Files
l2j_mobius/trunk/dist/game/data/stats/skills/19000-19099.xml
2016-06-12 01:34:09 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19001" toLevel="1" name="Test Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Race confirm -->
<icon>icon.skill0010509</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>40</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19002" toLevel="1" name="Anchor">
<!-- AUTO GENERATED SKILL -->
<!-- Action prevent item skill confirm -->
<icon>icon.skill10510</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>40</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<trait>PARALYZE</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19003" toLevel="5" name="Clan Resistance Hall">
<!-- Updated to Ertheia -->
<!-- Only 4 level are in use -->
<table name="#res"> 3 4 5 6 7 </table> <!-- Confirmed -->
<icon>icon.skill19003</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19004" toLevel="5" name="Clan De-Buff Control">
<!-- AUTO GENERATED SKILL -->
<!-- Increases clan members' Debuff Resistance by 3%. Applies after the elder stage. -->
<icon>icon.skill19004</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="19005" toLevel="5" name="Clan Muzzle Control">
<!-- Updated to Ertheia -->
<table name="#trait_paralyze"> 12 13 14 15 16 </table> <!-- Confirmed -->
<icon>icon.skill19005</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">16</value>
</PARALYZE>
</effect>
</effects>
</skill>
<skill id="19006" toLevel="5" name="Clan Mental Control">
<!-- Updated to Ertheia -->
<table name="#trait_derangement"> 12 13 14 15 16 </table> <!-- Confirmed -->
<icon>icon.skill19006</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">15</value>
<value level="5">16</value>
</DERANGEMENT>
</effect>
</effects>
</skill>
<skill id="19007" toLevel="1" name="Clan Summon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a clan member. Consumes 5 Spirit Ores. Consumes 900 Individual Fame. Applies after the viscount stage. -->
<icon>icon.skill19007</icon>
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>15000</hitTime>
<effectPoint>467</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>-2</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>1800000</reuseDelay>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCallPc" />
<condition name="TargetMyPledge" />
</conditions>
</skill>
<skill id="19008" toLevel="1" name="Clan Guardian">
<!-- AUTO GENERATED SKILL -->
<!-- Uses the clan guardian's power to restore nearby clan members' HP/MP/CP. Consumes 100 Spirit Ores. Consumes 1000 Clan Reputation. Distinguished King or above only. -->
<icon>icon.skill19008</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
</skill>
<skill id="19009" toLevel="1" name="Clan Advent">
<!-- AUTO GENERATED SKILL -->
<!-- When the clan leader logs in, clan members' P. Atk., P. Def., and M. Def. + 5%, M. Atk. + 6%, and HP/MP recovery bonus + 5. -->
<icon>icon.skill19009</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>CLAN_ADVENT</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19010" toLevel="1" name="Clan Copy">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a copy of yourself to cause confusion among the enemy. Consumes 50 Spirit Ores. Consumes 1500 Individual Fame. Marquis or above only. -->
<icon>icon.skill19010</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19011" toLevel="1" name="Clan Legend">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. and P. Def. when HP is below 30%. Applies after the lord stage. -->
<icon>icon.skill19011</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
</skill>
<skill id="19012" toLevel="1" name="Clan Hide">
<!-- AUTO GENERATED SKILL -->
<!-- Hides nearby clan members. Decreases Speed by 50% when hidden. Consumes 150 Soulstones. Consumes 1000 Clan Reputation. Applies after the lord stage. -->
<icon>icon.skill19012</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<abnormalType>HIDE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<isMagic>2</isMagic>
<reuseDelay>14400000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19013" toLevel="1" name="Clan Un-debuff">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs of nearby clan members. Consumes 30 Spirit Ore. Consumes 1500 Individual Fame. Applies after the marquis stage. -->
<icon>icon.skill19013</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19014" toLevel="1" name="Clan Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Makes nearby clan members invincible. Consumes 30 Spirit Ore. Consumes 1000 Clan Reputation. Applies after the distinguished king stage. -->
<icon>icon.SKILL19014</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<abnormalType>INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<affectRange>500</affectRange>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19015" toLevel="1" name="Clan Friendly">
<!-- AUTO GENERATED SKILL -->
<!-- Increases nearby clan members' P. Critical Rate by 3% and M. Critical Rate by 20. Consumes 50 Spirit Ore. Consumes 3500 Individual Fame. Applies after the marquis stage. -->
<icon>icon.skill19015</icon>
<operateType>A2</operateType>
<hitTime>2500</hitTime>
<effectPoint>100</effectPoint>
<abnormalType>CLAN_FRIEND</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<affectRange>500</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19016" toLevel="1" name="Clan Boundary">
