModify">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19108" toLevel="2" name="Resident Guidance">
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<!-- Glory Days confirmed -->
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<!-- For clan members owning a residence, acquired XP + 5%. -->
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<icon>icon.skill0788_5</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="ExpModify">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19109" toLevel="4" name="Siege Golem's Spirit">
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<!-- AUTO GENERATED SKILL -->
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<!-- Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
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<icon>icon.skill19109</icon>
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<operateType>A2</operateType>
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<mpConsume>70</mpConsume>
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<hitTime>10000</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>1200000</reuseDelay>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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<itemConsumeCount>10</itemConsumeCount>
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<itemConsumeId>17371</itemConsumeId> <!-- Crystal (R-Grade) -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalType>TRANSFORM</abnormalType>
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</skill>
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<skill id="19110" toLevel="5" name="Clan Resilience">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
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<icon>icon.skill_tough_spirit</icon>
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<operateType>P</operateType>
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</skill>
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<skill id="19111" toLevel="5" name="Clan Steadfastness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
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<icon>icon.skill_heavy_heart</icon>
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<operateType>P</operateType>
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</skill>
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<skill id="19112" toLevel="1" name="Clan Escape">
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<!-- AUTO GENERATED SKILL -->
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<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
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<icon>icon.skill_pledge_party_recall</icon>
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<operateType>A1</operateType>
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<hitTime>3500</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>1</isMagic>
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</skill>
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<skill id="19113" toLevel="1" name="Clan Escape Lock">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
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<icon>icon.skill_recall</icon>
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<operateType>A2</operateType>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<reuseDelay>1800000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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</skill>
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<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
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<icon>icon.skill_resurrection</icon>
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<operateType>A2</operateType>
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<castRange>600</castRange>
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>1800000</reuseDelay>
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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</skill>
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<skill id="19115" toLevel="1" name="Air Bike">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
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<icon>icon.etc_dwarf_craft_vehicle</icon>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<hitTime>1000</hitTime>
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</skill>
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<skill id="19116" toLevel="1" name="Summon Lyn Draco">
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<!-- AUTO GENERATED SKILL -->
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<!-- Can mount a Lind Rider. -->
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<icon>icon.etc_lind_vehicle</icon>
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<operateType>A2</operateType>
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<effectPoint>1</effectPoint>
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<hitTime>1000</hitTime>
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</skill>
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<skill id="19117" toLevel="1" name="Dimensional Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- Status defense abilities are greatly increased by receiving dimensional abilities. -->
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<icon>icon.skill14216</icon>
