Files
l2j_mobius/trunk/dist/game/data/stats/skills/15300-15399.xml
2016-06-12 01:34:09 +00:00

2601 lines
88 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="15300" toLevel="1" name="Tempest">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target's area with ranged magic. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<hitTime>2000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>560</effectRange>
<magicLvl>95</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>100</affectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15301" toLevel="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a physical attack in a fan-shaped range around you, and knocks back the target. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>150</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<fanRange>0;0;200;120</fanRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15302" toLevel="1" name="Mass Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Drains the HP of targets in a wide area around you. -->
<icon>icon.skill1090</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-121</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15303" toLevel="1" name="Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Steals the target's HP. -->
<icon>icon.skill1090</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>150</castRange>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-121</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15304" toLevel="1" name="Power of Blood">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Atk. Spd. / Spd. + 30%. -->
<icon>icon.skill0077</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>138</effectPoint>
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15305" toLevel="1" name="Hurricane">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target with magic. -->
<icon>icon.skill1239</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-360</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>WIND</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15306" toLevel="1" name="Blazing Circle">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with ranged magic. -->
<icon>icon.skill1239</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>2000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-360</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15307" toLevel="1" name="Chilling Power of Blood">
<!-- AUTO GENERATED SKILL -->
<!-- Greatly increases your P. Atk. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>121</effectPoint>
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15308" toLevel="1" name="Half-Chop">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful P. Atk. on the target and Stuns them. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>2000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-10000</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>4</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15309" toLevel="1" name="Model Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly kills an ally and increases your P. Atk./ Atk. Spd./ Max HP/ HP Recovery Rate by 200% for 1 min. -->
<icon>icon.skill11544</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>MULTI_BUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15310" toLevel="1" name="Feast of Blood">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks with Bleed Attack within a fan-shaped range around you. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>2500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<fanRange>0;0;150;120</fanRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15311" toLevel="1" name="Irresistible Temptation">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes nearby enemies for 10 sec. -->
<icon>icon.skill11538</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>HOLD</trait>
<affectRange>2000</affectRange>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15312" toLevel="1" name="Dreamy Steps">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby enemies' Spd. -->
<icon>icon.skill0102</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-341</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
<affectRange>2000</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15313" toLevel="1" name="Sophie's Misunderstanding">
<!-- AUTO GENERATED SKILL -->
<!-- Increases nearby enemies' Spd. -->
<icon>icon.skill1204</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>204</effectPoint>
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<affectRange>500</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15314" toLevel="1" name="Sophie's Temper">
<!-- Glory Days confirmed -->
<!-- Inflicts AoE mutation on nearby enemies. -->
<icon>icon.skill11537</icon>
<operateType>A2</operateType>
<trait>CHANGEBODY</trait>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>200</activateRate>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="Fear" />
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>11556</skillId> <!-- Cancel Transform -->
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="15315" toLevel="1" name="Alfred's Nemesis">
<!-- AUTO GENERATED SKILL -->
<!-- Able to inflict a powerful attack on Alfred. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>1000</castRange>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1800</effectRange>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15316" toLevel="1" name="Delayed Healing">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target's area with magic and decreases the power of healing magic by 50%. -->
<icon>icon.skill11510</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<hitTime>2500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15317" toLevel="1" name="Sabotage">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target's area with magic and eliminates 1 helpful buff. -->
<icon>icon.skill11536</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<hitTime>2500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLvl>95</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15318" toLevel="1" name="Memory Deterioration">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the target's area with magic and increases skill Cooldown by 100%. -->
<icon>icon.skill1248</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<hitTime>2500</hitTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-457</effectPoint>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15319" toLevel="1" name="Hell Allegiance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases your Atk. Spd. -->
<icon>icon.skill0168</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<abnormalType>SPEED_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15320" toLevel="1" name="Hell Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts P. Atk. on the target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15321" toLevel="1" name="Hell Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts P. Atk. on the target and leaves DOT Damage. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>400</castRange>
