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l2j_mobius/trunk/dist/game/data/stats/skills/15000-15099.xml
2016-06-12 01:34:09 +00:00

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97 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="15000" toLevel="1" name="Transformed">
<!-- Glory Days confirmed -->
<!-- Is cursed to be a pig for 10 seconds. -->
<icon>icon.skill11537</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>1100</effectRange>
<abnormalLvl>30</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>CHANGEBODY</trait>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="100" />
</templates>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>ALL</slot>
</effect>
<effect name="BuffBlock" />
<effect name="DebuffBlock" />
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
</effects>
</skill>
<skill id="15001" toLevel="1" name="Cancel Transformation">
<!-- Glory Days confirmed -->
<icon>icon.skill01703</icon>
<operateType>A1</operateType>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<trait>HOLD</trait>
<isMagic>2</isMagic>
<castRange>2000</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,-1</dispel>
</effect>
</effects>
</skill>
<skill id="15002" toLevel="1" name="Progressive Heal - NPC">
<!-- Glory Days confirmed -->
<icon>icon.skill015002</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>700</effectRange>
<magicLvl>99</magicLvl>
<affectRange>300</affectRange>
<affectLimit>50-50</affectLimit>
<castRange>350</castRange>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealPercent">
<power>40</power>
</effect>
</effects>
</skill>
<skill id="15003" toLevel="1" name="Summon Tree of Life - NPC">
<!-- Glory Days confirmed -->
<!-- Recovers 666 HP per second for all party members for 15 seconds. -->
<icon>icon.skill1229</icon>
<operateType>A2</operateType>
<effectPoint>204</effectPoint>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealOverTime">
<power>666</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="15004" toLevel="1" name="Bard's Blessing - Oil Coating">
<!-- Glory Days confirmed -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<icon>icon.skill10278</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<affectRange>5000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
<effect name="CpHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="15005" toLevel="1" name="Bard's Blessing - Squeaking Noise">
<!-- Glory Days confirmed -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<icon>icon.skill0219</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<affectRange>5000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15006" toLevel="1" name="Transform Bard - Bard">
<!-- Glory Days confirmed -->
<!-- Bard's transformed state. -->
<icon>icon.skilltransform3</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>TRANSFORM</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>24</transformId>
</condition>
</conditions>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
</effect>
<effect name="TargetCancel" />
<effect name="Transformation">
<transformationId>24</transformationId>
</effect>
<effect name="MagicalAttackSpeed">
<amount>80</amount>
<mode>PER</mode>
<armorType>
<item>NONE</item>
<item>LIGHT</item>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="15007" toLevel="1" name="Master's Strength">
<!-- Glory Days confirmed -->
<!-- Increases P. Atk, M. Atk., Atk. Spd., and Casting Spd. by 50%. -->
<icon>icon.skill10001</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15008" toLevel="1" name="IM's Blessing - Dragon Recovery">
<!-- Glory Days confirmed -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<icon>icon.skill10278</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<affectRange>5000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
<effect name="CpHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="15009" toLevel="1" name="IM's Blessing - Force of Dragon">
<!-- Glory Days confirmed -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<icon>icon.skill4689</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<affectRange>5000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15010" toLevel="1" name="Dimensional Poison Zone">
<!-- Glory Days confirmed -->
<!-- Poisoned with dimension poison through the Kartia Dimensional Watcher. HP is continuously decreased until the Kartia Dimensional Watcher is defeated. -->
<icon>icon.skill5086</icon>
<operateType>A2</operateType>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>POISON</trait>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>300</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="15011" toLevel="1" name="Poison Area">
<!-- Glory Days confirmed -->
<icon>icon.skill5086</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<fanRange>0;0;850;850</fanRange>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
</skill>
<skill id="15012" toLevel="1" name="Bat Strike">
<!-- Glory Days confirmed -->
<!-- Hit with a bat. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>97</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>180000</power>
</effect>
</effects>
</skill>
<skill id="15013" toLevel="1" name="Goods Strike">
<!-- Glory Days confirmed -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>400</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1760</skillId> <!-- Armor Destruction -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="15014" toLevel="1" name="Vernier Calipers Strike">
<!-- Glory Days confirmed -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>400</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>230000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1760</skillId> <!-- Armor Destruction -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="15015" toLevel="1" name="Spear Bash">
<!-- Glory Days confirmed -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<icon>icon.skill0036</icon>
<operateType>A2</operateType>
<castRange>60</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<abnormalType>ABSORB</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>400</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<affectLimit>10-10</affectLimit>
<fanRange>0;0;150;150</fanRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1760</skillId> <!-- Armor Destruction -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="15016" toLevel="1" name="Powerful Bash">
<!-- Glory Days confirmed -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-111</effectPoint>
