Files
l2j_mobius/trunk/dist/game/data/stats/skills/13000-13099.xml
2016-06-12 01:34:09 +00:00

5723 lines
157 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13000" toLevel="1" name="Vitality Recovering Cake Buff">
<!-- Glory Days confirmed -->
<!-- Recovers vitality upon acquiring XP. The effect lasts for 20 minutes. -->
<icon>BranchSys.icon.br_birthday_cake_i00</icon>
<operateType>A2</operateType>
<castRange>500</castRange>
<effectPoint>1</effectPoint>
<abnormalType>VP_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>500</effectRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13001" toLevel="4" name="Vesper Heavy Armor Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t94_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SLEEP>70</SLEEP>
<HOLD>70</HOLD>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>DEX</stat>
</effect>
<effect name="MaxHp" fromLevel="2" toLevel="4">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13002" toLevel="4" name="Vesper Noble Heavy Armor Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t94_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SLEEP>70</SLEEP>
<HOLD>70</HOLD>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="3" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy" fromLevel="2" toLevel="4">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDDMagic" fromLevel="4" toLevel="4">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="MaxHp" fromLevel="2" toLevel="4">
<amount>540</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13003" toLevel="4" name="Vesper Light Armor Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t95_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk" fromLevel="3" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp" fromLevel="2" toLevel="4">
<amount>347</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13004" toLevel="4" name="Vesper Noble Light Armor Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t95_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<PARALYZE>50</PARALYZE>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="3" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp" fromLevel="2" toLevel="4">
<amount>354</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="4">
<amount>172</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13005" toLevel="4" name="Vesper Robe Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t96_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SHOCK>50</SHOCK>
</effect>
<effect name="MAtk" fromLevel="2" toLevel="4">
<amount>8.47</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="4">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="ReduceCancel" fromLevel="4" toLevel="4">
<amount>-30</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13006" toLevel="4" name="Vesper Noble Robe Set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t96_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SHOCK>50</SHOCK>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="MAtk" fromLevel="2" toLevel="4">
<amount>8.47</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="4">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="ReduceCancel" fromLevel="2" toLevel="4">
<amount>-30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost" fromLevel="4" toLevel="4">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="13007" toLevel="1" name="Vesper Heavy Armor Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t94_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>10</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13008" toLevel="1" name="Vesper Noble Heavy Armor Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t94_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>10</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13009" toLevel="1" name="Vesper Light Armor Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t95_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>25</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13010" toLevel="1" name="Vesper Noble Light Armor Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t95_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>25</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13011" toLevel="1" name="Vesper Robe Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t96_u_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>25</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13012" toLevel="1" name="Vesper Noble Robe Set - PvP">
<!-- Glory Days confirmed -->
<icon>icon.armor_t96_u_i01</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>25</chance>
<targetType>ENEMY</targetType>
<minDamage>50</minDamage>
<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13013" toLevel="4" name="Moirai Heavy Armor Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases M. Def. by 2%. 3 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%. 4 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%. 5 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. STR+ 2, CON-2. -->
<icon>icon.armor_t100_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SHOCK>50</SHOCK>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="2" toLevel="4">
<amount>4.26</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="4">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDDMagic">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="13014" toLevel="4" name="Moirai Light Armor Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases Speed by 3%. 3 Pieces: Increases Speed by 3%, P. Atk by 4.26%. 4 Pieces: Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%. 5 Pieces: Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%, Hold Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. DEX+ 2, CON-2. -->
<icon>icon.armor_t101_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<HOLD>50</HOLD>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="2" toLevel="4">
<amount>4.26</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="4">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>3</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13015" toLevel="4" name="Moirai Robe Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases Casting Spd. by 5%. 3 Pieces: Increases Casting Spd. by 5%, Magic by 8.11%. 4 Pieces: Increases Casting Spd. by 15%, Magic by 8.11%. 5 Pieces: Increases Casting Spd. by 15%, Magic by 8.11%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5 . Can wear cloak. WIT+ 2, MEN-2. -->