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<operateType>P</operateType>
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</skill>
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<skill id="19118" toLevel="4" name="Bike Ability">
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<!-- AUTO GENERATED SKILL -->
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<!-- Blend in with enemies to avoid their notice. If you attack in this state, the entire party becomes exposed. -->
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<icon>icon.skill_transform_etc</icon>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">61</value>
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<value level="2">63</value>
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<value level="3">67</value>
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<value level="4">70</value>
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</mpConsume>
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<hitTime>2000</hitTime>
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<effectPoint>
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<value level="1">566</value>
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<value level="2">590</value>
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<value level="3">611</value>
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<value level="4">630</value>
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</effectPoint>
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<reuseDelay>4000</reuseDelay>
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</skill>
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<skill id="19119" toLevel="1" name="Noblesse Grace">
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<!-- AUTO GENERATED SKILL -->
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<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
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<icon>icon.skill1323</icon>
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<operateType>A2</operateType>
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<mpConsume>500</mpConsume>
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<hitTime>4000</hitTime>
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<effectPoint>1</effectPoint>
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<isMagic>1</isMagic>
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</skill>
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<skill id="19120" toLevel="4" name="Noble Shield">
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<!-- P. Def. + 2%. -->
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<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
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<icon>icon.skill19120</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">8</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19121" toLevel="4" name="Noble Magic Barrier">
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<!-- M. Def. + 3%. -->
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<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
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<icon>icon.skill19121</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">3</value>
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<value level="2">5</value>
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<value level="3">7</value>
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<value level="4">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19122" toLevel="4" name="Noble Blessed Body">
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<!-- Max HP + 6%. -->
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<table name="#bonus"> 6 10 12 16 </table>
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<icon>icon.skill1045</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">6</value>
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<value level="2">10</value>
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<value level="3">12</value>
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<value level="4">16</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="19123" toLevel="4" name="Noble Haste">
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<!-- Atk. Spd. + 2%. -->
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<table name="#bonus"> 1.02 1.04 1.06 1.09 </table>
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<icon>icon.skill1086</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">2</value>
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<value level="2">4</value>
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<value level="3">6</value>
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<value level="4">9</value>
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</amount>
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<mode>PER</mode>
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</effect>
|
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</effects>
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</skill>
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<skill id="19124" toLevel="2" name="Noble Knight Buffs">
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<!-- Paralysis/Stun success rate and defense rate + 5%. -->
