Files
l2j_mobius/trunk/dist/game/data/stats/skills/17500-17599.xml
2016-06-12 01:34:09 +00:00

576 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17500" toLevel="1" name="Fairy Antennae: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.accessory_hair_feeler_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17501" toLevel="1" name="Fairy Antennae: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.accessory_hair_feeler_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17502" toLevel="1" name="Fairy Antennae: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.accessory_hair_feeler_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17503" toLevel="1" name="Fairy Antennae: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.accessory_hair_feeler_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17504" toLevel="1" name="Fairy Antennae: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<icon>icon.accessory_hair_feeler_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17505" toLevel="1" name="Chapeau: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17506" toLevel="1" name="Chapeau: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17507" toLevel="1" name="Chapeau: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17508" toLevel="1" name="Chapeau: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17509" toLevel="1" name="Chapeau: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17510" toLevel="1" name="Chapeau: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17511" toLevel="1" name="Chapeau: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17512" toLevel="1" name="Chapeau: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17513" toLevel="1" name="Chapeau: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17514" toLevel="1" name="Chapeau: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17515" toLevel="1" name="Chapeau: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17516" toLevel="1" name="Chapeau: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17517" toLevel="1" name="Chapeau: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17518" toLevel="1" name="Chapeau: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<icon>icon.accessory_archer_hat_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17519" toLevel="1" name="Artisan's Goggles: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17520" toLevel="1" name="Artisan's Goggles: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17521" toLevel="1" name="Artisan's Goggles: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17522" toLevel="1" name="Artisan's Goggles: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17523" toLevel="1" name="Artisan's Goggles: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17524" toLevel="1" name="Artisan's Goggles: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17525" toLevel="1" name="Artisan's Goggles: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17526" toLevel="1" name="Artisan's Goggles: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17527" toLevel="1" name="Artisan's Goggles: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17528" toLevel="1" name="Artisan's Goggles: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17529" toLevel="1" name="Artisan's Goggles: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17530" toLevel="1" name="Artisan's Goggles: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17531" toLevel="1" name="Artisan's Goggles: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17532" toLevel="1" name="Artisan's Goggles: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<icon>icon.accessory_dwarf_goggle_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17533" toLevel="1" name="Arrow-pierced Apple: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17534" toLevel="1" name="Arrow-pierced Apple: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17535" toLevel="1" name="Arrow-pierced Apple: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17536" toLevel="1" name="Arrow-pierced Apple: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17537" toLevel="1" name="Arrow-pierced Apple: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17538" toLevel="1" name="Arrow-pierced Apple: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17539" toLevel="1" name="Arrow-pierced Apple: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17540" toLevel="1" name="Arrow-pierced Apple: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90/ M. Critical Damage + 68. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17541" toLevel="1" name="Arrow-pierced Apple: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17542" toLevel="1" name="Arrow-pierced Apple: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17543" toLevel="1" name="Arrow-pierced Apple: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17544" toLevel="1" name="Arrow-pierced Apple: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17545" toLevel="1" name="Arrow-pierced Apple: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17546" toLevel="1" name="Arrow-pierced Apple: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<icon>icon.accessory_arrow_apple_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17547" toLevel="1" name="Agathion Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Teleport to the Town of Aden. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="17548" toLevel="1" name="Agathion Teleport: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Teleport to the Town of Rune. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="17549" toLevel="1" name="Agathion Teleport: Town of Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Teleport to the Town of Giran. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="17550" toLevel="1" name="Agathion Teleport: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Teleport to Heine. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="17551" toLevel="1" name="Balanced Power">
<!-- AUTO GENERATED SKILL -->
<!-- STR/INT/CON/DEX/WIT/MEN + 1. -->
<icon>icon.bracelet_tersi_agathion</icon>
<operateType>P</operateType>
</skill>
<skill id="17552" toLevel="1" name="Attribute Enchant">
<!-- AUTO GENERATED SKILL -->
<!-- All attribute attacks and defenses + 30. -->
<icon>icon.bracelet_tersi_agathion</icon>
<operateType>P</operateType>
</skill>
<skill id="17553" toLevel="1" name="Lady's Hairpin Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17554" toLevel="1" name="Party Mask Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17555" toLevel="1" name="Monocle Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17556" toLevel="1" name="Maiden's Hairpin Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17557" toLevel="1" name="Forget-me-not Hairpin Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17558" toLevel="1" name="Daisy Hairpin Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17559" toLevel="1" name="Little Angel Wings Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17560" toLevel="1" name="Fairy Antennae Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17561" toLevel="1" name="Chapeau Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17562" toLevel="1" name="Artisan's Goggles Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17563" toLevel="1" name="Arrow-pierced Apple Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17564" toLevel="1" name="Pirate's Eyepatch Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17565" toLevel="1" name="Outlaw's Eyepatch Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17566" toLevel="1" name="Party Hat Pendant Pouch">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17567" toLevel="1" name="Enchant Attribute Attack">
<!-- AUTO GENERATED SKILL -->
<!-- All attribute attacks + 30. -->
<icon>icon.bracelet_tersi_agathion</icon>
<operateType>P</operateType>
</skill>
<skill id="17568" toLevel="1" name="Enchant Attribute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- All attribute resistance + 30. -->
<icon>icon.bracelet_tersi_agathion</icon>
<operateType>P</operateType>
</skill>
<skill id="17569" toLevel="1" name="Expertise Rune (D-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise D skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17570" toLevel="1" name="Expertise Rune (C-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise C skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17571" toLevel="1" name="Expertise Rune (B-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise B skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17572" toLevel="1" name="Expertise Rune (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise A skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17573" toLevel="1" name="Expertise Rune (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise S skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17574" toLevel="1" name="Expertise Rune (S80-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise S80 skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17575" toLevel="1" name="Expertise Rune (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise R skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17576" toLevel="1" name="Expertise Rune (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise R95 skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17577" toLevel="1" name="Expertise Rune (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- When possessed, you get Expertise R99 skill. -->
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
<operateType>P</operateType>
</skill>
<skill id="17578" toLevel="1" name="Blue Mackerel Appearance Stone: One-handed Sword (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17579" toLevel="1" name="Trumpetfish Appearance Stone: Dagger (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17580" toLevel="1" name="Shark Appearance Stone: Two-handed Sword (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17581" toLevel="1" name="Squid Appearance Stone: Spear (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17582" toLevel="1" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17583" toLevel="1" name="Lobster Appearance Stone: Fist Weapon (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17584" toLevel="1" name="Giant Crab Appearance Stone: Bow (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17585" toLevel="1" name="Crayfish Appearance Stone: Crossbow (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17586" toLevel="1" name="Starfish Appearance Stone: Sigil (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17587" toLevel="1" name="Turtle Appearance Stone: Shield (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17588" toLevel="1" name="Blue Mackerel Appearance Stone: Dualsword (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17589" toLevel="1" name="Blue Mackerel Appearance Stone: Dual Blunt Weapon (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17590" toLevel="1" name="Trumpetfish Appearance Stone: Dual Dagger (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17591" toLevel="1" name="Blue Mackerel Appearance Stone: One-handed Blunt Weapon (30-day)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17592" toLevel="1" name="Blue Mackerel Appearance Stone: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17593" toLevel="1" name="Trumpetfish Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17594" toLevel="1" name="Shark Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17595" toLevel="1" name="Squid Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17596" toLevel="1" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17597" toLevel="1" name="Lobster Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17598" toLevel="1" name="Giant Crab Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="17599" toLevel="1" name="Crayfish Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>