<icon>icon.armor_t102_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<PARALYZE>50</PARALYZE>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="MAtk" fromLevel="2" toLevel="4">
<amount>8.11</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13016" toLevel="4" name="Vorpal Heavy Armor Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases P. Def. by 8.47%. 3 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7. 4 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4. 5 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. CON+2. STR-2. -->
<icon>icon.armor_t94_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SLEEP>50</SLEEP>
<BLEED>50</BLEED>
<HOLD>50</HOLD>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="4" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="2" toLevel="4">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>8.47</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy" fromLevel="3" toLevel="4">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDDMagic" fromLevel="4" toLevel="4">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp" fromLevel="2" toLevel="4">
<amount>541</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13017" toLevel="4" name="Vorpal Leather Armor Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases P. Def. by 5.57%. 3 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%. 4 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%. 5 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%, Critical Damage + 182, Stun Resistance 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-3. -->
<icon>icon.armor_t95_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SHOCK>50</SHOCK>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="PAtk" fromLevel="4" toLevel="4">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="2" toLevel="4">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5.57</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage" fromLevel="4" toLevel="4">
<amount>182</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="MaxHp" fromLevel="2" toLevel="4">
<amount>360</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13018" toLevel="4" name="Vorpal Robe Set">
<!-- Glory Days confirmed -->
<!-- 2 Pieces: Increases Speed by 7. 3 Pieces: Increases speed by 7, Max MP + 92, M. Atk. + 8.7%, and MP Recovery Rate + 5%. 4 Pieces: Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%. 5 Pieces: Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. WIT+ 2, MEN-1, INT-1. -->
<icon>icon.armor_t96_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait" fromLevel="4" toLevel="4">
<SHOCK>50</SHOCK>
</effect>
<effect name="EnableCloak" fromLevel="4" toLevel="4" />
<effect name="MAtk" fromLevel="2" toLevel="4">
<amount>8.7</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="4">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp" fromLevel="2" toLevel="4">
<amount>92</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen" fromLevel="2" toLevel="4">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute" fromLevel="4" toLevel="4">
<amount>5</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp" fromLevel="4" toLevel="4">
<amount>-1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13019" toLevel="4" name="Elegia Heavy Armor Set">
<!-- 2 Pieces: Increases Max HP by 550. 3 Pieces: Increases Max HP by 550, P. Atk by 6.59%. 4 Pieces: Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%. 5 Pieces: Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5, restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can wear cloak. STR+ 3, CON-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 3</table>
<table name="#base1">0 0 0 2</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#rCrit">0 0 12.74 12.74</table>
<table name="#resist">0 0 0 5</table>
<table name="#absorbDam">0 0 0 3</table>
<table name="#magicSuccRes">1 1 1.02 1.02</table>
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">50</value>
</SLEEP>
<BLEED>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">50</value>
</BLEED>
<HOLD>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">50</value>
</HOLD>
</effect>
<effect name="EnableCloak" />
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">6.59</value>
<value level="3">6.59</value>
<value level="4">6.59</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDDMagic">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">12.74</value>
<value level="4">12.74</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">-0</value>
<value level="2">-0</value>
<value level="3">-0</value>
<value level="4">-2</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>550</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13020" toLevel="4" name="Elegia Leather Armor Set">
<!-- 2 Pieces: Increases Speed by 3%. 3 Pieces: Increases Speed by 3%, P. Atk by 6.59%. 4 Pieces: Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05. 5 Pieces: Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05, P. Atk Spd by 6%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-2. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#pAtkSpd">1 1 1 1.06</table>
<table name="#resist">0 0 0 5</table>
<table name="#rCrit">0 0 17.05 17.05</table>
<icon>icon.armor_t98_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">50</value>
</PARALYZE>
</effect>
<effect name="EnableCloak" />
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">6.59</value>
<value level="3">6.59</value>
<value level="4">6.59</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">17.05</value>
<value level="4">17.05</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">-0</value>
<value level="2">-0</value>
<value level="3">-0</value>
<value level="4">-2</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">2</value>
</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13021" toLevel="4" name="Elegia Robe Set">
<!-- 2 Pieces: Increases Speed by 7. 3 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97. 4 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%. 5 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%., Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Decreases Magic Skill MP Consumption by 3% . Can wear cloak. WIT+ 2, INT+ 1, MEN-2. -->