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<table name="#bonus"> 5 10 </table>
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<icon>icon.skill19124</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>
|
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<value level="1">5</value>
|
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<value level="2">10</value>
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</PARALYZE>
|
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<SHOCK>
|
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<value level="1">5</value>
|
|
<value level="2">10</value>
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</SHOCK>
|
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</effect>
|
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<effect name="DefenceTrait">
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<PARALYZE>
|
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<value level="1">5</value>
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<value level="2">10</value>
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</PARALYZE>
|
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<SHOCK>
|
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<value level="1">5</value>
|
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<value level="2">10</value>
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</SHOCK>
|
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</effect>
|
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</effects>
|
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</skill>
|
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<skill id="19125" toLevel="2" name="Noble Critical Focus">
|
|
<!-- Physical Skill Critical Rate + 5%. -->
|
|
<table name="#bonus"> 1.05 1.10 </table>
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|
<icon>icon.skill0193</icon>
|
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<operateType>P</operateType>
|
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
|
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<skill id="19126" toLevel="2" name="Noble Mindset">
|
|
<!-- MP Recovery Bonus + 4. -->
|
|
<table name="#bonus"> 4 10 </table>
|
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<icon>icon.skill0229</icon>
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<operateType>P</operateType>
|
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<effects>
|
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<effect name="MpRegen">
|
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<amount>
|
|
<value level="1">4</value>
|
|
<value level="2">10</value>
|
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</amount>
|
|
<mode>DIFF</mode>
|
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</effect>
|
|
</effects>
|
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</skill>
|
|
<skill id="19127" toLevel="2" name="Noble Guidance">
|
|
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
|
|
<table name="#bonus"> 8 16 </table>
|
|
<icon>icon.skill19127</icon>
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<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="Accuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicAccuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19128" toLevel="2" name="Noble Sting">
|
|
<!-- Physical Skill Critical Damage + 5%. -->
|
|
<icon>icon.skill10655</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PhysicalSkillPower">
|
|
<amount>5</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19129" toLevel="2" name="Noble Protection">
|
|
<!-- Critical rate in a normal attack - 2%. -->
|
|
<table name="#bonus"> 0.02 0.04 </table>
|
|
<icon>icon.skill19129</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="CriticalRate">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19130" toLevel="2" name="Noble Attributes">
|
|
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
|
|
<table name="#bonus"> 20 50 </table>
|
|
<icon>icon.skill19130</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>HOLY</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>DARK</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19131" toLevel="2" name="Noble Expertise">
|
|
<!-- P. Atk. + 3% when a melee two-handed weapon is equipped. Atk. Spd. + 3% when a shield is equipped. -->
|
|
<table name="#bonus"> 1.03 1.05 </table>
|
|
<icon>icon.skill19131</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<weaponType>
|
|
<item>POLE</item>
|
|
</weaponType>
|
|
</effect>
|
|
<effect name="TwoHandedSwordBonus">
|
|
<pAtkAmount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</pAtkAmount>
|
|
<pAtkmode>PER</pAtkmode>
|
|
</effect>
|
|
<effect name="TwoHandedBluntBonus">
|
|
<pAtkAmount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</pAtkAmount>
|
|
<pAtkmode>PER</pAtkmode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorTYpe>
|
|
<item>SHIELD</item>
|
|
</armorTYpe>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19132" toLevel="2" name="Noble Mind">
|
|
<!-- Physical Skill Cooldown - 3%. -->
|
|
<table name="#bonus"> 0.97 0.95 </table>
|
|
<icon>icon.skill19132</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="Reuse">
|
|
<amount>
|
|
<value level="1">-3</value>
|
|
<value level="2">-5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<magicType>0</magicType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19133" toLevel="1" name="Noble Heavy Armor Shield">
