Files
l2j_mobius/trunk/dist/game/data/stats/skills/13700-13799.xml
MobiusDev 1cf778c9cc Exalted Tiara item and skill.
Contributed by gigilo1968.
2016-07-30 19:34:20 +00:00

1523 lines
49 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13700" toLevel="12" name="Item Skill: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Damage Reflect Resistance + 3%. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<abnormalTime>1800</abnormalTime>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13701" toLevel="12" name="Item Skill: Disable Target">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., the enemy cannot target you. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">4</value>
<value level="11">5</value>
<value level="12">6</value>
</abnormalTime>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="13702" toLevel="12" name="Item Skill: Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible for 3 sec. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<hitTime>1000</hitTime>
<effectPoint>100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">4</value>
<value level="11">5</value>
<value level="12">6</value>
</abnormalTime>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="13703" toLevel="12" name="Item Skill: Power Eruption">
<table name="#power"> 4250 4724 5250 13478 14976 16641 18864 20961 23291 21019 23355 25951 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with 4250 Power added to P. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13704" toLevel="12" name="Item Skill: Power Multi Shot">
<table name="#power"> 4250 4724 5250 13478 14976 16641 18864 20961 23291 21019 23355 25951 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target and nearby enemies with 4250 Power added to P. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13705" toLevel="12" name="Item Skill: Power Shot">
<table name="#power"> 5466 6074 6750 17329 19255 21395 24255 26950 29945 27025 30028 33365 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 5466 Power added to P. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13706" toLevel="12" name="Item Skill: Power Storm">
<table name="#power"> 4250 4724 5250 13478 14976 16641 18864 20961 23291 21019 23355 25951 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target and nearby enemies with 4250 Power added to P. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13707" toLevel="12" name="Item Skill: Power Strike">
<table name="#power"> 6074 6750 7500 19255 21395 23773 26950 29945 33273 30028 33365 37073 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 6074 Power added to P. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="13708" toLevel="12" name="Item Skill: Aerial Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Aerial Yoke on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13709" toLevel="12" name="Item Skill: Fear">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Fear on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13710" toLevel="12" name="Item Skill: Hold">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Hold on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13711" toLevel="12" name="Item Skill: Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Knock Down on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13712" toLevel="12" name="Item Skill: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Paralysis on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13713" toLevel="12" name="Item Skill: Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Silence on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13714" toLevel="12" name="Item Skill: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Sleep on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13715" toLevel="12" name="Item Skill: Slow">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases the Speed of target and nearby enemies by 30. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13716" toLevel="12" name="Item Skill: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Stun on target and nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13717" toLevel="4" name="Item Skill: Cancel Target">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels target of nearby enemies. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>30000</reuseDelay>
</skill>
<skill id="13718" toLevel="12" name="Item Skill: Aerial Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Aerial Yoke on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13719" toLevel="12" name="Item Skill: Fear">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Fear on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13720" toLevel="12" name="Item Skill: Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Silence on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13721" toLevel="12" name="Item Skill: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Sleep on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13722" toLevel="12" name="Item Skill: Slow">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases the Speed of target by 30. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13723" toLevel="12" name="Item Skill: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Stun on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13724" toLevel="12" name="Item Skill: Hold">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Hold on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13725" toLevel="12" name="Item Skill: Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Knock Down on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13726" toLevel="12" name="Item Skill: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., inflicts Paralysis on target. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
<value level="10">60</value>
<value level="11">60</value>
<value level="12">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">5</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">5</value>
</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="13727" toLevel="4" name="Item Skill: Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels enemy's target. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>20000</reuseDelay>
</skill>
<skill id="13728" toLevel="12" name="Item Skill: Wind Circle">
<table name="#power"> 62 69 77 98 109 122 122 136 152 132 147 164 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with 62 Power added to M. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</mpConsume>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13729" toLevel="12" name="Item Skill: Wind Flare">
<table name="#power"> 89 99 111 141 157 175 173 193 215 186 207 231 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 89 Power added to M. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13730" toLevel="12" name="Item Skill: Wind Flash">
<table name="#power"> 62 69 77 98 109 122 122 136 152 132 147 164 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target and nearby enemies with 62 Power added to M. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13731" toLevel="12" name="Item Skill: Wind Storm">
<table name="#power"> 62 69 77 98 109 122 122 136 152 132 147 164 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target and nearby enemies with 62 Power added to M. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13732" toLevel="12" name="Item Skill: Wind Strike">
<table name="#power"> 80 89 99 126 141 157 159 177 197 171 191 213 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 80 Power added to M. Atk. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</mpConsume>