<table name="#base">0 0 0 2</table>
<table name="#base1">0 0 0 1</table>
<table name="#Trait">0 0 0 50</table>
<table name="#MpConsumeRate">1 1 1 0.97</table>
<table name="#maxMp">0 97 97 97</table>
<table name="#resist">0 0 0 5</table>
<table name="#mAtk">1 1.1 1.1 1.1</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<table name="#regMp">1 1 1.0557 1.0557</table>
<icon>icon.armor_t99_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">50</value>
</SHOCK>
</effect>
<effect name="EnableCloak" />
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">97</value>
<value level="3">97</value>
<value level="4">97</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5.57</value>
<value level="4">5.57</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">2</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">-0</value>
<value level="2">-0</value>
<value level="3">-0</value>
<value level="4">-2</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="13022" toLevel="1" name="Moirai Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t100_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- PvP Armor - Speed Down -->
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5693</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13023" toLevel="1" name="Moirai Light Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t101_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5694</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13024" toLevel="1" name="Moirai Robe Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t102_u_i00</icon>
<magicLvl>82</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5691</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13025" toLevel="1" name="Vorpal Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t94_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- PvP Armor - Speed Down -->
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5693</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13026" toLevel="1" name="Vorpal Leather Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t95_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5694</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13027" toLevel="1" name="Vorpal Robe Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t96_u_i03</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5691</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13028" toLevel="1" name="Elegia Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- PvP Armor - Speed Down -->
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5693</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13029" toLevel="1" name="Elegia Leather Armor Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t98_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5694</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13030" toLevel="1" name="Elegia Robe Set - PvP">
<!-- Ertheia Skill -->
<icon>icon.armor_t99_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Playable</attackerType>
<chance>2</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<minDamage>1</minDamage>
<skillId>5691</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13031" toLevel="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 5. -->
<icon>icon.skill4009</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13032" toLevel="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 5. -->
<icon>icon.skill4012</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13033" toLevel="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 5. -->
<icon>icon.skill4333</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13034" toLevel="1" name="Water Resistance">
<!-- Increases Water Resistance by 5. -->
<icon>icon.skill4010</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13035" toLevel="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 5. -->
<icon>icon.skill4011</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13036" toLevel="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 5. -->
<icon>icon.skill4337</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>5</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13037" toLevel="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 10. -->
<icon>icon.skill4009</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13038" toLevel="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 10. -->
<icon>icon.skill4012</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13039" toLevel="1" name="Dark Resistance">
<!-- Increases Dark Resistance by 10. -->
<icon>icon.skill4333</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13040" toLevel="1" name="Water Resistance">
<!-- Increases Water Resistance by 10. -->
<icon>icon.skill4010</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13041" toLevel="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 10. -->
<icon>icon.skill4011</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13042" toLevel="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 10. -->
<icon>icon.skill4337</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13043" toLevel="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4009</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13044" toLevel="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4012</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13045" toLevel="1" name="Dark Resistance">
<!-- Increases Dark Attack Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4333</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13046" toLevel="1" name="Water Resistance">
<!-- Increases Water Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4010</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13047" toLevel="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4011</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13048" toLevel="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 15. -->
<operateType>P</operateType>