|
|
<!-- When equipped with Heavy Armor, P. Def. + 3% and Max MP + 6%. -->
|
|
<icon>icon.skill19133</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>3</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>HEAVY</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="MaxHp">
|
|
<amount>6</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>HEAVY</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19134" toLevel="4" name="Noble Heavy Armor Defense">
|
|
<!-- When equipped with Heavy Armor, P. Def. + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
|
|
<icon>icon.skill19134</icon>
|
|
<operateType>P</operateType>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>HEAVY</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19135" toLevel="4" name="Noble Heavy Armor Attack">
|
|
<!-- When equipped with Heavy Armor, P. Atk. + 2%. -->
|
|
<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19135</icon>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
<value level="3">6</value>
|
|
<value level="4">8</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>HEAVY</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19136" toLevel="3" name="Noble Prayer">
|
|
<!-- Received heal amount + 3%. -->
|
|
<table name="#bonus"> 1.03 1.06 1.09 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1273</icon>
|
|
<effects>
|
|
<effect name="HealEffect">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">6</value>
|
|
<value level="3">9</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19137" toLevel="1" name="Noble Guts">
|
|
<!-- Received damage - 10%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19137</icon>
|
|
<!-- TODO: Handle received damage - 10% -->
|
|
</skill>
|
|
<skill id="19138" toLevel="1" name="Noble Frenzy">
|
|
<!-- Physical Skill Power + 10%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19138</icon>
|
|
<effects>
|
|
<effect name="PhysicalSkillPower">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19139" toLevel="4" name="Noble Might">
|
|
<!-- P. Atk. + 2%. -->
|
|
<table name="#bonus"> 1.02 1.04 1.06 1.09 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19139</icon>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
<value level="3">6</value>
|
|
<value level="4">9</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19140" toLevel="2" name="Noble Cost">
|
|
<!-- Physical Skill MP Consumption - 5%. -->
|
|
<table name="#bonus"> 0.95 0.90 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19140</icon>
|
|
<effects>
|
|
<effect name="MagicMpCost">
|
|
<amount>
|
|
<value level="1">-5</value>
|
|
<value level="2">-10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<magicType>0</magicType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19141" toLevel="2" name="Noble Wind Walk">
|
|
<!-- Speed + 5. -->
|
|
<table name="#bonus"> 5 10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1204</icon>
|
|
<effects>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19142" toLevel="2" name="Noble Warrior Buffs">
|
|
<!-- Stun/Restrain success rate and defense rate + 5%. -->
|
|
<table name="#bonus"> 5 10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19142</icon>
|
|
<effects>
|
|
<!-- TODO: Handle Restrain trait -->
|
|
<effect name="AttackTrait">
|
|
<SHOCK>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
</SHOCK>
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<SHOCK>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
</SHOCK>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19143" toLevel="2" name="Noble Focus">
|
|
<!-- P. Critical Rate + 20. -->
|
|
<table name="#bonus"> 20 40 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1077</icon>
|
|
<effects>
|
|
<effect name="CriticalRate">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">40</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19144" toLevel="2" name="Noble Backfire">
|
|
<!-- Rear Damage + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill0030</icon>
|
|
<!-- TODO: Handle rear damage stat -->
|
|
</skill>
|
|
<skill id="19145" toLevel="2" name="Noble Death Whisper">
|
|
<!-- Physical Critical Damage + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill4278</icon>
|
|
<effects>
|
|
<effect name="CriticalDamage">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19146" toLevel="2" name="Noble Protection Magic">
|
|
<!-- Chance of receiving an M. Critical attack - 2%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19146</icon>
|
|
<effects>
|
|
<!-- TODO: Find which skill triggers and under what circumstances -->
|
|
</effects>
|
|
</skill>
|
|
<skill id="19147" toLevel="2" name="Noble Ambush">
|
|
<!-- Spd. + 6 when not engaged in battle. -->
|
|
<table name="#bonus"> 6 12 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1905</icon>
|
|
<effects>
|
|
<effect name="Speed">
|
|
<amount>
|
|
<value level="1">6</value>
|
|
<value level="2">12</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
<inCombat>false</inCombat>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19148" toLevel="1" name="Noble Light Armor Blessing">
|
|
<!-- When equipped with Light Armor, Max HP + 6% and Max MP + 6%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19148</icon>
|
|
<effects>
|
|
<effect name="MaxMp">
|
|
<amount>6</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="MaxHp">
|
|