<abnormalType>ABSORB</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>400</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1760</skillId> <!-- Armor Destruction -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="15017" toLevel="1" name="Stone Throw">
<!-- Glory Days confirmed -->
<!-- Throw a stone and inflict poison. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>POISON</trait>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15018" toLevel="1" name="Goods Throw">
<!-- Glory Days confirmed -->
<!-- Goods Throw. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<effectPoint>-2</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
</effects>
</skill>
<skill id="15019" toLevel="1" name="Goods Throw">
<!-- Glory Days confirmed -->
<!-- Throw an item and inflict bleeding. -->
<icon>icon.skill0003</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>150</activateRate>
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15020" toLevel="1" name="Spanner Throw">
<!-- Glory Days confirmed -->
<!-- Spanner throw. When hit with the hard part, it causes the mind to go blank. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>150</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="15021" toLevel="1" name="Battle Hammer Throw">
<!-- Glory Days confirmed -->
<!-- Battle hammer throw. When hit with the head, it causes the mind to go blank. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>150</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="15022" toLevel="1" name="Battle Axe Throw">
<!-- Glory Days confirmed -->
<!-- Battle axe throw. When hit with the edge, it causes bleeding. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-111</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>150</activateRate>
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15023" toLevel="1" name="Javelin Throw">
<!-- Glory Days confirmed -->
<!-- Javelin throw. When hit, it has a chance of causing bleeding. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-111</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>150</activateRate>
<magicLvl>98</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15024" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Uses your HP to increase P. Atk. by 20%. But decreases HP by 50%. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="HealPercent">
<power>-50</power>
</effect>
</selfEffects>
</skill>
<skill id="15025" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Uses your HP to increase P. Atk. by 20%. Atk. Spd. is decreased by 20%. Also decreases HP by 30%. -->
<icon>icon.skill1388</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="HealPercent">
<power>-30</power>
</effect>
</selfEffects>
</skill>
<skill id="15026" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Uses your HP to restore the target's HP by 50%) But decreases HP by 40%. -->
<icon>icon.skill10274</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>50</power>
</effect>
</effects>
<selfEffects>
<effect name="HealPercent">
<power>-40</power>
</effect>
</selfEffects>
</skill>
<skill id="15027" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Raises your abilities. Increases P. Def. by 20% and M. Def. by 20%. -->
<icon>icon.skill1068</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15028" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Raises your abilities. Increases P. Def. by 30% and M. Def. by 30%. -->
<icon>icon.skill1388</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15029" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Raises your abilities. Increases P. Atk. by 30% and Atk. Spd. by 30%. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15030" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Raises your abilities. Increases P. Atk. by 50% and Atk. Spd. by 50%. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15031" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Raises your abilities. Increases M. Atk. by 30% and Casting Spd. by 30%. -->
<icon>icon.skill0337</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15032" toLevel="1" name="Use Petra">
<!-- Glory Days confirmed -->
<!-- Decreases your HP to raise the HP of nearby allies. -->
<icon>icon.skill0337</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<affectRange>1000</affectRange>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="HealPercent">
<power>10</power>
</effect>
</effects>
<selfEffects>
<effect name="HealPercent">
<power>-1</power>
</effect>
</selfEffects>
</skill>
<skill id="15033" toLevel="1" name="Aggression Chain Strike - NPC">
<!-- Glory Days confirmed -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2066</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>80</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="15034" toLevel="1" name="Aggression Chain Strike - NPC">
<!-- Glory Days confirmed -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-2066</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="GetAgro" />
</effects>
</skill>
<skill id="15035" toLevel="1" name="Shield Strike - NPC">
<!-- Glory Days confirmed -->
<!-- Targets the enemy and uses the shield on enemies nearby to bring them down. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;40;200</fanRange>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="15036" toLevel="1" name="Armor Break - NPC">
<!-- Glory Days confirmed -->
<!-- P. Def. is decreased by 50%. -->
<icon>icon.skill10258</icon>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>PD_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15037" toLevel="1" name="Leg Strike">
<!-- Glory Days confirmed -->
<!-- Strikes the legs of nearby enemies to inflict damage and bring them down. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>60</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>100</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>170000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="15038" toLevel="1" name="Stab">
<!-- Glory Days confirmed -->
<!-- Stabs an enemy powerfully with both arms. Momentarily inflicts paralysis and strong bleeding. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>80</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>PARALYZE</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15039" toLevel="1" name="Flame Blow">
<!-- Glory Days confirmed -->
<!-- Uses an axe to throw flames at the enemies at the front and to bring them down. Low chance of inflicting fear. -->
<icon>icon.skill11056</icon>