<icon>icon.skill4337</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13049" toLevel="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4009</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13050" toLevel="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4012</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13051" toLevel="1" name="Dark Resistance">
<!-- Increases Dark Attack Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4333</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13052" toLevel="1" name="Water Resistance">
<!-- Increases Water Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4010</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13053" toLevel="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4011</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13054" toLevel="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 20. -->
<operateType>P</operateType>
<icon>icon.skill4337</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13055" toLevel="1" name="Fire Resistance">
<!-- Increases Fire Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4009</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13056" toLevel="1" name="Earth Resistance">
<!-- Increases Earth Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4012</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13057" toLevel="1" name="Dark Resistance">
<!-- Increases Dark Attack Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4333</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13058" toLevel="1" name="Water Resistance">
<!-- Increases Water Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4010</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13059" toLevel="1" name="Wind Resistance">
<!-- Increases Wind Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4011</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13060" toLevel="1" name="Divinity Resistance">
<!-- Increases Divinity Resistance by 25. -->
<operateType>P</operateType>
<icon>icon.skill4337</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="DefenceAttribute">
<amount>25</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13061" toLevel="1" name="Special Ability: Long Blow">
<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackRange">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13062" toLevel="5" name="Special Ability: Damage Up">
<!-- Increases P. Atk. Inflicts additional damage during PvP. -->
<table name="#pAtk"> 288 332 377 415 600 </table>
<icon>icon.skill1068</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">288</value>
<value level="2">332</value>
<value level="3">377</value>
<value level="4">415</value>
<value level="5">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13063" toLevel="1" name="Cloak Slot Activation (R-grade)">
<!-- Opens a cloak slot. -->
<icon>icon.vesper_cloack_i00</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnableCloak" />
</effects>
</skill>
<skill id="13064" toLevel="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 5 5 5 </table>
<table name="#mDef"> 0 0 38 38 </table>
<table name="#pDef"> 0 0 0 77 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 10 </table>
<operateType>P</operateType>
<icon>icon.armor_t501_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">38</value>
<value level="4">38</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">77</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-3.3</value>
<value level="3">-3.3</value>
<value level="4">-3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>463</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13065" toLevel="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#holdRes"> 0 5 5 5 </table>
<table name="#pAtk"> 0 0 0 115 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 209 209 209 </table>
<table name="#elements"> 0 0 0 10 </table>
<operateType>P</operateType>
<icon>icon.armor_t501_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">115</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">209</value>
<value level="3">209</value>
<value level="4">209</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">463</value>
<value level="4">463</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13066" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 7 7 7 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#mDef"> 0 0 44 44 </table>
<table name="#pDef"> 0 0 0 87 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 10 </table>
<operateType>P</operateType>
<icon>icon.armor_t601_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">44</value>
<value level="4">44</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">87</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">202</value>
<value level="3">202</value>
<value level="4">202</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-3.3</value>
<value level="3">-3.3</value>
<value level="4">-3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>487</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13067" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#holdRes"> 0 7 7 7 </table>
<table name="#pAtk"> 0 0 0 180 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 242 242 242 </table>
<table name="#elements"> 0 0 0 10 </table>
<table name="#mpConsum"> 1 1 1.04 1.04 </table>
<operateType>P</operateType>
<icon>icon.armor_t601_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">180</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">242</value>
<value level="3">242</value>
<value level="4">242</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">463</value>
<value level="4">463</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">4</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="13068" toLevel="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 10 10 10 </table>
<table name="#defCritDamageAdd"> 0 0 281 281 </table>
<table name="#mDef"> 0 0 50 50 </table>
<table name="#pDef"> 0 0 0 96 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 15 </table>
<operateType>P</operateType>
<icon>icon.armor_t401_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">50</value>
<value level="4">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">96</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">281</value>
<value level="4">281</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-3.3</value>
<value level="3">-3.3</value>