<amount>6</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19149" toLevel="4" name="Noble Anti Magic">
|
|
<!-- When equipped with Light Armor, M. Def. + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 1.09 1.12 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill0146</icon>
|
|
<effects>
|
|
<effect name="MagicalDefence">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
<value level="3">9</value>
|
|
<value level="4">12</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19150" toLevel="4" name="Noble Light Armor Attack">
|
|
<!-- When equipped with Light Armor, P. Atk. + 2%. -->
|
|
<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19150</icon>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
<value level="3">6</value>
|
|
<value level="4">8</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>LIGHT</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19151" toLevel="3" name="Noble Vampiric Rage">
|
|
<!-- During an attack, there is a chance of restoring 3% of damage as HP. -->
|
|
<table name="#bonus"> 3 6 9 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1268</icon>
|
|
<effects>
|
|
<effect name="VampiricAttack">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">6</value>
|
|
<value level="3">9</value>
|
|
</amount>
|
|
<chance>80</chance>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19152" toLevel="1" name="Noble Endurance">
|
|
<!-- Damage received while immobile decreases - 21%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19152</icon>
|
|
<!-- TODO: Handle this skill -->
|
|
</skill>
|
|
<skill id="19153" toLevel="1" name="Noble Critical Boost">
|
|
<!-- P. Critical Rate + 50, M. Critical Rate + 20, and Skill Mastery Rate + 50%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19153</icon>
|
|
<effects>
|
|
<effect name="CriticalRate">
|
|
<amount>50</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicCriticalRate">
|
|
<amount>20</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="SkillCriticalProbability">
|
|
<amount>50</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19154" toLevel="4" name="Noble Empower">
|
|
<!-- M. Atk. + 3% and recovery magic Power + 47. -->
|
|
<table name="#bonus"> 1.03 1.06 1.09 1.14 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1059</icon>
|
|
<effects>
|
|
<effect name="MAtk">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">6</value>
|
|
<value level="3">9</value>
|
|
<value level="4">14</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19155" toLevel="2" name="Noble Acumen">
|
|
<!-- Casting Spd. + 2%. -->
|
|
<table name="#bonus"> 1.02 1.04 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1085</icon>
|
|
<effects>
|
|
<effect name="MagicalAttackSpeed">
|
|
<amount>
|
|
<value level="1">2</value>
|
|
<value level="2">4</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19156" toLevel="2" name="Noble Wizard Buffs">
|
|
<!-- Restrain/Mind success rate and defense rate + 5%. -->
|
|
<table name="#bonus"> 5 10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19156</icon>
|
|
<effects>
|
|
<!-- TODO: Handle Restrain trait -->
|
|
<effect name="AttackTrait">
|
|
<DERANGEMENT>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
</DERANGEMENT>
|
|
</effect>
|
|
<effect name="DefenceTrait">
|
|
<DERANGEMENT>
|
|
<value level="1">5</value>
|
|
<value level="2">10</value>
|
|
</DERANGEMENT>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19157" toLevel="2" name="Noble Wild Magic">
|
|
<!-- M. Critical Rate + 20. -->
|
|
<table name="#bonus"> 20 30 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1303</icon>
|
|
<effects>
|
|
<effect name="MagicCriticalRate">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">30</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19158" toLevel="2" name="Noble Blessed Soul">
|
|
<!-- Max MP + 6%. -->
|
|
<table name="#bonus"> 1.06 1.10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1048</icon>
|
|
<effects>
|
|
<effect name="MaxMp">
|
|
<amount>
|
|
<value level="1">6</value>
|
|
<value level="2">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19159" toLevel="2" name="Noble Resistance">
|
|
<!-- Debuff Resistance + 5%. -->
|
|
<table name="#bonus"> 5 10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill11567</icon>
|
|
<effects>
|
|
<effect name="ResistAbnormalByCategory">
|
|
<amount>
|
|
<value level="1">-5</value>
|
|
<value level="2">-10</value>
|
|
</amount>
|
|
<slot>DEBUFF</slot>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19160" toLevel="2" name="Noble Magic Death">
|
|
<!-- M. Critical Damage + 3% and recovery magic Power + 94. -->
|
|
<table name="#bonus"> 1.03 1.05 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19160</icon>
|
|
<effects>
|
|
<effect name="MagicCriticalDamage">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19161" toLevel="2" name="Noble Protection Armor">
|
|
<!-- Critical Damage during a normal attack - 2%. -->
|
|
<table name="#defCritDamage"> 0.98 0.96 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19161</icon>
|
|
<effects>
|
|
<effect name="DefenceCriticalDamage">
|
|
<amount>
|
|
<value level="1">-2</value>
|
|
<value level="2">-4</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19162" toLevel="2" name="Noble Recovery">
|
|
<!-- MP Recovery Bonus + 8 while running. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19162</icon>
|
|
<effects>
|
|
<effect name="StatByMoveType">
|
|