<operateType>A2</operateType>
<castRange>300</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>TURN_FLEE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<activateRate>30</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<fanRange>0;0;600;150</fanRange>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>230</power>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1703</skillId> <!-- Cancel Fear -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15040" toLevel="1" name="Fire Magic">
<!-- Glory Days confirmed -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<icon>icon.skill11056</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>TURN_FLEE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectRange>900</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>230</power>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1703</skillId> <!-- Cancel Fear -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15041" toLevel="1" name="Fire Magic">
<!-- Glory Days confirmed -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<icon>icon.skill11056</icon>
<operateType>A2</operateType>
<castRange>450</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>TURN_FLEE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>30</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>230</power>
</effect>
<effect name="BlockControl" />
<effect name="Fear" />
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>1703</skillId> <!-- Cancel Fear -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15042" toLevel="1" name="Tauti Push">
<!-- Glory Days confirmed -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 20%. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>210000</power>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<SHOCK>100</SHOCK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15043" toLevel="1" name="Tauti Push">
<!-- Glory Days confirmed -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 30%. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>210000</power>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<SHOCK>100</SHOCK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15044" toLevel="1" name="Tauti Whirlwind">
<!-- Glory Days confirmed -->
<!-- Flying away from stun. -->
<icon>icon.skill4107</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>FLY_AWAY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>180000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
</effects>
</skill>
<skill id="15045" toLevel="1" name="Tauti Whirlwind">
<!-- Glory Days confirmed -->
<!-- Flying away from stun. -->
<icon>icon.skill4107</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>FLY_AWAY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>180000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
</effects>
</skill>
<skill id="15046" toLevel="1" name="Tauti Shock Wave">
<!-- Glory Days confirmed -->
<!-- Instantly immobilized from stun. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>50</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;300;300</fanRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>280000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="15047" toLevel="1" name="Tauti Rush">
<!-- Glory Days confirmed -->
<!-- Tauti runs to the front and causes knock down with damage. -->
<icon>icon.skill0100</icon>
<operateType>DA2</operateType>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>240000</power>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<SHOCK>100</SHOCK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="15048" toLevel="1" name="Tauti Leap Attack">
<!-- Glory Days confirmed -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15049" toLevel="1" name="Tauti Axe Throw (up/chain)">
<!-- Glory Days confirmed -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. Use as a chain to cause damage in multiple places. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>350000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15050" toLevel="1" name="Tauti Shout">
<!-- Glory Days confirmed -->
<!-- Mind is blank from the roar. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>SHOCK</trait>
<affectRange>1200</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>5000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="15051" toLevel="1" name="Tauti Shout Maximum">
<!-- Glory Days confirmed -->
<!-- Tauti gives a roar that suggests it will change its status. This is a camera presentation skill with no real effect. But the range is very wid. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<affectRange>4000</affectRange>
<affectLimit>10-10</affectLimit>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15052" toLevel="1" name="Tauti Life Drain">
<!-- Glory Days confirmed -->
<!-- Absorbs the HP from the target and nearby enemies. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>AIRBIND</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>AIRBIND</trait>
<affectRange>1500</affectRange>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="HpDrain">
<power>420</power>
<percentage>50</percentage>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<SHOCK>100</SHOCK>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
</effect>
</effects>
</skill>
<skill id="15053" toLevel="1" name="Pa'agrio's Hand">
<!-- Glory Days confirmed -->
<!-- Raise the temperature of the Draco Egg through Pa'agrio's Hand. It raises the temperature by 1 - 10 degrees on a Small Draco Egg and 0.1 - 1.0 degrees on a Large Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<icon>icon.skill11775</icon>
<operateType>A1</operateType>
<castRange>100</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>2000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpTargetNpc">
<npcIds>
<item>19257</item>
<item>19258</item>
<item>19449</item>
<item>19450</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="CallSkill">
<skillId>7104</skillId> <!-- Pa'agrio's Hand -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="15054" toLevel="1" name="Attempt Incubation">
<!-- Glory Days confirmed -->
<!-- Facilitates the incubation of a Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<icon>icon.skill6319</icon>
<operateType>A1</operateType>
<castRange>100</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpTargetNpc">
<npcIds>
<item>19257</item>
<item>19258</item>
<item>19449</item>
<item>19450</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="15055" toLevel="1" name="Attempt Execution">