<hitTime>2500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>720</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>130</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15322" toLevel="1" name="Hell Wheel">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts physical damage on nearby targets and knocks them back. -->
<icon>icon.skill11032</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1500</hitTime>
<effectPoint>-696</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>130</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>100</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15323" toLevel="1" name="Hell Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned. -->
<icon>icon.skill11057</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1500</hitTime>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>130</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>100</affectRange>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15324" toLevel="1" name="Hell Fang">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a ranged physical attack in a fan-shaped range around you. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<fanRange>0;0;100;120</fanRange>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15325" toLevel="1" name="Hour of Penitence">
<!-- AUTO GENERATED SKILL -->
<!-- You can receive the mark of penitence after obtaining a certain amount of XP. -->
<icon>icon.etc_leash_i00</icon>
<operateType>A2</operateType>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15326" toLevel="1" name="Hour of Penitence">
<!-- AUTO GENERATED SKILL -->
<!-- You can receive the mark of penitence after obtaining a certain amount of XP. -->
<icon>icon.etc_leash_i00</icon>
<operateType>A2</operateType>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15327" toLevel="1" name="Hour of Penitence">
<!-- AUTO GENERATED SKILL -->
<!-- You can receive the mark of penitence after obtaining a certain amount of XP. -->
<icon>icon.etc_leash_i00</icon>
<operateType>A2</operateType>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15328" toLevel="1" name="Hour of Penitence">
<!-- AUTO GENERATED SKILL -->
<!-- You can receive the mark of penitence after obtaining a certain amount of XP. -->
<icon>icon.etc_leash_i00</icon>
<operateType>A2</operateType>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15329" toLevel="1" name="Hour of Penitence">
<!-- AUTO GENERATED SKILL -->
<!-- You can receive the mark of penitence after obtaining a certain amount of XP. -->
<icon>icon.etc_leash_i00</icon>
<operateType>A2</operateType>
<abnormalType>EXP_BOTTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15330" toLevel="7" name="Reputation Penalty">
<!-- AUTO GENERATED SKILL -->
<!-- You're being penalized for your reputation. Your XP does not refill even after resurrection. -->
<icon>icon.skill5076_c</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="15331" toLevel="1" name="Headquarters' Effect">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk./ M. Atk. + 200%. Skill Cooldown - 50%. -->
<icon>icon.skill11544</icon>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="15332" toLevel="1" name="Power Smash">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack on one target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1000</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15333" toLevel="1" name="Clear Target">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels the enemy's target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>150</castRange>
<hitTime>500</hitTime>
<effectPoint>-100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<reuseDelay>10000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15334" toLevel="1" name="Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rush toward target. -->
<icon>icon.skill0493</icon>
<operateType>DA1</operateType>
<castRange>200</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15335" toLevel="1" name="Electric Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stunned for 3 sec. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>SHOCK</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15336" toLevel="1" name="Trouble Benefit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk./ M. Atk. + 10%. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>730</effectRange>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<irreplacableBuff>true</irreplacableBuff>
<affectRange>300</affectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15337" toLevel="1" name="Pinch Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls the target and inflicts damage. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<reuseDelay>1500</reuseDelay>
<effectPoint>-2</effectPoint>
<abnormalType>STUN</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<activateRate>200</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>PULL</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15338" toLevel="1" name="Punch Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks down the target for 3 sec. to interrupt their attacks. -->
<icon>icon.skill10262</icon>
<operateType>A2</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<coolTime>200</coolTime>
<reuseDelay>1500</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15339" toLevel="1" name="Half-kill">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack that cuts the target's HP in half. -->
<icon>icon.skill11755</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>1500</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15340" toLevel="1" name="Trouble Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores the target's HP. -->
<icon>icon.skill1258</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<hitTime>1000</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15341" toLevel="1" name="Crane Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<reuseDelay>1500</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15342" toLevel="1" name="Shock Smash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target and throws them off a certain distance. -->
<icon>icon.skill0101</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1500</reuseDelay>
<effectPoint>-867</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15343" toLevel="1" name="Trouble Ability">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk./ M. Atk. + 30%. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>700</affectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="15344" toLevel="1" name="Rake Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes to the target to inflict damage. -->
<icon>icon.skill6041</icon>
<operateType>DA1</operateType>
<castRange>300</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>450</affectRange>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15345" toLevel="1" name="Spanner Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15346" toLevel="1" name="Turn Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Turns your whole body to inflict damage on the target and throw them off a certain distance. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-687</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15347" toLevel="1" name="Spread Notice">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>121</effectPoint>