<stat>REGENERATE_MP_RATE</stat>
|
|
<type>RUNNING</type>
|
|
<value>
|
|
<value level="1">8</value>
|
|
<value level="2">12</value>
|
|
</value>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19163" toLevel="2" name="Noble Skill Mastery">
|
|
<!-- Skill Mastery rate + 30%. -->
|
|
<table name="#bonus"> 1.30 1.50 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill0330</icon>
|
|
<effects>
|
|
<effect name="SkillCriticalProbability">
|
|
<amount>
|
|
<value level="1">30</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19164" toLevel="1" name="Noble Robe Shield">
|
|
<!-- When equipped with a Robe, P. Def. + 3% and Max MP + 6%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19164</icon>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>3</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>MAGIC</item>
|
|
</armorType>
|
|
</effect>
|
|
<effect name="MaxMp">
|
|
<amount>6</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>MAGIC</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19165" toLevel="4" name="Noble Robe Defense">
|
|
<!-- When equipped with a Robe, P. Def. + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19165</icon>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
<value level="3">7</value>
|
|
<value level="4">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>MAGIC</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19166" toLevel="4" name="Noble Robe Attack">
|
|
<!-- When equipped with a Robe, M. Atk. + 3% and recovery skill Power + 47. -->
|
|
<table name="#bonus"> 1.03 1.06 1.09 1.12 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19166</icon>
|
|
<effects>
|
|
<effect name="MAtk">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">6</value>
|
|
<value level="3">9</value>
|
|
<value level="4">12</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
<armorType>
|
|
<item>MAGIC</item>
|
|
</armorType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19167" toLevel="3" name="Noble Heal Boost">
|
|
<!-- Recovery effects not affected by magic + 3%. -->
|
|
<table name="#bonus"> 1.03 1.06 1.09 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19167</icon>
|
|
<effects>
|
|
<effect name="HpRegen">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">6</value>
|
|
<value level="3">9</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19168" toLevel="1" name="Noble Gain">
|
|
<!-- MP Recovery Bonus + 33 and Max MP + 10%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19168</icon>
|
|
<effects>
|
|
<effect name="MaxMp">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MpRegen">
|
|
<amount>33</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19169" toLevel="1" name="Noble Advance">
|
|
<!-- MP Recovery Bonus + 33 and magic skill Cooldown - 5%. -->
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19169</icon>
|
|
<effects>
|
|
<effect name="MpRegen">
|
|
<amount>33</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="Reuse">
|
|
<amount>5</amount>
|
|
<mode>PER</mode>
|
|
<magicType>1</magicType>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19170" toLevel="2" name="Noble Blessing">
|
|
<!-- P. Def. + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19120</icon>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19171" toLevel="4" name="Noble Condition">
|
|
<!-- Max HP + 6%. -->
|
|
<table name="#bonus"> 6 10 14 20 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1045</icon>
|
|
<effects>
|
|
<effect name="MaxHp">
|
|
<amount>
|
|
<value level="1">6</value>
|
|
<value level="2">10</value>
|
|
<value level="3">14</value>
|
|
<value level="4">20</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19172" toLevel="2" name="Noble Eagle Eye">
|
|
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
|
|
<table name="#bonus"> 8 16 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19127</icon>
|
|
<effects>
|
|
<effect name="Accuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicAccuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19173" toLevel="2" name="Noble Emblem">
|
|
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
|
|
<table name="#bonus"> 20 50 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19130</icon>
|
|
<effects>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>HOLY</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>DARK</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19174" toLevel="4" name="Noble Earth">
|
|
<!-- Physical P. Def. + 3%. -->
|
|
<table name="#bonus"> 1.03 1.05 1.06 1.08 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19121</icon>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>
|
|
<value level="1">3</value>
|
|
<value level="2">5</value>
|
|
<value level="3">6</value>
|
|
<value level="4">8</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19175" toLevel="2" name="Noble Life">
|
|
<!-- Max HP + 6%. -->
|
|
<table name="#bonus"> 6 10 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill1045</icon>
|
|
<effects>
|
|
<effect name="MaxHp">
|
|
<amount>
|
|
<value level="1">6</value>
|
|
<value level="2">10</value>
|
|
</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19176" toLevel="2" name="Noble Vision">
|
|
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
|
|
<table name="#bonus"> 8 16 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19127</icon>
|
|
<effects>
|
|
<effect name="Accuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="MagicAccuracy">