<!-- Glory Days confirmed -->
<!-- Inflicted with bleeding through execution. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>BLEED</trait>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<fanRange>0;0;300;200</fanRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15056" toLevel="1" name="Executioner's Sword Dance">
<!-- Glory Days confirmed -->
<!-- P. Atk. is increased by 100% through the festive sword dance. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15057" toLevel="1" name="Induce Critical Penetration">
<!-- Glory Days confirmed -->
<!-- Gets rid of 99% of the target's HP. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>-99</power>
</effect>
</effects>
</skill>
<skill id="15058" toLevel="1" name="3000 Strikes">
<!-- Glory Days confirmed -->
<!-- Disregards the target's P. Def. and inflicts 3000 damage. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>-3000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15059" toLevel="1" name="Spill Your Blood">
<!-- Glory Days confirmed -->
<!-- Inflicts damage on the target and enemies near the target. Causes bleeding. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>580</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15060" toLevel="1" name="Eat Poison">
<!-- Glory Days confirmed -->
<!-- Inflicts damage on the target and enemies near the target. Causes poison. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>580</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15061" toLevel="1" name="Increase Slap Might">
<!-- Glory Days confirmed -->
<!-- P. Atk. is increased by 50%. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15062" toLevel="1" name="Detonate Slap Might">
<!-- Glory Days confirmed -->
<!-- P. Atk. is increased by 100%. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15063" toLevel="1" name="Tear Apart">
<!-- Glory Days confirmed -->
<!-- Attack all around the target. -->
<icon>icon.skill0036</icon>
<operateType>A1</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>95</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15064" toLevel="1" name="Check for Escape">
<!-- Glory Days confirmed -->
<!-- For 10 seconds, resists all abnormal statuses and increases Atk. Spd. -->
<icon>icon.skill10279</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<effectPoint>1</effectPoint>
<abnormalType>SIGNAL_C</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<isMagic>2</isMagic>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<rate>100</rate>
<slot>DEBUFF</slot>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="15065" toLevel="1" name="Trample">
<!-- Glory Days confirmed -->
<!-- Physical attack on the target. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<effectPoint>1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>95</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15066" toLevel="1" name="Call Comrade">
<!-- Glory Days confirmed -->
<!-- Summons one comrade. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>95</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15067" toLevel="1" name="Attack Cancel Spell">
<!-- Glory Days confirmed -->
<!-- P. Atk. and M. Atk. are greatly decreased. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>-1000000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>-1000000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="15068" toLevel="1" name="HP Plunder">
<!-- Glory Days confirmed -->
<!-- Inflicts some damage on all party members and completely recovers your HP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>500</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<affectRange>1100</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<selfEffects>
<effect name="HealPercent">
<power>100</power>
</effect>
</selfEffects>
<effects>
<effect name="MagicalAttack">
<power>580</power>
</effect>
</effects>
</skill>
<skill id="15069" toLevel="1" name="Limb Yoke">
<!-- Glory Days confirmed -->
<!-- Knocked back. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="15070" toLevel="1" name="Restrain Legs">
<!-- Glory Days confirmed -->
<!-- Legs are sealed and knocked back. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>200</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>190000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="KnockBack">
<distance>100</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<HOLD>100</HOLD>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
</effect>
</effects>
</skill>
<skill id="15071" toLevel="1" name="Bizarre Arrow">
<!-- Glory Days confirmed -->
<!-- Powerful attack on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>96</magicLvl>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>160000</power>
</effect>
</effects>
</skill>
<skill id="15072" toLevel="1" name="Poison Arrow">
<!-- Glory Days confirmed -->
<!-- Poisoned with a poison arrow. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>100</activateRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>POISON</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15073" toLevel="1" name="Change All">
<!-- Glory Days confirmed -->
<!-- Changed status. -->
<icon>icon.skill11537</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<trait>CHANGEBODY</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="Fear" />
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>11556</skillId> <!-- Cancel Transform -->
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="15074" toLevel="1" name="Shaman's Nightmare">
<!-- Glory Days confirmed -->
<!-- Inflicts 1000 damage on one enemy every second for 5 seconds. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>700</effectRange>
<activateRate>100</activateRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15075" toLevel="1" name="Half Death">
<!-- Glory Days confirmed -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>ABSORB</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>700</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>BLEED</trait>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DamOverTime">
<power>250</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>1760</skillId>
<skillLevel>2</skillLevel> <!-- Armor Destruction -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>50</chance>
</effect>
</effects>
</skill>