<castRange>1100</castRange>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13733" toLevel="12" name="Item Skill: Atk. Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13734" toLevel="12" name="Item Skill: Max CP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13735" toLevel="12" name="Item Skill: Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflects 3% of Received Damage when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13736" toLevel="9" name="Item Skill: XP Bonus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP Gain by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13737" toLevel="12" name="Item Skill: Max XP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13738" toLevel="12" name="Item Skill: MP Consumption Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases M. Skill MP Consumption by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13739" toLevel="12" name="Item Skill: M. Atk. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13740" toLevel="12" name="Item Skill: M. Def. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13741" toLevel="12" name="Item Skill: Max MP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13742" toLevel="12" name="Item Skill: Casting Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Casting Spd. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13743" toLevel="12" name="Item Skill: MP Consumption Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases P. Skill MP Consumption by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13744" toLevel="12" name="Item Skill: P. Atk. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13745" toLevel="12" name="Item Skill: P. Def. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13746" toLevel="9" name="Item Skill: PvE Damage Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases received PvE Damage by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13747" toLevel="9" name="Item Skill: PvE Damage Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases PvE Damage by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13748" toLevel="9" name="Item Skill: PvP Damage Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases received PvP Damage by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13749" toLevel="9" name="Item Skill: PvP Damage Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases PvP Damage by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13750" toLevel="9" name="Item Skill: SP Bonus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases SP Gain by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13751" toLevel="12" name="Item Skill: Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Spd. by 8 when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13752" toLevel="12" name="Item Skill: Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers 3% of Damage as HP with a certain probability. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13753" toLevel="40" name="Item Skill: Attack Attribute Bonus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Attack Attribute Bonus by 5 when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13754" toLevel="6" name="Item Skill: Aerial Yoke, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Aerial Yoke, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13755" toLevel="6" name="Item Skill: Pull, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Pull, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13756" toLevel="6" name="Item Skill: Knock Back/Knock Down, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Knock Back/Knock Down, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13757" toLevel="6" name="Item Skill: Poison, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Poison, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13758" toLevel="40" name="Item Skill: M. Skill Critical Damage Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Skill Critical Damage by 1% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13759" toLevel="40" name="Item Skill: M. Skill Critical Rate Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Skill Critical Rate by 1% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13760" toLevel="11" name="Item Skill: M. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 1 when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13761" toLevel="6" name="Item Skill: Paralysis, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Paralysis, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13762" toLevel="40" name="Item Skill: P. Skill Critical Rate Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Skill Critical Rate by 0.55% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13763" toLevel="12" name="Item Skill: Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Petrification Resistance by 1% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13764" toLevel="34" name="Item Skill: Petrification Success Rate Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Petrification Success Rate by 1% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13765" toLevel="6" name="Item Skill: Stun, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Stun, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13766" toLevel="6" name="Item Skill: Sleep, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Sleep, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13767" toLevel="6" name="Item Skill: Mental Attack, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Mental Attack, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13768" toLevel="6" name="Item Skill: Bleed, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Bleed, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13769" toLevel="6" name="Item Skill: Hold, Petrification Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Hold, Petrification Resistance by 3% when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
</skill>
<skill id="13770" toLevel="1" name="Exalted Tiara">
<!-- Increases Attack Attribute Bonus by 50. -->
<icon>icon.accessory_noblesse2_tiara_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13771" toLevel="1" name="Exalted Cloak">
<!-- AUTO GENERATED SKILL -->
<!-- STR/DEX/CON/INT/WIT/MEN/LUC/CHA + 1. -->
<icon>icon.cloak_noblesse2_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13772" toLevel="1" name="Replica Tiara">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Attack Attribute Bonus by 30. -->
<icon>icon.accessory_noblesse2_tiara_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13773" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dagger_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13774" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_sword_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13775" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_sword_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13776" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_blunt_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13777" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_fist_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13778" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_spear_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13779" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_bow_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13780" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_crossbow_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13781" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_sword_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13782" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_blunt_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13783" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_magic_blunt_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13784" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_sword_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13785" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_dagger_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13786" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_blunt_pvp_i10</icon>
<operateType>P</operateType>
</skill>
<skill id="13787" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dagger_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13788" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_sword_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13789" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_sword_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13790" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_blunt_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13791" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_fist_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13792" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_spear_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13793" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_bow_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13794" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_crossbow_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13795" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_sword_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13796" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_blunt_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13797" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_magic_blunt_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13798" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_sword_pve_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13799" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_dagger_pve_i00</icon>
<operateType>P</operateType>
</skill>
</list>