|
|
<amount>
|
|
<value level="1">8</value>
|
|
<value level="2">16</value>
|
|
</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19177" toLevel="2" name="Noble Spirit">
|
|
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
|
|
<table name="#bonus"> 20 50 </table>
|
|
<operateType>P</operateType>
|
|
<icon>icon.skill19130</icon>
|
|
<effects>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>HOLY</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>
|
|
<value level="1">20</value>
|
|
<value level="2">50</value>
|
|
</amount>
|
|
<attribute>DARK</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="19178" toLevel="1" name="Knight Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19179" toLevel="1" name="Warrior Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19180" toLevel="1" name="Rogue Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19181" toLevel="1" name="Archer Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19182" toLevel="1" name="Wizard Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19183" toLevel="1" name="Enchanter Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19184" toLevel="1" name="Summoner Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19185" toLevel="1" name="Healer Hidden Trigger">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0000</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19186" toLevel="1" name="Rampage Shield">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Has a chance of increasing P. Atk. when Shield Defense is successful. Requires Abilities. -->
|
|
<icon>icon.skill19186</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19187" toLevel="1" name="Blockade">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 sec., blocks target's P./M. Skills. Requires Abilities. -->
|
|
<icon>icon.skill19187</icon>
|
|
<operateType>A2</operateType>
|
|
<mpConsume>34</mpConsume>
|
|
<castRange>600</castRange>
|
|
<hitTime>1000</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>120000</reuseDelay>
|
|
<effectPoint>-379</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
</skill>
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|
<skill id="19188" toLevel="1" name="Snicker">
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|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- When hit in PvP, has a chance of canceling target's target. Requires Abilities. -->
|
|
<icon>icon.skill19188</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19189" toLevel="1" name="Retreating Shot">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Attacks target with 30534 power added to P. Atk., and cancels their target while moving 450 grids backward. Requires Abilities and bow/crossbow. -->
|
|
<icon>icon.skill10858</icon>
|
|
<operateType>A1</operateType>
|
|
<mpConsume>34</mpConsume>
|
|
<castRange>450</castRange>
|
|
<hitTime>1500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<effectPoint>-711</effectPoint>
|
|
<reuseDelay>30000</reuseDelay>
|
|
</skill>
|
|
<skill id="19190" toLevel="1" name="Brilliant Magic">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Maximum MP + 10%, and MP Recovery Bonus + 8 when running. Requires Abilities. -->
|
|
<icon>icon.skill19190</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19191" toLevel="1" name="Mist Armor">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Damage Received - 10%. Requires Abilities. -->
|
|
<icon>icon.skill19191</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19192" toLevel="1" name="Mass Servitor Berserk">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 30 sec., servitor's P. Atk. + 15%, and Critical Damage + 15%. Requires Abilities. -->
|
|
<icon>icon.skill19192</icon>
|
|
<operateType>A2</operateType>
|
|
<mpConsume>67</mpConsume>
|
|
<castRange>900</castRange>
|
|
<hitTime>3500</hitTime>
|
|
<coolTime>500</coolTime>
|
|
<reuseDelay>300000</reuseDelay>
|
|
<effectPoint>687</effectPoint>
|
|
<isMagic>1</isMagic>
|
|
</skill>
|
|
<skill id="19193" toLevel="1" name="Divine Blessing">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Healing power and magic power increases when using Radiant Heal. Requires Abilities. -->
|
|
<icon>icon.skill19193</icon>
|
|
<operateType>P</operateType>
|
|
</skill>
|
|
<skill id="19196" toLevel="1" name="Rampage Shield">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 5 sec., P. Atk. + 30%. Requires a shield. -->
|
|
<icon>icon.skill19186</icon>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>15000</reuseDelay>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="19197" toLevel="1" name="Divine Blessing">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 sec., M. Atk. + 16%, and Healing Magic Power + 242. -->
|
|
<icon>icon.skill19193</icon>
|
|
<operateType>A2</operateType>
|
|
<reuseDelay>10000</reuseDelay>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
<skill id="19198" toLevel="1" name="Cancel Target">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<icon>icon.skill0445</icon>
|
|
<operateType>A1</operateType>
|
|
<castRange>1100</castRange>
|
|
<reuseDelay>10000</reuseDelay>
|
|
</skill>
|
|
<skill id="19199" toLevel="1" name="Hurricane Sign">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 sec., P./M. Atk. + 10%. -->
|
|
<icon>icon.skill1996</icon>
|
|
<operateType>A2</operateType>
|
|
<effectPoint>2</effectPoint>
|
|
<isMagic>4</isMagic>
|
|
</skill>
|
|
</list>
|