<!-- AUTO GENERATED SKILL -->
<!-- Increases nearby clan members' P. Atk. by 3% and P. Def. by 3%. Consumes 50 Spirit Ore. Consumes 3000 Individual Fame. Applies after the count stage. -->
<icon>icon.skill19016</icon>
<operateType>A2</operateType>
<hitTime>2500</hitTime>
<effectPoint>100</effectPoint>
<abnormalType>CLAN_BOUNDARY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<affectRange>500</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19017" toLevel="1" name="Clan Prison">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., Speed of nearby enemies - 23% and stops them from escaping. Consumes 30 Spirit Ore. Consumes 3000 Individual Fame. Applies after the duke stage. -->
<icon>icon.skill19017</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>CLAN_PRISON</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>90</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<trait>HOLD</trait>
<canBeDispelled>false</canBeDispelled>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="19018" toLevel="1" name="Clan Guardian Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP/MP/CP. -->
<icon>icon.skill19008</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<effectPoint>100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<isMagic>2</isMagic>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="19019" toLevel="1" name="Revolution Blade">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts physical damage on target. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10013</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19020" toLevel="1" name="Revolution Eruption">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks frontal targets to inflict physical damage. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10265</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;120</fanRange>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19021" toLevel="1" name="Revolution Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful physical damage on target. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10260</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19022" toLevel="1" name="Revolution Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks distant enemies. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10762</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19023" toLevel="1" name="Revolution Multi-Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Does ranged attacks centered on frontal target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;90</fanRange>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19024" toLevel="1" name="Revolution Tornado Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a penetrating attack on enemies at the front. Requires a bow or crossbow to be equipped. Over-hit. Critical. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill10760</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19025" toLevel="1" name="Revolution Spike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a magic attack on target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill11011</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>6</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19026" toLevel="1" name="Revolution Blast">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a magic attack on target and enemies near target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill11034</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<affectRange>100</affectRange>
<affectLimit>5-12</affectLimit>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19027" toLevel="1" name="Revolution Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful magic attack on target. Over-hit. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill11023</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>11</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19028" toLevel="2" name="Revolution Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 10000, P. Def. by 1000, and M. Def. by 1000 for 5 minutes. Can only be used in a castle siege area by characters between lv 40 - 84. Soulshots and Spiritshots are not consumed. -->
<icon>BranchSys2.icon.skill20006</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>635</effectPoint>
<abnormalType>MAX_HP_UP_K</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
</skill>
<skill id="19029" toLevel="1" name="Revolution Self CP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases combat spirit to recover your own CP by 2000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill0440</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>669</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>2000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19030" toLevel="1" name="Revolution CP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases combat spirit to recover target's CP by 1000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill11755</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>669</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19031" toLevel="1" name="Revolution Party CP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases combat spirit to recover a party member's CP by 1000. Can only be used by characters between lv 40-84 within the castle siege area. Soulshots and Spiritshots are not consumed. -->
