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l2j_mobius/trunk/dist/game/data/stats/skills/19100-19199.xml
2016-06-12 01:34:09 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19100" toLevel="1" name="Light Armor Mastery - Test">
<!-- AUTO GENERATED SKILL -->
<!-- Spd. And Skill Critical Rate increase depending on DEX. -->
<icon>icon.skill19100</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
</skill>
<skill id="19101" toLevel="1" name="Chain Blow - Test">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 33717 Power added to P. Atk. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. Additional damage occurs with Bleed. -->
<icon>icon.skill19101</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1130</hitTime>
<coolTime>700</coolTime>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="19102" toLevel="1" name="Chaos Sympathy">
<!-- Glory Days confirmed -->
<!-- Temporarily makes a participant in the Ceremony of Chaos invincible. -->
<icon>icon.skill1505</icon>
<operateType>A2</operateType>
<hitTime>1200</hitTime>
<effectPoint>1</effectPoint>
<abnormalType>INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<coolTime>300</coolTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="19103" toLevel="1" name="Resident Power">
<!-- Glory Days confirmed -->
<!-- For clan members owning a residence, Max CP + 700, and PvP Def. + 3%. -->
<icon>icon.skill0050</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MaxCp">
<amount>700</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19104" toLevel="2" name="Resident Power">
<!-- Glory Days confirmed -->
<!-- For clan members owning a residence, Max CP + 1000, and PvP Def. + 5%. -->
<icon>icon.skill0050</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MaxCp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19105" toLevel="1" name="Resident Advantage">
<!-- Glory Days confirmed -->
<!-- For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 13%. -->
<icon>icon.skill0820</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="Speed">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>13</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>13</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19106" toLevel="2" name="Resident Advantage">
<!-- Glory Days confirmed -->
<!-- For clan members level 1 - 84 owning a residence, Atk. Spd./ Casting Spd/ Speed + 15%. -->
<icon>icon.skill0820</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isDebuff>false</isDebuff>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="Speed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19107" toLevel="1" name="Resident Guidance">
<!-- Glory Days confirmed -->
<!-- For clan members owning a residence, acquired XP + 3%. -->
<icon>icon.skill0788_3</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="ExpModify">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19108" toLevel="2" name="Resident Guidance">
<!-- Glory Days confirmed -->
<!-- For clan members owning a residence, acquired XP + 5%. -->
<icon>icon.skill0788_5</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="ExpModify">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19109" toLevel="4" name="Siege Golem's Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Merge with a powerful Siege Golem. For 5 min., P. Def./ M. Def. + 50%, and resistance to bows/crossbows + 50%. Consumes 10 Crystals (R-grade). -->
<icon>icon.skill19109</icon>
<operateType>A2</operateType>
<mpConsume>70</mpConsume>
<hitTime>10000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>1200000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>17371</itemConsumeId> <!-- Crystal (R-Grade) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
</skill>
<skill id="19110" toLevel="5" name="Clan Resilience">
<!-- AUTO GENERATED SKILL -->
<!-- Clan members' resistance to Knock Back / Knock Down + 12. Elder or above only. -->
<icon>icon.skill_tough_spirit</icon>
<operateType>P</operateType>
</skill>
<skill id="19111" toLevel="5" name="Clan Steadfastness">
<!-- AUTO GENERATED SKILL -->
<!-- Clan members' resistance to Aerial Yoke + 12. Elder or above only. -->
<icon>icon.skill_heavy_heart</icon>
<operateType>P</operateType>
</skill>
<skill id="19112" toLevel="1" name="Clan Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Teleports nearby clan members to town. Cannot be used in special places such as GM Consultation Services. Consumes 50 Spirit Ores and 2000 Individual Fame. Viscount or above only. -->
<icon>icon.skill_pledge_party_recall</icon>
<operateType>A1</operateType>
<hitTime>3500</hitTime>
<reuseDelay>1800000</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="19113" toLevel="1" name="Clan Escape Lock">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., blocks target's Escape. Consumes 100 Spirit Ores and 3000 Individual Fame. Marquis or above only. -->
<icon>icon.skill_recall</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>1800000</reuseDelay>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="19114" toLevel="1" name="Clan Resurrection Lock">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., blocks target's Resurrection. Consumes 150 Spirit Ores and 1000 Clan Reputation. Marquis or above only. -->