<value level="4">-3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>511</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13069" toLevel="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 511 511 </table>
<table name="#holdRes"> 0 10 10 10 </table>
<table name="#pAtk"> 0 0 0 214 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 281 281 281 </table>
<table name="#elements"> 0 0 0 15 </table>
<table name="#skillPower"> 1 1 1.06 1.06 </table>
<operateType>P</operateType>
<icon>icon.armor_t401_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">214</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">281</value>
<value level="3">281</value>
<value level="4">281</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">511</value>
<value level="4">511</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13070" toLevel="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 10 10 10 </table>
<table name="#healEffect"> 0 0 108 108 </table>
<table name="#mDef"> 0 0 54 54 </table>
<table name="#pDef"> 0 0 0 103 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 15 </table>
<operateType>P</operateType>
<icon>icon.armor_t701_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">54</value>
<value level="4">54</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">103</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-3.3</value>
<value level="3">-3.3</value>
<value level="4">-3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">108</value>
<value level="4">108</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>521</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13071" toLevel="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 521 521 </table>
<table name="#holdRes"> 0 10 10 10 </table>
<table name="#pAtk"> 0 0 0 246 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 298 298 298 </table>
<table name="#elements"> 0 0 0 15 </table>
<table name="#absorbDam"> 0 0 2 2 </table>
<operateType>P</operateType>
<icon>icon.armor_t701_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</HOLD>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">246</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">298</value>
<value level="3">298</value>
<value level="4">298</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">521</value>
<value level="4">521</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 4, STR -2, HP + 536. -->
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 15 15 15 </table>
<table name="#reflect"> 1 1 1.20 1.20 </table>
<table name="#mDef"> 0 0 58 58 </table>
<table name="#pDef"> 0 0 0 108 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 20 </table>
<operateType>P</operateType>
<icon>icon.armor_t94_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</SHOCK>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">58</value>
<value level="4">58</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">108</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1.20</value>
<value level="4">1.20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-3.3</value>
<value level="3">-3.3</value>
<value level="4">-3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13073" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 4, CON -2, Atk. Spd. + 3%. -->
<table name="#maxHp"> 0 0 536 536 </table>
<table name="#holdRes"> 0 15 15 15 </table>
<table name="#stunKnockProf"> 0 15 15 15 </table>
<table name="#pAtk"> 0 0 0 255 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 325 325 325 </table>
<table name="#elements"> 0 0 0 20 </table>
<table name="#absorbDam"> 0 0 2 2 </table>
<operateType>P</operateType>
<icon>icon.armor_t94_u_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</HOLD>
</effect>
<effect name="AttackTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</SHOCK>
<KNOCKDOWN>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</KNOCKDOWN>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">255</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">325</value>
<value level="3">325</value>
<value level="4">325</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">536</value>
<value level="4">536</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13074" toLevel="4" name="Set Effect - Immortal Light Armor 2 Piece (Assassin Type)">
<!-- Updated to IO -->
<!-- DEX + 1 -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#SLEEP"> 0 5 5 5 </table>
<table name="#PhysicalMpConsumeRate"> 1 1 0.96 0.96 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#rCrit"> 0 0 0 0.033 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</SLEEP>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13075" toLevel="4" name="Set Effect - Immortal Light Armor 2 Piece (Enchant Type)">
<!-- Updated to IO -->
<!-- STR + 1, P. Atk. + 155. -->
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#HOLD"> 0 5 5 5 </table>
<table name="#MpConsume"> 1 0.96 0.96 0.96 </table>
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>155</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">463</value>
<value level="4">463</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13076" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
<!-- Updated to IO -->
<!-- DEX + 2, STR -1 -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#SLEEP"> 0 7 7 7 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#pAtkAdd"> 0 0 180 180 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#rCrit"> 0 0 0 0.033 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</SLEEP>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">180</value>
<value level="4">180</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13077" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
<!-- Updated to IO -->
<!-- STR + 2, CON -1, P. Atk. + 180. -->
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">180</value>
<value level="2">180</value>
<value level="3">180</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">242</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>CON</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">155</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">487</value>
<value level="4">487</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13078" toLevel="4" name="Set Effect - Seraph Light Armor 2 Piece (Assassin Type)">