<abnormalType>PA_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15348" toLevel="1" name="Ally Spread">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill (range). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1260</effectRange>
<magicLvl>85</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15349" toLevel="1" name="Mental Collapse">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill (range). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<hitTime>3000</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1800</effectRange>
<magicLvl>85</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15350" toLevel="1" name="Arrow Fringe">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts ranged damage by shooting a rain of arrows. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>400</affectRange>
<reuseDelay>3000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15351" toLevel="1" name="Life Extension">
<!-- AUTO GENERATED SKILL -->
<!-- Damages the target and restores your HP by 50%. -->
<icon>icon.skill1147</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>-143</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15352" toLevel="1" name="Strife">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful damage on targets within a fan-shaped range. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<fanRange>0;0;100;120</fanRange>
<reuseDelay>2000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15353" toLevel="1" name="Bleeding Range">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts Bleed 10% to nearby targets. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<hitTime>3000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>400</affectRange>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15354" toLevel="1" name="Stark Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a blow on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>300</castRange>
<hitTime>1000</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15355" toLevel="1" name="Shackles">
<!-- AUTO GENERATED SKILL -->
<!-- Damages a target with Yoke. -->
<icon>icon.skill1042</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>300</castRange>
<hitTime>5000</hitTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-707</effectPoint>
<abnormalType>AIRBIND</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<activateRate>80</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>AIRBIND</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15356" toLevel="1" name="Slash Blast">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful damage on nearby targets. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15357" toLevel="1" name="Heavy Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful damage on a target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>93</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15358" toLevel="1" name="Screw Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts physical damage and Stuns them. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>200</castRange>
<hitTime>1000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>200</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15359" toLevel="1" name="Cornering Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Yokes a target. -->
<icon>icon.skill1042</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<castRange>200</castRange>
<hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-692</effectPoint>
<abnormalType>AIRBIND</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15360" toLevel="1" name="Tetanus">
<!-- AUTO GENERATED SKILL -->
<!-- Poisons the target. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>200</affectRange>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15361" toLevel="1" name="Attribute Change">
<!-- Glory Days confirmed -->
<!-- Makes the target mutate. -->
<icon>icon.skill11537</icon>
<operateType>A2</operateType>
<trait>CHANGEBODY</trait>
<castRange>200</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="Fear" />
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>11556</skillId> <!-- Cancel Transform -->
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="15362" toLevel="1" name="Instant Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 2000 HP of all party members. -->
<icon>icon.skill1402</icon>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<affectRange>400</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Hp">
<amount>2000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15363" toLevel="1" name="Fear Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts Fear and damage on target. -->
<icon>icon.skill11055</icon>
<operateType>A2</operateType>
<castRange>200</castRange>
<hitTime>3000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<abnormalType>TURN_FLEE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>92</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>DERANGEMENT</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15364" toLevel="1" name="Shock Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Paralyzed. -->
<icon>icon.skill1042</icon>
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-457</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>92</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>PARALYZE</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15365" toLevel="1" name="Shoot Cannon">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>1500</castRange>
<hitTime>5000</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2700</effectRange>
<magicLvl>85</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>1500</affectRange>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15366" toLevel="1" name="Cannon Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Bleeding. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<castRange>1200</castRange>
<hitTime>3000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<fanRange>0;0;1800;120</fanRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15367" toLevel="1" name="Black Out">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks down the whole group. -->
<icon>icon.skill10266</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>5000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3600</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>2200</affectRange>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15368" toLevel="1" name="Massive Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill (range). -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>1500</castRange>
<hitTime>5000</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2700</effectRange>
<magicLvl>85</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>2000</affectRange>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
</skill>
<skill id="15369" toLevel="1" name="Massive Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack and Bleed on nearby targets. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<castRange>1500</castRange>