<icon>icon.skill11757</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<effectPoint>669</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="CheckLevel">
<minLevel>40</minLevel>
<maxLevel>84</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Cp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19032" toLevel="1" name="Ability of Light">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxCp">
<amount>3000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19033" toLevel="1" name="Ability of Darkness">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>3000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19034" toLevel="1" name="Imprint of Light">
<!-- Engraves the Imprint of Light on the ancient relic that guards the castle. -->
<castRange>85</castRange>
<effectRange>400</effectRange>
<hitTime>120000</hitTime>
<icon>icon.skill0246</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
<affectScope>SINGLE</affectScope>
<startEffects>
<effect name="TakeCastleStart" />
</startEffects>
<conditions>
<condition name="PossessHolything" />
</conditions>
<effects>
<effect name="TakeCastle">
<side>LIGHT</side>
</effect>
</effects>
</skill>
<skill id="19035" toLevel="1" name="Imprint of Darkness">
<!-- Engraves the Imprint of Darkness on the ancient relic that guards the castle. -->
<castRange>85</castRange>
<effectRange>400</effectRange>
<hitTime>120000</hitTime>
<icon>icon.skill0246</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
<affectScope>SINGLE</affectScope>
<startEffects>
<effect name="TakeCastleStart" />
</startEffects>
<conditions>
<condition name="PossessHolything" />
</conditions>
<effects>
<effect name="TakeCastle">
<side>DARK</side>
</effect>
</effects>
</skill>
<skill id="19036" toLevel="1" name="Blessing of Light">
<!-- TODO: Confir me -->
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<abnormalType>BRIGHTNESS_BLESS</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<abnormalTime>3600</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19037" toLevel="1" name="Cloak of Radiant Light">
<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. Ineffective in Chaotic state. -->
<icon>icon.amor_goodness_cloak</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="19038" toLevel="1" name="Cold Cloak of Darkness">
<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. -->
<icon>icon.amor_evilness_cloak</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="19039" toLevel="1" name="Cloak of Light">
<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. Ineffective in Chaotic state. -->
<icon>icon.amor_goodness_cloak</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="19040" toLevel="1" name="Cloak of Darkness">
<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. -->
<icon>icon.amor_evilness_cloak</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="19041" toLevel="1" name="Escape: Castle">
<!-- TODO: Confirm me -->
<!-- Return to Castle. -->
<hitTime>20000</hitTime>
<icon>icon.vesper_cloack_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>CASTLE</escapeType>
</effect>
</effects>
</skill>
<skill id="19042" toLevel="1" name="Blessed Scroll of Escape: Castle">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Castle. -->
<icon>icon.vesper_cloack_i00</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
<condition name="OpHome">
<type>CASTLE</type>
</condition>
</conditions>
</skill>
<skill id="19074" toLevel="2" name="Academy Precept">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, increases academy members' P. Atk. by 10%, M. Atk. by 10%, Critical Rate by 10%, and M. Critical Rate by 10%. -->
<icon>icon.skill19008</icon>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<castRange>400</castRange>
<hitTime>4000</hitTime>
<effectPoint>100</effectPoint>
<abnormalType>ACADEMY_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<isMagic>2</isMagic>
<reuseDelay>
<value level="1">43200000</value>
<value level="2">21600000</value>
</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19075" toLevel="1" name="Clan Relation">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill19008</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
</skill>
<skill id="19076" toLevel="1" name="Clan Academy Reward">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="49">
<item id="9910" count="1" />
</item>
<item chance="49">
<item id="9911" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="19080" toLevel="1" name="Sigel Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>508</transformId>
</condition>
</conditions>
</skill>
<skill id="19081" toLevel="1" name="Tyrr Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>510</transformId>
</condition>
</conditions>
</skill>
<skill id="19082" toLevel="1" name="Othell Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>511</transformId>
</condition>
</conditions>
</skill>
<skill id="19083" toLevel="1" name="Yul Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>512</transformId>
</condition>
</conditions>
</skill>
<skill id="19084" toLevel="1" name="Feoh Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>513</transformId>
</condition>
</conditions>
</skill>
<skill id="19085" toLevel="1" name="Iss Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>514</transformId>