<icon>icon.skill_resurrection</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1800000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="19115" toLevel="1" name="Air Bike">
<!-- AUTO GENERATED SKILL -->
<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
<icon>icon.etc_dwarf_craft_vehicle</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
</skill>
<skill id="19116" toLevel="1" name="Summon Lyn Draco">
<!-- AUTO GENERATED SKILL -->
<!-- Can mount a Lind Rider. -->
<icon>icon.etc_lind_vehicle</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
</skill>
<skill id="19117" toLevel="1" name="Dimensional Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Status defense abilities are greatly increased by receiving dimensional abilities. -->
<icon>icon.skill14216</icon>
<operateType>P</operateType>
</skill>
<skill id="19118" toLevel="4" name="Bike Ability">
<!-- AUTO GENERATED SKILL -->
<!-- Blend in with enemies to avoid their notice. If you attack in this state, the entire party becomes exposed. -->
<icon>icon.skill_transform_etc</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>
<value level="1">566</value>
<value level="2">590</value>
<value level="3">611</value>
<value level="4">630</value>
</effectPoint>
<reuseDelay>4000</reuseDelay>
</skill>
<skill id="19119" toLevel="1" name="Noblesse Grace">
<!-- AUTO GENERATED SKILL -->
<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
<icon>icon.skill1323</icon>
<operateType>A2</operateType>
<mpConsume>500</mpConsume>
<hitTime>4000</hitTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="19120" toLevel="4" name="Noble Shield">
<!-- P. Def. + 2%. -->
<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
<icon>icon.skill19120</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19121" toLevel="4" name="Noble Magic Barrier">
<!-- M. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
<icon>icon.skill19121</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19122" toLevel="4" name="Noble Blessed Body">
<!-- Max HP + 6%. -->
<table name="#bonus"> 6 10 12 16 </table>
<icon>icon.skill1045</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">16</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19123" toLevel="4" name="Noble Haste">
<!-- Atk. Spd. + 2%. -->
<table name="#bonus"> 1.02 1.04 1.06 1.09 </table>
<icon>icon.skill1086</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19124" toLevel="2" name="Noble Knight Buffs">
<!-- Paralysis/Stun success rate and defense rate + 5%. -->
<table name="#bonus"> 5 10 </table>
<icon>icon.skill19124</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>
<value level="1">5</value>
<value level="2">10</value>
</PARALYZE>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">5</value>
<value level="2">10</value>
</PARALYZE>
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="19125" toLevel="2" name="Noble Critical Focus">
<!-- Physical Skill Critical Rate + 5%. -->
<table name="#bonus"> 1.05 1.10 </table>
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19126" toLevel="2" name="Noble Mindset">
<!-- MP Recovery Bonus + 4. -->
<table name="#bonus"> 4 10 </table>
<icon>icon.skill0229</icon>
<operateType>P</operateType>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">4</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19127" toLevel="2" name="Noble Guidance">
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
<table name="#bonus"> 8 16 </table>
<icon>icon.skill19127</icon>
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19128" toLevel="2" name="Noble Sting">
<!-- Physical Skill Critical Damage + 5%. -->
<icon>icon.skill10655</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19129" toLevel="2" name="Noble Protection">
<!-- Critical rate in a normal attack - 2%. -->
<table name="#bonus"> 0.02 0.04 </table>
<icon>icon.skill19129</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">2</value>
<value level="2">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19130" toLevel="2" name="Noble Attributes">
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
<table name="#bonus"> 20 50 </table>
<icon>icon.skill19130</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19131" toLevel="2" name="Noble Expertise">
<!-- P. Atk. + 3% when a melee two-handed weapon is equipped. Atk. Spd. + 3% when a shield is equipped. -->
<table name="#bonus"> 1.03 1.05 </table>
<icon>icon.skill19131</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>
<value level="1">3</value>
<value level="2">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
<value level="1">3</value>
<value level="2">5</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
<armorTYpe>
<item>SHIELD</item>
</armorTYpe>
</effect>
</effects>
</skill>
<skill id="19132" toLevel="2" name="Noble Mind">
<!-- Physical Skill Cooldown - 3%. -->
<table name="#bonus"> 0.97 0.95 </table>
<icon>icon.skill19132</icon>
<operateType>P</operateType>
<effects>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="19133" toLevel="1" name="Noble Heavy Armor Shield">
<!-- When equipped with Heavy Armor, P. Def. + 3% and Max MP + 6%. -->