<hitTime>5000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2700</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>97</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectRange>2000</affectRange>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15370" toLevel="1" name="Body Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>300</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15371" toLevel="1" name="Stun Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes to the target to inflict damage. -->
<icon>icon.skill11508</icon>
<operateType>DA2</operateType>
<castRange>300</castRange>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15372" toLevel="1" name="Zero Absorption">
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs Zero's body. -->
<icon>icon.skill0000</icon>
<operateType>CA1</operateType>
<castRange>1200</castRange>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2160</effectRange>
<magicLvl>95</magicLvl>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>0</channelingTickInterval>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15373" toLevel="1" name="Spell of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Protected from preemptive monster attacks for 2 min. The status is cancelled if you take preemptive action. -->
<icon>icon.skill11562</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<hitTime>800</hitTime>
<effectPoint>666</effectPoint>
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>540</effectRange>
<magicLvl>80</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>0</abnormalTime>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="15374" toLevel="2" name="Clan Hall - Horn Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<table name="#pAtk"> 1.17 1.19 </table>
<table name="#mAtk"> 1.79 1.83 </table>
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15375" toLevel="2" name="Clan Hall - Drum Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from a critical attack - 30%, Speed - 15%, and Critical Damage during a standard attack is increased after receiving a certain amount of damage. -->
<table name="#moveSpeed"> 0.85 0.9 </table>
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>300</minDamage>
<chance>80</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15376" toLevel="2" name="Clan Hall - Pipe Organ Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., Max HP/ MP/ CP + 37%, and HP Recovery Bonus + 20%. -->
<table name="#maxHp"> 37 39 </table>
<table name="#max"> 1.37 1.39 </table>
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
</effectPoint>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15377" toLevel="2" name="Clan Hall - Guitar Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. Also, P. Skill MP Consumption - 20%, M. Skill MP Consumption -10%, and the Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<table name="#rCrit"> 0.32 0.34 </table>
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="15378" toLevel="2" name="Clan Hall - Harp Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, and Spd. + 34. Also, Received Critical Damage - 30%. -->
<table name="#bonus"> 5 6 </table>
<table name="#moveSpeed"> 34 35 </table>
<icon>icon.skill11521</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15379" toLevel="2" name="Clan Hall - Lute Melody">
<!-- Glory Days confirmed -->
<!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage effect. -->
<table name="#pAtkSpd"> 1.34 1.35 </table>
<table name="#mAtkSpd"> 1.31 1.32 </table>
<icon>icon.skill11518</icon>
<operateType>A2</operateType>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15380" toLevel="1" name="Clan Hall - Knight's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15381" toLevel="1" name="Clan Hall - Warrior's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Spd. + 8. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15382" toLevel="1" name="Clan Hall - Wizard's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Spd. + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. Also, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<isMagic>22</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="15389" toLevel="1" name="Focus Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on the target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>2000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15390" toLevel="1" name="Multiple Focus Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a series of powerful attacks on targets within a 120 degree radius. -->
<icon>icon.skill0987</icon>
<operateType>A1</operateType>
<castRange>250</castRange>
<hitTime>2500</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>450</effectRange>
<magicLvl>94</magicLvl>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectLimit>0-0-0</affectLimit>
<affectHeight>-200;200</affectHeight>
<staticReuse>true</staticReuse>
<fanRange>0;0;250;120</fanRange>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15391" toLevel="1" name="Check Increase in Handicrafting">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill for increasing handicrafting. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15392" toLevel="1" name="Check Increase in Alterations">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill for increasing alterations. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15393" toLevel="1" name="Check Increase in Production">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill for increasing production. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15394" toLevel="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible. -->
<icon>icon.skill1427</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15395" toLevel="1" name="Repair Broken Toad Cannon">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill used when the Repair Robot repairs the Toad Cannon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<hitTime>1500</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15396" toLevel="1" name="Skill Usage Restriction Area">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot use all skills due to clan request progress, but Spd. and Atk. Spd. are increased. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<abnormalType>MULTI_DEBUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;22</magicTypes>
</effect>
</effects>
</skill>
<skill id="15397" toLevel="1" name="Detonate">
<!-- AUTO GENERATED SKILL -->
<!-- Skill used to attack the Guardian Robot whose Repair Robot is broken. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>19386</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="15398" toLevel="1" name="Flame Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Skill used when the Destroyer Robot is attacking the Broken Toad Cannon. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>19373</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="15399" toLevel="1" name="Cursed Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Presentation Skill for destroying the cocoon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>100</castRange>
<effectPoint>-100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<hitTime>1500</hitTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>