</condition>
</conditions>
</skill>
<skill id="19086" toLevel="1" name="Wynn Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>515</transformId>
</condition>
</conditions>
</skill>
<skill id="19087" toLevel="1" name="Aeore Ixion">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Ixion. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>516</transformId>
</condition>
</conditions>
</skill>
<skill id="19088" toLevel="4" name="Summon Siege Golem">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a siege weapon. Requires 400 R-grade Crystals. Automatically acquired by dwarves at level 85. -->
<icon>icon.skill0013</icon>
<operateType>A1</operateType>
<mpConsume>530</mpConsume>
<hitTime>180000</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonSiegeGolem" />
<condition name="CanSummon" />
</conditions>
</skill>
<skill id="19089" toLevel="4" name="Summon Wild Hog Cannon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 R-grade Crystals. Automatically acquired by Maestro class at level 85. -->
<icon>icon.skill0299</icon>
<operateType>A1</operateType>
<mpConsume>530</mpConsume>
<hitTime>30000</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>1200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonSiegeGolem" />
<condition name="CanSummon" />
</conditions>
</skill>
<skill id="19090" toLevel="4" name="Summon Swoop Cannon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Swoop Cannon. Requires 500 R-grade Crystals. Automatically acquired by dwarves at level 85. -->
<icon>icon.skill0448</icon>
<operateType>A1</operateType>
<mpConsume>530</mpConsume>
<hitTime>10000</hitTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>7.5</hitCancelTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonSiegeGolem" />
<condition name="CanSummon" />
</conditions>
</skill>
<skill id="19091" toLevel="1" name="Increase Item Drop Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Item Drop Rate upon PK. -->
<icon>icon.skill1170</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<trait>PARALYZE</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19092" toLevel="2" name="Chat Prohibited">
<!-- AUTO GENERATED SKILL -->
<!-- Chatting is restricted. -->
<icon>
<value level="1">icon.skill1170</value>
<value level="2">icon.skill10313</value>
</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">1</value>
<value level="2">2</value>
</mpConsume>
<castRange>
<value level="1">900</value>
<value level="2">-1</value>
</castRange>
<hitTime>
<value level="1">2000</value>
<value level="2">1500</value>
</hitTime>
<coolTime>
<value level="1">500</value>
<value level="2">0</value>
</coolTime>
<reuseDelay>
<value level="1">0</value>
<value level="2">150000</value>
</reuseDelay>
<isMagic>
<value level="1">0</value>
<value level="2">1</value>
</isMagic>
<effectPoint>
<value level="1">-700</value>
<value level="2">0</value>
</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<trait>PARALYZE</trait>
<isDebuff>
<value level="1">true</value>
<value level="2">false</value>
</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
</skill>
<skill id="19093" toLevel="1" name="Added Blow Quiver">
<!-- AUTO GENERATED SKILL -->
<!-- Chance of inflicting damage again upon shooting. -->
<icon>icon.skill0256</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<hitTime>500</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>97</magicLvl>
<reuseDelay>30000</reuseDelay>
<targetType>NONE</targetType>
</skill>
<skill id="19094" toLevel="1" name="Increased Damage Quiver">
<!-- AUTO GENERATED SKILL -->
<!-- Great damage occurs if critical occurs while shooting. -->
<icon>icon.skill0256</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<hitTime>500</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>97</magicLvl>
<reuseDelay>30000</reuseDelay>
<targetType>NONE</targetType>
</skill>
<skill id="19095" toLevel="1" name="Added Bleed Quiver">
<!-- AUTO GENERATED SKILL -->
<!-- Chance of inflicting bleed if critical occurs while shooting. -->
<icon>icon.skill0256</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<hitTime>500</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>97</magicLvl>
<reuseDelay>30000</reuseDelay>
<targetType>NONE</targetType>
</skill>
<skill id="19096" toLevel="1" name="Added Blow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0056</icon>
<operateType>A1</operateType>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19097" toLevel="1" name="Critical Target">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0056</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19098" toLevel="1" name="Bleed Target">
<!-- AUTO GENERATED SKILL -->
<!-- Consumes 100 HP per second for 15 seconds. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<reuseDelay>10000</reuseDelay>
<effectPoint>-2</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<activateRate>100</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="19099" toLevel="1" name="GM's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts petrification on target for 60 minutes. -->
<icon>icon.skill0367</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<abnormalType>TURN_STONE</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<trait>TURN_STONE</trait>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>