<icon>icon.skill19133</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19134" toLevel="4" name="Noble Heavy Armor Defense">
<!-- When equipped with Heavy Armor, P. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
<icon>icon.skill19134</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19135" toLevel="4" name="Noble Heavy Armor Attack">
<!-- When equipped with Heavy Armor, P. Atk. + 2%. -->
<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
<operateType>P</operateType>
<icon>icon.skill19135</icon>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19136" toLevel="3" name="Noble Prayer">
<!-- Received heal amount + 3%. -->
<table name="#bonus"> 1.03 1.06 1.09 </table>
<operateType>P</operateType>
<icon>icon.skill1273</icon>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19137" toLevel="1" name="Noble Guts">
<!-- Received damage - 10%. -->
<operateType>P</operateType>
<icon>icon.skill19137</icon>
<!-- TODO: Handle received damage - 10% -->
</skill>
<skill id="19138" toLevel="1" name="Noble Frenzy">
<!-- Physical Skill Power + 10%. -->
<operateType>P</operateType>
<icon>icon.skill19138</icon>
<effects>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19139" toLevel="4" name="Noble Might">
<!-- P. Atk. + 2%. -->
<table name="#bonus"> 1.02 1.04 1.06 1.09 </table>
<operateType>P</operateType>
<icon>icon.skill19139</icon>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19140" toLevel="2" name="Noble Cost">
<!-- Physical Skill MP Consumption - 5%. -->
<table name="#bonus"> 0.95 0.90 </table>
<operateType>P</operateType>
<icon>icon.skill19140</icon>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="19141" toLevel="2" name="Noble Wind Walk">
<!-- Speed + 5. -->
<table name="#bonus"> 5 10 </table>
<operateType>P</operateType>
<icon>icon.skill1204</icon>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19142" toLevel="2" name="Noble Warrior Buffs">
<!-- Stun/Restrain success rate and defense rate + 5%. -->
<table name="#bonus"> 5 10 </table>
<operateType>P</operateType>
<icon>icon.skill19142</icon>
<effects>
<!-- TODO: Handle Restrain trait -->
<effect name="AttackTrait">
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="19143" toLevel="2" name="Noble Focus">
<!-- P. Critical Rate + 20. -->
<table name="#bonus"> 20 40 </table>
<operateType>P</operateType>
<icon>icon.skill1077</icon>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">20</value>
<value level="2">40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19144" toLevel="2" name="Noble Backfire">
<!-- Rear Damage + 3%. -->
<table name="#bonus"> 1.03 1.05 </table>
<operateType>P</operateType>
<icon>icon.skill0030</icon>
<!-- TODO: Handle rear damage stat -->
</skill>
<skill id="19145" toLevel="2" name="Noble Death Whisper">
<!-- Physical Critical Damage + 3%. -->
<table name="#bonus"> 1.03 1.05 </table>
<operateType>P</operateType>
<icon>icon.skill4278</icon>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19146" toLevel="2" name="Noble Protection Magic">
<!-- Chance of receiving an M. Critical attack - 2%. -->
<operateType>P</operateType>
<icon>icon.skill19146</icon>
<effects>
<!-- TODO: Find which skill triggers and under what circumstances -->
</effects>
</skill>
<skill id="19147" toLevel="2" name="Noble Ambush">
<!-- Spd. + 6 when not engaged in battle. -->
<table name="#bonus"> 6 12 </table>
<operateType>P</operateType>
<icon>icon.skill1905</icon>
<effects>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">12</value>
</amount>
<mode>DIFF</mode>
<inCombat>false</inCombat>
</effect>
</effects>
</skill>
<skill id="19148" toLevel="1" name="Noble Light Armor Blessing">
<!-- When equipped with Light Armor, Max HP + 6% and Max MP + 6%. -->
<operateType>P</operateType>
<icon>icon.skill19148</icon>
<effects>
<effect name="MaxMp">
<amount>6</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19149" toLevel="4" name="Noble Anti Magic">
<!-- When equipped with Light Armor, M. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 1.09 1.12 </table>
<operateType>P</operateType>
<icon>icon.skill0146</icon>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19150" toLevel="4" name="Noble Light Armor Attack">
<!-- When equipped with Light Armor, P. Atk. + 2%. -->
<table name="#bonus"> 1.02 1.04 1.06 1.08 </table>
<operateType>P</operateType>
<icon>icon.skill19150</icon>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19151" toLevel="3" name="Noble Vampiric Rage">
<!-- During an attack, there is a chance of restoring 3% of damage as HP. -->
<table name="#bonus"> 3 6 9 </table>
<operateType>P</operateType>
<icon>icon.skill1268</icon>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="19152" toLevel="1" name="Noble Endurance">
<!-- Damage received while immobile decreases - 21%. -->
<operateType>P</operateType>
<icon>icon.skill19152</icon>
<!-- TODO: Handle this skill -->
</skill>
<skill id="19153" toLevel="1" name="Noble Critical Boost">
<!-- P. Critical Rate + 50, M. Critical Rate + 20, and Skill Mastery Rate + 50%. -->
<operateType>P</operateType>
<icon>icon.skill19153</icon>
<effects>
<effect name="CriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19154" toLevel="4" name="Noble Empower">
<!-- M. Atk. + 3% and recovery magic Power + 47. -->
