Files
l2j_mobius/trunk/dist/game/data/stats/skills/12900-12999.xml
2016-06-12 01:34:09 +00:00

2489 lines
73 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="12900" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<magicLevel>1</magicLevel>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33608</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12901" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33609</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12902" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33610</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12903" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33611</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12904" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33612</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12905" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33613</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12906" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33614</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12907" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33615</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12908" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33616</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12909" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33617</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12910" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33618</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12911" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33619</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12912" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33620</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12913" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33621</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12914" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33622</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12915" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33623</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12916" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33624</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12917" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33625</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12918" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33626</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12919" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33627</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12920" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33628</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12921" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33629</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12922" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33630</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12923" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33631</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12924" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33632</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12925" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33633</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12926" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33634</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12927" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33635</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12928" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33636</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12929" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33637</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12930" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33638</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12931" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33639</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12932" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33688</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12933" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33708</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12934" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33716</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12935" toLevel="1" name="Blessed Scroll of Resurrection">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
</skill>
<skill id="12936" toLevel="1" name="Blessed Scroll of Escape">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<hitTime>200</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
</skill>
<skill id="12937" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33651</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12938" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33652</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12939" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33653</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12940" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33654</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12941" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33655</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12942" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33656</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12943" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33657</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12944" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33658</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12945" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33659</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12946" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33660</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12947" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33661</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12948" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33662</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12949" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33663</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12950" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33664</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12951" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33665</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12952" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33666</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12953" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33667</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12954" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33668</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12955" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33669</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12956" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33670</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12957" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33671</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12958" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33672</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12959" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33673</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12960" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33674</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12961" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33675</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12962" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33676</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12963" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33677</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12964" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33678</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12965" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33679</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12966" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33680</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12967" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33681</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12968" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33682</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12969" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33683</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12970" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33684</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12971" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33685</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12972" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33686</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12973" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33687</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12974" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33689</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12975" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33690</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12976" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33691</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12977" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33692</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12978" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33693</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12979" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33694</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12980" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33695</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12981" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33696</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12982" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33697</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12983" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33698</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12984" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33699</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12985" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33700</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12986" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33701</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12987" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33702</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12988" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33703</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12989" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33704</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12990" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33705</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12991" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33706</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12992" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33707</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12993" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33709</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12994" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33710</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12995" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33711</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12996" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33712</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12997" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33713</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12998" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33714</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12999" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>33715</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
</list>