<skill id="15076" toLevel="1" name="Ferocious Fight">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100%. -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>SPECIAL_BERSERKER</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15077" toLevel="1" name="Mighty Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with all your strength for knock back. -->
<icon>icon.skill0495</icon>
<operateType>DA2</operateType>
<castRange>1000</castRange>
<hitTime>100</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<fanRange>0;0;300;100</fanRange>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15078" toLevel="1" name="Scream Penetration">
<!-- AUTO GENERATED SKILL -->
<!-- Front Fan Sector Range Blow -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<affectLimit>10-10</affectLimit>
<fanRange>0;0;500;200</fanRange>
<coolTime>500</coolTime>
<targetType>TARGET</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15079" toLevel="1" name="Mind Collapse">
<!-- AUTO GENERATED SKILL -->
<!-- Magic attack on the target and nearby enemies. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>2000</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15080" toLevel="1" name="Summon Subordinate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons your subordinate. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15081" toLevel="1" name="Lightning Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Knocked back from a lightning strike. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15082" toLevel="1" name="Thunder Arrow Shaft">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful damage on nearby targets. -->
<icon>icon.skill0223</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15083" toLevel="1" name="Tactical Retreat">
<!-- AUTO GENERATED SKILL -->
<!-- Increases distance from the enemy. -->
<icon>icon.skill11057</icon>
<operateType>A1</operateType>
<hitTime>700</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>BACK</direction>
<range>300</range>
</condition>
</conditions>
</skill>
<skill id="15084" toLevel="1" name="Poison Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Chance of inflicting powerful damage on all party members along with poison damage. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<abnormalType>POISON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<trait>POISON</trait>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15085" toLevel="1" name="Lunacy">
<!-- AUTO GENERATED SKILL -->
<!-- Summons an invincible subordinate. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15086" toLevel="1" name="Luminosity">
<!-- AUTO GENERATED SKILL -->
<!-- Knocked down. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<activateRate>50</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>0</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>300</affectRange>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="15087" toLevel="1" name="Chaos Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<icon>icon.skill1418</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15088" toLevel="1" name="Near Death">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a forceful attack that drives the target and enemies near the party to the point of death. -->
<icon>icon.skill0223</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLvl>97</magicLvl>
<trait>BLEED</trait>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
</skill>
<skill id="15089" toLevel="1" name="Call Subordinate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a certain number of subordinates. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15090" toLevel="1" name="Chaos Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<icon>icon.skill1418</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalType>MP_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15091" toLevel="1" name="Destroy Physical Shields">
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalTime>6</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15092" toLevel="1" name="Magic Shield Destroy">
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<icon>icon.skill10549</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>PHYSICAL</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalTime>6</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15093" toLevel="1" name="Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down by the shock that occurs when the shield is destroyed. -->
<icon>icon.skill11510</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>-1</effectPoint>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalTime>6</abnormalTime>
<trait>KNOCKDOWN</trait>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="15094" toLevel="1" name="Clan Flag">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Clan Flag that symbolizes your clan. Applies a buff on clan members and a de-buff on enemy clan members within a 2000 grid. It is despawned after 30 minutes but the effect lasts for 10 more minutes. Consumes 100 Clan Reputation. Can be used be Count or higher. Cooldown is 30 minute(s). -->
<icon>icon.etc_alliance_flag_i00</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
</conditions>
</skill>
<skill id="15095" toLevel="1" name="Clan Rising">
<!-- Glory Days confirmed -->
<!-- Through the clan flag, increases clan members' PvP damage by 5% and decreases received PvP damage by 5%. -->
<icon>BranchSys2.icon.skill20006</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<abnormalType>FLAG_BUF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<affectRange>2000</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND_PC</affectObject>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15096" toLevel="1" name="Clan Curse">
<!-- AUTO GENERATED SKILL -->
<!-- Domain where the clan flag's curse applies. -->
<icon>icon.skill1167</icon>
<operateType>A2</operateType>
<abnormalType>FLAG_DEBUF</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<trait>POISON</trait>
<affectRange>2000</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
</skill>
<skill id="15097" toLevel="1" name="Raid Boss">
<!-- Glory Days confirmed -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of greed. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="15098" toLevel="1" name="Raid Boss">
<!-- Glory Days confirmed -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of jealousy. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="15099" toLevel="1" name="Raid Boss">
<!-- Glory Days confirmed -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of gluttony. -->
<icon>icon.skillraid</icon>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
</list>