<table name="#bonus"> 1.03 1.06 1.09 1.14 </table>
<operateType>P</operateType>
<icon>icon.skill1059</icon>
<effects>
<effect name="MAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">14</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19155" toLevel="2" name="Noble Acumen">
<!-- Casting Spd. + 2%. -->
<table name="#bonus"> 1.02 1.04 </table>
<operateType>P</operateType>
<icon>icon.skill1085</icon>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19156" toLevel="2" name="Noble Wizard Buffs">
<!-- Restrain/Mind success rate and defense rate + 5%. -->
<table name="#bonus"> 5 10 </table>
<operateType>P</operateType>
<icon>icon.skill19156</icon>
<effects>
<!-- TODO: Handle Restrain trait -->
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
</DERANGEMENT>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
</DERANGEMENT>
</effect>
</effects>
</skill>
<skill id="19157" toLevel="2" name="Noble Wild Magic">
<!-- M. Critical Rate + 20. -->
<table name="#bonus"> 20 30 </table>
<operateType>P</operateType>
<icon>icon.skill1303</icon>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">20</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19158" toLevel="2" name="Noble Blessed Soul">
<!-- Max MP + 6%. -->
<table name="#bonus"> 1.06 1.10 </table>
<operateType>P</operateType>
<icon>icon.skill1048</icon>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">6</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19159" toLevel="2" name="Noble Resistance">
<!-- Debuff Resistance + 5%. -->
<table name="#bonus"> 5 10 </table>
<operateType>P</operateType>
<icon>icon.skill11567</icon>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="19160" toLevel="2" name="Noble Magic Death">
<!-- M. Critical Damage + 3% and recovery magic Power + 94. -->
<table name="#bonus"> 1.03 1.05 </table>
<operateType>P</operateType>
<icon>icon.skill19160</icon>
<effects>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19161" toLevel="2" name="Noble Protection Armor">
<!-- Critical Damage during a normal attack - 2%. -->
<table name="#defCritDamage"> 0.98 0.96 </table>
<operateType>P</operateType>
<icon>icon.skill19161</icon>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19162" toLevel="2" name="Noble Recovery">
<!-- MP Recovery Bonus + 8 while running. -->
<operateType>P</operateType>
<icon>icon.skill19162</icon>
<effects>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>RUNNING</type>
<value>
<value level="1">8</value>
<value level="2">12</value>
</value>
</effect>
</effects>
</skill>
<skill id="19163" toLevel="2" name="Noble Skill Mastery">
<!-- Skill Mastery rate + 30%. -->
<table name="#bonus"> 1.30 1.50 </table>
<operateType>P</operateType>
<icon>icon.skill0330</icon>
<effects>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">30</value>
<value level="2">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19164" toLevel="1" name="Noble Robe Shield">
<!-- When equipped with a Robe, P. Def. + 3% and Max MP + 6%. -->
<operateType>P</operateType>
<icon>icon.skill19164</icon>
<effects>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="MaxMp">
<amount>6</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19165" toLevel="4" name="Noble Robe Defense">
<!-- When equipped with a Robe, P. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 1.07 1.10 </table>
<operateType>P</operateType>
<icon>icon.skill19165</icon>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19166" toLevel="4" name="Noble Robe Attack">
<!-- When equipped with a Robe, M. Atk. + 3% and recovery skill Power + 47. -->
<table name="#bonus"> 1.03 1.06 1.09 1.12 </table>
<operateType>P</operateType>
<icon>icon.skill19166</icon>
<effects>
<effect name="MAtk">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
<value level="4">12</value>
</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="19167" toLevel="3" name="Noble Heal Boost">
<!-- Recovery effects not affected by magic + 3%. -->
<table name="#bonus"> 1.03 1.06 1.09 </table>
<operateType>P</operateType>
<icon>icon.skill19167</icon>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19168" toLevel="1" name="Noble Gain">
<!-- MP Recovery Bonus + 33 and Max MP + 10%. -->
<operateType>P</operateType>
<icon>icon.skill19168</icon>
<effects>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19169" toLevel="1" name="Noble Advance">
<!-- MP Recovery Bonus + 33 and magic skill Cooldown - 5%. -->
<operateType>P</operateType>
<icon>icon.skill19169</icon>
<effects>
<effect name="MpRegen">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="19170" toLevel="2" name="Noble Blessing">
<!-- P. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 </table>
<operateType>P</operateType>
<icon>icon.skill19120</icon>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19171" toLevel="4" name="Noble Condition">
<!-- Max HP + 6%. -->
<table name="#bonus"> 6 10 14 20 </table>
<operateType>P</operateType>
<icon>icon.skill1045</icon>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19172" toLevel="2" name="Noble Eagle Eye">
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
<table name="#bonus"> 8 16 </table>
<operateType>P</operateType>
