Files
l2j_mobius/trunk/dist/game/data/stats/skills/18000-18099.xml
2016-07-08 11:56:11 +00:00

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31 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18000" toLevel="1" name="Scroll of Escape: The Cemetary">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
</skill>
<skill id="18001" toLevel="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
</skill>
<skill id="18002" toLevel="1" name="Scroll of Escape: Orbis Temple">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
</skill>
<skill id="18003" toLevel="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
</skill>
<skill id="18004" toLevel="1" name="Scroll of Escape: Valley of Saints">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>39514</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>78301</x>
<y>-83468</y>
<z>-3608</z>
</effect>
</effects>
</skill>
<skill id="18005" toLevel="1" name="Scroll of Escape: Forge of the Gods">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>39515</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>179809</x>
<y>-111771</y>
<z>-5832</z>
</effect>
</effects>
</skill>
<skill id="18006" toLevel="1" name="Scroll of Escape: Ivory Tower">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>39516</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>85233</x>
<y>16072</y>
<z>-3672</z>
</effect>
</effects>
</skill>
<skill id="18007" toLevel="1" name="Scroll of Escape: Secret Room">
<icon>icon.skill0000</icon>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>39517</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>147416</x>
<y>-52553</y>
<z>-2733</z>
</effect>
</effects>
</skill>
<skill id="18008" toLevel="1" name="Scroll of Escape: The Cemetary">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
</skill>
<skill id="18009" toLevel="1" name="Tempest Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Double-click for a chance to obtain either a Low/Mid/High-grade Dye Pack, or Talisman - Wind Pack. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18010" toLevel="1" name="Love Potion: Atk. Spd.">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Atk. Spd. + 1500. -->
<icon>icon.love_potion_attack_speed</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18011" toLevel="1" name="Love Potion: Casting Spd.">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Casting Spd. + 1999. -->
<icon>icon.love_potion_magic_speed</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18012" toLevel="1" name="Love Potion: Speed">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and Speed + 300. -->
<icon>icon.love_potion_move_speed</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18013" toLevel="1" name="Love Potion: P. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and P. Critical Rate + 50. -->
<icon>icon.love_potion_ad_ctr</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18014" toLevel="1" name="Love Potion: M. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Attribute Resistance + 30, and M. Critical Rate + 50. -->
<icon>icon.love_potion_ap_ctr</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18015" toLevel="1" name="Cruel Love">
<!-- AUTO GENERATED SKILL -->
<!-- Exhausted by cruel love. For 3 sec., Speed and Atk./Casting Spd. significantly decrease. -->
<icon>icon.love_potion_sad</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18016" toLevel="1" name="Wondrous Love">
<!-- AUTO GENERATED SKILL -->
<!-- Feel the power of love! For 30 sec., Speed + 300, Atk. Spd. + 1500, Casting Spd. + 1999, Debuff Resistance + 50, and P./M. Critical Rate + 50. -->
<icon>icon.love_potion_blessed</icon>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="18017" toLevel="1" name="Maphr's Pouch">
<!-- Use to obtain 400,000 XP. Can combine 2 Lv. 1 pouches. Below Lv. 85 only. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39629</itemConsumeId> <!-- Fortune Pocket - Stage 1 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveXp">
<xp>400000</xp>
</effect>
</effects>
</skill>
<skill id="18018" toLevel="1" name="Maphr's Pouch">
<!-- Use to obtain 1,600,000 XP. Can combine 2 Lv. 2 pouches. Below Lv. 85 only. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39630</itemConsumeId> <!-- Fortune Pocket - Stage 2 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveXp">
<xp>1600000</xp>
</effect>
</effects>
</skill>
<skill id="18019" toLevel="1" name="Maphr's Pouch">
<!-- Use to obtain 6,400,000 XP. Below Lv. 85 only. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39631</itemConsumeId> <!-- Fortune Pocket - Stage 3 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveXp">
<xp>6400000</xp>
</effect>
</effects>
</skill>
<skill id="18020" toLevel="2" name="Maphr's Pouch">
<!-- Random Prize. -->
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1">
<item id="39631" count="10" />
</item>
<item chance="4.5">
<item id="39386" count="1" />
</item>
<item chance="3.5">
<item id="39387" count="1" />
</item>
<item chance="0.5">
<item id="39388" count="1" />
</item>
<item chance="2">
<item id="39720" count="1" />
</item>
<item chance="30">
<item id="57" count="20000" />
</item>
<item chance="30">
<item id="57" count="200000" />
</item>
<item chance="30">
<item id="57" count="2000000" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="18021" toLevel="1" name="Maphr's Pouch">
<!-- Use to obtain 80,000 XP. Can combine 2 Lv. 4 pouches. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39632</itemConsumeId> <!-- Fortune Pocket - Stage 4 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveXp">
<xp>80000</xp>
</effect>
</effects>
</skill>
<skill id="18022" toLevel="1" name="Maphr's Pouch">
<!-- Use to obtain 256,000 SP. -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39633</itemConsumeId> <!-- Fortune Pocket - Stage 5 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveSp">
<sp>256000</sp>
</effect>
</effects>
</skill>
<skill id="18023" toLevel="2" name="Maphr's Pouch">
<!-- Random Prize. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.5">
<item id="39633" count="10" />
</item>
<item chance="2">
<item id="39389" count="1" />
</item>
<item chance="0.5">
<item id="39390" count="1" />
</item>
<item chance="15.5">
<item id="39720" count="1" />
</item>
<item chance="3">
<item id="57" count="100000000" />
</item>
<item chance="3">
<item id="57" count="1000000000" />
</item>
<item chance="30">
<item id="57" count="100000" />
</item>
<item chance="30">
<item id="57" count="1000000" />
</item>
<item chance="30">
<item id="57" count="10000000" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="18024" toLevel="24" name="Venir's Talisman">
<!-- Updated to Infinity Odyssey -->
<!-- MEN + 1. -->
<icon>
<value level="1">icon.etc_all_stat_talisman_i00</value>
<value level="2">icon.etc_all_stat_talisman_i00</value>
<value level="3">icon.etc_all_stat_talisman_i00</value>
<value level="4">icon.etc_all_stat_talisman_i00</value>
<value level="5">icon.etc_all_stat_talisman_i00</value>
<value level="6">icon.etc_all_stat_talisman_i00</value>
<value level="7">icon.etc_all_stat_talisman_i00</value>
<value level="8">icon.etc_all_stat_talisman_i00</value>
<value level="9">icon.etc_all_stat_talisman_i01</value>