<!-- Updated to IO -->
<!-- DEX + 3, STR -2 -->
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#SLEEP"> 0 10 10 10 </table>
<table name="#MpConsume"> 1 1 0.96 0.96 </table>
<table name="#physicalSkillPower"> 1 1 1.06 1.06 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#rCrit"> 0 0 0 0.033 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t402_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SLEEP>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13079" toLevel="4" name="Set Effect - Seraph Light Armor 2 Piece (Enchant Type)">
<!-- Updated to IO -->
<!-- STR + 3, CON -2, P. Atk. + 214. -->
<table name="#pAtkAdd"> 214 214 214 0 </table>
<table name="#HOLD"> 0 10 10 7 </table>
<table name="#MpConsume"> 1 0.96 0.96 0.96 </table>
<table name="#maxHp"> 0 0 511 511 </table>
<table name="#DERANGEMENT"> 0 0 20 20 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#healEffectAdd"> 0 0 0 217 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t402_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">7</value>
</HOLD>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">214</value>
<value level="2">214</value>
<value level="3">214</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">217</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">511</value>
<value level="4">511</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13080" toLevel="4" name="Set Effect - Eternal Light Armor 2 Piece (Assassin Type)">
<!-- Updated to IO -->
<!-- DEX + 3, STR -1 -->
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SLEEP>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13081" toLevel="4" name="Set Effect - Eternal Light Armor 2 Piece (Enchant Type)">
<!-- Updated to IO -->
<!-- STR + 3, CON -1, P. Atk. + 246. -->
<table name="#pAtkAdd"> 246 246 246 246 </table>
<table name="#HOLD"> 0 10 10 10 </table>
<table name="#MpConsume"> 1 0.96 0.96 0.96 </table>
<table name="#physicalSkillPower"> 1 1 1.06 1.06 </table>
<table name="#maxHp"> 0 0 521 521 </table>
<table name="#pAtkSpd"> 1 1 1 1.03 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#healEffect"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">246</value>
<value level="2">246</value>
<value level="3">246</value>
<value level="4">246</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">521</value>
<value level="4">521</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13082" toLevel="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Assassin Type)">
<!-- Updated to IO -->
<!-- DEX + 4, STR -2. Atk. Spd. + 3%. -->
<table name="#pAtkSpd"> 1.03 1.03 1.03 1.13 </table>
<table name="#rEvas"> 0 2.3 2.3 2.3 </table>
<table name="#SLEEP"> 0 15 15 15 </table>
<table name="#MpConsume"> 1 1 0.96 0.96 </table>
<table name="#cAtkAdd"> 0 0 325 325 </table>
<table name="#rCrit"> 0 0 0 0.033 </table>
<table name="#pAtk"> 1 1 1 1.07 </table>
<table name="#elements"> 0 0 0 20 </table>
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</SLEEP>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">13</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">325</value>
<value level="4">325</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>DEX</stat>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13083" toLevel="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Enchant Type)">
<!-- Updated to IO -->
<!-- STR + 4, CON -2, P. Atk. + 255. -->
<table name="#pAtkAdd"> 255 255 255 0 </table>
<!-- TODO Casting time of beneficial magic + 10% -->
<table name="#HOLD"> 0 15 15 15 </table>
<table name="#pAtkSpd"> 1 1 1.03 1.10 </table>
<table name="#maxHp"> 0 0 536 536 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 255 </table>
<table name="#MpConsume"> 1 1 1 0.96 </table>
<table name="#elements"> 0 0 0 20 </table>
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</HOLD>
</effect>
<effect name="PAtk">
<amount>
<value level="1">255</value>
<value level="2">255</value>
<value level="3">255</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">255</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">3</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>CON</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">536</value>
<value level="4">536</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="13084" toLevel="4" name="Set Effect - Immortal Robe 2 Piece (Magic Type)">
<!-- Updated to IO -->
<!-- INT + 1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 185 185 185 </table>
<table name="#SLEEP"> 0 5 5 5 </table>
<table name="#regMp"> 1 1 1.06 1.06 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</SLEEP>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">185</value>
<value level="3">185</value>
<value level="4">185</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13085" toLevel="4" name="Set Effect - Immortal Robe 2 Piece (Recovery Type)">
<!-- Updated to IO -->
<!-- WIT + 1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 185 185 185 </table>
<table name="#SHOCK"> 0 5 5 5 </table>
<table name="#regMp"> 1 1 1.06 1.06 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#healEffectAdd"> 0 0 0 65 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
</SHOCK>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">185</value>
<value level="3">185</value>
<value level="4">185</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">6</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">65</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13086" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
<!-- Updated to IO -->
<!-- INT + 2. MEN -1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#SLEEP"> 0 7 7 7 </table>
<table name="#mAtkAdd"> 0 0 184 0 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</SLEEP>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">184</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">202</value>
<value level="3">202</value>
<value level="4">202</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13087" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
<!-- Updated to IO -->
<!-- WIT+ 2. MEN -1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#SHOCK"> 0 7 7 7 </table>
<table name="#regMp"> 1 1.07 1.07 1.07 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#healEffectAdd"> 0 0 0 85 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</SHOCK>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">202</value>