<icon>icon.skill19127</icon>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19173" toLevel="2" name="Noble Emblem">
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
<table name="#bonus"> 20 50 </table>
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19174" toLevel="4" name="Noble Earth">
<!-- Physical P. Def. + 3%. -->
<table name="#bonus"> 1.03 1.05 1.06 1.08 </table>
<operateType>P</operateType>
<icon>icon.skill19121</icon>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19175" toLevel="2" name="Noble Life">
<!-- Max HP + 6%. -->
<table name="#bonus"> 6 10 </table>
<operateType>P</operateType>
<icon>icon.skill1045</icon>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">6</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19176" toLevel="2" name="Noble Vision">
<!-- P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15. -->
<table name="#bonus"> 8 16 </table>
<operateType>P</operateType>
<icon>icon.skill19127</icon>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">8</value>
<value level="2">16</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19177" toLevel="2" name="Noble Spirit">
<!-- Attack Attribute + 20. 6 Attributes Resistance + 20. -->
<table name="#bonus"> 20 50 </table>
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19178" toLevel="1" name="Knight Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19179" toLevel="1" name="Warrior Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19180" toLevel="1" name="Rogue Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19181" toLevel="1" name="Archer Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19182" toLevel="1" name="Wizard Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19183" toLevel="1" name="Enchanter Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19184" toLevel="1" name="Summoner Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19185" toLevel="1" name="Healer Hidden Trigger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="19186" toLevel="1" name="Rampage Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of increasing P. Atk. when Shield Defense is successful. Requires Abilities. -->
<icon>icon.skill19186</icon>
<operateType>P</operateType>
</skill>
<skill id="19187" toLevel="1" name="Blockade">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., blocks target's P./M. Skills. Requires Abilities. -->
<icon>icon.skill19187</icon>
<operateType>A2</operateType>
<mpConsume>34</mpConsume>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-379</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="19188" toLevel="1" name="Snicker">
<!-- AUTO GENERATED SKILL -->
<!-- When hit in PvP, has a chance of canceling target's target. Requires Abilities. -->
<icon>icon.skill19188</icon>
<operateType>P</operateType>
</skill>
<skill id="19189" toLevel="1" name="Retreating Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 30534 power added to P. Atk., and cancels their target while moving 450 grids backward. Requires Abilities and bow/crossbow. -->
<icon>icon.skill10858</icon>
<operateType>A1</operateType>
<mpConsume>34</mpConsume>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-711</effectPoint>
<reuseDelay>30000</reuseDelay>
</skill>
<skill id="19190" toLevel="1" name="Brilliant Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Maximum MP + 10%, and MP Recovery Bonus + 8 when running. Requires Abilities. -->
<icon>icon.skill19190</icon>
<operateType>P</operateType>
</skill>
<skill id="19191" toLevel="1" name="Mist Armor">
<!-- AUTO GENERATED SKILL -->
<!-- Damage Received - 10%. Requires Abilities. -->
<icon>icon.skill19191</icon>
<operateType>P</operateType>
</skill>
<skill id="19192" toLevel="1" name="Mass Servitor Berserk">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., servitor's P. Atk. + 15%, and Critical Damage + 15%. Requires Abilities. -->
<icon>icon.skill19192</icon>
<operateType>A2</operateType>
<mpConsume>67</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="19193" toLevel="1" name="Divine Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Healing power and magic power increases when using Radiant Heal. Requires Abilities. -->
<icon>icon.skill19193</icon>
<operateType>P</operateType>
</skill>
<skill id="19196" toLevel="1" name="Rampage Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., P. Atk. + 30%. Requires a shield. -->
<icon>icon.skill19186</icon>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<isMagic>4</isMagic>
</skill>
<skill id="19197" toLevel="1" name="Divine Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., M. Atk. + 16%, and Healing Magic Power + 242. -->
<icon>icon.skill19193</icon>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<isMagic>4</isMagic>
</skill>
<skill id="19198" toLevel="1" name="Cancel Target">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0445</icon>
<operateType>A1</operateType>
<castRange>1100</castRange>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="19199" toLevel="1" name="Hurricane Sign">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., P./M. Atk. + 10%. -->
<icon>icon.skill1996</icon>
<operateType>A2</operateType>
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
</skill>
</list>