<value level="10">icon.etc_all_stat_talisman_i01</value>
<value level="11">icon.etc_all_stat_talisman_i01</value>
<value level="12">icon.etc_all_stat_talisman_i01</value>
<value level="13">icon.etc_all_stat_talisman_i01</value>
<value level="14">icon.etc_all_stat_talisman_i01</value>
<value level="15">icon.etc_all_stat_talisman_i01</value>
<value level="16">icon.etc_all_stat_talisman_i01</value>
<value level="17">icon.etc_all_stat_talisman_i02</value>
<value level="18">icon.etc_all_stat_talisman_i02</value>
<value level="19">icon.etc_all_stat_talisman_i02</value>
<value level="20">icon.etc_all_stat_talisman_i02</value>
<value level="21">icon.etc_all_stat_talisman_i02</value>
<value level="22">icon.etc_all_stat_talisman_i02</value>
<value level="23">icon.etc_all_stat_talisman_i02</value>
<value level="24">icon.etc_all_stat_talisman_i02</value>
</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">1</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">2</value>
<value level="20">2</value>
<value level="21">2</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">2</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">2</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">2</value>
<value level="12">2</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">2</value>
<value level="20">2</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">2</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">3</value>
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">2</value>
<value level="13">2</value>
<value level="14">2</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">3</value>
<value level="18">3</value>
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">1</value>
<value level="14">1</value>
<value level="15">1</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">2</value>
<value level="20">2</value>
<value level="21">2</value>
<value level="22">2</value>
<value level="23">2</value>
<value level="24">3</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">1</value>
<value level="14">1</value>
<value level="15">2</value>
<value level="16">2</value>
<value level="17">2</value>
<value level="18">2</value>
<value level="19">2</value>
<value level="20">2</value>
<value level="21">2</value>
<value level="22">2</value>
<value level="23">3</value>
<value level="24">3</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="18048" toLevel="1" name="Hair Accessory (LUC)">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 3. -->
<icon>icon.etc_hairacc_pandent_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="18049" toLevel="1" name="Hair Accessory (CHA)">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 3. -->
<icon>icon.etc_hairacc_pandent_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="18050" toLevel="1" name="Luck Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec.k LUC + 5. -->
<icon>icon.etc_instant_lucky_potion_i00</icon>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
</skill>
<skill id="18051" toLevel="1" name="Prevailing Sonata - Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, MP Recovery Bonus + 20%, and M. Skill MP Consumption - 10%. Decreases chance of being interrupted mid-spell. Cooldown is 1 hr. Remains after death. -->
<icon>icon.etc_bm_sonata_cookie</icon>
<operateType>A2</operateType>
<effectPoint>687</effectPoint>
<isMagic>3</isMagic>
</skill>
<skill id="18052" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 1 Talisman. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18053" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 2 Talismans. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18054" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 3 Talismans. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18055" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 4 Talismans. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18056" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 Talismans. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18057" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 6 Talismans. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18058" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18059" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18060" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18061" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18062" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18063" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18064" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18065" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18066" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18067" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18068" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18069" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18070" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18071" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18072" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18073" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18074" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18075" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18076" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18077" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18078" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18079" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18080" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18081" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18082" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18083" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18084" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18085" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18086" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18087" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18088" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18089" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18090" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18091" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18092" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- LUC + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18093" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 1. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18094" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 2. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18095" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 3. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18096" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 4. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18097" toLevel="1" name="Dimensional Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- CHA + 5. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
</skill>
<skill id="18098" toLevel="1" name="Scroll: 1,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly boosts 1,000 SP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="18099" toLevel="1" name="Scroll: 10,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly boosts 10,000 SP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
</list>