<value level="3">202</value>
<value level="4">202</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>MEN</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">85</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13088" toLevel="4" name="Set Effect - Seraph Robe 2 Piece (Magic Type)">
<!-- Updated to IO -->
<!-- INT + 3. MEN -2. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 221 221 221 </table>
<table name="#SLEEP"> 0 10 10 10 </table>
<table name="#mAtkAdd"> 0 0 222 0 </table>
<!-- TODO Magic Cancel Resistance. -->
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 10 </table>
<icon>icon.armor_t403_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SLEEP>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">222</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">221</value>
<value level="3">221</value>
<value level="4">221</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13089" toLevel="4" name="Set Effect - Seraph Robe 2 Piece (Recovery Type)">
<!-- Updated to IO -->
<!-- WIT+ 3. MEN -2. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 221 221 221 </table>
<table name="#SHOCK"> 0 10 10 10 </table>
<table name="#regMp"> 1 1 1.08 1.08 </table>
<table name="#mCritRate"> 1 1 1.03 1.03 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#healEffectAdd"> 0 0 0 89 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t403_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SHOCK>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">221</value>
<value level="3">221</value>
<value level="4">221</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">3</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">89</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13090" toLevel="4" name="Set Effect - Eternal Robe 2 Piece (Magic Type)">
<!-- Updated to IO -->
<!-- INT + 3. MEN -1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 228 228 228 </table>
<table name="#SLEEP"> 0 10 10 10 </table>
<table name="#mAtkAdd"> 0 0 256 0 </table>
<table name="#mCritPowerAdd"> 0 0 297 297 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SLEEP>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">256</value>
<value level="4">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">228</value>
<value level="3">228</value>
<value level="4">228</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">297</value>
<value level="4">297</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13091" toLevel="4" name="Set Effect - Eternal Robe 2 Piece (Recovery Type)">
<!-- Updated to IO -->
<!-- WIT+ 3. MEN -1. Casting Spd. + 3%. -->
<table name="#mAtkSpd"> 1.03 1.03 1.03 1.15 </table>
<table name="#maxMp"> 0 228 228 228 </table>
<table name="#SHOCK"> 0 10 10 10 </table>
<table name="#DERANGEMENT"> 0 0 15 15 </table>
<table name="#regMp"> 0 0 0.9 0.9 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffect"> 1 1 1 1.10 </table>
<table name="#healEffectAdd"> 0 0 0 108 </table>
<table name="#elements"> 0 0 0 15 </table>
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">15</value>
<value level="4">15</value>
</DERANGEMENT>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">228</value>
<value level="3">228</value>
<value level="4">228</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0.9</value>
<value level="4">0.9</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>-1</amount>
<stat>MEN</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">108</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13092" toLevel="4" name="Set Effect - R99 Rare Robe 2 Piece (Magic Type)">
<!-- Updated to IO -->
<!-- INT + 4. MEN -2. Casting Spd. + 15%. -->
<table name="#mAtkSpd"> 1.15 1.15 1.15 1.25 </table>
<table name="#maxMp"> 0 239 239 239 </table>
<table name="#SLEEP"> 0 15 15 15 </table>
<table name="#mAtkAdd"> 0 0 267 267 </table>
<table name="#DERANGEMENT"> 0 0 20 20 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#mCritRate"> 1 1 1 1.03 </table>
<table name="#elements"> 0 0 0 20 </table>
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</SLEEP>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">20</value>
<value level="4">20</value>
</DERANGEMENT>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">267</value>
<value level="4">267</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">239</value>
<value level="3">239</value>
<value level="4">239</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13093" toLevel="4" name="Set Effect - R99 Rare Robe 2 Piece (Recovery Type)">
<!-- Updated to IO -->
<!-- WIT+ 4. MEN -2. Casting Spd. + 15%. -->
<table name="#mAtkSpd"> 1.15 1.15 1.15 1.25 </table>
<table name="#maxMp"> 0 239 239 239 </table>
<table name="#SHOCK"> 0 15 15 15 </table>
<table name="#regMp"> 0 0 1 1 </table>
<table name="#mAtkAdd"> 0 0 267 267 </table>
<table name="#mAtk"> 1 1 1 1.15 </table>
<table name="#healEffectAdd"> 0 0 0 111 </table>
<table name="#elements"> 0 0 0 20 </table>
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</SHOCK>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">267</value>
<value level="4">267</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">239</value>
<value level="3">239</value>
<value level="4">239</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">20</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>4</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>-2</amount>
<stat>MEN</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">111</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13094" toLevel="4" name="R1 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t501_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13095" toLevel="4" name="R1 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13096" toLevel="4" name="R1 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13097" toLevel="4" name="R2 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t601_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13098" toLevel="4" name="R2 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13099" toLevel="4" name="R2 2 set">
<!-- Glory Days confirmed -->
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
</list>